TugoseryaHuesosov Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 1, D:1) a +0 club (17, 7, D:1) 24 sling bullets (-30, 10, D:1) a +0 mace (-3, 15, D:1) a +0 club (-1, 22, D:1) a +0 club (7, 22, D:1) a +0 leather armour (4, 24, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (-46, 5, D:2) a +0 short sword (-49, 9, D:2) a +0 plate armour (-47, 9, D:2) a +0 whip (-35, 9, D:2) a +0 whip (-35, 21, D:2) a +0 robe (-45, 42, D:2) a +0 short sword a +0 ring mail (-20, 42, D:2) a +0 club (-14, 42, D:2) a +0 ring mail (-46, 43, D:2) a +0 short sword (2, 43, D:2) 18 arrows (0, 52, D:2) a +0 whip (-4, 55, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (-6, 1, D:3) a cursed -1 club (-27, 8, D:3) a +0 club (-11, 8, D:3) a +0 scale mail (-18, 13, D:3) a cursed -3 hand axe a +0 ring mail (-13, 13, D:3) a +0 club a +0 hunting sling (-12, 13, D:3) a +0 trident (-33, 14, D:3) a +0 giant club (-41, 16, D:3) a +0 dagger (-4, 24, D:3) a +3 war axe of chopping a +0 leather armour a cursed +0 flail a +0 club a +0 dagger (-27, 31, D:3) a +0 ring mail (-27, 32, D:3) a +0 dagger a +0 dagger a +0 leather armour (-20, 39, D:3) a +0 hat (-43, 41, D:3) a +0 club (-34, 43, D:3) a cursed +0 leather armour (-31, 46, D:3) a +0 spear of venom Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 4, D:4) a +1 long sword of slicing (3, 4, D:4) a +0 quarterstaff (4, 7, D:4) 12 arrows (-11, 8, D:4) 14 arrows of flame (26, 13, D:4) a cursed -3 club (-21, 16, D:4) a +0 whip (-20, 16, D:4) a +0 spear (-19, 16, D:4) a +0 club (24, 20, D:4) a +0 club a +0 chain mail a +0 war axe a +0 dagger a +0 robe (18, 21, D:4) a +0 dagger a +0 robe (21, 39, D:4) a +2 scythe of protection a +2 robe of fire resistance (-7, 50, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 whip (-14, 9, D:5) a +0 dagger (-18, 14, D:5) a +1 dagger of pain (-38, 15, D:5) the +4 ring mail "Amyrum" {*Confuse Regen+ rCorr Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. It protects you from acid and corrosion. It may confuse you when you take damage. (-28, 16, D:5) a +0 club (-44, 20, D:5) the +10 hand axe of Due Proportion {drain, *Rage *Drain rC++ MR+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It causes draining when unequipped. (-28, 21, D:5) a wand of confusion (28) (-21, 21, D:5) a +0 hand axe a +0 ring mail of cold resistance (-20, 21, D:5) a +0 club (14, 21, D:5) a +0 leather armour (-19, 22, D:5) a +0 robe (-37, 39, D:5) a +0 shortbow 26 arrows (-35, 41, D:5) 11 arrows of flame (-11, 43, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (-20, 4, D:6) a +0 whip a +0 flail a +0 mace a +0 falchion a +0 leather armour (-19, 4, D:6) a +0 dagger a +0 robe (-32, 10, D:6) a +0 dagger (-41, 12, D:6) a +0 short sword (-17, 12, D:6) a +0 flail (-46, 13, D:6) a +0 dagger (-49, 14, D:6) a +0 short sword (-16, 14, D:6) a cursed -2 club a +0 ring mail (-16, 15, D:6) a +0 club a +0 leather armour (-8, 15, D:6) a +0 giant spiked club (-17, 16, D:6) a +0 scale mail (-11, 18, D:6) the +7 leather armour of Pyong {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (-15, 20, D:6) a cursed +0 ring mail (-45, 34, D:6) the cursed +0 plate armour of the Merchant {-Cast +Fly rElec Str+6} It affects your strength (+6). It insulates you from electricity. It lets you fly. It prevents spellcasting. It has a curse placed upon it. (-4, 38, D:6) 24 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (-5, 4, D:7) a +0 whip (-21, 11, D:7) 9 bolts (-6, 16, D:7) a +0 club a +0 ring mail a +0 hand axe (23, 16, D:7) a cursed +0 chain mail (-7, 17, D:7) a +0 spear of pain (-6, 17, D:7) a +0 club a +0 trident a +0 scale mail (12, 17, D:7) a +0 arbalest (-9, 19, D:7) a +0 halberd (-19, 21, D:7) a +0 robe (-15, 27, D:7) a cursed +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (31, 6, D:8) 9 sling bullets (-7, 10, D:8) a +0 robe (30, 43, D:8) 15 sling bullets (-1, 44, D:8) a +0 shortbow 18 arrows of frost (42, 51, D:8) a +1 pair of gloves Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (15, 1, D:9) a +0 shortbow 25 arrows (2, 2, D:9) a +0 flail (-7, 10, D:9) a +0 flail (21, 11, D:9) a +0 chain mail (9, 12, D:9) a poisoned arrow (2, 19, D:9) a +0 shortbow 16 poisoned arrows (5, 21, D:9) a +0 trident (6, 22, D:9) a +0 club a +0 leather armour (7, 22, D:9) a +0 dagger a +0 leather armour (7, 23, D:9) a +0 scale mail (6, 24, D:9) a +0 short sword (-4, 31, D:9) a +0 ring mail (-2, 35, D:9) a +0 spear a +0 animal skin Level 10 of the Dungeon (-1, 2, D:10) a +0 whip (0, 2, D:10) a +0 hand axe (-1, 3, D:10) a +0 leather armour a +0 mace a +0 flail a +0 ring mail a cursed +0 mace a +0 dagger a +0 flail a +0 leather armour a +0 short sword a +0 plate armour a +0 morningstar a +0 club (0, 3, D:10) a +0 scale mail a +0 war axe a +0 chain mail a +0 dagger (0, 4, D:10) a +0 ring mail a +0 flail a +0 plate armour a +0 battleaxe (-2, 5, D:10) a +0 ring mail a cursed -2 mace (1, 5, D:10) a +0 flail (-2, 8, D:10) a +0 chain mail a +0 scimitar (-15, 9, D:10) a +0 flail (-3, 9, D:10) the +7 bardiche of the Peculiar Songs {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (-4, 12, D:10) a cursed +0 leather armour a +0 dagger (-16, 13, D:10) a +0 pair of gloves (-13, 16, D:10) a +0 scale mail (-11, 16, D:10) a +0 long sword a +0 plate armour (-12, 17, D:10) a +0 scimitar a +0 chain mail (-20, 22, D:10) a +0 leather armour (-16, 23, D:10) a +0 rapier (-14, 24, D:10) a +0 mace a +0 chain mail a +0 battleaxe a +0 plate armour (-32, 28, D:10) 17 sling bullets of flame (-18, 38, D:10) an arrow (-18, 43, D:10) a +0 shortbow 10 arrows Level 11 of the Dungeon [Shop] Bugiomu's Jewellery Boutique an uncursed ring of see invisible (195 gold) an uncursed ring of stealth (227 gold) an uncursed amulet of resist corrosion (260 gold) an uncursed ring of magical power (260 gold) an uncursed ring of flight (227 gold) a +3 ring of evasion (273 gold) an uncursed amulet of resist corrosion (260 gold) an uncursed ring of stealth (227 gold) a +3 ring of slaying (585 gold) an uncursed ring of protection from magic (325 gold) a +3 ring of evasion (273 gold) a cursed amulet of regeneration (351 gold) [Shop] Tasuil's Assorted Antiques a scroll of amnesia (33 gold) the +7 hand axe "Qocsiof" {pain, rPois MP+9} (264 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your magic capacity (+9). a scroll of fear (33 gold) a scroll of fog (33 gold) a scroll of remove curse (99 gold) a potion of magic (29 gold) a scroll of torment (33 gold) (0, 0, D:11) a +0 leather armour (5, 4, D:11) a +0 long sword a +0 ring mail (4, 5, D:11) a +0 long sword a +0 ring mail (-4, 7, D:11) 2 throwing nets 17 tomahawks (-3, 7, D:11) a wand of random effects (26) a wand of polymorph (12) a wand of flame (28) (47, 9, D:11) a potion of mutation (1, 12, D:11) a +0 short sword (11, 12, D:11) the +1 mace of the Five Blessings {holy, rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your magic capacity (+9). (27, 18, D:11) a +0 giant club (28, 19, D:11) a +0 longbow of flaming (27, 22, D:11) a large rock (1, 23, D:11) a cursed +0 ring mail a +0 club (27, 23, D:11) a +0 flail (34, 23, D:11) 3 large rocks (39, 24, D:11) 2 large rocks (17, 25, D:11) a +0 giant club (37, 25, D:11) a large rock (38, 26, D:11) a +0 robe 15 arrows of flame a +0 shortbow (36, 27, D:11) a large rock (-6, 31, D:11) 19 bolts (-4, 32, D:11) a +0 cloak 2 potions of poison (20, 33, D:11) a +0 giant club (-2, 35, D:11) the +0 cloak "Asooh" {rPois rCorr SInv Stlth-} It protects you from poison. It lets you see invisible. It protects you from acid and corrosion. It makes you less stealthy. the +1 cloak "Danet" {*Contam +Inv rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. (-1, 35, D:11) an uncursed staff of energy (-2, 36, D:11) a +0 blowgun 6 needles of paralysis (-1, 36, D:11) a wand of disintegration (13) a wand of disintegration (6) a wand of enslavement (3) a wand of disintegration (4) a wand of digging (15) (11, 36, D:11) a +0 flail (-2, 37, D:11) an uncursed ring of teleportation an uncursed ring of stealth (-1, 37, D:11) 9 meat rations 17 royal jellies 4 beef jerkies 4 slices of pizza (-2, 38, D:11) a book of Conjurations a book of Frost a book of Maledictions a book of Minor Magic a book of Enchantments a book of Debilitation a book of the Dragon (-1, 38, D:11) a potion of invisibility 2 potions of agility a potion of poison 2 potions of cure mutation 3 potions of degeneration a potion of lignification 2 potions of curing (38, 38, D:11) 20 bolts (-1, 39, D:11) 2 scrolls of holy word 3 scrolls of blinking 2 scrolls of enchant armour 2 scrolls of random uselessness 4 scrolls of immolation 4 scrolls of enchant weapon 4 scrolls of amnesia 3 scrolls of fear (-2, 40, D:11) 2 potions of brilliance (-1, 40, D:11) 7 scrolls of noise a scroll of torment 4 scrolls of recharging (17, 47, D:11) a +0 ring mail (44, 49, D:11) a +0 dagger a +0 robe (11, 51, D:11) 17 arrows (43, 54, D:11) a lamp of fire Level 12 of the Dungeon (0, 0, D:12) 17 sling bullets (50, 6, D:12) an uncursed staff of summoning (7, 13, D:12) a +1 glaive of venom (-12, 14, D:12) a cursed -1 mace a +0 ring mail (-6, 17, D:12) a +2 battleaxe of freezing a +0 robe (2, 17, D:12) a +0 morningstar a +0 robe (35, 17, D:12) a +0 helmet (2, 18, D:12) a +4 great sword a +0 robe (21, 27, D:12) a +0 ring mail a +3 hand axe of chopping (-1, 29, D:12) 26 arrows (19, 29, D:12) a throwing net (49, 36, D:12) a +0 ring mail a +0 dagger (30, 38, D:12) 2 arrows (35, 38, D:12) 12 arrows a +3 shortbow (6, 39, D:12) a +0 robe (32, 39, D:12) 11 arrows a +0 shortbow (32, 40, D:12) an arrow (35, 40, D:12) an arrow (49, 40, D:12) a +0 chain mail a +0 dire flail (50, 40, D:12) 4 tomahawks a +0 club (-14, 41, D:12) a +1 dagger of draining (32, 41, D:12) an arrow a +0 falchion (34, 41, D:12) 4 arrows (35, 43, D:12) an arrow (19, 44, D:12) a +0 war axe (35, 48, D:12) an arrow (32, 49, D:12) 2 arrows (31, 51, D:12) an arrow (30, 52, D:12) a +0 shortbow 23 arrows (30, 53, D:12) a +4 shortbow of freezing 5 arrows Level 13 of the Dungeon (0, 0, D:13) a +0 mace (1, 0, D:13) a +0 leather armour a +0 hand axe of chopping (2, 1, D:13) a +0 war axe (0, 2, D:13) a +0 plate armour a +0 glaive (1, 2, D:13) a +0 leather armour (2, 2, D:13) a +0 leather armour a cursed -3 hand axe a +0 hand axe a +0 leather armour (3, 2, D:13) a +0 whip (2, 3, D:13) a +0 hand axe a cursed -2 trident (2, 4, D:13) a +0 leather armour a +0 dagger a +0 leather armour a cursed -3 flail (3, 5, D:13) a +0 whip a +0 chain mail a +0 halberd (3, 6, D:13) a +0 giant spiked club a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a cursed +0 chain mail a +0 short sword a +0 hand axe (3, 7, D:13) a +0 chain mail a +0 halberd of holy wrath (3, 8, D:13) a +0 war axe (-9, 10, D:13) a poisoned arrow (-10, 11, D:13) a +3 longbow of flaming 11 poisoned arrows a +0 centaur barding (-14, 12, D:13) a +0 hand axe (41, 13, D:13) 4 large rocks (-10, 18, D:13) a +0 giant club a large rock (-11, 19, D:13) 2 large rocks (-11, 20, D:13) a large rock (15, 22, D:13) 7 tomahawks (40, 25, D:13) a +0 ring mail (-9, 27, D:13) a +0 club a +0 ring mail (42, 28, D:13) a +0 lajatang (38, 32, D:13) a plain deck of defence (15, 34, D:13) a +0 mace (22, 34, D:13) a stone (26, 34, D:13) a Young Poisoner's Handbook (25, 37, D:13) a stone a +0 dagger of venom (26, 37, D:13) a +0 short sword (27, 37, D:13) a stone a +0 club (-12, 40, D:13) a +0 whip (-11, 40, D:13) a +0 whip (-10, 40, D:13) a +0 dagger 2 poisoned needles a cursed -2 short sword a +0 blowgun (-13, 41, D:13) a +0 whip (-8, 44, D:13) 12 arrows (16, 45, D:13) 303 stones (-12, 50, D:13) a +1 antimagic glaive Level 14 of the Dungeon (0, 0, D:14) a +0 trident (-8, 1, D:14) a +2 rod of inaccuracy (13/13) (-9, 3, D:14) a +0 dire flail a tomahawk a +0 plate armour (-9, 4, D:14) a +0 great mace a +0 plate armour (0, 4, D:14) 6 poisoned needles (-9, 5, D:14) a tomahawk (3, 5, D:14) a +0 chain mail (-9, 7, D:14) a tomahawk (-2, 7, D:14) a +2 trident of venom (-10, 8, D:14) 2 tomahawks (17, 15, D:14) a +0 giant club (20, 15, D:14) a +0 ring mail a +0 flail (-11, 16, D:14) 23 poisoned needles (15, 16, D:14) a +0 chain mail a cursed -2 long sword (16, 16, D:14) a +0 dagger (14, 17, D:14) a +0 robe of magic resistance a +0 dagger (15, 17, D:14) a +0 robe a +0 dagger (-11, 20, D:14) a +0 quarterstaff (18, 21, D:14) 14 arrows a +0 longbow (-11, 25, D:14) a +0 short sword (7, 29, D:14) a +0 rapier (20, 30, D:14) a +0 giant club (25, 30, D:14) a +0 giant club (26, 30, D:14) a +0 giant club (34, 30, D:14) a +0 robe a +0 dagger (19, 31, D:14) a +0 giant spiked club (20, 31, D:14) a +0 giant spiked club (25, 31, D:14) a cursed +0 giant spiked club (33, 31, D:14) a +0 trident (35, 31, D:14) a +0 dagger a +0 robe (44, 31, D:14) a +0 falchion (19, 32, D:14) a +0 giant club a +0 giant club (25, 32, D:14) a +0 giant club (36, 32, D:14) a +0 mace (37, 32, D:14) a +0 battleaxe a +0 plate armour (18, 33, D:14) a +4 scimitar of flaming (6, 34, D:14) a tomahawk (10, 38, D:14) a +0 chain mail (9, 41, D:14) a +0 giant spiked club a +0 giant club (16, 48, D:14) 18 bolts Level 15 of the Dungeon (0, 0, D:15) a +0 dagger (6, 3, D:15) a +0 long sword an uncursed amulet of regeneration (-2, 5, D:15) a +0 long sword a +0 scale mail a +0 buckler (-2, 7, D:15) a +0 short sword a +0 shortbow 18 arrows a +0 ring mail (-30, 19, D:15) a cursed +0 hand axe (-29, 20, D:15) a +0 plate armour a +0 great sword (-29, 21, D:15) a +0 ring mail a +0 mace (-16, 21, D:15) a +0 giant spiked club (-27, 23, D:15) a +0 robe (-26, 23, D:15) a +0 plate armour a +1 mace of pain (-54, 26, D:15) 17 poisoned arrows (-14, 26, D:15) a +1 robe of magic resistance a cursed +0 spear (-26, 28, D:15) 23 stones (-45, 29, D:15) a cursed -3 giant spiked club a +0 robe a +0 spear (-50, 30, D:15) a +0 giant club (-49, 30, D:15) a +0 dire flail a +0 giant club (-48, 30, D:15) a +0 giant spiked club (-46, 30, D:15) a +0 giant club a +0 giant club 12 arrows a +1 shortbow of flaming (-45, 30, D:15) a +0 giant club (-36, 30, D:15) a +0 giant spiked club (-36, 33, D:15) 6 large rocks (-29, 35, D:15) a +0 chain mail (3, 38, D:15) a large rock (-27, 40, D:15) 4 large rocks (0, 41, D:15) a beef jerky (1, 41, D:15) a scroll of fear (2, 41, D:15) 34 gold pieces (5, 41, D:15) a +2 great sword of flaming (-3, 42, D:15) an ice dragon hide (0, 42, D:15) a +0 long sword (2, 42, D:15) 25 gold pieces (-3, 43, D:15) a +2 scimitar of flaming a wyvern corpse (skeletalised by now) (0, 43, D:15) 34 gold pieces (1, 43, D:15) 23 arrows (2, 43, D:15) a +0 plate armour (5, 46, D:15) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (-35, 1, Lair:1) a wand of frost (10) a wand of magic darts (20) (-35, 4, Lair:1) a wand of magic darts (34) (12, 5, Lair:1) a +0 robe (-11, 9, Lair:1) 8 stones (-1, 12, Lair:1) 16 stones (-19, 23, Lair:1) the +8 shortbow of Integrity {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (15, 27, Lair:1) a +0 halberd (-13, 33, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hunting sling (11, 1, Lair:2) 13 arrows (13, 12, Lair:2) a +0 large shield (-22, 13, Lair:2) 18 stones (7, 19, Lair:2) a phial of floods Level 3 of the Lair of Beasts (0, 0, Lair:3) a +4 arbalest of evasion (1, 0, Lair:3) 18 arrows (7, 2, Lair:3) a +0 hunting sling (8, 3, Lair:3) a +0 great sword (22, 8, Lair:3) a +0 ring mail (-28, 10, Lair:3) 3 large rocks (27, 10, Lair:3) a +0 dire flail (22, 14, Lair:3) a +0 mace (-26, 15, Lair:3) 13 stones (26, 16, Lair:3) 8 tomahawks (-28, 18, Lair:3) an uncursed ring of poison resistance (4, 25, Lair:3) a +0 dagger (6, 28, Lair:3) a +0 leather armour (9, 30, Lair:3) 23 stones (38, 33, Lair:3) 17 poisoned sling bullets (-3, 36, Lair:3) a +0 bardiche (-1, 39, Lair:3) 18 arrows (18, 39, Lair:3) a +0 robe (22, 40, Lair:3) a +0 dagger (-11, 53, Lair:3) 15 poisoned needles Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 greatsling (32, 0, Lair:4) a cursed ring of teleportation (-9, 1, Lair:4) a +4 greatsling of flaming (-27, 4, Lair:4) a +0 hand crossbow (21, 9, Lair:4) a +0 great sword (-19, 25, Lair:4) a cursed +0 robe (7, 30, Lair:4) a +0 whip (34, 43, Lair:4) a +0 buckler (21, 47, Lair:4) 22 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 15 stones (30, 17, Lair:5) a +0 rapier (0, 25, Lair:5) 21 stones (54, 34, Lair:5) 16 stones (44, 53, Lair:5) a +0 ring mail (22, 58, Lair:5) a +0 long sword Level 6 of the Lair of Beasts (11, 18, Lair:6) a +0 plate armour (-26, 21, Lair:6) a +2 spear of venom (-30, 22, Lair:6) a +0 pair of boots (31, 44, Lair:6) 21 stones Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 longbow (-13, 3, Lair:7) a +0 robe (-10, 5, Lair:7) a +0 trident (15, 6, Lair:7) a +0 great sword (-34, 19, Lair:7) a +0 ring mail (-13, 23, Lair:7) 28 stones (-13, 28, Lair:7) 17 bolts (-1, 30, Lair:7) a +0 whip (-27, 33, Lair:7) a +0 trident (-9, 34, Lair:7) a +0 short sword (-12, 35, Lair:7) 26 bolts (-18, 36, Lair:7) a +6 arbalest (-12, 39, Lair:7) 17 stones (2, 44, Lair:7) 24 stones (8, 45, Lair:7) 17 stones Level 8 of the Lair of Beasts (0, 0, Lair:8) the +0 buckler of Heresy {rC- Int+6 Dex+6} It affects your intelligence (+6). It affects your dexterity (+6). It makes you vulnerable to cold. (-25, 3, Lair:8) a +0 falchion of holy wrath (-36, 5, Lair:8) a +0 pair of boots (-5, 7, Lair:8) a +0 long sword (3, 12, Lair:8) 14 bolts of flame (-49, 17, Lair:8) a +0 giant spiked club (5, 17, Lair:8) a +0 chain mail (-18, 22, Lair:8) a +0 long sword (-45, 25, Lair:8) 14 sling bullets of flame (-53, 29, Lair:8) a +0 war axe (-14, 36, Lair:8) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (-25, 39, Lair:8) a +0 trident (0, 39, Lair:8) 14 stones (-42, 42, Lair:8) a +0 war axe (-22, 47, Lair:8) 5 stones (-45, 49, Lair:8) 26 stones (-25, 50, Lair:8) a +0 hunting sling (-19, 52, Lair:8) a +0 chain mail (4, 53, Lair:8) 20 stones