TugoseryaHuesosov Level 1 of the Dungeon (0, 0, D:1) 23 stones (-23, 1, D:1) a +0 scale mail (-18, 1, D:1) a +0 leather armour (-42, 4, D:1) a stone (-9, 9, D:1) a +0 hunting sling (-42, 10, D:1) a +0 club (-29, 10, D:1) a +0 short sword (-42, 11, D:1) a +0 short sword 4 stones (-29, 14, D:1) a stone (-30, 15, D:1) a stone (-29, 15, D:1) a stone (-17, 15, D:1) a +0 leather armour (-33, 17, D:1) a +0 club (-17, 18, D:1) a +0 dagger (0, 22, D:1) 14 stones (-32, 26, D:1) a +0 dagger (-21, 29, D:1) 10 sling bullets of frost (-26, 38, D:1) 10 stones (-22, 41, D:1) a cursed +0 leather armour (-31, 44, D:1) a +0 club (0, 45, D:1) a +0 club (-16, 46, D:1) 6 bolts of frost Level 2 of the Dungeon (0, 0, D:2) 16 stones (-13, 5, D:2) 30 stones (-4, 17, D:2) a +0 club (-10, 24, D:2) a stone (-28, 25, D:2) a +0 club (-27, 26, D:2) 18 stones (-11, 27, D:2) a +0 short sword 3 stones (-22, 32, D:2) a +0 club (-16, 34, D:2) a +0 club (-13, 35, D:2) 2 scrolls of random uselessness Level 3 of the Dungeon (0, 0, D:3) 18 sling bullets (10, 1, D:3) a +0 ring mail (62, 1, D:3) 18 stones (11, 7, D:3) a +0 dagger (12, 7, D:3) a +0 club (12, 8, D:3) a +0 club a +0 chain mail (15, 8, D:3) a +0 robe a +0 dagger (20, 10, D:3) a +0 leather armour (14, 11, D:3) a +0 leather armour a +0 trident a +0 war axe (15, 12, D:3) a +0 ring mail a +0 mace (14, 13, D:3) a cursed -1 animal skin a +0 scale mail a +5 flail of protection (40, 14, D:3) 3 exploding tomahawks (38, 16, D:3) a +0 dagger of venom (22, 17, D:3) a +0 war axe (49, 20, D:3) 9 arrows (50, 20, D:3) a +0 dagger (45, 23, D:3) 14 poisoned needles (0, 24, D:3) a +0 robe (33, 24, D:3) a +0 club (43, 25, D:3) a +0 leather armour (39, 27, D:3) 23 stones (31, 28, D:3) 23 stones a +0 club (33, 28, D:3) a +0 chain mail a +0 club (34, 28, D:3) a +0 leather armour a +0 dagger a +0 hand axe (24, 31, D:3) a +0 leather armour (12, 38, D:3) a +0 club Level 4 of the Dungeon [Shop] Hezifo's Assorted Antiques a potion of mutation (18 gold) a +0 ring mail (80 gold) the cursed +3 spear of Noplun {flame, *Confuse rF+ Dex+4} (160 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It may confuse you when you take damage. It has a curse placed upon it. a plain deck of changes (280 gold) 3 scrolls of magic mapping (60 gold) a scroll of magic mapping (20 gold) a scroll of fear (20 gold) a +0 ring mail (80 gold) (0, 0, D:4) a +0 dagger (2, 2, D:4) a +0 giant spiked club (17, 2, D:4) 18 sling bullets (2, 3, D:4) a +0 hand axe of electrocution (16, 3, D:4) a +0 trident a +0 ring mail (-1, 4, D:4) a +0 morningstar a +0 short sword (1, 4, D:4) a +0 trident (3, 6, D:4) a +0 robe a wand of polymorph (0) (-2, 7, D:4) a cursed +0 trident (0, 7, D:4) a +0 short sword (34, 10, D:4) a -3 whip (-8, 11, D:4) the +1 ring mail of the Snail {rElec rPois rF- Dex-3} It affects your dexterity (-3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (-11, 16, D:4) a +0 club (37, 18, D:4) a +0 plate armour (-9, 24, D:4) a cursed +0 chain mail (12, 27, D:4) a +0 hand axe (15, 27, D:4) a +0 hand crossbow (-9, 30, D:4) 23 arrows (40, 33, D:4) a +0 falchion a +0 leather armour (-8, 35, D:4) a +0 club (10, 35, D:4) 18 stones (-13, 37, D:4) a +0 giant spiked club (5, 41, D:4) a scroll of random uselessness (15, 50, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Quol's Antique Weapon Boutique the +7 lajatang of Order {silver, rMut} (1377 gold) It protects you from mutation. a +1 long sword of electrocution (77 gold) a +0 blowgun (55 gold) a +0 broad axe (88 gold) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} (1267 gold) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +4 falchion of draining (66 gold) a +0 spear (66 gold) a +0 flail of protection (77 gold) a +0 trident (77 gold) the cursed +1 hunting sling of Luzxyl {freeze, +Fly rElec rC- MR+} (143 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a +0 spear (66 gold) a +3 glaive of protection (143 gold) (15, 0, D:5) a -2 ring of strength (-6, 1, D:5) 18 stones (-7, 4, D:5) 23 stones (6, 10, D:5) 7 needles of sleeping (-4, 12, D:5) 17 stones (-3, 13, D:5) a +0 dagger (-1, 13, D:5) 17 bolts (-6, 21, D:5) a +0 war axe (12, 21, D:5) a cursed -2 leather armour (7, 23, D:5) a +0 robe (-8, 28, D:5) a +0 war axe a +0 robe (-18, 30, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of vulnerability (-13, 5, D:6) a +0 giant club (-12, 5, D:6) a +0 leather armour (13, 23, D:6) 30 arrows (-19, 34, D:6) a +0 cloak (-35, 36, D:6) a +0 shortbow 23 arrows (-28, 36, D:6) an arrow (-32, 37, D:6) an arrow (6, 40, D:6) 25 arrows (12, 41, D:6) a +0 short sword (12, 43, D:6) a +1 dagger of venom a +0 robe (-22, 53, D:6) a troll hide Level 7 of the Dungeon (0, 0, D:7) a +0 trident (35, 6, D:7) a +0 chain mail (36, 9, D:7) a +0 giant spiked club (6, 15, D:7) a +0 buckler (48, 25, D:7) 15 arrows (54, 28, D:7) a +0 mace (14, 29, D:7) a +0 whip (9, 30, D:7) a +0 robe (25, 31, D:7) 23 stones (36, 31, D:7) an arrow (38, 32, D:7) an arrow (39, 32, D:7) an arrow (37, 35, D:7) an arrow (38, 36, D:7) a +0 giant spiked club (38, 37, D:7) a +0 shortbow 14 arrows (-7, 40, D:7) 6 needles of slowing (44, 42, D:7) 21 stones (22, 47, D:7) a +0 whip a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 8 gold pieces (-20, 7, D:8) 2 arrows (-19, 7, D:8) a +0 giant club (-18, 7, D:8) 23 arrows a +0 shortbow (-14, 7, D:8) a +0 flail a +0 ring mail (7, 7, D:8) 2 fruits (-14, 8, D:8) a cursed -2 falchion a +0 ring mail (-12, 10, D:8) a +1 short sword of electrocution (unseen) the Ecumenical Temple a bailey (0, 0, Bailey) 4 tomahawks of returning (-4, 2, Bailey) 4 tomahawks of returning (unseen) (0, 2, Bailey) 6 tomahawks of returning (-2, 3, Bailey) a +0 war axe (unseen) (-5, 4, Bailey) 5 tomahawks of returning (unseen) (-4, 4, Bailey) 3 tomahawks of returning (still there?) 2 tomahawks of returning (still there?) (3, 5, Bailey) 3 tomahawks of returning (unseen) (-4, 6, Bailey) a tomahawk of returning (still there?) a kobold corpse (still there?) (-2, 6, Bailey) a +1 spear of piercing (unseen) (2, 6, Bailey) 4 tomahawks of returning (-2, 7, Bailey) a +0 hand axe a +0 leather armour (-2, 8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a hobgoblin corpse (-2, 9, Bailey) 2 tomahawks of returning a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a kobold corpse a goblin corpse (-2, 10, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (0, 10, Bailey) 4 tomahawks of returning (unseen) (-2, 11, Bailey) a cursed -3 war axe a +0 ring mail an orc corpse (-3, 12, Bailey) a +0 war axe (unseen)