TugoseryaHuesosov the Dungeon (19, 0, D) a +0 club (21, 0, D) a +2 dagger of venom (28, 0, D) an uncursed staff of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 dagger of protection (23, 1, D) a book of Flames (still there?) a +0 chain mail (still there?) (29, 1, D) a +2 leather armour of cold resistance the Reference Book on Supportive Arcane Weapons Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 (36, 1, D) a +1 short sword of venom (37, 1, D) an uncursed amulet of warding (38, 1, D) an uncursed ring of poison resistance (39, 1, D) the cursed +0 scimitar of the Shore {vamp, -Tele *Contam MR+++ Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It causes magical contamination when unequipped. It has a curse placed upon it. (40, 1, D) a +2 hand axe of freezing (41, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 1, D) the cursed +1 hand crossbow of Ahayh {penet, rF+ Str+6 Dex-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It affects your dexterity (-4). It protects you from fire. It has a curse placed upon it. (49, 1, D) a phial of floods (50, 1, D) a +3 glaive of venom (55, 1, D) an uncursed staff of death (still there?) a +2 dire flail of holy wrath (still there?) (61, 1, D) a +2 falchion of electrocution (62, 1, D) the +7 hunting sling of Punishment {freeze, rElec rN+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. (63, 1, D) a +1 buckler of reflection (67, 1, D) a +4 dagger of venom (68, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 long sword (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +0 war axe (still there?) a book of Flames (still there?) (21, 2, D) an uncursed staff of cold (still there?) an uncursed staff of earth (still there?) (23, 2, D) a +0 dagger (still there?) a +0 dire flail (still there?) (24, 2, D) a plain deck of changes (27, 2, D) a +0 battleaxe (still there?) a box of beasts (still there?) (28, 2, D) an uncursed ring of magical power (29, 2, D) a +2 quarterstaff of distortion (36, 2, D) the +5 ring mail of Inevitability {Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). (37, 2, D) a +4 ring of dexterity a plain deck of wonders (38, 2, D) an uncursed staff of wizardry (40, 2, D) a +1 hand axe of electrocution (41, 2, D) a book of Geomancy (49, 2, D) the +13 crystal plate armour "Akiesh" {Dex+3} It affects your dexterity (+3). (52, 2, D) a +1 mace of venom a book of Clouds 3 large rocks (62, 2, D) a lantern of shadows (73, 2, D) an uncursed staff of power (75, 2, D) an Akashic Record (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (24, 3, D) a +4 falchion of freezing (unseen) (25, 3, D) a +0 short sword (unseen) (26, 3, D) a +0 trident a +2 scale mail of positive energy (28, 3, D) a +0 flail a +0 chain mail (49, 3, D) an uncursed staff of power (54, 3, D) a +2 ring mail of fire resistance the +4 morningstar of the Realm of Zot {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (21, 4, D) a +0 trident (unseen) (24, 4, D) a +0 battleaxe (26, 4, D) a +1 long sword of holy wrath a +1 arbalest of evasion 12 bolts a +0 plate armour (27, 4, D) a +0 mace a +0 chain mail (50, 4, D) a +0 mace (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (23, 5, D) a +0 great mace (unseen) (24, 5, D) a +0 battleaxe (unseen) (25, 5, D) a +0 giant spiked club (54, 5, D) a +0 flail (68, 5, D) a +0 battleaxe a +0 plate armour (69, 5, D) a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 short sword (unseen) (24, 6, D) a +0 dagger (25, 6, D) a bolt a cursed +0 giant club (26, 6, D) a +0 giant club (unseen) (50, 6, D) a +0 morningstar (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 9, D) a large rock (61, 9, D) a +2 leather armour of magic resistance (62, 9, D) a +1 chain mail of fire resistance (63, 9, D) a +1 hat (70, 9, D) a +7 war axe of freezing (72, 9, D) an uncursed staff of wizardry (70, 10, D) an uncursed staff of death (72, 10, D) a book of Unlife (22, 11, D) a bolt (11, 12, D) the +6 scale mail "Apey" {*Contam Str+8 Dex+10} It affects your strength (+8). It affects your dexterity (+10). It causes magical contamination when unequipped. (2, 13, D) an uncursed ring of protection from cold (3, 13, D) a crystal ball of energy (4, 13, D) a book of the Earth (5, 13, D) a cursed ring of loudness (6, 13, D) the +2 whip "Jelly's Demise" {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (7, 13, D) an uncursed staff of wizardry (8, 13, D) a +1 whip of venom (9, 13, D) a +0 dagger of holy wrath a manual of Crossbows a +2 ring of protection (10, 13, D) a +1 longbow of flaming a +2 scale mail of positive energy (12, 13, D) a +2 ring of strength (49, 13, D) an uncursed staff of power (50, 13, D) a +2 ring mail of cold resistance (51, 13, D) a book of Envenomations (52, 13, D) the +9 Sword of Power the +7 Singing Sword the Disquisition on the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 (54, 13, D) a lamp of fire a +4 short sword of holy wrath (55, 13, D) a +2 hunting sling of evasion (2, 14, D) an uncursed ring of poison resistance (3, 14, D) a book of Dreams (4, 14, D) an uncursed ring of wizardry (5, 14, D) a +1 ring mail of cold resistance (6, 14, D) a +3 scale mail of poison resistance (7, 14, D) a +2 leather armour of cold resistance (8, 14, D) a +0 scimitar of holy wrath (still there?) 2 potions of heal wounds (still there?) (12, 14, D) a +7 quarterstaff of protection (37, 14, D) the +4 hand crossbow of Yeast {venom, rElec rC- SInv} It poisons the ammo it fires. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (42, 14, D) a +2 shortbow of flaming (unseen) (51, 14, D) a troll hide {Purgy} a +0 dagger of speed a +0 robe a Necronomicon (52, 14, D) Sif Muna's Collected Works on Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Darkness Hexes 6 a +2 spear of distortion (54, 14, D) 24 sling bullets (still there?) the Compendium of the Snowflakes and Calling (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Aura of Abjuration Summoning 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (2, 15, D) a +0 rapier of draining (3, 15, D) 3 royal jellies (4, 15, D) a +2 ring of strength (5, 15, D) a +5 blowgun (6, 15, D) a crystal ball of energy (7, 15, D) the +9 glaive of Law {drain, rElec rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (11, 15, D) a manual of Slings the amulet of Trog's Supremacy {Clar +Blink rElec} [amulet of clarity] It provides mental clarity. It insulates you from electricity. It lets you blink. (12, 15, D) the amulet of the Many Places {Faith Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you more stealthy. (34, 15, D) the +6 war axe "Noureg" {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (37, 15, D) a +2 robe (still there?) an uncursed staff of power (still there?) (39, 15, D) a book of the Warp an uncursed staff of earth a +1 hand axe of freezing (41, 15, D) an uncursed staff of cold (43, 15, D) the cursed +2 triple sword of Unte {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It has a curse placed upon it. a lantern of shadows (10, 16, D) the Grimoire of Flight Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Tornado Air 9 (40, 16, D) a book of Minor Magic (still there?) a book of Summonings (still there?) (42, 16, D) a cursed -5 ring of intelligence (53, 16, D) a +0 leather armour (56, 16, D) a +0 hand axe a +2 whip of electrocution (19, 17, D) a +4 greatsling of flaming (20, 17, D) a sack of spiders (21, 17, D) a wand of hasting (2) (26, 17, D) a +1 antimagic great sword (27, 17, D) a disc of storms (28, 17, D) the +1 leather armour of the Engineer {rCorr} It protects you from acid and corrosion. (29, 17, D) a +2 battleaxe of chopping (52, 17, D) a +1 cloak of invisibility a +3 rapier of electrocution a +0 pair of gloves a +1 vampiric halberd a +1 chain mail of fire resistance (54, 17, D) a +0 robe a +0 scale mail (61, 17, D) an uncursed staff of air (62, 17, D) a +1 fire dragon armour (63, 17, D) an uncursed staff of poison (71, 17, D) an uncursed ring of fire (72, 17, D) a disc of storms (73, 17, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (20, 18, D) a stone of tremors (22, 18, D) an Akashic Record (23, 18, D) a +8 quick blade (25, 18, D) a book of Fire (26, 18, D) a book of Spatial Translocations (27, 18, D) a box of beasts (28, 18, D) a +3 whip of electrocution (52, 18, D) a +1 double sword a +0 plate armour (62, 18, D) a +4 mace of protection (64, 18, D) a +0 broad axe of chopping (71, 18, D) a book of Hinderance (72, 18, D) an uncursed staff of power (73, 18, D) a book of Annihilations (20, 19, D) a +0 robe (24, 19, D) a +2 scale mail of cold resistance (63, 19, D) a +0 halberd a +0 robe (23, 20, D) an uncursed ring of invisibility (63, 20, D) a +0 spear a cursed +0 robe (70, 21, D) a +1 scimitar of flaming (24, 23, D) a +0 hand axe a cursed +0 hand axe a +1 robe of positive energy (21, 24, D) a cursed +2 spear (unseen) (24, 24, D) an uncursed staff of summoning (25, 24, D) a +2 flail (unseen) (23, 25, D) a +1 scimitar of protection (24, 25, D) a +0 robe a +0 dire flail a +0 dagger a +0 robe (49, 25, D) a +0 dagger (50, 25, D) a +0 short sword (51, 25, D) a +0 long sword (52, 25, D) the ring "Tuch" {rF- MR+ Str+3 Int+4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +2 ring of slaying the ring "Taud" {+Inv AC+3 Str+2} [ring of protection] It affects your AC (+3). It affects your strength (+2). It lets you turn invisible. a +0 short sword a legendary deck of changes (54, 25, D) a sack of spiders (23, 26, D) a +0 great sword a +0 chain mail (26, 26, D) a +0 trident (unseen) (50, 26, D) a +8 mace of protection a +2 halberd of flaming (53, 26, D) a +0 ring mail a +0 rapier a +0 leather armour (54, 26, D) a +0 dagger (still there?) an uncursed staff of wizardry (still there?) (22, 27, D) a +1 plate armour of fire resistance (24, 27, D) a +0 halberd a +0 chain mail an uncursed ring of protection from magic (55, 27, D) a +3 short sword of electrocution (unseen) (61, 27, D) a manual of Short Blades (62, 27, D) a +0 great sword of protection (63, 27, D) an uncursed staff of air (64, 27, D) a +2 vampiric war axe (65, 27, D) an uncursed amulet of clarity (71, 27, D) a +0 rapier (73, 27, D) a +2 shield of fire resistance (22, 28, D) the +7 glaive "Gecuxkie" {flame, +Fly rN+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from negative energy. It lets you fly. (unseen) (25, 28, D) a +0 great mace (unseen) (42, 28, D) a book of Cantrips (44, 28, D) a book of Conjurations (49, 28, D) an uncursed staff of power (52, 28, D) 12 arrows (unseen) (53, 28, D) a +0 long sword (55, 28, D) a +0 scimitar (62, 28, D) a +0 hand axe a +0 robe a book of Annihilations (71, 28, D) an uncursed staff of energy (72, 28, D) a +4 scale mail of poison resistance (34, 29, D) a box of beasts (35, 29, D) a +6 short sword of draining (36, 29, D) the cursed +1 robe of Satisfaction {-Tele +Inv rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (37, 29, D) an uncursed amulet of regeneration an uncursed staff of poison (38, 29, D) a +4 hunting sling of flaming a +3 glaive of pain (42, 29, D) a +1 robe of magic resistance a lantern of shadows (43, 29, D) the ring of the Tick {SustAt rN+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from negative energy. (50, 29, D) a +2 spear of venom a +0 ring mail a +0 chain mail a +0 short sword (51, 29, D) a +0 shortbow (52, 29, D) a +0 long sword a +0 buckler (72, 29, D) a +0 scimitar a +0 buckler a +0 long sword (35, 30, D) the Volume of Sinister Arts and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Animate Dead Necromancy 4 f - Summon Mana Viper Hexes/Summoning 5 (36, 30, D) the +3 chain mail of Noapn {rC++} It greatly protects you from cold. (37, 30, D) a crystal ball of energy (43, 31, D) a +4 hunting sling (unseen) (52, 31, D) an arrow (65, 31, D) a +0 spear (71, 31, D) a +0 scimitar (72, 31, D) a +0 long sword a +2 mace of holy wrath a +0 leather armour (73, 31, D) a +0 rapier a cursed +0 scale mail (1, 32, D) a +3 short sword of venom (2, 32, D) a +3 flail of protection (3, 32, D) a +2 mace of protection (4, 32, D) the cursed +0 glaive of the Viper {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (5, 32, D) an uncursed staff of fire (6, 32, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (7, 32, D) a plain deck of changes (8, 32, D) an uncursed ring of poison resistance (9, 32, D) an uncursed ring of protection from magic (10, 32, D) a book of Fire (11, 32, D) a +0 rapier of draining (12, 32, D) a +2 ring mail of magic resistance (13, 32, D) an uncursed staff of cold (26, 32, D) an uncursed staff of summoning (27, 32, D) Secret Knowledge, Part Four Spells Type Level a - Airstrike Air 4 b - Throw Icicle Conjuration/Ice 4 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 f - Animate Dead Necromancy 4 (unseen) (1, 33, D) an uncursed ring of protection from fire (2, 33, D) the +2 ring mail "Rasog" {rC+} It protects you from cold. (3, 33, D) 2 potions of agility (4, 33, D) a +2 ring mail of cold resistance (5, 33, D) an uncursed staff of earth (unseen) (6, 33, D) a +4 ring of intelligence (7, 33, D) a +6 ring of strength (8, 33, D) the ring "Suxtal" {*Drain MR+ MP+9 Str+6 Stlth+} [ring of magical power] It affects your strength (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. (9, 33, D) an uncursed staff of earth (10, 33, D) an uncursed staff of fire (11, 33, D) a +4 rod of the swarm (9/9) (12, 33, D) an uncursed staff of wizardry (13, 33, D) a book of Conjurations (21, 33, D) a +0 ring mail (23, 33, D) the +9 falchion of Instant Death {flame, *Confuse rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It may confuse you when you take damage. (24, 33, D) an uncursed staff of air (25, 33, D) a wand of cold (5) a wand of fire (5) (27, 33, D) a +0 dagger (still there?) a +2 helmet of see invisible (still there?) (29, 33, D) a +0 short sword (still there?) a +0 scimitar (still there?) (1, 34, D) a +5 falchion of slicing (still there?) a +5 falchion of slicing (still there?) (4, 34, D) a +2 robe of positive energy (still there?) a +1 spear of venom (still there?) (5, 34, D) a +3 shortbow of flaming (still there?) a +3 shortbow of flaming (still there?) (7, 34, D) the ring "Ezoas" {Ice Str+6 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+6). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. (8, 34, D) the ring of Buek {rF+ MR- AC+4 Int+2 Stlth+} (still there?) [ring of protection] It affects your AC (+4). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Buek {rF+ MR- AC+4 Int+2 Stlth+} (still there?) [ring of protection] It affects your AC (+4). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (9, 34, D) the Grimoire of Bewitchment Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Gell's Gravitas Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Cause Fear Hexes 4 (10, 34, D) an uncursed ring of sustain attributes (11, 34, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (12, 34, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (13, 34, D) a +2 chain mail of magic resistance (20, 34, D) the Tome of Bewitchment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Darkness Hexes 6 e - Mass Confusion Hexes 6 the +1 scale mail of the Game of Kings {rF+ rN+ rCorr Int-2} It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It protects you from acid and corrosion. (21, 34, D) a lantern of shadows (23, 34, D) 4 scrolls of enchant weapon (still there?) 4 scrolls of enchant weapon (still there?) (24, 34, D) a +0 buckler (28, 34, D) 3 royal jellies (29, 34, D) the +11 quick blade "Adaph" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (3, 35, D) an uncursed staff of fire (unseen) (19, 35, D) an uncursed ring of protection from fire (22, 35, D) a +0 long sword (still there?) a disc of storms (still there?) (26, 35, D) the +10 morningstar of Sloth {crush, Str+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 dagger (still there?) (22, 36, D) a +2 vampiric scimitar (unseen) (20, 37, D) a +0 short sword (unseen) (29, 37, D) a +2 rod of shadows (12/12) (50, 37, D) a +3 ring of strength (51, 37, D) an uncursed ring of ice (53, 37, D) the Catalogue of Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (59, 37, D) the cursed +1 robe "Wiciyllooto" {MR+ MP+9 Str+2 Stlth+} It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (61, 37, D) an uncursed staff of wizardry (62, 37, D) a +2 buckler a +6 demon whip of freezing (71, 37, D) a +1 quarterstaff of protection (72, 37, D) the +9 dagger "Faecur" {pain, +Inv MR+++ Int-2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 37, D) a +2 battleaxe of electrocution (23, 38, D) a +0 dagger (24, 38, D) a +0 leather armour (unseen) (25, 38, D) 74 arrows (unseen) (27, 38, D) a +0 leather armour (unseen) (51, 38, D) a book of the Sky (53, 38, D) an uncursed staff of summoning (60, 38, D) a +0 spear an uncursed staff of death a +0 robe a +2 scimitar of distortion (61, 38, D) a +0 war axe (62, 38, D) a +1 flail of protection (70, 38, D) an uncursed ring of sustain attributes (71, 38, D) the +9 hunting sling "Filiru" {velocity, *Corrode Dex+6} Any stone fired from it inflicts extra damage. It affects your dexterity (+6). It may corrode your equipment when you take damage. (72, 38, D) an uncursed staff of wizardry (73, 38, D) a +2 scale mail of cold resistance (21, 39, D) a +0 leather armour (23, 39, D) a +4 scythe of freezing (unseen) (24, 39, D) a +0 rapier a +0 rapier a cursed +0 leather armour (63, 39, D) a +0 hat of magic resistance (25, 40, D) a +0 rapier a +0 rapier a +0 leather armour (63, 40, D) the cursed +0 broad axe of the Bear {freeze, *Drain rElec rC+ Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. a cursed +0 animal skin (71, 40, D) a +2 halberd a +0 robe (20, 41, D) a +0 rapier (unseen) (24, 41, D) a +0 rapier a +0 rapier a +0 leather armour (25, 41, D) a +0 rapier a +0 rapier a +0 leather armour (62, 41, D) a +1 robe of the Archmagi (70, 41, D) a +0 dire flail (unseen) (62, 43, D) the +12 lajatang of Sequestration {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. a +0 robe (25, 45, D) a +0 long sword (62, 47, D) a +0 dagger of venom (72, 47, D) the cursed +0 short sword of Vaoluwkitt {pierce, *Noise rN+ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (39, 48, D) the ring "Rubruett" {+Fly rF+++ Str+3 Slay-2 SInv} [ring of strength] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to fire. It lets you see invisible. It lets you fly. (41, 48, D) the cursed +1 hand axe of the Magi {elec, MP+9 Dex+10 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+10). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (unseen) (42, 48, D) 2 tomahawks (62, 48, D) a book of Summonings (64, 48, D) a +0 mace (still there?) a legendary deck of summoning (still there?) (65, 48, D) a +0 rapier (unseen) (67, 48, D) 3 royal jellies (still there?) a +1 troll leather armour (still there?) (69, 48, D) a +0 halberd (still there?) a book of Frost (still there?) (72, 48, D) an uncursed staff of summoning (73, 48, D) a book of Geomancy (74, 48, D) a +1 ring mail of magic resistance (75, 48, D) the amulet "Ukataic" {Inacc rPois rF- MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). (18, 49, D) a +2 rod of clouds (13/13) (19, 49, D) an uncursed staff of summoning (20, 49, D) an uncursed staff of air (21, 49, D) a crystal ball of energy (22, 49, D) a +0 spear of freezing (23, 49, D) a book of Summonings (24, 49, D) a book of Flames (25, 49, D) a +2 vampiric bardiche (26, 49, D) a +1 centaur barding of stealth (27, 49, D) a disc of storms (28, 49, D) a book of Burglary (29, 49, D) the +10 dagger "Tormentor" {flame, *Rage rPois rC- rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. (30, 49, D) a +6 short sword of draining (31, 49, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (32, 49, D) a sack of spiders (33, 49, D) a book of Callings (34, 49, D) a book of the Dragon (38, 49, D) an uncursed staff of poison (39, 49, D) a disc of storms (40, 49, D) a manual of Slings (42, 49, D) a cursed -2 ring mail (unseen) (43, 49, D) a +0 leather armour (unseen) (44, 49, D) the +1 chain mail of Masochism {rPois rC+ Str+4} It affects your strength (+4). It protects you from cold. It protects you from poison. (unseen) (45, 49, D) a box of beasts (46, 49, D) the Grimoire of the Destructive Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ozocubu's Refrigeration Ice 6 a +0 dagger (47, 49, D) the +7 chain mail "Otoeh" {*Confuse rC- Str+3 Dex+11} It affects your strength (+3). It affects your dexterity (+11). It makes you vulnerable to cold. It may confuse you when you take damage. (48, 49, D) a +0 war axe (unseen) (50, 49, D) the +10 mace of Zigor {crush, rPois rN+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you see invisible. (52, 49, D) an uncursed staff of summoning (53, 49, D) the Volume of the Fifty Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Invisibility Hexes 6 (54, 49, D) a book of Ice (58, 49, D) a book of the Tempests (60, 49, D) a +0 plate armour of magic resistance (still there?) a book of Envenomations (still there?) (61, 49, D) a +0 short sword (still there?) an uncursed staff of summoning (still there?) (62, 49, D) a +3 leather armour of cold resistance (still there?) a plain deck of wonders (still there?) (63, 49, D) a +0 halberd (still there?) a book of Fire (still there?) (64, 49, D) a +0 short sword (still there?) a book of the Sky (still there?) (65, 49, D) a sack of spiders (66, 49, D) the cursed +1 plate armour of Defiance {*Contam MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (68, 49, D) a +0 short sword (still there?) a +3 chain mail of poison resistance (still there?) (69, 49, D) a book of the Earth (unseen) (71, 49, D) a +0 hand axe (still there?) a book of Clouds (still there?) (73, 49, D) a +0 long sword (75, 49, D) an uncursed staff of poison (18, 50, D) a book of the Warp (20, 50, D) the cursed +0 plate armour of Resourcefulness {rF+} It protects you from fire. It has a curse placed upon it. (21, 50, D) a disc of storms (22, 50, D) a lamp of fire (23, 50, D) an uncursed staff of conjuration (24, 50, D) a plain deck of war (25, 50, D) an uncursed staff of summoning (27, 50, D) a +6 ring of strength a +1 glaive of venom (28, 50, D) a book of the Dragon (29, 50, D) the cursed +1 chain mail of Tartarus {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. It has a curse placed upon it. (30, 50, D) the +3 leather armour "Ziany Yhelu" {*Confuse rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It may confuse you when you take damage. (31, 50, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (32, 50, D) the ring of Yfroyhud {Ice MP-9 Dex+3 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). It makes you more stealthy. (33, 50, D) a book of Alchemy (34, 50, D) an ornate deck of wonders (38, 50, D) a book of Debilitation (39, 50, D) a +0 leather armour (42, 50, D) a +0 mace a +0 leather armour a +0 giant club a +0 bardiche (44, 50, D) an uncursed staff of poison a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, 50, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (48, 50, D) the +10 scimitar "Lydem" {flame, rC+ Int+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. an ornate deck of changes (still there?) (53, 50, D) a +0 leather armour (54, 50, D) a +0 dire flail (59, 50, D) a +1 robe (60, 50, D) a +10 hunting sling (63, 50, D) a cursed +0 whip (still there?) a +0 trident (still there?) (64, 50, D) a +0 short sword (still there?) a +0 short sword (still there?) (65, 50, D) a +1 cloak (still there?) a Necronomicon (still there?) (70, 50, D) an uncursed staff of power (still there?) a lantern of shadows (still there?) (73, 50, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (74, 50, D) a Grand Grimoire (75, 50, D) Sif Muna's Reference Book on the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Demon Summoning 5 (0, 51, D) a potion of agility (1, 51, D) a +6 falchion of slicing (2, 51, D) a scroll of brand weapon (3, 51, D) a +4 vampiric glaive (4, 51, D) a manual of Air Magic (5, 51, D) Udghatza's Volume of Fetching Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 (7, 51, D) a +2 scimitar of holy wrath (8, 51, D) a book of Alchemy (9, 51, D) an uncursed staff of summoning (10, 51, D) an uncursed staff of air (11, 51, D) a +1 mace of draining (12, 51, D) a lamp of fire (13, 51, D) a +0 falchion of protection (14, 51, D) a plain deck of summoning (18, 51, D) a +0 demon whip (19, 51, D) a book of the Warp (20, 51, D) a +0 quarterstaff of speed (21, 51, D) a +3 leather armour of fire resistance (22, 51, D) a book of Enchantments (23, 51, D) a +2 ring mail of cold resistance (24, 51, D) a +2 rapier of flaming (25, 51, D) a +2 cloak of magic resistance (26, 51, D) a +2 scale mail of poison resistance (27, 51, D) an uncursed staff of air (28, 51, D) a +1 falchion of electrocution (29, 51, D) an uncursed staff of fire (30, 51, D) an uncursed staff of conjuration (31, 51, D) an uncursed staff of summoning (32, 51, D) a +2 glaive of venom (33, 51, D) the +1 leather armour of Pyhuz {rF+ MR+++ Int-5 Dex-4} It affects your intelligence (-5). It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. (34, 51, D) an uncursed staff of earth (39, 51, D) the Tome of Conjuration and Flames (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Delayed Fireball Conjuration/Fire 7 a plain deck of wonders (still there?) (40, 51, D) a +0 whip (still there?) a phial of floods (still there?) (45, 51, D) 3 large rocks (still there?) the amulet of Xovagh {Spirit rC++ rN+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from cold. It protects you from negative energy. (46, 51, D) a +0 trident (unseen) (48, 51, D) a +0 war axe a +3 hand crossbow of flaming a +0 plate armour a +2 hand axe of freezing a +3 ring of intelligence a +3 ring mail of positive energy an orc corpse (50, 51, D) 5 large rocks (still there?) a +4 hunting sling of flaming (still there?) (51, 51, D) the +3 scale mail "Gomif" {rPois rC+++ MR- Dex-5} It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (52, 51, D) an orc corpse (skeletalised by now) (53, 51, D) a +0 club (unseen) (54, 51, D) the cursed +1 scythe "Raujipn" {venom, rF- MR++} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 51, D) a +0 battleaxe (unseen) (63, 51, D) a +0 hand axe (still there?) an uncursed staff of energy (still there?) (64, 51, D) a disc of storms (65, 51, D) a +4 rod of clouds (13/13) a +0 trident a yellow draconian corpse (66, 51, D) a +1 bardiche of venom (unseen) (69, 51, D) a +0 scimitar a +0 broad axe of chopping a +0 trident of pain a +4 hand axe of freezing a mottled draconian corpse (71, 51, D) a +0 short sword (unseen) (72, 51, D) a +0 flail (unseen) (0, 52, D) an uncursed staff of power (1, 52, D) a +3 ring mail of positive energy (2, 52, D) the ring of Yte Tucanu {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (3, 52, D) a +0 pair of boots of flying (4, 52, D) the cursed +1 war axe of Cobwebs {chop, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. (5, 52, D) a manual of Short Blades (6, 52, D) a book of Clouds (7, 52, D) a cursed -2 ring of dexterity (8, 52, D) a +2 ring of slaying (still there?) a +2 ring mail of positive energy (still there?) (9, 52, D) a book of Cantrips (11, 52, D) a +4 battleaxe of flaming (still there?) a cursed staff of conjuration (still there?) (12, 52, D) an uncursed ring of sustain attributes (13, 52, D) an uncursed staff of fire (14, 52, D) an uncursed staff of death (39, 52, D) a +0 short sword (41, 52, D) a +0 long sword of holy wrath (unseen) (44, 52, D) 4 large rocks (still there?) a book of Fire (still there?) (45, 52, D) an uncursed ring of protection from cold (still there?) an uncursed staff of summoning (still there?) (46, 52, D) a book of Annihilations (47, 52, D) a cursed -1 great mace (still there?) an uncursed staff of energy (still there?) (49, 52, D) a +0 short sword (unseen) (62, 52, D) a +0 halberd (unseen) (63, 52, D) a +0 rapier (unseen) (64, 52, D) a +0 halberd (unseen) (65, 52, D) a +5 falchion of protection (66, 52, D) a +0 halberd (still there?) an uncursed staff of cold (still there?) (68, 52, D) a +2 blowgun (unseen) (70, 52, D) an uncursed ring of protection from magic (71, 52, D) a scroll of brand weapon (72, 52, D) a +0 mace (unseen) (0, 53, D) a +4 whip of venom (1, 53, D) the +4 ring mail "Tyaska Xobul" {+Blink rElec MR- Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (2, 53, D) the +1 rapier "Vilec" {venom, rPois rC+ Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It protects you from cold. It protects you from poison. (3, 53, D) a Necronomicon (4, 53, D) the +1 hunting sling "Vaodeore" {freeze, Str+4 Dex-3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-3). It lets you see invisible. (5, 53, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (6, 53, D) a scroll of brand weapon (7, 53, D) an uncursed staff of cold (12, 53, D) an uncursed ring of ice (13, 53, D) a sack of spiders (14, 53, D) a +0 trident of pain (41, 53, D) a +0 broad axe (unseen) (42, 53, D) a +2 arbalest of freezing (43, 53, D) a +4 flail (unseen) (48, 53, D) a +0 hand axe (unseen) (51, 53, D) a +0 hand axe (unseen) (52, 53, D) an orc corpse (skeletalised by now) (64, 53, D) a +0 battleaxe (unseen) (66, 53, D) a +0 battleaxe (still there?) a +0 glaive (still there?) (67, 53, D) a +2 glaive of distortion (69, 53, D) a +0 battleaxe (unseen) (7, 54, D) a +6 hand crossbow (unseen) (12, 54, D) a +2 vampiric scythe (40, 54, D) a +0 trident (unseen) (43, 54, D) 2 large rocks (44, 54, D) a +0 dagger (unseen) (45, 54, D) a +0 bardiche of venom a +4 arbalest of flaming a +0 plate armour an orc corpse (48, 54, D) a stone giant corpse (skeletalised by now) (50, 54, D) 2 large rocks (63, 54, D) a +0 rapier (unseen) (64, 54, D) a +0 short sword (unseen) (65, 54, D) a +0 long sword (unseen) (66, 54, D) a +2 battleaxe of venom (67, 54, D) a cursed -1 battleaxe (69, 54, D) a +0 dagger (unseen) (72, 54, D) a +0 rapier (unseen) (74, 54, D) an uncursed ring of sustain attributes (45, 55, D) a +0 falchion (unseen) (46, 55, D) a +1 battleaxe of venom a +0 leather armour an orc corpse (skeletalised by now) (47, 55, D) a troll corpse (skeletalised by now) (49, 55, D) the cursed +1 quarterstaff "Ynyithing" {venom, rC+ rN++} It poisons the flesh of those it strikes. It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (unseen) (51, 55, D) a +0 ring mail (66, 55, D) a +0 flail (unseen) (67, 55, D) a +0 trident (unseen) (68, 55, D) a +0 scimitar a +0 battleaxe (72, 55, D) a +0 whip (unseen) (73, 55, D) a cursed +0 cloak (45, 56, D) a +0 ring mail (unseen) (47, 56, D) a +0 battleaxe a +0 chain mail an uncursed ring of poison resistance a +3 battleaxe of electrocution a +0 robe an orc corpse (66, 56, D) a +0 dire flail (unseen) (67, 56, D) a +0 glaive (unseen) (68, 56, D) a +0 dire flail (unseen) (46, 57, D) 6 large rocks (unseen) (47, 57, D) a large rock (50, 57, D) an uncursed amulet of faith (52, 57, D) a +0 club (unseen) (11, 58, D) a +0 scythe of venom (45, 58, D) a +0 mace (unseen) (46, 58, D) a +0 giant club (unseen) (45, 59, D) a large rock (46, 61, D) a warg corpse (skeletalised by now)