TugoseryaHuesosov the Dungeon (0, 14, D) a disc of storms (0, 50, D) a +2 war axe of electrocution (0, 51, D) an uncursed staff of energy (0, 52, D) the amulet of the Shining Light {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. (1, 31, D) the amulet "Ymottidu" {Regen+ Dex+8} [amulet of regeneration] It affects your dexterity (+8). It increases your rate of regeneration. (1, 32, D) a +2 amulet of reflection (1, 33, D) an ornate deck of wonders (1, 34, D) 7 large rocks (unseen) (1, 37, D) a +0 battleaxe (unseen) (1, 51, D) a +0 short sword (unseen) (2, 12, D) a +3 scale mail of cold resistance (2, 31, D) a +0 long sword (2, 32, D) a +0 great sword (2, 50, D) a +0 plate armour of fire resistance (2, 51, D) a +2 war axe of chopping (unseen) (2, 54, D) a +2 flail (unseen) (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a stone of tremors (unseen) (3, 14, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (3, 17, D) a +6 antimagic scythe (3, 31, D) 3 royal jellies (3, 32, D) a +0 great sword (3, 34, D) a +2 short sword of holy wrath (unseen) (3, 49, D) a +2 scale mail of positive energy (3, 51, D) a +1 shortbow of freezing (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) an ornate deck of destruction (4, 14, D) a plain deck of changes (4, 31, D) a sack of spiders (4, 32, D) a +0 great mace (still there?) the +0 scale mail of Somewhere Else {MR+ Int+3} (still there?) It affects your intelligence (+3). It affects your resistance to hostile enchantments. (4, 34, D) a +0 chain mail (unseen) (4, 49, D) an uncursed staff of energy (5, 12, D) a +0 long sword (5, 33, D) a +0 great sword (unseen) (5, 50, D) a +4 ring of intelligence (6, 12, D) a +4 hunting sling of flaming (unseen) (6, 17, D) a plain deck of summoning (6, 31, D) a +3 hand crossbow of freezing (6, 32, D) a +0 battleaxe (still there?) a +2 robe of positive energy (still there?) (6, 34, D) a +0 dire flail a +0 chain mail an uncursed amulet of the gourmand a +0 long sword a +0 plate armour a cursed +0 large shield a +0 chain mail (6, 36, D) a +0 chain mail (unseen) (6, 37, D) a +0 great mace of draining (unseen) (6, 50, D) a phial of floods (6, 51, D) a +1 scale mail of fire resistance the cursed +0 scale mail "Maatutt" {rElec rN+ Str-2 Slay+5} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. an uncursed staff of summoning (6, 54, D) a +1 greatsling of evasion a book of Party Tricks (7, 12, D) a +0 flail (7, 17, D) Sif Muna's Tome of Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Cause Fear Hexes 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Discord Hexes 8 (7, 32, D) a +0 war axe an uncursed staff of poison (7, 34, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 chain mail (7, 35, D) a +0 long sword a +0 chain mail (7, 37, D) a +0 war axe a cursed +0 plate armour a +0 shield (7, 50, D) a book of Burglary (7, 51, D) a +2 pair of gloves of strength a +6 greatsling of evasion a +2 robe of the Archmagi (7, 52, D) the +2 halberd of Floods {flame, rElec rPois rN+ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (7, 55, D) a +1 leather armour of magic resistance (8, 12, D) a +2 helmet of see invisible (8, 13, D) a +0 short sword an uncursed amulet of rage (8, 15, D) a +3 flail of protection a +0 greatsling of flaming (8, 16, D) a scroll of brand weapon (8, 31, D) an uncursed staff of energy (unseen) (8, 32, D) a box of beasts (still there?) a +0 halberd (still there?) (8, 33, D) a +5 morningstar of protection (still there?) a +0 morningstar of protection (still there?) (8, 34, D) a +2 flail of crushing a +0 arbalest 17 bolts a +2 war axe of venom the +10 spear "Halal" {pierce, Int+7 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+2). a +0 plate armour (8, 36, D) a +0 war axe (unseen) (8, 50, D) a book of Party Tricks (8, 52, D) a box of beasts a piece from Xom's chessboard (9, 12, D) a +5 falchion of electrocution (9, 14, D) a book of Alchemy (9, 15, D) a manual of Charms (9, 32, D) 3 large rocks (9, 33, D) a +0 ring mail of positive energy (9, 34, D) a +1 morningstar of holy wrath (unseen) (9, 50, D) a +4 halberd of protection (still there?) an uncursed staff of wizardry (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +0 spear of piercing (10, 13, D) a sack of spiders (10, 14, D) a phantom mirror (10, 31, D) a phial of floods (10, 32, D) a +0 long sword (10, 33, D) a +0 hand axe of chopping (10, 35, D) a +0 battleaxe (unseen) (10, 36, D) a +0 great sword (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) Zaussoes's Collected Works on Frigorific Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Bolt of Cold Conjuration/Ice 6 d - Conjure Ball Lightning Conjuration/Air 6 e - Ozocubu's Refrigeration Ice 6 (11, 13, D) a plain deck of summoning (11, 32, D) a book of Changes (11, 33, D) a +0 battleaxe (still there?) a +3 scale mail of positive energy (still there?) (11, 35, D) a +0 glaive (unseen) (11, 50, D) an uncursed staff of death (still there?) a +4 scimitar of flaming (still there?) (11, 53, D) 3 royal jellies (12, 12, D) a +3 mace of protection (12, 13, D) the +12 war axe "Romopron" {holy, Str+7 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your intelligence (+3). (12, 14, D) a plain deck of war (12, 31, D) a disc of storms (12, 32, D) a +0 arbalest (still there?) an uncursed staff of air (still there?) (12, 33, D) a +3 battleaxe of freezing (unseen) (12, 49, D) the +10 quick blade of Sawedod {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (unseen) (12, 51, D) a +2 hand axe of chopping (still there?) the +7 battleaxe "Enanaloy" {elec, rC++ MP+9 Int+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). (12, 53, D) the Collected Works on Sinister Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (13, 32, D) a +0 arbalest (still there?) an uncursed staff of poison (still there?) (13, 33, D) a +0 battleaxe (still there?) a +1 long sword of slicing (still there?) (13, 52, D) a +2 ring of protection (14, 50, D) the Papyrus of Conjuration and Flight Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (14, 51, D) the +1 robe of the Devil's Advocate {rC- Dex+7} It affects your dexterity (+7). It makes you vulnerable to cold. (14, 52, D) a +3 giant spiked club (18, 48, D) a book of Fire (18, 50, D) a +0 trident (19, 0, D) a book of Flames (19, 16, D) an uncursed ring of positive energy (19, 32, D) a box of beasts (19, 33, D) an uncursed staff of summoning (19, 48, D) a +0 hand axe (19, 50, D) a book of Transfigurations (20, 0, D) an uncursed amulet of rage (unseen) (20, 1, D) a +0 long sword (still there?) a +3 scimitar of protection (still there?) (20, 16, D) a book of Death (20, 17, D) a disc of storms (20, 32, D) a +1 mace of draining (20, 35, D) a +2 scimitar of flaming (20, 48, D) a plain deck of changes (20, 49, D) a +4 shortbow of flaming (20, 50, D) a scroll of brand weapon (unseen) (20, 52, D) a +0 hand axe (21, 1, D) a manual of Short Blades a +6 ring of dexterity a +6 ring of dexterity (21, 16, D) a phial of floods (21, 17, D) the cursed +0 chain mail of Sloth {*Confuse Int+3 Stlth+} It affects your intelligence (+3). It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. (21, 32, D) the +7 falchion "Meulij" {slice, +Inv rElec MP+9 Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. (21, 33, D) an uncursed staff of conjuration (21, 34, D) a book of Air (still there?) a book of Air (still there?) (21, 49, D) a +0 trident (unseen) (21, 50, D) a +1 quarterstaff of protection (still there?) a +5 hunting sling of evasion (still there?) (21, 52, D) a +0 rapier (unseen) (21, 53, D) a +3 glaive of flaming (unseen) (22, -1, D) the +10 rapier of Paper {freeze, MP+9 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). (22, 0, D) an uncursed staff of wizardry (22, 1, D) a +0 long sword (22, 4, D) a +0 battleaxe (22, 16, D) a +1 trident of piercing (22, 32, D) the ring "Yweuxeb" {rElec Int+2 Dex+4 Stlth+} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. (22, 35, D) a +1 scimitar of flaming (22, 48, D) a +2 robe of positive energy (22, 49, D) a +0 mace (22, 50, D) a +0 glaive (unseen) (22, 52, D) a cursed -3 long sword (22, 53, D) the +4 mace "Ultimatum" {elec, rElec Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. (unseen) (23, 0, D) a plain deck of wonders (23, 1, D) an uncursed ring of ice (23, 16, D) a book of Annihilations (23, 32, D) a manual of Unarmed Combat (23, 33, D) a +1 broad axe of chopping (unseen) (23, 37, D) a +0 glaive of protection (23, 48, D) a +0 dagger (23, 49, D) a crystal ball of energy (23, 50, D) a +7 dagger of speed (still there?) a book of Flames (still there?) (23, 51, D) a +2 war axe of chopping (unseen) (23, 52, D) a +0 battleaxe (unseen) (23, 53, D) a +0 cloak (unseen) (24, 0, D) a +3 ring of protection (24, 1, D) the +9 shortbow "Killer Klown's Bane" {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (24, 4, D) a +0 glaive of flaming (24, 18, D) a +2 vampiric short sword (24, 32, D) an uncursed staff of death (24, 33, D) an uncursed staff of air a +1 scimitar of flaming (24, 37, D) a +2 scythe of venom (24, 48, D) a +5 shortbow of velocity (still there?) a +0 halberd (still there?) (24, 49, D) a +0 glaive (unseen) (24, 50, D) a +0 war axe (still there?) a +0 short sword (still there?) (24, 52, D) a +0 scimitar (24, 53, D) a +0 lajatang of pain (unseen) (24, 54, D) a +0 scimitar (25, 0, D) a fan of gales (unseen) (25, 1, D) a lamp of fire (25, 16, D) a plain deck of summoning (25, 17, D) an uncursed staff of conjuration (25, 32, D) a box of beasts (unseen) (25, 38, D) a +2 great sword of flaming (25, 48, D) a +1 blowgun of evasion a +0 hand axe a cursed +0 long sword a +0 cloak a disc of storms (25, 54, D) a +1 battleaxe of electrocution (25, 55, D) a +0 battleaxe (unseen) (25, 56, D) a +0 mace (unseen) (26, 16, D) a piece from Xom's chessboard (26, 17, D) the amulet "Fuphost" {Reflect *Corrode rPois rN++ SH+3 Stlth+} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It greatly protects you from negative energy. It may corrode your equipment when you take damage. It affects your SH (+3). It makes you more stealthy. (26, 32, D) a +2 quarterstaff of draining (26, 34, D) a +0 scimitar of flaming (still there?) a plain deck of summoning (still there?) (26, 35, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (26, 36, D) a +1 great sword of flaming (unseen) (26, 53, D) a +0 glaive a +0 long sword a +2 cloak of invisibility a +0 dagger a +0 cloak (26, 54, D) a cursed +0 war axe (unseen) (27, 0, D) a plain deck of summoning (27, 1, D) a book of the Warp (27, 16, D) an uncursed staff of air (27, 17, D) an uncursed ring of resist corrosion (27, 32, D) a Fen Folio (27, 33, D) a stone of tremors (27, 34, D) a +0 shortbow of freezing (27, 48, D) a +1 shortbow of evasion (still there?) a +2 cloak (still there?) (27, 53, D) a +0 mace the ring "Doififf" {rElec MP+9 EV+3 Str-5 Int+6} [ring of evasion] It affects your evasion (+3). It affects your strength (-5). It affects your intelligence (+6). It insulates you from electricity. It affects your magic capacity (+9). a +0 halberd a scroll of recharging (27, 54, D) a +3 quarterstaff (28, 0, D) a sack of spiders (28, 4, D) a +0 robe (unseen) (28, 17, D) a box of beasts (28, 32, D) a stone of tremors (28, 33, D) a plain deck of summoning (28, 48, D) a fan of gales (still there?) a +5 blowgun (still there?) (28, 52, D) a +0 trident (unseen) (28, 53, D) a +0 trident (29, 0, D) the +5 mace of Eternal Harmony {freeze, *Rage rN++ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It greatly protects you from negative energy. It may make you go berserk in combat. (29, 16, D) a book of Frost (29, 17, D) a legendary deck of changes (29, 33, D) a +7 blowgun (29, 36, D) a +4 scimitar of flaming (29, 48, D) a +0 glaive (still there?) a +0 helmet of see invisible (still there?) (29, 52, D) a +0 dire flail (unseen) (29, 53, D) a +2 glaive of freezing (29, 55, D) a +0 short sword (unseen) (30, 2, D) a plain deck of wonders (30, 48, D) a book of the Tempests (30, 49, D) a manual of Bows (30, 50, D) an uncursed staff of energy (unseen) (30, 51, D) a +0 rapier (unseen) (30, 52, D) a +0 halberd (unseen) (31, 0, D) a book of Frost (31, 48, D) a +0 battleaxe (31, 50, D) a +0 long sword (still there?) an uncursed staff of wizardry (still there?) (31, 56, D) a +0 whip (unseen) (32, 48, D) a +1 hunting sling of flaming (32, 51, D) a +0 long sword (unseen) (32, 52, D) a +0 hand axe (33, 49, D) a +2 long sword of electrocution (still there?) a +2 hat of magic resistance (still there?) (33, 50, D) a book of Transfigurations (34, 48, D) a +0 dire flail (34, 49, D) a book of Unlife (34, 50, D) an uncursed staff of summoning (35, 0, D) a book of Changes (35, 14, D) an uncursed staff of power (35, 15, D) a cursed -1 scimitar (still there?) an uncursed staff of energy (still there?) (35, 29, D) a book of Summonings (36, 0, D) a +3 lajatang of venom (36, 1, D) the +3 morningstar "Qiad" {crush, +Fly Int+2 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+6). It lets you fly. (36, 14, D) a +0 demon blade of draining (36, 17, D) a +0 glaive a +0 short sword (36, 18, D) a +0 halberd (36, 28, D) a crystal ball of energy (37, 0, D) the Guide on Air Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (37, 1, D) a cursed ring of see invisible (37, 14, D) an uncursed staff of summoning (37, 17, D) a cursed -3 dagger a +0 cloak (37, 18, D) a +0 long sword (37, 29, D) a phantom mirror (37, 37, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 war axe a +0 robe a +2 scimitar of protection (38, 0, D) the ring of Imus {+Inv rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. (38, 1, D) the cursed +1 battleaxe of the Final Decision {freeze, rPois rC+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, 15, D) a plain deck of defence (38, 16, D) the Compendium of Enthralling Translocation Spells Type Level a - Apportation Translocation 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Phase Shift Translocation 5 (38, 17, D) a +6 ring of intelligence a +6 ring of intelligence a +3 large shield a +8 blowgun (38, 18, D) a +0 war axe (38, 28, D) a +3 leather armour of positive energy (38, 29, D) an Akashic Record (38, 37, D) a +0 dire flail a +0 dire flail an uncursed amulet of rage (38, 48, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (38, 49, D) the Catalogue of Damaging Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (38, 60, D) the +1 chain mail of Summertime {MP+9} It affects your magic capacity (+9). (39, 0, D) a +2 mace of protection (39, 1, D) a legendary deck of escape (39, 3, D) a +0 flail (39, 14, D) the +1 ring mail of the Orb {+Inv} It lets you turn invisible. (39, 15, D) a +1 vampiric falchion (39, 16, D) a +0 long sword (unseen) (39, 17, D) a +0 battleaxe (39, 18, D) a +0 flail a +0 trident (39, 28, D) a +1 rod of clouds (9/9) a +5 lightning rod (9/9) a +6 rod of destruction (11/11) a +5 rod of inaccuracy (3/10) (39, 29, D) a +2 chain mail of poison resistance (39, 37, D) a +0 robe the +1 war axe of Enilaosch {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. a +0 robe a +0 dagger a +0 robe a +1 quarterstaff of draining a +0 robe (39, 38, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a cursed +0 robe a cursed +0 flail a +0 robe a cursed -3 long sword a +0 chain mail (39, 39, D) a +1 halberd (unseen) (40, 1, D) a +1 leather armour of fire resistance (40, 14, D) a +0 flail (40, 15, D) a +0 hand axe a plain deck of wonders (40, 16, D) a +0 battleaxe (40, 18, D) a +0 halberd (40, 28, D) a book of the Warp (40, 29, D) a disc of storms (41, 0, D) a +2 long sword of slicing (41, 2, D) 5 large rocks (41, 3, D) a quicksilver dragon hide (41, 15, D) an uncursed staff of poison (41, 17, D) a +0 cloak (41, 56, D) the +0 leather armour of a sewer {Regen+ MP+9 Int+3} It affects your intelligence (+3). It affects your magic capacity (+9). It increases your rate of regeneration. (41, 61, D) 2 large rocks of returning (42, 0, D) an uncursed staff of fire (42, 1, D) a +3 scale mail of poison resistance (42, 14, D) a box of beasts (42, 15, D) the cursed -2 helmet of Eternal Vigilance {*Drain rElec rPois MP+9} It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (42, 16, D) a +0 long sword (42, 17, D) a +0 glaive (42, 28, D) a +0 dagger (42, 29, D) an Akashic Record (43, 14, D) a +1 hand axe of flaming (43, 15, D) a +1 leather armour of fire resistance (43, 28, D) a +2 dagger of draining (43, 29, D) a book of Burglary (43, 57, D) a +1 longbow of flaming (still there?) the cursed +1 whip of Noogish {vamp, *Drain MR++ Str+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (43, 59, D) the +4 Staff of Dispater the amulet "Okopuz" {Reflect SH+2 SInv} [amulet of reflection] It shields you and reflects attacks. It lets you see invisible. It affects your SH (+2). (44, 28, D) a piece from Xom's chessboard (44, 66, D) a +6 demon blade of electrocution (unseen) (45, 57, D) 11 poisoned arrows (45, 62, D) a +1 chain mail of fire resistance (unseen) (45, 63, D) the +7 Sceptre of Asmodeus a cursed -3 ring of dexterity (46, 60, D) a +4 rapier of electrocution the +1 faerie dragon armour {Str+4 Clar} It affects your strength (+4). It protects you against confusion. a cursed +0 pair of gloves (47, 54, D) the +2 halberd "Dragon's Peril" {flame, *Confuse MR+++ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (47, 58, D) the ring of the Clam {*Corrode rC++ MP+9 Slay+3 Stlth+} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from cold. It affects your magic capacity (+9). It may corrode your equipment when you take damage. It makes you more stealthy. the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (48, 36, D) a manual of Spellcasting a stone of tremors a +0 demon whip (48, 54, D) 10 large rocks (48, 56, D) a +0 shield (unseen) (49, 0, D) the +6 scale mail of Watchfulness {Int+5} It affects your intelligence (+5). (49, 1, D) a +3 scale mail of fire resistance (49, 12, D) a +0 long sword (still there?) an uncursed staff of earth (still there?) (49, 24, D) a fan of gales (49, 25, D) a +0 arbalest (unseen) (50, 0, D) a +1 buckler of cold resistance (50, 1, D) a +1 battleaxe of distortion (50, 5, D) a +0 dagger a +0 robe a cursed -4 ring of strength (50, 6, D) a +0 battleaxe (50, 13, D) a +0 chain mail (still there?) an uncursed staff of air (still there?) (50, 16, D) the +6 halberd "Qoicluz" {antimagic, rElec Int+4 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. a +0 chain mail (50, 23, D) a plain deck of changes (50, 25, D) a book of the Tempests (50, 37, D) the +8 broad axe "Jaask" {flame, rElec rF++ MR+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 battleaxe a +0 scimitar of holy wrath a +0 arbalest of evasion (51, 0, D) the +5 dagger of Courage {pain, rC+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you see invisible. (51, 1, D) a Young Poisoner's Handbook (51, 25, D) a piece from Xom's chessboard (51, 26, D) 4 large rocks (51, 29, D) a +0 dire flail a +2 fire dragon armour a +0 great sword a +0 chain mail (51, 30, D) a +0 battleaxe a +0 plate armour (51, 31, D) a +0 long sword (unseen) (51, 33, D) a large rock (52, 0, D) a +4 rapier of flaming (52, 1, D) a plain deck of defence (52, 6, D) a +0 robe (52, 12, D) a book of Frost a +0 halberd (52, 16, D) a +0 giant club a +6 glaive of freezing a +0 ring mail a +0 dagger a +0 giant club a +0 long sword (52, 27, D) a +0 war axe a +0 plate armour (52, 30, D) a large rock (52, 31, D) 2 large rocks (52, 32, D) a bolt 2 large rocks (52, 58, D) the ring "Rujuhil" {rCorr rF- rN+ Int+8} [ring of resist corrosion] It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from negative energy. the +10 quarterstaff of Gozag's Brutal Revenge {speed, rElec MP+9 Int+2 Dex-5} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). (53, 12, D) a plain deck of changes (still there?) a +2 robe of magic resistance (still there?) (53, 13, D) a piece from Xom's chessboard (unseen) (53, 17, D) the +2 halberd of Pakellas's Pride {speed, Fragile rN+ MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +3 hand crossbow of flaming a +0 chain mail (53, 24, D) a +0 plate armour an ornate deck of summoning (53, 25, D) a piece from Xom's chessboard (53, 29, D) a +0 battleaxe a +0 chain mail (53, 37, D) a book of the Earth a +0 chain mail the +3 scale mail of the Fiend {MR- Int-3 Dex+5 Slay+2} It affects your intelligence (-3). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (53, 48, D) Roxanne's Disquisition on the Shifting Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 a +0 dagger of draining (53, 58, D) the +2 leather armour "Kes Jyul" {Int-3 Slay+3 SInv} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. (54, 0, D) a plain deck of defence (54, 1, D) an uncursed ring of poison resistance (54, 12, D) a +0 long sword (still there?) a +0 dagger (still there?) (54, 17, D) a +0 robe (54, 24, D) a +1 mace of protection (54, 25, D) a +4 rapier of distortion (54, 27, D) a +0 dire flail a +0 plate armour (54, 35, D) the Incunabulum of Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Mass Confusion Hexes 6 (55, 0, D) a +0 helmet of intelligence (55, 1, D) a +2 leather armour of magic resistance (55, 12, D) a +3 dagger of venom (55, 13, D) an uncursed staff of summoning (55, 16, D) a +0 battleaxe a +4 plate armour of cold resistance (55, 24, D) a +2 scale mail of fire resistance (58, 47, D) a Necronomicon (58, 48, D) a +0 dagger (59, 37, D) a +5 short sword of venom (still there?) a sack of spiders (still there?) (59, 40, D) a +0 dagger a +0 ring mail (59, 47, D) a +4 plate armour of poison resistance (59, 49, D) a disc of storms (60, 36, D) a +0 scale mail (still there?) a +0 long sword (still there?) (60, 37, D) a +0 shield a +0 scale mail a +0 war axe a piece from Xom's chessboard a +0 short sword a +0 long sword a +0 shortbow 12 arrows a +3 scale mail of cold resistance (60, 38, D) a +2 robe (60, 40, D) a cursed -3 long sword (60, 47, D) an uncursed staff of energy (60, 48, D) a +2 dagger of protection (60, 49, D) a +0 robe (60, 59, D) a +0 trident the +5 ring mail of Ygaeqadi {*Drain rElec rN+} It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (61, 8, D) an uncursed staff of fire (61, 16, D) an uncursed amulet of faith (61, 26, D) a manual of Slings (61, 41, D) a +0 long sword (61, 43, D) a +0 short sword a +0 leather armour (61, 48, D) a +2 antimagic broad axe (61, 49, D) the +8 ring mail of Cugu {rElec rC+ Dex-3 Stlth+} It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (61, 59, D) a +0 scimitar of flaming (62, 1, D) a +1 quarterstaff of protection (62, 4, D) a +3 flail of freezing a +0 robe (62, 9, D) a +0 mace of crushing (62, 16, D) a +2 great sword of holy wrath (62, 17, D) a +1 glaive of venom (62, 26, D) a book of Frost (62, 27, D) a +2 short sword of protection (62, 30, D) a +0 dagger a +0 robe an uncursed staff of conjuration a +0 robe a +0 club (62, 31, D) a +0 dagger a +0 robe (62, 39, D) a +2 spear of freezing (62, 47, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (62, 49, D) a +2 scimitar of venom (62, 60, D) an uncursed staff of summoning (unseen) (63, 0, D) a lamp of fire (63, 8, D) the +3 leather armour of Monaum {-Cast rN++ Int+5} It affects your intelligence (+5). It greatly protects you from negative energy. It prevents spellcasting. (63, 16, D) a Young Poisoner's Handbook (63, 17, D) a +1 ice dragon armour (63, 26, D) a +1 vampiric glaive (63, 27, D) a legendary deck of changes (63, 30, D) the +2 lajatang of the Slime-mould {drain, +Blink rF+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It lets you blink. a +0 chain mail (63, 36, D) the +4 scale mail of Xeomiuw {Dex+5} (still there?) It affects your dexterity (+5). a +0 leather armour (still there?) (63, 39, D) A Primer on the Arcane Arts Spells Type Level a - Slow Hexes 2 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Blink Translocation 2 e - Stoneskin Transmutation/Earth 2 (63, 48, D) a fan of gales (63, 49, D) an uncursed staff of poison (63, 50, D) a fan of gales (63, 60, D) a hellephant corpse (63, 64, D) an uncursed staff of poison (unseen) (64, 17, D) a +4 blowgun (64, 26, D) a box of beasts (64, 27, D) a +0 dagger (64, 30, D) a +0 flail a +0 plate armour (64, 31, D) a +0 dagger a +0 robe the +11 whip of Voeqeato {freeze, *Noise rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It may make noises in combat. a +0 robe (64, 37, D) a cursed -2 scimitar (64, 47, D) a +2 morningstar of draining (64, 49, D) an uncursed staff of power (64, 50, D) an uncursed staff of death (64, 61, D) a +5 rod of ignition (12/12) the +12 armour of Talos {ponderous, rF+} It protects you from fire. an uncursed ring of protection from magic a scroll of holy word (64, 63, D) a cursed staff of earth a +3 scale mail of poison resistance (64, 65, D) a hell hound corpse (65, 26, D) a +0 dagger (65, 47, D) a +2 ring of dexterity (65, 49, D) a +1 spear of piercing (66, 48, D) a crystal ball of energy (66, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (66, 50, D) an uncursed staff of cold (66, 56, D) a raiju corpse (67, 47, D) an uncursed staff of conjuration (67, 48, D) a stone of tremors (67, 49, D) a book of the Sky (67, 50, D) a +5 blowgun (68, 47, D) a +2 morningstar of distortion (68, 48, D) a +1 rapier of electrocution (68, 50, D) a book of Minor Magic (68, 55, D) a very ugly thing corpse (69, 36, D) the Volume of Unholy Arts Spells Type Level a - Vampiric Draining Necromancy 3 b - Control Undead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 (69, 48, D) the +7 rapier of Butiaf {freeze, rF+++ Int-4 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+2). It renders you almost immune to fire. It lets you see invisible. (70, 8, D) a +0 fire dragon armour (70, 9, D) a book of Debilitation (70, 36, D) a +4 chain mail of cold resistance (70, 37, D) an uncursed amulet of the gourmand (70, 39, D) a +3 scimitar of flaming (70, 41, D) a +0 scimitar of flaming (70, 47, D) the +5 chain mail "Wiacatih" {rPois MR+ Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (70, 48, D) a book of the Earth (70, 49, D) a +4 battleaxe of electrocution (71, 12, D) a +0 hunting sling of velocity (71, 17, D) a book of Geomancy (71, 26, D) a book of Summonings (71, 27, D) an uncursed ring of poison resistance (71, 31, D) an uncursed staff of cold (unseen) (71, 36, D) a plain deck of defence (71, 47, D) the +5 hand axe "Tunteim" {freeze, rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. (71, 48, D) the Compendium of Good Luck and Moulding Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Repel Missiles Charms/Air 2 d - Regeneration Charms/Necromancy 3 e - Hydra Form Transmutation 6 f - Dragon Form Transmutation 7 (72, 9, D) a Fen Folio (72, 16, D) an uncursed ring of sustain attributes (72, 17, D) a +2 hand axe of flaming (72, 26, D) a crystal ball of energy (72, 27, D) a +1 morningstar of crushing (72, 36, D) a +4 dagger of venom (72, 37, D) a +2 whip of venom (72, 47, D) a +2 rapier of draining (72, 48, D) the +6 halberd "Demonslayer" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (72, 49, D) an uncursed ring of sustain attributes (73, 16, D) a +1 flail of protection (73, 17, D) a lantern of shadows (73, 37, D) an uncursed amulet of regeneration (73, 47, D) a +1 ring mail of poison resistance (73, 48, D) a book of Cantrips (73, 49, D) a +0 ring mail of magic resistance (74, 47, D) a book of Party Tricks (74, 48, D) a +4 rod of clouds (9/9) (74, 49, D) an uncursed staff of death (75, 1, D) a +0 battleaxe of chopping (75, 47, D) a book of the Dragon (75, 49, D) a +3 ring of dexterity