TugoseryaHuesosov the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +5 demon whip a wand of cold (5/15) a wand of fire (5/15) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking a +0 shield a +0 scale mail a +0 flail (5, 7, D) 3 potions of berserk rage 6 potions of haste (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a book of Minor Magic (49, 2, D) a fan of gales (unseen) (49, 12, D) a plain deck of summoning (49, 24, D) a plain deck of war (50, 4, D) a pearl dragon corpse (50, 12, D) a +3 ring mail of fire resistance (50, 13, D) the +7 dagger of Disharmony {pierce, +Rage MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (50, 23, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (50, 24, D) an uncursed staff of cold (still there?) a +1 hunting sling of flaming (still there?) (50, 25, D) a +2 leather armour of poison resistance (still there?) a scroll of brand weapon (still there?) (50, 36, D) a sack of spiders (50, 38, D) a +0 short sword of freezing (unseen) (50, 42, D) a storm dragon hide (51, 1, D) a book of Clouds (51, 2, D) a book of Air (51, 12, D) a plain deck of escape (51, 15, D) a yaktaur skeleton (51, 17, D) 2 large rocks (51, 18, D) a +0 broad axe a +0 plate armour (51, 19, D) a +0 great sword (unseen) (51, 38, D) a +1 short sword of holy wrath a +0 robe (52, 0, D) a +2 war axe of chopping (still there?) a piece from Xom's chessboard (still there?) (52, 2, D) a stone of tremors (52, 12, D) a +3 dagger of freezing a +0 great sword (52, 15, D) a +0 battleaxe a +0 chain mail 10 bolts a +0 arbalest (52, 17, D) a +0 long sword a +0 plate armour (52, 18, D) a large rock (52, 19, D) a +2 long sword of electrocution a cursed +0 plate armour a large rock (52, 36, D) an uncursed amulet of harm (52, 37, D) an uncursed staff of fire (53, 0, D) a +0 large shield (53, 3, D) a +1 ring of protection (53, 13, D) a book of Changes a book of Flames (53, 15, D) a +0 war axe (unseen) (53, 18, D) 5 large rocks (unseen) (53, 36, D) the +2 quick blade of Perversion {venom, -Tele rPois Str+6 Int+2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (+2). It protects you from poison. It prevents most forms of teleportation. (53, 37, D) a book of the Earth (54, 11, D) a book of Frost (54, 13, D) a +3 short sword of electrocution (54, 14, D) a +0 chain mail (54, 20, D) a +0 plate armour (54, 23, D) a +1 quarterstaff of protection (unseen) (54, 24, D) an uncursed staff of power (54, 36, D) a book of Summonings (55, 0, D) a lantern of shadows (still there?) the +5 scythe "Oshamuv" {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). (55, 13, D) a +4 spear of flaming (55, 24, D) a +1 plate armour of cold resistance (59, 36, D) Careha's Tome of Curses Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Darkness Hexes 6 (59, 37, D) a book of Unlife (60, 36, D) a +3 scale mail of fire resistance (60, 37, D) a +1 broad axe of chopping (61, 0, D) a +2 great sword of electrocution (61, 16, D) a cursed staff of summoning (61, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 36, D) the +6 dagger of Biuno {speed, rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. (61, 40, D) a +0 war axe a cursed +0 animal skin (61, 41, D) a +0 war axe a +0 animal skin (62, 0, D) an uncursed staff of air (62, 1, D) a book of Changes (62, 8, D) a +2 robe of positive energy (62, 9, D) an ornate deck of escape (62, 16, D) a +1 ring mail of magic resistance (62, 18, D) a +0 flail a +0 ring mail (62, 19, D) a +0 dagger a +1 hunting sling of flaming a +0 leather armour a +0 war axe a +0 chain mail (62, 26, D) a +0 helmet of intelligence (62, 27, D) a +1 long sword of slicing (62, 38, D) a +2 morningstar of protection (unseen) (63, 0, D) a cursed ring of loudness (63, 16, D) a book of Changes (63, 17, D) a manual of Axes the cursed +3 blowgun of Bloodstone {speed, rF- rC++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. (63, 19, D) a +0 dagger a +0 robe a +0 long sword a +0 chain mail (63, 26, D) an uncursed staff of poison (63, 27, D) a +2 hunting sling of flaming (63, 30, D) a +0 short sword a +0 robe (63, 36, D) a piece from Xom's chessboard (64, 16, D) a +0 mace of protection (64, 19, D) a +0 war axe a +0 plate armour (64, 21, D) a +0 flail a +0 scale mail (64, 26, D) an uncursed staff of energy (64, 27, D) a +3 leather armour of cold resistance (64, 38, D) a +2 leather armour of poison resistance (65, 26, D) a book of the Sky (68, 0, D) an uncursed staff of energy (69, 0, D) a Necronomicon (69, 36, D) an uncursed ring of flight (70, 8, D) an ornate deck of wonders (70, 36, D) a +2 quarterstaff of protection (71, 8, D) the Tome of Ghastly Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 e - Hydra Form Transmutation 6 (71, 11, D) a +0 mace (unseen) (71, 12, D) a +0 dagger (71, 16, D) the +6 rapier of Zin's Esteem {pierce, rElec rC- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (71, 17, D) 2 potions of haste (71, 26, D) a +0 war axe of distortion (71, 27, D) a +2 robe of resistance (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +2 mace of crushing (72, 8, D) a manual of Translocations (72, 9, D) the cursed ring of Asarei {rF+ EV-2 Int-5 Dex+5} [ring of evasion] It affects your evasion (-2). It affects your intelligence (-5). It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (72, 11, D) a +0 club (72, 12, D) a +0 flail (72, 17, D) a book of Callings (72, 26, D) the +7 hand axe of Sedoud {speed, rC- Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to cold. (72, 27, D) an uncursed ring of resist corrosion (72, 37, D) a +0 flail of protection (73, 17, D) a book of Death (73, 27, D) a crystal ball of energy (73, 36, D) a +4 great sword of freezing (73, 37, D) a +5 mace of crushing (75, 1, D) the +7 blowgun of Zin's Envy {evade, +Fly MR+ Str-2 Int+2} It affects your evasion (+5 to EV). It affects your strength (-2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly.