TugoseryaHuesosov the Dungeon (0, 40, D) a +0 arbalest (0, 52, D) a +0 hand axe (1, 31, D) a book of the Earth (1, 32, D) an uncursed staff of air (1, 37, D) a +0 chain mail (1, 52, D) the +5 morningstar of the Moth {vamp, rN+ MR+ Int+2} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +1 chain mail "Amaeleil" {Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (1, 53, D) a +0 plate armour (2, 12, D) an uncursed ring of positive energy (2, 13, D) a +1 rapier of venom (2, 14, D) a +0 trident (2, 31, D) an Akashic Record (2, 32, D) a cursed amulet of inaccuracy (2, 33, D) a +0 dire flail (2, 52, D) The Last Handbook of the Prophet Spells Type Level a - Delayed Fireball Conjuration/Fire 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (2, 53, D) a +0 leather armour (still there?) a +2 buckler of protection (still there?) (3, 1, D) a +5 great sword a +5 double sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a +4 spear of venom (3, 13, D) a +0 trident (3, 15, D) a +0 spear (unseen) (3, 16, D) the +2 great mace of Dissent {venom, rF- rN+ MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (3, 31, D) a +0 long sword (3, 33, D) a manual of Translocations (3, 37, D) a +0 chain mail (unseen) (3, 42, D) an uncursed ring of wizardry (3, 52, D) a +0 shield (still there?) the ring of Tuygihyh {rF+ rC+ Dex-3 SInv} (still there?) [ring of see invisible] It affects your dexterity (-3). It protects you from fire. It protects you from cold. It lets you see invisible. (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +2 demon trident of freezing (4, 13, D) an uncursed staff of power (4, 14, D) a +3 scale mail of poison resistance (4, 16, D) a water nymph corpse (skeletalised by now) (4, 32, D) an uncursed staff of death (4, 33, D) the ring "Zydgh" {+Fly rC- rN+ Int+3 Dex+3} [ring of flight] It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. (4, 37, D) 6 bolts of flame (unseen) (4, 55, D) a +0 trident (unseen) (5, 13, D) a sack of spiders (5, 14, D) a +0 spear of piercing (still there?) a +2 robe of the Archmagi (still there?) (5, 15, D) a +3 spear of freezing (unseen) (5, 16, D) a +5 trident of protection (unseen) (5, 19, D) a sea snake corpse (skeletalised by now) (5, 42, D) a +0 glaive (unseen) (5, 55, D) a +3 ring mail of magic resistance (still there?) a +2 robe of resistance (still there?) (6, 4, D) a +0 long sword a +0 shield a +0 scale mail (6, 12, D) a +0 leather armour (6, 13, D) an uncursed ring of wizardry (6, 14, D) a +2 broad axe of electrocution (6, 15, D) the +7 quarterstaff of Xaasemar {freeze, MR++ Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. (unseen) (6, 16, D) an arrow (6, 17, D) 2 arrows (6, 18, D) a +0 trident (6, 31, D) a +6 ring of dexterity (6, 32, D) the +7 chain mail of the Journeyman {*Drain rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (6, 35, D) a yaktaur skeleton (6, 40, D) a +2 rapier of freezing a +3 ring mail of cold resistance 13 bolts 5 large rocks a +0 arbalest the +8 spear of Infinite Pain {pierce, rN+ MR+ Str+5 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. a yaktaur corpse (skeletalised by now) (6, 42, D) a +0 battleaxe (6, 43, D) a +0 antimagic bardiche a +0 plate armour a large rock (6, 44, D) a +0 halberd (6, 45, D) a large rock (6, 52, D) a +0 leather armour (still there?) Vehumet's Volume of Floating Confrontation (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fulminant Prism Conjuration/Hexes 4 (6, 60, D) a +1 broad axe of flaming (unseen) (7, 12, D) a Young Poisoner's Handbook (7, 13, D) the +11 morningstar "Jeetsaet" {crush, rPois Str+4 Int+3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. (7, 14, D) a +2 hand axe of flaming (7, 15, D) an uncursed ring of fire a merfolk corpse (skeletalised by now) (7, 18, D) an alligator snapping turtle corpse (skeletalised by now) (7, 19, D) 7 arrows (7, 31, D) a lamp of fire a lamp of fire (7, 32, D) Vesommawn's Volume of Dislocated Transmigration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sticks to Snakes Transmutation 2 c - Stoneskin Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Passage of Golubria Translocation 4 f - Irradiate Conjuration/Transmutation 5 (7, 35, D) a stone giant skeleton (7, 37, D) a +0 arbalest a +0 chain mail a +0 dire flail a +0 arbalest a +1 battleaxe of chopping a yaktaur corpse (skeletalised by now) (7, 41, D) a +4 spear of venom (still there?) 2 large rocks (still there?) (7, 52, D) a +1 scimitar of flaming (still there?) a +0 scale mail (still there?) (7, 56, D) a potion of curing (still there?) the human corpse of Edmund (still there?) (8, 15, D) a +0 shortbow (unseen) (8, 19, D) a throwing net 2 arrows (8, 20, D) a +0 rapier (still there?) an arrow (still there?) (8, 22, D) a throwing net (8, 31, D) a +2 leather armour of poison resistance (8, 32, D) a piece from Xom's chessboard (8, 37, D) a cursed -1 great sword (unseen) (8, 45, D) a +5 ring of intelligence (still there?) a bolt (still there?) (8, 52, D) a wand of flame (4/48) (9, 12, D) 3 royal jellies (9, 13, D) the cursed +0 naga barding of Eternal Night {rC+ Str+3} It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (9, 14, D) a +3 leather armour of fire resistance (9, 15, D) a +0 large shield of protection (unseen) (9, 17, D) a +1 trident of flaming (unseen) (9, 18, D) a +1 trident of protection (unseen) (9, 20, D) a javelin a sea snake corpse (skeletalised by now) (9, 31, D) Hegosogh's Volume of Arcane Weapons and Sinister Rituals Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Death Channel Necromancy 6 (9, 35, D) a human skeleton (9, 44, D) a +0 plate armour (unseen) (9, 55, D) a +0 giant spiked club (unseen) (9, 56, D) a potion of lignification (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (unseen) (10, 6, D) a wand of disintegration (7/24) (unseen) (10, 12, D) a book of Summonings (10, 18, D) a sea snake corpse (skeletalised by now) (10, 31, D) a disc of storms (10, 46, D) a +0 battleaxe (unseen) (10, 52, D) a +1 long sword of holy wrath (still there?) a +0 club (still there?) (10, 53, D) a +4 falchion of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a fan of gales (11, 13, D) the Guide on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Dazzling Spray Conjuration/Hexes 3 d - Force Lance Conjuration/Translocation 4 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Fire Conjuration/Fire 6 (11, 14, D) a +0 rapier (11, 15, D) a snapping turtle corpse (skeletalised by now) (11, 31, D) a +0 chain mail (11, 32, D) a +0 long sword (11, 38, D) a +0 arbalest (unseen) (11, 40, D) a +0 great sword (unseen) (12, 12, D) a +2 quarterstaff of crushing (12, 13, D) a cursed ring of loudness (12, 14, D) an uncursed staff of cold (12, 16, D) a +2 robe of the Archmagi (12, 17, D) a snapping turtle corpse (skeletalised by now) (12, 18, D) the +1 glaive of Mokk {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (unseen) (12, 31, D) a +1 pair of gloves of strength (12, 32, D) a +3 ring mail of cold resistance (12, 33, D) a +0 long sword (12, 39, D) a cursed -3 battleaxe (unseen) (12, 53, D) a cursed +1 mace of freezing (unseen) (13, 32, D) a plain deck of summoning (13, 33, D) a disc of storms (13, 40, D) a human corpse (skeletalised by now) (13, 41, D) an uncursed ring of stealth (unseen) (13, 42, D) a stone giant corpse (skeletalised by now) (13, 52, D) an uncursed staff of poison (13, 53, D) a +5 demon trident of pain (unseen) (14, 42, D) a +1 dagger of venom (14, 52, D) a +5 war axe of chopping (still there?) an ornate deck of changes (still there?) (19, 0, D) the +4 scale mail of Fafusede {Int-3 Dex+6 SInv} It affects your intelligence (-3). It affects your dexterity (+6). It lets you see invisible. (unseen) (19, 1, D) a +2 mace of protection (19, 16, D) the Guide on Glacial Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Simulacrum Ice/Necromancy 6 (unseen) (19, 17, D) a cursed -3 great sword (unseen) (19, 18, D) an uncursed ring of magical power (unseen) (19, 32, D) a crystal ball of energy (19, 33, D) a +2 vampiric hand axe (19, 35, D) a +0 long sword (unseen) (20, 0, D) a Grand Grimoire (unseen) (20, 33, D) a +0 vampiric falchion (21, -1, D) a +1 hand axe of flaming (21, 15, D) a +3 quarterstaff of speed (unseen) (21, 32, D) a +1 long sword of slicing a +0 plate armour a +0 large shield of protection the +7 scimitar "Apluc" {freeze, rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. (21, 33, D) a +3 glaive of distortion (still there?) an uncursed staff of earth (still there?) (21, 34, D) a +0 halberd (still there?) a fan of gales (still there?) (22, 1, D) an uncursed amulet of magic regeneration a +2 halberd of chopping (22, 15, D) a phial of floods (unseen) (22, 33, D) an uncursed amulet of magic regeneration a +4 scale mail of positive energy (22, 34, D) a lantern of shadows (22, 35, D) a +1 war axe of chopping (22, 38, D) a +0 arbalest (23, 0, D) a book of Burglary (23, 20, D) a +0 battleaxe (23, 21, D) a +0 halberd (23, 22, D) a +0 battleaxe a cursed ring of loudness (23, 38, D) a +0 dire flail (unseen) (23, 39, D) a +0 plate armour (24, 0, D) a piece from Xom's chessboard (24, 16, D) a +4 rod of clouds (10/10) (24, 19, D) a +0 cloak a +1 vampiric battleaxe a +0 cloak an uncursed ring of protection from fire a book of Envenomations a +0 short sword a +0 cloak a +0 scimitar (24, 22, D) a +2 short sword of protection a +0 cloak (24, 33, D) a +1 great mace of holy wrath a +0 chain mail a +0 great mace an uncursed staff of death a +0 hat (24, 34, D) a +0 long sword a +0 greatsling of freezing a cursed +0 chain mail a +5 falchion of slicing (24, 39, D) 21 poisoned bolts a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 40, D) a large rock (24, 42, D) a poisoned bolt 2 large rocks (25, 1, D) a +2 scimitar of draining a book of Ice (25, 16, D) a +2 chain mail of fire resistance (still there?) an uncursed staff of cold (still there?) (25, 17, D) a +0 halberd of protection (still there?) a +0 pair of boots of stealth (still there?) (25, 21, D) a +0 short sword (25, 33, D) a +1 dagger of speed (25, 37, D) a +0 battleaxe a cursed +0 chain mail a scroll of holy word a human corpse (skeletalised by now) (25, 38, D) a +0 battleaxe a +0 great mace a +0 chain mail a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (26, 16, D) a +2 glaive of flaming (26, 18, D) a +0 scimitar (26, 19, D) a +1 demon whip of draining (unseen) (26, 21, D) a +0 great mace (unseen) (26, 32, D) a Necronomicon (unseen) (26, 33, D) an uncursed staff of air (still there?) a +0 battleaxe (still there?) (27, 0, D) a +0 swamp dragon armour (27, 16, D) a +0 long sword (27, 17, D) a +0 long sword of draining (27, 18, D) the +9 whip of Growth {pain, rC+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. (27, 36, D) 8 large rocks (28, 0, D) a +2 leather armour of cold resistance (28, 16, D) a +0 halberd (28, 17, D) a +3 long sword (still there?) a book of Beasts (still there?) (28, 19, D) a +0 short sword (unseen) (28, 33, D) an uncursed staff of fire (still there?) a Grand Grimoire (still there?) (28, 34, D) a +0 war axe (unseen) (28, 35, D) a human corpse (skeletalised by now) (28, 36, D) a +0 battleaxe (unseen) (29, 0, D) an uncursed amulet of the gourmand (29, 1, D) the ring of Rixietz Wust {MP+9 Dex+5} (still there?) [ring of magical power] It affects your dexterity (+5). It affects your magic capacity (+9). the amulet "Trusted Companion" {Gourm MP+9} (still there?) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). (29, 16, D) a +0 short sword (29, 32, D) a +0 large shield (29, 33, D) an uncursed staff of fire (34, 28, D) a box of beasts (35, 0, D) the +2 triple crossbow "Keuv" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (35, 14, D) an uncursed staff of conjuration (35, 15, D) a +2 leather armour of cold resistance (35, 28, D) a crystal ball of energy (35, 29, D) the +8 halberd "Oqaoro" {chop, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (36, 0, D) a piece from Xom's chessboard (36, 9, D) a +0 robe (unseen) (36, 15, D) a cursed +3 morningstar (still there?) a crystal ball of energy (still there?) (36, 29, D) a +1 demon whip of freezing (37, 0, D) a +0 dagger (37, 1, D) a +0 scimitar (37, 6, D) a +0 robe (37, 14, D) a sack of spiders (37, 15, D) an uncursed staff of air (37, 28, D) a +7 blowgun (37, 29, D) a +2 flail of protection (38, 0, D) a +2 falchion of slicing (still there?) a sack of spiders (still there?) (38, 1, D) a book of Power a +0 robe a sack of spiders (38, 4, D) a +0 battleaxe an uncursed ring of wizardry (38, 6, D) a +0 long sword of slicing (still there?) a cursed +0 hand axe (still there?) (38, 14, D) an Akashic Record (38, 15, D) an uncursed staff of energy (38, 28, D) a +5 long sword of holy wrath (38, 29, D) a +1 hand crossbow of freezing (39, 4, D) a +3 hand crossbow of freezing (unseen) (39, 14, D) a book of Callings (39, 15, D) a lantern of shadows (39, 29, D) a Fen Folio (40, 4, D) a +4 whip of flaming (unseen) (40, 15, D) a +4 war axe of chopping (40, 28, D) an uncursed staff of air (40, 29, D) a +1 scimitar of electrocution (41, 0, D) an uncursed ring of protection from fire (41, 3, D) a +0 robe (unseen) (41, 14, D) a +2 scale mail of magic resistance (41, 15, D) the +8 morningstar "Utroaph" {flame, rF- rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. (41, 28, D) a +4 long sword of electrocution (41, 29, D) a +5 quarterstaff (41, 31, D) a +2 morningstar of freezing (42, 0, D) a book of Debilitation (42, 15, D) a piece from Xom's chessboard (still there?) a +0 great mace of draining (still there?) (42, 17, D) a +1 scythe of protection (42, 29, D) a stone of tremors (43, 14, D) an uncursed staff of energy (43, 28, D) a +2 leather armour of cold resistance (43, 29, D) a book of Necromancy (44, 28, D) the cursed +0 rapier of Eternal Harmony {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (49, 0, D) a plain deck of wonders (49, 12, D) a +3 leather armour of cold resistance (49, 13, D) a +0 chain mail (49, 15, D) 16 bolts (unseen) (49, 24, D) a +7 blowgun (still there?) a +3 blowgun (still there?) (49, 36, D) the amulet of Mirph {Dismiss rC+ Dex+2 Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (49, 37, D) an uncursed staff of earth (50, 0, D) a sack of spiders (50, 1, D) an uncursed staff of air (50, 6, D) a +0 halberd a +3 plate armour of poison resistance a scroll of brand weapon (50, 12, D) a +0 scale mail of fire resistance (50, 13, D) a +0 arbalest (still there?) a +0 great sword (still there?) (50, 36, D) the +1 robe of Etsamaeku {Regen+ Dex+5 Slay+2 SInv} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It increases your rate of regeneration. (51, 0, D) a +3 spear of piercing (51, 7, D) a +1 long sword a +5 shortbow of flaming (51, 13, D) a +0 arbalest (still there?) a +0 long sword of draining (still there?) (51, 15, D) a +0 plate armour (unseen) (51, 17, D) a +0 great mace (unseen) (51, 24, D) a book of Frost (51, 25, D) an uncursed ring of stealth (51, 26, D) a +1 battleaxe of freezing (unseen) (51, 36, D) the cursed +2 hunting sling of Action {venom, Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It has a curse placed upon it. (52, 1, D) a +2 pair of gloves of strength (52, 7, D) a cursed -3 short sword a +0 robe a +0 short sword a +4 blowgun a +0 battleaxe a +0 chain mail the ring of Free Expression {rN+ Str+4 SInv} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. It lets you see invisible. (52, 13, D) a sack of spiders (52, 16, D) a +0 halberd a +0 plate armour 5 large rocks (52, 17, D) a +2 great mace of holy wrath a +0 plate armour (52, 19, D) a bolt of frost (52, 24, D) a +2 dagger of freezing (52, 26, D) an uncursed staff of summoning (52, 36, D) an uncursed staff of poison (still there?) an uncursed ring of resist corrosion (still there?) (52, 37, D) the Volume of the Catamount Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (53, 1, D) an uncursed staff of energy (53, 7, D) a cursed +0 dire flail a +2 chain mail of poison resistance a +0 long sword a +0 robe (53, 8, D) a +3 hand axe of venom a +0 chain mail 2 potions of blood (53, 12, D) a +3 ring mail of cold resistance (53, 13, D) a +0 great sword the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (53, 16, D) a +0 broad axe (unseen) (53, 24, D) a +2 glaive of chopping (53, 25, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (53, 36, D) an uncursed staff of earth (54, 0, D) an uncursed staff of power (54, 1, D) a +0 robe (54, 12, D) an uncursed staff of cold (54, 13, D) a +0 trident of flaming (54, 24, D) a +1 ring mail of fire resistance (55, 12, D) a +5 halberd of protection (55, 14, D) 3 large rocks a +0 chain mail (55, 24, D) a cursed staff of poison (55, 25, D) the +1 dagger of Suicidal Tendencies {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (55, 36, D) a book of Beasts (59, 36, D) a book of Debilitation (59, 37, D) a +1 leather armour of magic resistance (60, 36, D) a +6 blowgun (60, 41, D) a +3 dagger (unseen) (61, 0, D) an uncursed ring of magical power (61, 8, D) a +1 scythe of slicing (61, 16, D) a +5 halberd of chopping (61, 20, D) a +0 flail (unseen) (61, 26, D) a +0 buckler (61, 29, D) a +0 spear (unseen) (61, 36, D) the +0 Sword of Power the +7 Singing Sword an uncursed staff of conjuration (62, 0, D) an uncursed ring of magical power (62, 1, D) a +4 ring of intelligence (62, 16, D) a +1 leather armour of fire resistance (62, 17, D) a book of Callings (62, 26, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (62, 29, D) a +0 short sword a +0 robe (62, 36, D) 2 potions of haste (62, 37, D) a lantern of shadows (62, 41, D) a +0 dagger of freezing a +0 robe (62, 43, D) an uncursed staff of earth (63, 0, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (63, 8, D) a +0 whip of distortion (63, 16, D) a +1 falchion of holy wrath (63, 17, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (63, 26, D) the +6 plate armour of Restlessness {rPois rN+ rCorr} It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. (63, 27, D) an uncursed amulet of the gourmand (63, 29, D) a +0 spear (unseen) (63, 36, D) a +1 morningstar of holy wrath (63, 41, D) a +0 long sword (unseen) (64, 16, D) the +4 long sword of Imoheuhy {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (64, 17, D) a book of Geomancy (64, 26, D) the +7 demon trident "Trog's Righteous Anger" {venom, Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). (64, 27, D) a +5 short sword of venom (64, 30, D) a +0 spear (unseen) (65, 26, D) an uncursed staff of poison (67, 0, D) a book of Alchemy (68, 0, D) a book of Callings (70, 8, D) a +6 scimitar of holy wrath (70, 9, D) a Young Poisoner's Handbook (70, 10, D) a +0 war axe (unseen) (70, 11, D) a +0 club (unseen) (70, 19, D) a cursed -2 arbalest 22 bolts (70, 36, D) the Catalogue of the Entourage and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Call Imp Summoning 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Call Canine Familiar Summoning 3 e - Summon Demon Summoning 5 a +0 ring mail of cold resistance (71, 10, D) a +2 dagger of holy wrath a +0 robe (71, 16, D) the +2 hunting sling of Awkwardness {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (71, 17, D) a +1 scale mail of poison resistance (71, 19, D) a +5 flail of protection a +0 shortbow 11 arrows (71, 26, D) an uncursed staff of wizardry (71, 27, D) an uncursed staff of earth (71, 36, D) an uncursed amulet of guardian spirit (71, 37, D) a +0 trident of venom (71, 38, D) an uncursed ring of stealth (72, 8, D) a book of Party Tricks (72, 9, D) a +0 dagger (72, 10, D) a +2 vampiric dagger (unseen) (72, 11, D) a +0 leather armour (unseen) (72, 16, D) an uncursed staff of energy (72, 19, D) a +0 arbalest the +5 dire flail of Indignation {freeze, +Inv rElec MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. 3 bolts of frost a +0 shortbow 25 arrows (72, 20, D) 2 bolts 2 bolts of frost 2 arrows (72, 21, D) 2 arrows (72, 22, D) a bolt of frost 2 bolts 2 arrows (72, 23, D) an arrow (72, 26, D) an uncursed amulet of guardian spirit (72, 36, D) the +7 broad axe "Leuskox" {flame, rC+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from cold. (73, 1, D) a +5 spear of piercing (73, 16, D) a Young Poisoner's Handbook (73, 19, D) 3 large rocks (73, 20, D) a +0 arbalest 22 bolts (73, 26, D) a +2 vampiric short sword (73, 27, D) a +4 iron rod (10/10) (73, 31, D) a +0 hand axe (unseen) (73, 36, D) a +0 robe of resistance (73, 37, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (75, 1, D) the +4 war axe of Exzos {chop, rN+ Int+2 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from negative energy.