TugoseryaHuesosov the Dungeon (0, 50, D) a book of Annihilations (0, 51, D) a +3 chain mail of cold resistance (0, 52, D) a +0 great sword (1, 31, D) a +0 glaive (1, 50, D) the +6 halberd of Buoq {flame, Int+2 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+2). It makes you more stealthy. (1, 51, D) a +3 leather armour of fire resistance (1, 52, D) a +2 robe of magic resistance (2, 12, D) a wand of hasting (6/9) (2, 13, D) a +1 falchion of draining (2, 14, D) a +0 scythe of protection (still there?) a +1 flail of holy wrath (still there?) (2, 31, D) a +3 great sword of flaming (2, 32, D) a +0 great sword (2, 33, D) a +1 scale mail of fire resistance (2, 34, D) a +1 longbow of freezing (unseen) (2, 35, D) a +0 chain mail (unseen) (2, 51, D) a stone of tremors (2, 52, D) a +0 dagger (still there?) a +2 scale mail of poison resistance (still there?) (2, 53, D) 4 large rocks (unseen) (2, 54, D) a +2 morningstar of draining (unseen) (2, 55, D) a +0 robe (unseen) (3, 1, D) a +5 great sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) 3 royal jellies (unseen) (3, 13, D) a +3 falchion of holy wrath (3, 31, D) a phantom mirror (3, 32, D) a Young Poisoner's Handbook (3, 33, D) a +4 vampiric halberd (unseen) (3, 51, D) the cursed +1 ring mail "Zexkuca" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 11, D) a +4 vampiric falchion (4, 14, D) a +0 giant club (still there?) a +0 vampiric long sword (still there?) (4, 18, D) a +5 scythe of slicing (4, 31, D) an uncursed staff of cold (4, 32, D) a +0 halberd of protection (4, 33, D) a +1 arbalest of flaming (still there?) a +0 glaive (still there?) (4, 37, D) a +0 plate armour (unseen) (4, 50, D) an uncursed staff of earth (4, 51, D) a +0 hand axe (unseen) (4, 52, D) a +0 chain mail (still there?) a +0 dire flail (still there?) (4, 55, D) a +4 arbalest of freezing (unseen) (5, 11, D) a +9 plate armour of ponderousness (5, 32, D) a +5 great mace of crushing a +0 arbalest 8 bolts of frost (5, 33, D) a +0 glaive (still there?) an ornate deck of summoning (still there?) (5, 50, D) the Handbook of Gliding Talismans Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Tornado Air 9 (5, 52, D) a scroll of brand weapon a +0 war axe a +0 chain mail an uncursed ring of wizardry a +5 short sword of speed (5, 53, D) a +0 mace (unseen) (5, 54, D) an uncursed amulet of rage (still there?) 3 large rocks (still there?) (6, 12, D) an uncursed staff of energy (6, 13, D) the +8 quarterstaff of Wyrd {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). the ring "Rodel" {Ice rElec rN+ MR- Str+6} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a book of the Warp an uncursed staff of death (6, 19, D) a +0 giant club (6, 32, D) a manual of Long Blades (6, 33, D) a +6 lightning rod (9/9) a +0 chain mail a +0 chain mail (6, 34, D) the +5 large shield of Restlessness {MP+9} It affects your magic capacity (+9). (6, 37, D) a +0 chain mail (6, 51, D) a +0 vampiric whip (6, 52, D) a +0 halberd a +0 plate armour the ring "Ytumoma" {*Corrode rC+ Int+2 Slay+6} [ring of protection from cold] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It may corrode your equipment when you take damage. a +0 long sword of holy wrath (6, 55, D) a +0 chain mail (unseen) (6, 57, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (6, 58, D) a +0 battleaxe a +3 chain mail of fire resistance (7, 4, D) a +0 long sword (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (7, 12, D) a +3 scythe of pain the +4 scale mail of the Three Eyes {rPois} It protects you from poison. (7, 16, D) a +0 giant spiked club (7, 18, D) a +0 battleaxe (7, 31, D) a book of Ice (7, 32, D) a +1 steam dragon armour (7, 33, D) a crystal ball of energy (7, 34, D) a +0 plate armour a +5 greatsling a +0 long sword a +0 bardiche a +0 chain mail (7, 35, D) a +9 triple sword of freezing a +0 plate armour a +0 battleaxe a +2 plate armour of magic resistance (7, 50, D) an uncursed staff of summoning (7, 51, D) a +0 dagger a +0 robe the ring "Eplaqy" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. (7, 52, D) a +0 mace (unseen) (7, 58, D) a +0 great sword a bolt (7, 60, D) a bolt (8, 12, D) a plain deck of wonders a stone of tremors (8, 13, D) a +4 short sword of venom (still there?) a wand of heal wounds (5/9) (still there?) (8, 18, D) a +0 hand axe (8, 31, D) a +0 broad axe (8, 32, D) the +6 spear of Grace {drain, rC+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. an uncursed staff of power (still there?) (8, 33, D) a +0 great mace a +0 chain mail an uncursed ring of protection from fire (8, 35, D) a +0 war axe (unseen) (8, 36, D) a large rock (8, 37, D) a large rock a +0 broad axe (8, 51, D) a +3 plate armour of positive energy (8, 54, D) a +0 dagger (unseen) (8, 55, D) a +0 glaive a +0 leather armour the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (8, 56, D) a +0 mace a +0 chain mail a +2 ring of slaying (8, 57, D) a +0 giant club (8, 58, D) a +0 great sword (unseen) (9, 31, D) an uncursed ring of resist corrosion (9, 32, D) a +0 arbalest (still there?) a +2 robe of cold resistance (still there?) (9, 33, D) a +0 shield (9, 34, D) 4 large rocks (unseen) (9, 37, D) a +0 large shield (unseen) (9, 38, D) a large rock (9, 50, D) a box of beasts (9, 51, D) a +0 dagger a +0 robe Sif Muna's Collected Works on Ashen Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Searing Ray Conjuration 2 d - Stone Arrow Conjuration/Earth 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Fire Conjuration/Fire 6 (9, 53, D) a +0 battleaxe (unseen) (9, 54, D) a +0 battleaxe (unseen) (9, 55, D) a +0 flail of crushing (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a disc of storms a +2 leather armour of fire resistance a +0 scythe of venom a +2 scythe of venom a cursed staff of energy a +1 short sword of flaming a +2 hand crossbow of flaming (10, 32, D) a +1 arbalest of freezing (still there?) Spellcasting, Part One (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Summon Butterflies Summoning 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (10, 33, D) the +1 ring mail "Xyis" {+Blink rF- Dex+10} It affects your dexterity (+10). It makes you vulnerable to fire. It lets you blink. (10, 35, D) a +0 arbalest (unseen) (10, 36, D) a +0 war axe (unseen) (10, 50, D) a plain deck of war (10, 51, D) a +0 dagger a +0 robe (10, 52, D) a +2 robe of positive energy (10, 53, D) a +0 arbalest (unseen) (10, 54, D) a +0 long sword (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) an uncursed staff of cold (11, 15, D) a +4 chain mail of fire resistance (unseen) (11, 31, D) the +3 hand crossbow of the Shore {elec, MR+ Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your resistance to hostile enchantments. (11, 32, D) an uncursed staff of fire (11, 34, D) a +0 battleaxe (unseen) (11, 35, D) a +3 shortbow of freezing (unseen) (11, 50, D) a cursed amulet of inaccuracy (11, 51, D) a +3 ring mail of magic resistance (11, 52, D) a +0 halberd (still there?) the +3 dagger of Disgust {distort, +Inv Int+2} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It lets you turn invisible. (11, 53, D) a +0 glaive (unseen) (11, 54, D) a +0 hand axe (unseen) (12, 12, D) a +5 mace of crushing (12, 14, D) a plain deck of wonders (12, 31, D) a +4 blowgun (12, 32, D) a +0 battleaxe (12, 33, D) a +2 leather armour of fire resistance (12, 50, D) a +1 mace of draining (12, 51, D) a +0 chain mail (12, 52, D) a phial of floods (13, 32, D) a lamp of fire (13, 33, D) the cursed ring "Qipsurphu" {rF+ AC-3 Stlth+} [ring of protection] It affects your AC (-3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (13, 50, D) a +2 helmet of see invisible (13, 51, D) a plain deck of summoning (13, 52, D) a +0 war axe (13, 54, D) a +4 quarterstaff of protection (unseen) (14, 50, D) a book of Air (14, 51, D) a +0 flail (18, 48, D) a book of Callings (18, 49, D) a +0 war axe (18, 50, D) the ring "Juotoih" {+Inv rF- Int+3 Dex+2 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. It makes you more stealthy. (19, 0, D) a cursed staff of air (19, 16, D) an uncursed staff of wizardry (19, 17, D) the +5 chain mail of Beogh's Pride {rF+ rC+ Dex+5} It affects your dexterity (+5). It protects you from fire. It protects you from cold. (19, 32, D) a scroll of brand weapon (19, 33, D) a Fen Folio (19, 48, D) an uncursed ring of protection from magic (19, 49, D) a +4 iron rod (14/14) a cursed staff of air (19, 50, D) an uncursed ring of poison resistance (19, 51, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (19, 52, D) a +0 giant club (20, 0, D) a +1 battleaxe of freezing (20, 1, D) a +4 ring mail of cold resistance (20, 16, D) a plain deck of wonders (20, 17, D) a +2 mace of crushing (20, 32, D) the ring "Ucurroc" {MP+9 Int-2 Dex+3} [ring of magical power] It affects your intelligence (-2). It affects your dexterity (+3). It affects your magic capacity (+9). (20, 33, D) a plain deck of summoning (20, 48, D) a phial of floods (20, 49, D) a +0 dagger the +6 quarterstaff of Doom {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). a +0 plate armour the cursed +0 buckler "Sifeff Hola" {+Blink rN+ Dex-3} It affects your dexterity (-3). It protects you from negative energy. It lets you blink. It has a curse placed upon it. an orc corpse (skeletalised by now) (20, 51, D) a +0 robe (unseen) (21, 0, D) an uncursed staff of power (21, 1, D) a +3 leather armour of cold resistance (21, 16, D) an uncursed staff of earth (21, 32, D) a book of Necromancy (21, 33, D) the +4 hand crossbow of the Grave {velocity, rPois MR- Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (21, 48, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (21, 52, D) the ring of the Devil's Advocate {Fire MR- Dex+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (22, 0, D) a +1 scale mail of fire resistance (22, 1, D) the +6 quarterstaff "Ustoh" {drain, rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. (22, 16, D) a +3 spear of flaming (22, 17, D) a book of Frost (still there?) a +1 bardiche of protection (still there?) (22, 18, D) a cursed staff of earth (22, 32, D) a +0 ice dragon armour (22, 33, D) an uncursed staff of wizardry (22, 34, D) a book of the Earth (still there?) a +1 antimagic spear (still there?) (22, 47, D) a +0 hand axe (22, 50, D) a +0 plate armour (still there?) a +0 chain mail (still there?) (23, 0, D) an uncursed staff of energy (23, 1, D) a +3 great sword of electrocution (23, 16, D) a +1 ring mail of magic resistance (23, 18, D) a +1 rapier of freezing an uncursed staff of poison (23, 32, D) the cursed +1 war axe "Giant's Death Toll" {chop, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (23, 33, D) a lamp of fire the +4 arc blade {discharge, rElec} It insulates you from electricity. (23, 51, D) a +0 longbow of flaming (still there?) 2 tomahawks (still there?) (23, 52, D) a +0 great mace (unseen) (23, 54, D) an orc corpse (skeletalised by now) (23, 55, D) a +0 giant club (24, 0, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (24, 1, D) a scroll of brand weapon (24, 16, D) a +2 vampiric rapier a +4 short sword of freezing (24, 32, D) an uncursed staff of energy (24, 33, D) a cursed amulet of inaccuracy the +0 leather armour of Qoaciel {+Fly Regen+ Dex-4 SInv} It affects your dexterity (-4). It lets you see invisible. It lets you fly. It increases your rate of regeneration. (24, 48, D) the +3 dagger of Zusod {pierce, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (24, 49, D) a +0 short sword (still there?) an uncursed staff of wizardry (still there?) (24, 51, D) a +0 plate armour (unseen) (24, 53, D) a +0 battleaxe (still there?) an orc corpse (skeletalised by now) (still there?) (24, 55, D) a +5 ring of protection (25, 0, D) a box of beasts (25, 1, D) an uncursed ring of poison resistance (25, 16, D) a +5 amulet of reflection (25, 18, D) a +3 leather armour of fire resistance (still there?) a piece from Xom's chessboard (still there?) (25, 32, D) an uncursed staff of fire (25, 33, D) Xavefaom's Compendium of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (25, 48, D) the +7 flail of Blood {drain, rElec rPois Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It insulates you from electricity. It protects you from poison. (unseen) (25, 49, D) a +0 chain mail (still there?) the +4 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (25, 55, D) a +0 chain mail a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (26, 0, D) a +2 ring mail of magic resistance (26, 1, D) an uncursed staff of wizardry (26, 16, D) the cursed +2 flail of the Peculiar Seas {freeze, +Fly rElec rF- Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (26, 17, D) an uncursed staff of cold (26, 32, D) a +2 scale mail of cold resistance (unseen) (26, 34, D) an uncursed amulet of rage (still there?) a +4 war axe of draining (still there?) (26, 48, D) a plain deck of wonders (26, 49, D) a +1 leather armour of fire resistance a +0 glaive a +4 ring mail of cold resistance a +0 chain mail a +0 plate armour a +0 plate armour a +0 robe a +0 mace the cursed +1 spear of the Cup {drain, *Drain +Rage rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. an uncursed staff of death a cursed +0 war axe a +0 giant spiked club a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (26, 55, D) a +0 great mace (unseen) (26, 56, D) 3 large rocks (26, 58, D) a tomahawk (26, 59, D) a tomahawk (27, 0, D) a +2 dagger of venom (27, 1, D) a scroll of brand weapon (27, 16, D) a +3 falchion of slicing (unseen) (27, 17, D) a +4 shortbow of freezing (27, 32, D) the Guide on Displaced Bewitchment Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Mass Confusion Hexes 6 (27, 33, D) a +1 spear of venom (27, 48, D) a +0 robe (unseen) (28, 0, D) an uncursed staff of wizardry (28, 1, D) a sack of spiders (28, 16, D) the +7 morningstar of Canomal {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. (28, 32, D) a plain deck of defence (28, 34, D) the +12 plate armour "Sityxki" {*Confuse rPois rC++ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from cold. It protects you from poison. It may confuse you when you take damage. (28, 48, D) the Catalogue of Ashen Dislocation Spells Type Level a - Apportation Translocation 1 b - Stone Arrow Conjuration/Earth 3 c - Teleport Other Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Warp Weapon Charms/Translocation 5 (unseen) (29, 0, D) a +3 war axe of electrocution (29, 1, D) a +3 ring of dexterity (29, 16, D) a +0 hat of see invisible (29, 17, D) a +4 scale mail of poison resistance (29, 32, D) the ring of Wumiuf {Fragile +Fly rN++} [ring of flight] It greatly protects you from negative energy. It lets you fly. It will be destroyed if unequipped. (29, 33, D) the Catalogue of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (29, 48, D) the cursed +3 war axe of Hafralurue {chop, *Confuse +Rage +Inv MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you turn invisible. It lets you go berserk. It may confuse you when you take damage. It has a curse placed upon it. (unseen) (29, 55, D) a +4 plate armour of cold resistance (unseen) (29, 57, D) a +0 robe (30, 48, D) an uncursed ring of protection from cold (unseen) (30, 49, D) a plain deck of wonders a +0 plate armour (31, 48, D) a +0 dagger (31, 52, D) a +0 scimitar (unseen) (32, 48, D) a +0 halberd (32, 50, D) a +0 plate armour (still there?) a scroll of brand weapon (still there?) (32, 52, D) a cursed -3 ring of slaying (unseen) (32, 55, D) a +0 chain mail (unseen) (33, 48, D) an uncursed staff of power (33, 49, D) a book of Cantrips (33, 50, D) an uncursed staff of wizardry (34, 14, D) a book of Power (34, 28, D) a disc of storms (34, 48, D) a +0 mace of protection (34, 49, D) a cursed staff of conjuration (34, 50, D) a book of Beasts (35, 0, D) the Catalogue of Aid Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Haste Charms 6 (35, 14, D) a +3 plate armour of poison resistance (35, 28, D) a +2 helmet of intelligence (35, 29, D) an uncursed amulet of harm (35, 31, D) a +0 quarterstaff (unseen) (36, 0, D) the amulet "Evaez" {Inacc rF+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It protects you from fire. (unseen) (36, 1, D) an uncursed ring of protection from magic (36, 2, D) an uncursed ring of fire (36, 4, D) a +0 scimitar (unseen) (36, 14, D) an uncursed ring of ice a +2 storm dragon armour (36, 15, D) a +3 quarterstaff of distortion (36, 18, D) a +1 antimagic scythe (36, 28, D) a +3 plate armour of poison resistance (36, 29, D) a +0 war axe (37, 19, D) a +0 scythe of venom (37, 21, D) a +1 scythe of freezing (37, 28, D) an uncursed staff of wizardry (37, 29, D) a book of Geomancy (37, 31, D) a cursed +0 buckler (unseen) (38, 0, D) an uncursed staff of death (unseen) (38, 28, D) a book of Cantrips (38, 29, D) the +4 great mace "Zisup" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (38, 31, D) the ring "Sitac" {rF+ MR- AC+2 Int+5} [ring of protection] It affects your AC (+2). It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. (38, 35, D) a cursed +0 robe (38, 49, D) a book of Minor Magic (38, 61, D) a +0 arbalest (unseen) (38, 62, D) a +0 shortbow (unseen) (39, 0, D) a +0 buckler of protection (39, 1, D) a +0 flail (still there?) a +3 scale mail of fire resistance (still there?) (39, 14, D) the cursed +1 ring mail of Follow the Leader {Str+4} It affects your strength (+4). It has a curse placed upon it. (39, 16, D) a +4 blowgun (39, 18, D) a +4 scythe of protection (39, 28, D) the +7 plate armour of Indecent Exposure {rElec MP-9 Str+6} It affects your strength (+6). It insulates you from electricity. It affects your magic capacity (-9). (39, 29, D) a +5 double sword a +5 demon blade (39, 30, D) a +3 rapier of draining (39, 32, D) a +0 spear a +0 hunting sling 13 stones (39, 35, D) a +0 war axe a +0 animal skin (39, 50, D) an uncursed staff of energy (39, 51, D) 4 large rocks (unseen) (39, 52, D) a centaur corpse (skeletalised by now) (39, 62, D) 2 large rocks (40, 0, D) the +0 cloak of Hospitality {Dex+2} It affects your dexterity (+2). (40, 1, D) an uncursed ring of positive energy (40, 3, D) a +0 scimitar (unseen) (40, 6, D) a +0 mace a +0 long sword a cursed +0 robe a +0 shield (40, 14, D) a +1 hand axe of freezing (40, 15, D) a +2 dagger of venom (40, 19, D) a +0 scythe of slicing (40, 28, D) a book of Conjurations (40, 29, D) a +0 robe (40, 31, D) a +0 buckler (unseen) (40, 34, D) a stone (40, 48, D) a +2 blowgun of evasion (40, 49, D) a book of Transfigurations (40, 50, D) a +3 war axe of flaming (unseen) (40, 52, D) a +0 shortbow (unseen) (40, 61, D) a large rock a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (40, 63, D) 5 arrows a bolt of frost (41, 0, D) Sif Muna's Incunabulum of Congealing Earth Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Stoneskin Transmutation/Earth 2 d - Condensation Shield Ice 4 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (41, 1, D) an uncursed staff of death (41, 4, D) a cursed +0 robe (41, 14, D) the +7 mace of Bitiabbu {freeze, rElec rN+++ MR- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (41, 29, D) a +0 robe a book of Summonings (41, 30, D) a +0 robe (unseen) (41, 34, D) the +7 flail of Binguefra {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. a +0 animal skin (41, 35, D) 3 stones (41, 49, D) a +0 leather armour (41, 50, D) 22 arrows a cursed staff of cold (41, 52, D) 26 arrows a +0 spear a +0 leather armour a +0 spear 4 large rocks a +1 spear of freezing (41, 64, D) 2 bolts of frost 3 arrows (42, 0, D) a +3 glaive of flaming (42, 1, D) the +9 flail "Pevue" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (42, 15, D) an uncursed ring of positive energy (42, 16, D) a +1 quarterstaff of protection an uncursed staff of summoning (42, 28, D) a +2 halberd of flaming (42, 29, D) a +0 robe (still there?) the +1 halberd "Demonbane" {pain, +Fly rC- Int+8 Dex-2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It affects your dexterity (-2). It makes you vulnerable to cold. It lets you fly. (42, 30, D) a +1 rapier of protection (unseen) (42, 48, D) a box of beasts (42, 49, D) a +0 shortbow (42, 50, D) a scroll of enchant armour 15 arrows (42, 59, D) 3 large rocks (unseen) (42, 61, D) an arrow (42, 64, D) a +0 shortbow (unseen) (43, 29, D) an uncursed staff of energy (still there?) the +0 ring mail "Ableos" {rPois Stlth+} (still there?) It protects you from poison. It makes you more stealthy. (43, 39, D) a stone (43, 49, D) 18 javelins (unseen) (43, 59, D) 3 large rocks a cyclops corpse (skeletalised by now) (44, 49, D) a book of the Warp (unseen) (44, 55, D) 9 javelins of returning (unseen) (45, 48, D) a book of Beasts (45, 49, D) an uncursed staff of energy (45, 51, D) 13 javelins of returning (unseen) (45, 55, D) a +0 longbow (unseen) (45, 58, D) an arrow (45, 59, D) an arrow (45, 61, D) 3 arrows (46, 50, D) a +0 shortbow 26 arrows the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. a +0 shortbow a centaur corpse (skeletalised by now) (46, 55, D) a +3 spear of pain (unseen) (46, 57, D) a bolt of frost 2 large rocks 7 arrows a javelin of returning an arrow of flame (46, 58, D) 2 large rocks 2 arrows (46, 59, D) an arrow of flame 6 large rocks a bolt of frost an arrow (46, 60, D) 2 large rocks (46, 61, D) a bolt of frost (47, 48, D) a book of Hinderance (47, 49, D) a +0 shortbow (unseen) (47, 50, D) an uncursed amulet of the gourmand the ring of Royalty {rPois Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It protects you from poison. a +0 leather armour 14 javelins a +2 war axe of flaming a +0 arbalest 25 bolts a +1 hand axe of electrocution a piece from Xom's chessboard a merfolk corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (47, 55, D) a +0 shortbow (unseen) (47, 56, D) a +0 longbow (unseen) (47, 61, D) 2 arrows (still there?) an arrow (still there?) (48, 38, D) a +0 long sword (unseen) (48, 48, D) a disc of storms (48, 61, D) a bolt (49, 0, D) a +2 shortbow of flaming (49, 1, D) a +0 glaive (49, 12, D) a +0 ring mail of poison resistance (49, 24, D) the Disquisition on Congealing Self-Knowledge Spells Type Level a - Freeze Ice 1 b - Song of Slaying Charms 2 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Regeneration Charms/Necromancy 3 f - Excruciating Wounds Charms/Necromancy 5 (49, 26, D) an uncursed ring of magical power (49, 37, D) a +0 dagger a +0 shortbow 17 arrows of frost a +2 robe of magic resistance a +0 leather armour a +0 longbow the +5 ring mail of Duck's Teeth {Dex+3 Slay+6} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (49, 40, D) a +0 short sword (49, 48, D) a lantern of shadows (49, 56, D) a +0 leather armour (unseen) (50, 0, D) a +0 hand axe (50, 1, D) the cursed +1 greatsling "Foixask" {flame, rPois Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. (50, 12, D) the Incunabulum of Talismans and the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Summon Mana Viper Hexes/Summoning 5 e - Ring of Flames Charms/Fire 7 (50, 13, D) a +0 trident (50, 24, D) a +2 scale mail of cold resistance (50, 26, D) a +0 battleaxe of freezing (unseen) (50, 27, D) a large rock (unseen) (50, 36, D) a book of Burglary a +0 short sword a manual of Conjurations a +0 leather armour (50, 37, D) a book of Callings a +0 short sword a +3 leather armour of cold resistance 27 arrows a +0 hand axe of draining (50, 49, D) 3 royal jellies 36 poisoned arrows a +0 spear (50, 55, D) 3 large rocks (unseen) (51, 1, D) an uncursed staff of air (51, 2, D) a +0 short sword a +0 cloak (51, 5, D) a +2 falchion of freezing (still there?) the +9 hand axe "Jaorhopt" {drain, *Contam MP+9 Str+5} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your magic capacity (+9). It causes magical contamination when unequipped. (51, 6, D) a +0 halberd (unseen) (51, 13, D) a +0 whip (still there?) a piece from Xom's chessboard (still there?) (51, 18, D) a +2 mace of holy wrath (unseen) (51, 19, D) a +0 scimitar (51, 20, D) a +2 scimitar of holy wrath (unseen) (51, 24, D) a +1 great sword of slicing the ring "Gigewivi" {rF+ AC+1 Slay+5} [ring of protection] It affects your AC (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. (51, 25, D) 4 large rocks (51, 42, D) a +2 vampiric trident (51, 43, D) an arrow (51, 54, D) an uncursed ring of protection from fire (51, 55, D) 4 large rocks (unseen) (52, 0, D) a +0 mace (52, 1, D) a +1 dire flail of holy wrath (unseen) (52, 2, D) a +0 short sword (unseen) (52, 4, D) a +0 short sword a +0 cloak (52, 5, D) a +2 scimitar of protection (52, 13, D) a book of Callings (52, 20, D) the +4 spear of Mytarpho {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 24, D) a +2 robe of resistance (52, 31, D) a large rock (52, 40, D) a +0 rapier (unseen) (52, 48, D) the +1 scale mail of Loss {rF+ Int+7} It affects your intelligence (+7). It protects you from fire. (52, 50, D) a +0 shortbow (still there?) a disc of storms (still there?) (52, 52, D) an uncursed ring of magical power a +0 longbow 15 javelins a +0 flail of crushing a +3 chain mail of cold resistance a +0 spear of venom a +2 mace of protection a +0 shortbow 15 poisoned arrows a centaur corpse (skeletalised by now) (52, 53, D) 24 arrows (unseen) (52, 54, D) a +0 longbow (53, 1, D) the Collected Works on Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Throw Icicle Conjuration/Ice 4 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 (53, 2, D) a +0 battleaxe (unseen) (53, 4, D) a +0 mace (unseen) (53, 7, D) a +0 hand axe (unseen) (53, 12, D) an uncursed ring of poison resistance (53, 19, D) an uncursed staff of poison (unseen) (53, 20, D) a +0 spear (unseen) (53, 25, D) the +12 great mace "Goireer" {flame, *Corrode Dex+2 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It may corrode your equipment when you take damage. It makes you more stealthy. a +0 mace of draining (still there?) (53, 27, D) a cursed -2 giant spiked club a +0 giant spiked club (53, 28, D) a +0 giant club a +0 giant club (53, 29, D) a +0 giant club (53, 49, D) a +0 leather armour (54, 1, D) a +0 war axe (still there?) a book of Flames (still there?) (54, 2, D) a +0 whip (unseen) (54, 13, D) an uncursed staff of earth (54, 24, D) a +2 great sword of flaming (54, 25, D) an uncursed ring of positive energy (54, 36, D) a +0 hat of intelligence (still there?) the +4 arbalest "Zatt" {flame, rElec Int+9 Dex-4} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It affects your dexterity (-4). It insulates you from electricity. (54, 37, D) a +0 long sword (54, 49, D) 18 arrows (unseen) (54, 50, D) a Fen Folio (55, 0, D) a book of Maledictions (55, 1, D) an uncursed staff of energy (55, 12, D) a +1 vampiric spear (55, 13, D) the +7 Sceptre of Torment (55, 24, D) the +1 scale mail of Wasic {Int+3 Dex+3 Slay-3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (55, 29, D) a +0 giant spiked club (58, 38, D) a +4 bardiche of protection (unseen) (59, 37, D) the +5 morningstar of Death {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (59, 38, D) a +0 great sword (unseen) (59, 41, D) 2 large rocks (59, 47, D) a box of beasts (59, 48, D) a +1 ring of evasion (59, 49, D) a +6 rod of the swarm (11/11) (59, 51, D) a glowing shapeshifter corpse (60, 36, D) a phial of floods (60, 37, D) a +1 troll leather armour (60, 47, D) a +3 war axe of electrocution (60, 48, D) an uncursed staff of earth (still there?) the Catalogue of Evil (still there?) Spells Type Level a - Corpse Rot Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 (60, 49, D) an uncursed staff of energy (61, 0, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking (61, 8, D) a +2 robe of magic resistance the +3 plate armour of Dithmenos's Reproof {+Inv Regen+} It lets you turn invisible. It increases your rate of regeneration. (61, 11, D) a +0 shortbow 10 arrows (61, 26, D) a +3 leather armour of fire resistance (61, 37, D) a +5 flail of protection (61, 38, D) a +2 great sword of holy wrath a +0 arbalest 14 bolts (61, 40, D) a +0 bardiche a +0 chain mail (61, 41, D) 3 large rocks (61, 47, D) a box of beasts (61, 50, D) a +2 large shield of cold resistance (unseen) (61, 51, D) a shapeshifter corpse (62, 1, D) a book of Cantrips (62, 4, D) a cursed +1 short sword a +0 robe (62, 9, D) a book of Fire (62, 11, D) a +0 arbalest a +0 arbalest 54 bolts (62, 12, D) a bolt 3 arrows (62, 13, D) 2 bolts an arrow (62, 17, D) an uncursed staff of summoning a +3 leather armour of magic resistance (62, 18, D) a +0 trident (62, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (62, 27, D) a cursed -3 ring of protection (62, 36, D) an uncursed staff of energy (62, 39, D) a +0 long sword (unseen) (62, 40, D) a +0 dire flail (unseen) (62, 47, D) an uncursed staff of wizardry (unseen) (62, 51, D) a glowing shapeshifter corpse (63, 0, D) a book of Beasts (63, 8, D) the +2 fire dragon armour of Juyd {rF++ rC- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (63, 11, D) a +0 arbalest 26 bolts (63, 16, D) a +1 cloak (63, 17, D) a +1 flail of crushing (63, 26, D) an uncursed amulet of harm a +2 dagger of venom (63, 36, D) a crystal ball of energy (63, 37, D) an uncursed staff of air (63, 47, D) a scroll of brand weapon (63, 48, D) a phial of floods (still there?) a +1 great sword of holy wrath (still there?) (63, 50, D) a +1 lajatang of speed (63, 52, D) a glowing shapeshifter corpse (unseen) (64, 16, D) a cursed ring of loudness (64, 47, D) a +1 short sword of venom (64, 53, D) a glowing shapeshifter corpse (65, 25, D) a +1 long sword of slicing (65, 47, D) a +3 falchion of protection (unseen) (65, 50, D) an uncursed ring of stealth (still there?) an uncursed staff of power (still there?) (65, 51, D) a +1 hunting sling of flaming (66, 51, D) a phantom mirror a glowing shapeshifter corpse (66, 53, D) a glowing shapeshifter corpse (66, 54, D) a shapeshifter corpse (67, 0, D) a +2 hand crossbow of evasion (67, 47, D) a disc of storms (67, 48, D) Qiadefri's Papyrus of Moulding and Cold Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 an uncursed staff of death the ring of Xom's Malicious Joy {Ice Slay+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It protects you from cold. a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (67, 50, D) an uncursed staff of conjuration (still there?) a +2 hand axe of venom (still there?) (67, 51, D) the +10 eveningstar of the Blue Skies {flame, +Fly rF+ MR++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (67, 53, D) a glowing shapeshifter corpse (67, 56, D) a glowing shapeshifter corpse (68, 0, D) A Primer on Spellweaving Spells Type Level a - Searing Ray Conjuration 2 b - Confusing Touch Hexes 2 c - Blink Translocation 2 d - Stoneskin Transmutation/Earth 2 e - Sticks to Snakes Transmutation 2 (68, 47, D) a +2 scythe of slicing (68, 48, D) 4 scrolls of enchant armour the +2 whip of the Enemy {drain, *Noise MR+ Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your resistance to hostile enchantments. It may make noises in combat. (68, 54, D) a shapeshifter corpse (69, 0, D) a +1 glaive of flaming (69, 36, D) the +7 mace of the Lurker {vamp, rF+ rN+ Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It protects you from fire. It protects you from negative energy. a fan of gales (69, 37, D) a +0 chain mail a +0 hand axe a +1 halberd of pain (69, 47, D) a stone of tremors (unseen) (69, 51, D) an uncursed staff of cold (unseen) (69, 52, D) a shapeshifter corpse (70, 8, D) a +3 hunting sling of flaming (70, 9, D) a +0 war axe a +0 robe a +0 robe of positive energy an uncursed staff of air (70, 36, D) a +0 halberd a +0 plate armour an uncursed staff of air a +0 club (70, 47, D) the +1 leather armour of Death Resistance {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (70, 48, D) a +2 short sword of protection a +3 plate armour of poison resistance (70, 49, D) the cursed +0 mace of the Sugar Beet {flame, *Rage rPois Int+4 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+7). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (71, 8, D) a +3 mace of protection (71, 10, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos (71, 18, D) a +0 arbalest 6 bolts of frost (71, 19, D) a +0 shortbow 7 arrows (71, 26, D) a book of Enchantments (71, 27, D) an uncursed staff of poison (71, 36, D) a +0 dagger a +0 hand axe a +0 chain mail the amulet of Fumeuwu {Spirit SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you see invisible. (71, 39, D) a +0 robe (71, 41, D) a +2 dagger of flaming a +0 robe (71, 49, D) the +8 hand crossbow of Virtue {flame, +Inv +Fly} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It lets you fly. the +5 scythe "Finisher" {speed, Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 50, D) a +3 chain mail of fire resistance (still there?) a glowing shapeshifter corpse (still there?) (72, 10, D) a +2 dagger of draining a +0 robe the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 18, D) a +1 vampiric spear (72, 20, D) 4 bolts of frost an arrow (72, 21, D) a large rock a bolt of frost 7 arrows (72, 22, D) a large rock a bolt of frost 2 arrows (72, 23, D) 2 arrows (72, 26, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 27, D) a disc of storms (72, 31, D) a +4 short sword (72, 36, D) a +0 hand axe a +0 ring mail a +2 leather armour of cold resistance (72, 47, D) a +1 plate armour of cold resistance (72, 48, D) a crystal ball of energy (73, 1, D) a +1 chain mail of poison resistance (73, 2, D) a +0 dagger a cursed +0 robe (73, 16, D) a +2 robe of fire resistance (73, 18, D) 19 arrows (unseen) (73, 19, D) a +0 shortbow 14 arrows 2 large rocks (73, 20, D) a +0 shortbow (unseen) (73, 23, D) a bolt of frost (73, 26, D) a +3 giant club (73, 27, D) a +0 scimitar of protection (73, 36, D) an uncursed staff of power (still there?) a +0 mace (still there?) (73, 39, D) a +1 quarterstaff of protection (73, 47, D) a +4 dagger of draining (73, 48, D) the +1 helmet of the Accordion {-Tele rPois MP+9 Dex-3} It affects your dexterity (-3). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. a book of Annihilations (73, 49, D) a +2 scale mail of magic resistance (74, 2, D) a +0 flail a +0 leather armour (74, 19, D) a +0 shortbow (74, 37, D) a +1 vampiric falchion (74, 38, D) a +0 club (74, 47, D) a book of Fire (74, 48, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (74, 52, D) a glowing shapeshifter corpse (75, 1, D) a +1 leather armour of fire resistance (75, 47, D) the cursed +0 spear of World Downfall {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (75, 48, D) the +12 rapier of Exquisite Death {flame, MR+ Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (75, 49, D) a +2 ring mail of positive energy