TugoseryaHuesosov the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +3 plate armour of the Sky {*Drain Dex+9} It affects your dexterity (+9). It causes draining when unequipped. (59, 37, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (60, 36, D) an uncursed staff of power (60, 37, D) a +1 chain mail of magic resistance (61, 0, D) the +2 leather armour of the Moon {MR+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (61, 8, D) an uncursed amulet of dismissal (61, 26, D) a +2 spear of freezing (61, 36, D) a fan of gales (62, 0, D) a +2 scimitar of freezing (62, 1, D) the +5 plate armour of Eternal Night {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 4, D) the +4 short sword "Joplokh" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. a +0 robe a cursed -1 buckler (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) the Disquisition on Enhancements and Air Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (62, 16, D) a lantern of shadows (62, 17, D) a +5 blowgun (62, 26, D) a phantom mirror (62, 27, D) a piece from Xom's chessboard (62, 31, D) a cursed +1 hand axe a cursed -1 robe (62, 36, D) a +1 plate armour of cold resistance (62, 37, D) 4 scrolls of enchant weapon (63, 0, D) a +0 short sword (63, 8, D) a stone of tremors (63, 16, D) a sack of spiders (63, 17, D) the +1 leather armour of Obu Zaab {rC++ MR- Regen+ Int+3} It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (63, 26, D) the +8 dagger of Gozag's Supremacy {pierce, +Inv MR+ MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (63, 27, D) the +1 leather armour of the Dungeon {MR+ MP+9 Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 30, D) a +3 dire flail of freezing a +0 robe (63, 37, D) a +2 chain mail of magic resistance (64, 17, D) a crystal ball of energy (64, 26, D) a +0 short sword of electrocution (64, 31, D) a cursed +0 falchion a +0 robe (65, 26, D) the Reference Book on Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Silence Hexes/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (67, 0, D) a book of Annihilations (68, 0, D) a Fen Folio (69, 0, D) a +2 broad axe of freezing (70, 8, D) a +0 hand axe (70, 9, D) a book of Clouds (70, 10, D) a +4 long sword of draining a +0 leather armour (70, 36, D) the Papyrus of Flamy Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Iron Shot Conjuration/Earth 6 (70, 37, D) a +0 storm dragon armour (70, 39, D) a +0 trident a merfolk skeleton (70, 42, D) a tomahawk (71, 8, D) a +3 dagger (71, 10, D) a +0 club a +4 trident of pain a +0 robe (71, 11, D) a +0 short sword a +0 ring mail (71, 12, D) a +2 vampiric battleaxe a +0 robe (71, 16, D) a +7 rod of clouds (10/10) (71, 17, D) a +3 dire flail of holy wrath (71, 27, D) a +4 falchion of slicing (71, 30, D) a +3 war axe of chopping (71, 31, D) a +0 flail a +1 hunting sling of flaming a +0 chain mail (71, 36, D) a crystal ball of energy (71, 37, D) the Compendium of Companions and Enchantment Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 (71, 38, D) a +0 trident 2 tomahawks (71, 39, D) a +2 flail of crushing (71, 43, D) a tomahawk a throwing net (72, 8, D) an uncursed staff of fire (72, 9, D) a +0 dagger (72, 16, D) a manual of Staves (72, 17, D) a cursed amulet of inaccuracy (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of conjuration (72, 30, D) a +2 battleaxe of freezing a +0 robe (72, 36, D) a lamp of fire (72, 37, D) a +0 trident (72, 38, D) a +0 trident (72, 39, D) a +0 trident (73, 1, D) a +2 trident of freezing (73, 17, D) a +5 war axe of electrocution (73, 26, D) a +3 giant spiked club (73, 27, D) a +2 dagger of protection (73, 30, D) a +0 hand axe of draining a +0 robe a +0 club (73, 31, D) a +0 flail (73, 37, D) an uncursed staff of conjuration