TungstenYUNOMELT Level 1 of the Dungeon (0, 0, D:1) a scroll of magic mapping (20, 20, D:1) a +0 leather armour of cold resistance (30, 22, D:1) a +0 dagger (37, -20, D:1) 5 stones (46, -18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (12, -7, D:2) a +0 club (15, 0, D:2) a +0 dagger (17, 14, D:2) a +0 leather armour (31, -10, D:2) a +1 hat (31, 27, D:2) a +0 mace (34, -16, D:2) a leather armour (34, 20, D:2) a +0 ring mail (37, -12, D:2) a +0 whip 4 stones (48, 3, D:2) a +0 short sword (52, -14, D:2) a whip (55, 26, D:2) a +0 plate armour (59, 18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a chain mail (13, 23, D:3) 9 stones (23, 37, D:3) a +0 dagger (30, 0, D:3) 2 potions of degeneration (30, 1, D:3) a +0 flail (30, 30, D:3) a +0 club (35, 25, D:3) a robe (36, 34, D:3) a +0 club (39, 41, D:3) a +0 club (43, 38, D:3) a +0 short sword (44, -2, D:3) a long sword (47, -12, D:3) a +0 dagger a stone (54, 5, D:3) a ring mail (54, 6, D:3) a spear (57, 14, D:3) 3 stones Level 4 of the Dungeon [Shop] Gealist's Armour Emporium a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) the +2 ring mail "Ottuhov" {Str+6} (403 gold) Str: It affects your strength (+6). If you switch to wearing this armour, your AC would decrease by 26 (53 -> 27). a +0 ring mail (48 gold) a +0 barding of fire resistance (360 gold) a +0 ring mail of cold resistance (132 gold) a +0 scale mail (48 gold) a +0 helmet (54 gold) (0, 0, D:4) a +0 ring mail (1, -11, D:4) a +0 club a +0 sling (2, -11, D:4) a +0 dagger a +0 sling (3, 10, D:4) a +0 short sword (4, 13, D:4) a +2 dagger of holy wrath a +0 robe (8, 15, D:4) a +0 club (8, 17, D:4) a +0 robe a +0 leather armour a +0 flail a +0 trident (10, 14, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 robe (13, 0, D:4) 5 stones (14, -19, D:4) a +0 club (14, -18, D:4) a +0 dagger a +0 whip (14, -15, D:4) a +0 whip (15, -21, D:4) a +0 leather armour (25, 3, D:4) a +0 club (25, 9, D:4) a +0 whip (26, 2, D:4) a +0 robe a +0 scythe (28, -11, D:4) a scarf of repulsion (32, 10, D:4) a +0 dagger (33, 3, D:4) a +0 glaive of protection a +0 robe (37, -28, D:4) a hand axe (50, 17, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of noise a +0 whip of flaming (1, -34, D:5) a +0 chain mail (1, -4, D:5) 8 stones (17, -24, D:5) a +0 mace (21, -36, D:5) a stone (21, -16, D:5) a +0 spear (22, -15, D:5) a +0 club (23, -15, D:5) a +0 flail (35, 5, D:5) 9 stones (35, 19, D:5) a +0 war axe a +3 leather armour (36, -12, D:5) a +0 flail a +0 chain mail (37, -11, D:5) a +0 hand axe a +0 club a +0 scale mail (51, 20, D:5) a +0 halberd (53, 20, D:5) a +0 club a +0 halberd (54, 20, D:5) a +0 whip (58, 8, D:5) a potion of degeneration Level 6 of the Dungeon (0, 0, D:6) 6 stones (0, 2, D:6) 5 stones (8, -28, D:6) 2 stones (22, -22, D:6) a +1 glaive of flaming (36, -1, D:6) a hand axe (36, 10, D:6) the +4 war axe of Cyaguc {venom, Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). (43, -13, D:6) 6 stones (46, -15, D:6) an arbalest Level 7 of the Dungeon [Shop] Cujaexel's Antique Armour Shop an ichor-stained chain mail (199 gold) a ring mail (84 gold) a glowing ring mail (147 gold) a robe (14 gold) a runed ring mail (147 gold) a robe (14 gold) a runed plate armour (546 gold) (0, 0, D:7) a +0 dire flail a +0 robe (5, -15, D:7) a +2 hat of stealth (16, -14, D:7) a +2 robe of fire resistance a +0 great sword (17, -24, D:7) a +0 shortbow (17, -13, D:7) a +0 robe a +2 dire flail (22, -11, D:7) a quarterstaff (22, -10, D:7) a +0 robe a +0 hand axe (26, -10, D:7) a +0 leather armour a +0 dagger a +0 robe a +2 mace (30, -22, D:7) a short sword (34, 10, D:7) a scale mail (38, -12, D:7) a ring of resist corrosion (43, -9, D:7) a short sword Level 8 of the Dungeon (10, -15, D:8) a great sword (13, -16, D:8) a +0 leather armour a +0 hand axe (19, -18, D:8) a long sword (24, -5, D:8) a stone (25, -39, D:8) 7 stones (45, -17, D:8) a +0 chain mail (47, -25, D:8) the +1 scale mail of Baldness {rC+ Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. If you switch to wearing this armour, your AC would decrease by 25 (53 -> 28). Level 9 of the Dungeon [Shop] Lyosiad's CLEARANCE SALE! a +3 leather armour of cold resistance (72 gold) (0, 0, D:9) a +0 shortbow (2, 1, D:9) a +0 club a +0 leather armour (2, 3, D:9) a +0 flail 4 stones a +0 plate armour (2, 4, D:9) a +0 dagger of chaos (3, 0, D:9) a +0 hand axe of freezing 5 stones a +3 leather armour (6, 15, D:9) a chain mail (9, 7, D:9) a potion of degeneration (9, 19, D:9) a dagger (25, -1, D:9) a scale mail (31, -22, D:9) a +1 helmet (31, 0, D:9) a quarterstaff (33, -8, D:9) a trident (34, 25, D:9) a +0 giant club a +0 giant club (41, 20, D:9) 8 stones (42, 16, D:9) a leather armour (44, 13, D:9) a +0 robe (46, 7, D:9) a +0 long sword a +0 ring mail (46, 8, D:9) a +0 long sword a +0 ring mail (55, 1, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Wiorum's Magic Scroll Emporium a scroll of brand weapon (104 gold) (0, 0, D:10) 7 stones (4, -10, D:10) 3 stones (7, 8, D:10) a +0 giant spiked club a +0 giant club (8, -13, D:10) a war axe (13, -13, D:10) a pair of boots (14, -9, D:10) a club (18, 3, D:10) a +0 dagger a +0 robe (18, 4, D:10) a +0 scimitar a +0 chain mail a +0 whip (19, 3, D:10) a +0 flail a +0 chain mail a +0 dagger a +0 robe (26, -33, D:10) a +0 halberd (26, -32, D:10) a +0 spear (26, -31, D:10) a +0 robe a +0 whip (27, -29, D:10) a +0 giant club a +0 giant club (28, -32, D:10) a +0 flail (28, 6, D:10) a +0 falchion 8 stones a +0 ring mail (30, 8, D:10) a +0 dagger (30, 12, D:10) a +0 dagger a +0 robe (32, 8, D:10) a +0 battleaxe a +0 plate armour (32, 11, D:10) a +0 battleaxe a +0 leather armour (40, -28, D:10) 7 stones (44, -20, D:10) a +0 trident (49, 4, D:10) a +0 mace (50, 5, D:10) a +0 dagger a +0 robe (51, 5, D:10) a +0 whip (54, 7, D:10) a short sword (56, -7, D:10) a +2 war axe of flaming Level 11 of the Dungeon (0, 0, D:11) a leather armour (9, -10, D:11) a +0 robe (17, -23, D:11) a leather armour (38, -12, D:11) 2 stones (38, -2, D:11) a +0 shortbow (41, -3, D:11) a +0 plate armour a +0 scimitar (41, -1, D:11) a +0 mace (41, 0, D:11) a +1 whip of pain (43, -4, D:11) a +0 short sword (43, -3, D:11) a +0 robe a +2 dagger of protection (44, -16, D:11) a potion of degeneration (45, -13, D:11) 7 stones (46, 4, D:11) a +0 shortbow a +0 robe (47, -8, D:11) a +0 leather armour a +0 hand axe (48, 4, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +0 pair of boots of flying (8, -5, D:12) a sling (9, 4, D:12) 8 stones (10, 28, D:12) a +0 dagger (13, -5, D:12) a mace (14, 3, D:12) a +0 robe a +0 dagger (15, 3, D:12) a +0 short sword a +0 short sword (19, -3, D:12) a +0 flail (33, 35, D:12) 4 stones (44, 29, D:12) 3 stones (51, 4, D:12) a +0 long sword Level 13 of the Dungeon [Shop] Zeuruo's Magic Scroll Shop a scroll of noise (16 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) (0, 0, D:13) a +0 scale mail (8, -1, D:13) a +0 leather armour a +0 short sword (9, -1, D:13) a +0 mace (10, -1, D:13) a +0 dagger (11, -2, D:13) a +0 robe a +0 dagger (11, 25, D:13) 5 stones (12, -2, D:13) a +0 robe a +0 dagger (13, -3, D:13) a +0 whip (18, 27, D:13) a +0 shortbow (20, 19, D:13) a +0 shortbow (20, 23, D:13) a +0 shortbow (20, 24, D:13) a +0 giant club (20, 25, D:13) a +0 giant club a +0 cloak (22, 21, D:13) a +0 giant club (22, 24, D:13) a +0 shortbow (23, 21, D:13) a +0 giant club (27, 7, D:13) a +0 giant spiked club (27, 8, D:13) a +0 giant club (27, 15, D:13) a +0 giant club a +0 giant club a +0 dire flail (27, 16, D:13) a +0 giant club (34, 5, D:13) a +0 leather armour a +0 hand axe (35, 5, D:13) a +0 leather armour a +0 hand axe (35, 8, D:13) a +0 longbow a +0 hand axe a +0 scale mail (37, 9, D:13) a +0 dire flail (46, 18, D:13) a +4 shortbow (46, 20, D:13) a +0 rapier a +0 ring mail (50, -2, D:13) a robe (52, -3, D:13) a helmet Level 14 of the Dungeon (0, 0, D:14) a +2 antimagic scimitar a +2 plate armour (1, -1, D:14) a +0 long sword a +0 ring mail a +0 buckler (1, 1, D:14) a +4 antimagic great sword 2 poisoned darts a +4 chain mail (2, 0, D:14) a +0 giant club a +0 giant club a +0 arbalest a +0 great sword 6 stones a +0 ring mail a ring of ice (3, -12, D:14) 6 stones (3, 0, D:14) a +0 giant spiked club a +0 giant club (4, 1, D:14) a +0 giant spiked club a +0 giant spiked club (6, -1, D:14) the +2 pair of gloves of Pragmatism {rCorr} rCorr: It protects you from acid and corrosion. (15, 14, D:14) a +0 shortbow (27, 10, D:14) a +0 giant spiked club a +0 giant club (30, 17, D:14) a +0 ring mail a +0 long sword (38, -13, D:14) a shortbow (47, 19, D:14) a +0 flail (47, 20, D:14) a +0 longbow (49, -17, D:14) a +0 helmet (49, 8, D:14) a +0 plate armour (53, -4, D:14) 3 stones (59, -9, D:14) a +0 shortbow (59, 28, D:14) a +0 trident (60, -9, D:14) a +0 rapier (61, -26, D:14) a ring of protection from fire (61, 17, D:14) a spear Level 15 of the Dungeon [Shop] Vuytsyle's Distillery a potion of attraction (51 gold) a potion of attraction (51 gold) a potion of degeneration (17 gold) [Shop] Ehosun's Book Boutique a There-And-Back Book (510 gold) a book of Frost (374 gold) a book of Touch (442 gold) a book of Necromancy (408 gold) Wutyoc's Enchiridion on the Intoxicating Chill (612 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Frozen Ramparts Ice 3 yes c - Ice Form Ice/Transmutation 4 yes d - Alistair's Intoxication Transmutation/Poison 5 yes a book of Vapours (272 gold) [Shop] Raogg's Magic Scroll Emporium a scroll of noise (21 gold) a scroll of identify (42 gold) [Shop] Raalen's Magic Scroll Shoppe a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) (0, 0, D:15) a ring mail (9, 18, D:15) a +0 shortbow (14, 22, D:15) a +0 robe a +0 dagger (14, 30, D:15) a staff of cold the ring "Mun Ydink" {Fly rC+ Int+2} [ring of flight] Int: It affects your intelligence (+2). rC: It protects you from cold. Fly: It grants you flight. the ring of Rutusuma {Ice rPois rN+ SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. a ring of protection from fire (15, 14, D:15) a +1 scimitar of flaming (25, 20, D:15) a +0 trident (25, 28, D:15) a +0 robe a +0 dagger a +0 giant club (26, 29, D:15) a +0 longbow 3 large rocks a +0 giant spiked club (27, 30, D:15) a +0 robe a +0 flail (27, 31, D:15) a +0 giant club a +0 giant club (28, 31, D:15) 2 large rocks (28, 32, D:15) a +0 dire flail a +0 giant club (31, 6, D:15) a mace (37, 17, D:15) a +1 ring mail of fire resistance (38, 19, D:15) the ring "Ceacaam" {Fire MP+9} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (39, 14, D:15) the +6 broad axe "Rugicuk" {vorpal, Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). (42, 15, D:15) a potion of attraction the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a large rock (0, 1, Orc:1) 4 stones (2, -26, Orc:1) a +0 mace a +0 dagger a +0 robe (2, -11, Orc:1) a +2 dagger of venom a +0 leather armour a +0 sling 11 stones (2, 0, Orc:1) a large rock (3, -25, Orc:1) a +0 hand axe (3, -24, Orc:1) a +0 hand axe (3, -10, Orc:1) a +0 club (3, -1, Orc:1) a large rock (7, -15, Orc:1) a +0 sling (7, -5, Orc:1) a +0 dagger a +0 robe (8, -5, Orc:1) a +0 sling 5 stones (10, -5, Orc:1) a +0 sling 16 stones (13, -20, Orc:1) a +0 chain mail a +0 dire flail (15, -18, Orc:1) a +0 mace (17, -20, Orc:1) a +0 dagger (37, -25, Orc:1) a +0 plate armour a +0 hand axe (37, -24, Orc:1) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (37, -22, Orc:1) a +0 robe a +0 dagger 4 large rocks (38, -26, Orc:1) a +0 falchion a +0 whip (38, -24, Orc:1) a +0 club (38, -21, Orc:1) a +0 giant club (39, -30, Orc:1) a +0 leather armour a +0 hand axe (39, -28, Orc:1) a +0 leather armour a +0 hand axe a +0 plate armour a +0 hand axe (39, -25, Orc:1) a +0 ring mail a +0 morningstar a +0 robe a +0 dagger a +0 robe a +0 dagger of holy wrath (39, -24, Orc:1) a +0 hand axe a +0 dire flail a +0 dire flail (40, -24, Orc:1) a +0 robe a +0 dagger (41, -26, Orc:1) a +0 chain mail a +0 dagger (42, -25, Orc:1) a +0 giant spiked club (43, -29, Orc:1) a +0 dagger (43, -28, Orc:1) a +0 leather armour a +0 war axe Level 2 of the Orcish Mines [Shop] Miwybb's Armour Emporium a +0 pair of gloves (67 gold) a +0 pair of gloves (67 gold) a +2 scale mail of cold resistance (315 gold) a +0 ring mail (60 gold) a +1 chain mail of fire resistance (247 gold) a +0 chain mail (67 gold) [Shop] Jithroep's Jewellery Boutique a ring of resist corrosion (260 gold) the ring of the Bashing Gods {Fire Int+4} (525 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +6 ring of intelligence (468 gold) a +6 ring of strength (468 gold) the ring "Huocebby" {Will- AC+4 Int+2 Dex+8} (777 gold) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+8). Will: It decreases your willpower. a ring of willpower (325 gold) [Shop] Ceesmol's Antique Armour Shop a helmet (126 gold) a smoking ring mail (252 gold) a helmet (126 gold) a leather armour (56 gold) a dyed leather armour (140 gold) a robe (19 gold) a robe (19 gold) a robe (19 gold) [Shop] Hemoa's Antique Weapon Boutique a runed battleaxe (275 gold) a shortbow (87 gold) a club (29 gold) a spear (87 gold) an arbalest (130 gold) a longbow (188 gold) a glowing trident (188 gold) a glowing dagger (145 gold) (1, 0, Orc:2) a +0 club a +0 leather armour (2, 0, Orc:2) a +0 dagger (2, 1, Orc:2) a +0 hand axe a +0 chain mail a +0 mace a +0 chain mail a +0 mace a +0 chain mail (2, 2, Orc:2) a +0 dagger a +0 ring mail (6, 1, Orc:2) a +0 dagger of venom (6, 2, Orc:2) a +0 hand axe a +0 dagger a +0 scale mail (19, 29, Orc:2) a +0 long sword a +0 plate armour (20, 31, Orc:2) a +0 short sword a +0 ring mail (21, 3, Orc:2) a +0 hand axe a +0 ring mail (21, 4, Orc:2) a +0 dagger a +0 robe (21, 9, Orc:2) a +0 short sword (22, 4, Orc:2) a +0 halberd a +0 chain mail a +0 dagger a +0 leather armour (22, 23, Orc:2) a club a leather armour (22, 24, Orc:2) a +0 giant spiked club (23, 3, Orc:2) a +0 mace a +0 leather armour (23, 5, Orc:2) a +0 dagger a +0 whip (23, 6, Orc:2) a +0 dagger a +0 robe (23, 8, Orc:2) a +2 vorpal dire flail a +0 chain mail (23, 11, Orc:2) a +0 flail a +0 chain mail (23, 25, Orc:2) a +2 dagger of pain a +0 robe a +0 flail a +0 hand axe (24, 11, Orc:2) a +0 dire flail a +0 chain mail a +0 flail a +0 scale mail a +0 dire flail a +0 plate armour (25, 26, Orc:2) a +0 whip a +0 dagger a +0 robe (25, 28, Orc:2) a +0 long sword a +0 plate armour (26, 28, Orc:2) a +0 dire flail a +0 chain mail (27, 27, Orc:2) a +3 war axe of flaming a +0 chain mail (27, 29, Orc:2) a +0 flail a +0 chain mail (30, 31, Orc:2) a +0 scimitar a +0 chain mail (34, 11, Orc:2) a +0 chain mail (36, 20, Orc:2) a +0 hand axe (36, 25, Orc:2) a +0 hand axe a +0 leather armour (37, 12, Orc:2) a +0 dagger a +0 ring mail (37, 15, Orc:2) a +0 dagger a +0 robe (37, 25, Orc:2) a +0 flail a +0 leather armour (38, 14, Orc:2) a +0 hand axe (38, 16, Orc:2) a +0 mace (39, 7, Orc:2) a +0 battleaxe a +0 plate armour (39, 13, Orc:2) a +0 dagger a +0 robe (39, 15, Orc:2) a +0 mace a +0 plate armour (39, 16, Orc:2) a +0 whip a +0 dagger a +0 robe (39, 20, Orc:2) a +0 trident a +0 chain mail (40, -7, Orc:2) a +0 trident (40, 16, Orc:2) a +0 war axe a +0 plate armour (41, 7, Orc:2) a +0 dagger a +0 robe of willpower (41, 20, Orc:2) a +1 pair of boots (42, -13, Orc:2) a +0 robe a +0 dagger (42, -8, Orc:2) a +0 ring mail a +0 hand axe (43, -8, Orc:2) a +0 robe a +0 chain mail a +0 whip a +0 hand axe a +0 chain mail a +0 dire flail a +0 plate armour a +0 battleaxe a +0 plate armour a +0 mace (44, -8, Orc:2) a +0 whip (44, -7, Orc:2) a +0 scale mail a +2 flail of draining a +0 whip a +0 club (44, -1, Orc:2) a +0 club a +0 flail (45, -6, Orc:2) a +0 club a +0 flail (45, -5, Orc:2) a +0 chain mail a +0 short sword a +2 arbalest of freezing a +0 hand axe (45, -4, Orc:2) a +0 leather armour a +0 falchion a +0 chain mail a +0 dagger a +0 club a +0 morningstar (45, -3, Orc:2) a +0 ring mail a +0 club a +0 robe a +0 dagger a +0 ring mail a +0 club (45, -2, Orc:2) a +0 leather armour a +0 whip (45, -1, Orc:2) a +0 dagger (46, -5, Orc:2) a +0 dagger a +0 plate armour a +1 flail of venom a +0 robe a +0 dagger (46, -2, Orc:2) a +0 plate armour a +0 trident a +0 arbalest (47, -4, Orc:2) a +0 robe a +0 dagger (47, -3, Orc:2) a +0 robe a +0 dagger (51, 15, Orc:2) a +0 club a +0 halberd a +0 plate armour (51, 18, Orc:2) a +0 giant club a +0 giant club (52, 21, Orc:2) a +0 giant club (53, 15, Orc:2) a +0 short sword a +0 leather armour (54, 14, Orc:2) a +0 flail a +0 chain mail (56, 11, Orc:2) a +0 war axe a +0 chain mail (63, 5, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a ring mail (1, 15, Elf:1) a leather armour (3, 6, Elf:1) a +0 short sword (4, 5, Elf:1) a +0 ring mail (7, 25, Elf:1) a +0 shortbow a +0 dagger of protection a +0 leather armour (14, 11, Elf:1) a +0 dagger a +0 scimitar (14, 12, Elf:1) a +0 long sword a +0 leather armour a +0 short sword (15, 12, Elf:1) a +0 long sword (18, 27, Elf:1) 4 poisoned darts (19, 27, Elf:1) a +0 long sword (20, -3, Elf:1) a +0 rapier (21, -4, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (24, -8, Elf:1) a +0 rapier a +0 chain mail (24, 27, Elf:1) a +0 long sword (26, -13, Elf:1) a flail (26, -11, Elf:1) a +0 long sword a +0 scale mail (26, 26, Elf:1) a +0 leather armour a +0 rapier (27, -23, Elf:1) a +2 long sword of draining a +0 ring mail (27, -21, Elf:1) a +0 long sword a +0 leather armour (27, -11, Elf:1) a +1 dagger of venom a +2 robe of fire resistance a +0 short sword 2 stones a +0 leather armour a +0 short sword a +0 ring mail (27, 29, Elf:1) a +0 ring mail a +0 short sword (28, -11, Elf:1) a +0 scimitar a +0 buckler a +0 short sword a +0 leather armour a +2 buckler a +0 dagger a +0 rapier a +0 scale mail (29, -10, Elf:1) a +0 rapier (29, 28, Elf:1) a +0 chain mail a +0 rapier (31, -10, Elf:1) a +0 leather armour a +1 long sword of flaming (33, -9, Elf:1) a +0 trident (35, -17, Elf:1) 5 stones (35, -15, Elf:1) a staff of fire (35, -1, Elf:1) a +0 dagger (39, -8, Elf:1) a pair of gloves (40, -12, Elf:1) a +0 club (40, 0, Elf:1) a morningstar (41, -16, Elf:1) a ring mail (41, 27, Elf:1) a +0 flail (42, -22, Elf:1) a +0 long sword (42, 14, Elf:1) a +0 robe a +0 dagger (42, 15, Elf:1) a +0 dagger (44, -12, Elf:1) a +0 mace (44, 16, Elf:1) a +0 long sword (45, 18, Elf:1) a +0 long sword a +0 short sword (45, 19, Elf:1) a +0 ring mail a +0 long sword (47, 19, Elf:1) a +0 long sword (48, 18, Elf:1) a +0 long sword (49, 8, Elf:1) a +0 scimitar (50, -25, Elf:1) 2 stones (54, 32, Elf:1) a scroll of identify (55, 23, Elf:1) a +0 leather armour of poison resistance a +0 short sword (60, -12, Elf:1) a potion of degeneration Level 2 of the Elven Halls [Shop] Paffiged's Book Shoppe an Everburning Encyclopedia (442 gold) a book of Death (748 gold) a book of Burglary (340 gold) a book of Dangerous Friends (680 gold) a book of the Tundra (578 gold) Great Wizards, Vol. VII (510 gold) an Inescapable Atlas (578 gold) an Inescapable Atlas (578 gold) a book of Touch (442 gold) [Shop] Miurph's Magic Scroll Boutique a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) a scroll of noise (13 gold) (0, 0, Elf:2) a flail (1, 2, Elf:2) a +0 flail (3, -13, Elf:2) a +0 long sword a +0 long sword a +0 scimitar (3, -11, Elf:2) a buckler (5, -12, Elf:2) a +0 long sword (9, 7, Elf:2) a +0 ring mail (10, 7, Elf:2) a +0 trident (12, -12, Elf:2) the +4 great sword "Dinaxi" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It protects you from fire. (12, -10, Elf:2) the +9 hand axe "Ciduhirchy" {drain, Will+} A truly terrible weapon, it drains the life of any living foe it strikes. Will: It increases your willpower. (12, 3, Elf:2) a staff of fire (13, 17, Elf:2) a +0 short sword a +0 leather armour (20, 22, Elf:2) a +0 shortbow a +0 short sword (23, 31, Elf:2) a +0 long sword of electrocution a +0 leather armour (24, 12, Elf:2) a +0 leather armour a +0 scimitar (25, -15, Elf:2) a +0 robe (25, 6, Elf:2) a +0 leather armour of cold resistance a +0 long sword (25, 13, Elf:2) a +0 short sword (26, -15, Elf:2) a +0 robe (26, -12, Elf:2) a pair of gloves (27, -2, Elf:2) a +0 leather armour a +0 dagger of venom (30, -3, Elf:2) a +0 short sword (31, -16, Elf:2) a +0 short sword (31, -8, Elf:2) a +0 leather armour a +0 rapier (31, -4, Elf:2) a +0 dagger a +0 dagger a +0 leather armour a +0 short sword (31, -3, Elf:2) a +0 dagger (31, -2, Elf:2) a +0 long sword (32, 8, Elf:2) a +0 short sword (35, -14, Elf:2) a +0 ring mail a +0 short sword (35, -2, Elf:2) a +0 dagger a +0 robe (36, 35, Elf:2) a +0 long sword (37, 34, Elf:2) a +0 ring mail a +0 long sword (38, 35, Elf:2) a +0 short sword (41, 1, Elf:2) the Omnibus of Combed Thunderclap (49, -2, Elf:2) a +0 war axe Level 3 of the Elven Halls (0, 0, Elf:3) a +0 long sword (1, 2, Elf:3) a +0 dagger a +0 longbow a +0 leather armour (2, 2, Elf:3) a +0 shortbow a +0 long sword a +0 leather armour (3, 3, Elf:3) a +0 dagger a +0 leather armour (4, 4, Elf:3) a +0 dagger a +0 ring mail (6, -21, Elf:3) a +0 short sword a +0 longbow a +0 leather armour (7, 14, Elf:3) a +0 dagger (20, -17, Elf:3) a +0 rapier (22, -11, Elf:3) a +0 short sword (23, 20, Elf:3) a +3 vampiric long sword a +0 leather armour a ring of see invisible (24, 20, Elf:3) a +4 flail of protection a +0 ring mail (24, 21, Elf:3) a +0 shortbow the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. 5 datura-tipped darts the +0 robe of Xasm {SInv} SInv: It lets you see invisible. If you switch to wearing this armour, your AC would decrease by 35 (53 -> 18). (26, -2, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow (28, -11, Elf:3) a +2 leather armour of cold resistance a +0 long sword (28, -10, Elf:3) a +0 long sword a +0 ring mail of poison resistance a +0 leather armour a +1 dagger of freezing a +0 longbow a +0 long sword (28, -9, Elf:3) a +0 chain mail a +0 long sword (28, -7, Elf:3) a +0 long sword a +0 buckler a +0 short sword a +0 long sword (28, -6, Elf:3) a +0 short sword (28, -3, Elf:3) a +0 long sword a +0 buckler a +0 long sword (29, -14, Elf:3) a +0 rapier (29, -10, Elf:3) a +0 chain mail a +0 short sword (29, -9, Elf:3) a +0 scale mail a +0 rapier a +0 leather armour a +0 long sword (30, -2, Elf:3) a +0 long sword (30, 0, Elf:3) a +0 shortbow a +0 short sword of holy wrath a +0 leather armour (31, -25, Elf:3) a +0 leather armour a +0 long sword (31, -17, Elf:3) a +0 leather armour a +0 long sword a +0 short sword (31, -1, Elf:3) a +0 rapier of venom a +0 leather armour (32, 18, Elf:3) a +0 long sword a ring of poison resistance (33, 23, Elf:3) a +0 long sword a +0 leather armour (37, 21, Elf:3) a +0 scimitar a +0 shortbow (39, 16, Elf:3) a +0 shortbow the +1 morningstar "Lolulups" {venom, Contam +Blink Fly Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). Fly: It grants you flight. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. 14 stones a +0 leather armour a ring of poison resistance (40, -2, Elf:3) a +0 short sword of draining a +0 leather armour (46, 9, Elf:3) a +0 rapier (47, -31, Elf:3) a +0 short sword (47, -25, Elf:3) a rapier (48, -31, Elf:3) a short sword (49, -29, Elf:3) a staff of poison (50, -32, Elf:3) a dagger (50, -30, Elf:3) a short sword (50, -29, Elf:3) a short sword (50, 0, Elf:3) a +0 rapier (51, -31, Elf:3) a short sword (51, 4, Elf:3) a ring of resist corrosion (52, -32, Elf:3) a +0 dagger (52, 0, Elf:3) a +0 scimitar a +0 buckler a +0 rapier a +0 leather armour (52, 3, Elf:3) a +0 long sword (53, -33, Elf:3) a club (53, -30, Elf:3) a +0 dagger (54, -13, Elf:3) a +0 dagger (54, -3, Elf:3) a +0 long sword a +0 leather armour (54, -2, Elf:3) the +11 falchion "Luacheamm" {vorpal, *Noise rElec rCorr Int-5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. a +0 buckler a +0 leather armour a +0 short sword (54, -1, Elf:3) a +0 scimitar a +0 chain mail (54, 0, Elf:3) a +0 vampiric lajatang a +0 robe (55, -34, Elf:3) a staff of air (55, -5, Elf:3) a +4 shortbow the +6 hand axe "Roghiaw" {venom, Str+5 Dex+4} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). a +0 leather armour (55, -4, Elf:3) the +4 quarterstaff of the Boiling Point {chaos, rPois Stlth+} Each time it hits an enemy it has a different, random effect. rPois: It protects you from poison. Stlth: It makes you more stealthy. the +1 robe "Lyciqak" {rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (56, -34, Elf:3) 6 stones (56, -7, Elf:3) a +0 long sword (56, -6, Elf:3) a +0 rapier (56, -5, Elf:3) a +0 spear of venom a +0 shortbow 2 stones a +1 leather armour of willpower (56, -3, Elf:3) a +3 morningstar of protection the +1 leather armour of the Fife {Int+4 SInv} Int: It affects your intelligence (+4). SInv: It lets you see invisible. If you switch to wearing this armour, your AC would decrease by 31 (53 -> 22). a +0 buckler a scroll of identify (57, -17, Elf:3) a +1 dagger of venom (57, -13, Elf:3) a +0 long sword (57, -12, Elf:3) a +0 mace a +0 ring mail a +0 long sword (57, -11, Elf:3) a +0 long sword (57, -10, Elf:3) a +0 long sword a +0 ring mail a +0 ring mail a +0 long sword (57, -9, Elf:3) a +0 short sword a +0 leather armour a +0 short sword (57, -8, Elf:3) a +0 short sword a +0 leather armour a +0 short sword (57, -5, Elf:3) a +1 short sword of holy wrath a +0 short sword a +1 rapier of speed (57, -4, Elf:3) a +0 scimitar a +0 leather armour a ring of magical power (58, -32, Elf:3) a +0 rapier a +0 rapier (58, -16, Elf:3) a +0 long sword a +0 leather armour (58, -10, Elf:3) a +0 short sword (59, -20, Elf:3) a +2 vorpal war axe a +0 ring mail (59, -16, Elf:3) a +0 rapier a +0 leather armour (59, -14, Elf:3) a +4 trident of venom a +0 leather armour (60, -34, Elf:3) a staff of death (60, -33, Elf:3) a piece from Xom's chessboard (15/15) (62, -34, Elf:3) a staff of poison (62, -33, Elf:3) a long sword (62, -31, Elf:3) a dagger (63, -33, Elf:3) a club (64, -34, Elf:3) the +9 chain mail of the Dragon {Rampage rN+ Str-5} Str: It affects your strength (-5). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 12 (53 -> 41). (64, -31, Elf:3) a rapier (64, -30, Elf:3) a +0 scale mail (65, -33, Elf:3) a staff of fire (65, -29, Elf:3) the +2 cloak of Lucidity {Str-4 SInv Stlth+} Str: It affects your strength (-4). SInv: It lets you see invisible. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). Level 1 of the Lair of Beasts (14, 17, Lair:1) a helmet (15, 20, Lair:1) a +4 great sword of holy wrath a +0 chain mail (15, 21, Lair:1) a +1 halberd a +0 animal skin (26, 3, Lair:1) a +0 dagger (48, 2, Lair:1) a plate armour (51, -8, Lair:1) the +2 ring mail of Cheibriados's Reproof {Int+3} Int: It affects your intelligence (+3). If you switch to wearing this armour, your AC would decrease by 26 (53 -> 27). Level 2 of the Lair of Beasts [Shop] Curau's Distillery a potion of attraction (42 gold) 2 potions of degeneration (28 gold) [Shop] Xock's General Store a scroll of brand weapon (152 gold) the +4 glaive of the Distant Future {antimagic, Will+ Str+4 Int-3} (867 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). Int: It affects your intelligence (-3). Will: It increases your willpower. the +6 scale mail "Nyzoduz" {Contam Rampage Fly rC+} (712 gold) rC: It protects you from cold. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 20 (53 -> 33). (10, -26, Lair:2) a trident (24, -26, Lair:2) a +4 ring of slaying (24, -23, Lair:2) the +4 trident "Cifey" {flame, Fragile +Blink rElec SInv} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. Fragile: It will be destroyed if unequipped. a +0 leather armour (25, -25, Lair:2) a +0 trident (27, -32, Lair:2) an amulet of reflection (27, -31, Lair:2) a +0 vampiric broad axe (31, -17, Lair:2) 9 stones (33, -2, Lair:2) a mace (37, 12, Lair:2) a long sword (39, 1, Lair:2) a scroll of noise (48, -10, Lair:2) a +0 rapier (50, 1, Lair:2) a ring mail (54, -8, Lair:2) a potion of degeneration (55, -23, Lair:2) a +0 robe Level 3 of the Lair of Beasts [Shop] Agoreumn's Book Emporium a book of Changes (324 gold) the Excursus on Battling (468 gold) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Lehudib's Crystal Spear Conjuration/Earth 8 yes the Guide on the Figure and the Oath (900 gold) Spells Type Level Known a - Wereblood Transmutation 2 yes b - Dazzling Flash Conjuration/Hexes 3 yes c - Silence Hexes/Air 5 yes d - Alistair's Intoxication Transmutation/Poison 5 yes e - Blade Hands Transmutation 5 yes an Everburning Encyclopedia (468 gold) a book of Lightning (648 gold) a book of Spatial Translocations (468 gold) (0, 0, Lair:3) a dagger (5, -12, Lair:3) 2 scrolls of brand weapon (27, 1, Lair:3) a +0 robe a +0 quarterstaff (28, 1, Lair:3) a +0 robe a +0 rapier (29, -21, Lair:3) a potion of degeneration (33, -9, Lair:3) a +0 helmet (35, 13, Lair:3) a robe (51, 1, Lair:3) 4 stones (56, 23, Lair:3) a +0 kite shield (63, -3, Lair:3) a hand axe Level 4 of the Lair of Beasts (0, 0, Lair:4) an amulet of guardian spirit (14, 7, Lair:4) a ring of flight (16, 1, Lair:4) 6 stones (18, -2, Lair:4) a +0 scale mail (23, 14, Lair:4) a +0 hand axe (47, 35, Lair:4) a +2 cloak (48, 35, Lair:4) a +1 pair of gloves (49, 23, Lair:4) a plate armour (49, 37, Lair:4) a war axe (52, -3, Lair:4) 4 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 4 stones (3, 29, Lair:5) a glaive (5, 30, Lair:5) a +0 glaive of freezing (7, 29, Lair:5) a hand axe (12, 30, Lair:5) 4 stones (14, -7, Lair:5) a +1 morningstar of protection (17, -19, Lair:5) a sling (18, 14, Lair:5) a chain mail (48, 12, Lair:5) 3 stones (54, -10, Lair:5) an amulet of magic regeneration (55, 30, Lair:5) a +4 ring of evasion (56, -25, Lair:5) a +0 plate armour (60, 27, Lair:5) a ring mail (60, 31, Lair:5) 8 stones (63, 9, Lair:5) a chain mail (65, -17, Lair:5) a +0 robe (65, -7, Lair:5) a +0 quarterstaff (69, -12, Lair:5) a +3 vorpal shortbow (72, -5, Lair:5) a potion of degeneration a robe Level 1 of the Swamp (1, -8, Swamp:1) a quarterstaff (2, 5, Swamp:1) 6 large rocks (3, -16, Swamp:1) a +0 buckler a +0 spear (3, -12, Swamp:1) a +2 spear of venom (4, -24, Swamp:1) a +0 shortbow (5, -12, Swamp:1) a +0 scale mail a +0 spear a +0 robe a +0 quarterstaff (5, -7, Swamp:1) a +0 spear (6, -19, Swamp:1) a scimitar (7, -8, Swamp:1) a +0 robe (12, 4, Swamp:1) 2 potions of degeneration (21, -8, Swamp:1) a short sword Level 2 of the Swamp (0, 0, Swamp:2) a hand axe (14, 34, Swamp:2) a +2 helmet of intelligence (23, 12, Swamp:2) a +0 spear a +0 robe a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe (23, 13, Swamp:2) a +0 buckler a +0 robe a +0 short sword (24, 23, Swamp:2) 4 stones (41, 10, Swamp:2) a +0 ring mail (49, -7, Swamp:2) a +0 shortbow (51, 0, Swamp:2) a +0 animal skin a +0 antimagic hand axe an amulet of guardian spirit (52, -2, Swamp:2) a ring of protection from cold a ring of protection from cold a ring of protection from cold 23 poisoned darts (52, -1, Swamp:2) a +0 robe a +0 quarterstaff Level 3 of the Swamp (0, 0, Swamp:3) a ring of see invisible (4, -2, Swamp:3) 4 stones (6, 12, Swamp:3) a +3 trident (12, 23, Swamp:3) a stone a +0 kite shield a +0 chain mail a +0 double sword (12, 35, Swamp:3) a +0 ring mail (13, 17, Swamp:3) 5 stones (26, 18, Swamp:3) a ring of wizardry (27, 29, Swamp:3) a plate armour (34, 3, Swamp:3) a ring of see invisible 17 scrolls of identify (39, 25, Swamp:3) an arbalest Level 4 of the Swamp (0, 0, Swamp:4) 4 stones (8, 4, Swamp:4) a +0 buckler a +0 spear (10, 17, Swamp:4) a flail (14, 10, Swamp:4) a rapier (17, 18, Swamp:4) 7 stones (23, 0, Swamp:4) a +0 robe a +0 quarterstaff (34, 5, Swamp:4) a ring of flight (40, -13, Swamp:4) a scroll of identify (48, -7, Swamp:4) a +0 robe (49, -6, Swamp:4) a rapier Level 1 of the Spider Nest (0, 0, Spider:1) a ring of flight a ring of positive energy a +2 helmet of see invisible (2, 2, Spider:1) a leather armour (3, 14, Spider:1) a long sword (6, 20, Spider:1) an orb of guile (9, 25, Spider:1) 5 stones (13, 11, Spider:1) a ring mail (18, 10, Spider:1) 3 stones Level 2 of the Spider Nest (0, 0, Spider:2) a +0 robe a +0 war axe (1, 2, Spider:2) a +0 leather armour a +2 hand axe of venom (1, 6, Spider:2) a +0 leather armour a +0 war axe (4, -9, Spider:2) a ring of magical power (5, -11, Spider:2) 5 stones Level 3 of the Spider Nest (2, 1, Spider:3) a +0 chain mail (15, -28, Spider:3) a war axe (19, -51, Spider:3) the +6 morningstar of Zin's Favour {protect, Fragile rC++ rCorr Dex-4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (20, -40, Spider:3) a staff of conjuration (22, -32, Spider:3) a sling (23, -40, Spider:3) the +5 war axe "Axekkam" {vamp, rElec rC++ Int-4 Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (40, -39, Spider:3) a scimitar (43, -31, Spider:3) a +0 long sword Level 4 of the Spider Nest (0, 0, Spider:4) a +0 scale mail (11, 0, Spider:4) a sling (14, -3, Spider:4) a +0 hand axe a +0 robe (14, -2, Spider:4) a +0 hand axe a +0 leather armour (15, -4, Spider:4) a +0 hand axe a +0 leather armour (17, 6, Spider:4) a robe (23, -6, Spider:4) a +0 quarterstaff (29, -13, Spider:4) a spear (35, 11, Spider:4) a scroll of brand weapon (37, 17, Spider:4) 4 stones (38, 51, Spider:4) a scarf of harm (39, 51, Spider:4) a scarf of harm (40, 2, Spider:4) a robe (44, -13, Spider:4) a scroll of identify (44, 36, Spider:4) a +4 ring of protection (53, 20, Spider:4) a scale mail (54, 20, Spider:4) a chain mail Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (8, -2, Slime:5) a scroll of identify (9, -11, Slime:5) a +2 vorpal falchion (9, -4, Slime:5) a wand of polymorph (5) (9, -3, Slime:5) a +3 shortbow (9, -2, Slime:5) an amulet of reflection (10, -12, Slime:5) a +1 vorpal hand crossbow (10, -11, Slime:5) a +4 chain mail of positive energy (10, -10, Slime:5) the +1 robe of the Spheres {Str+4 Slay+6 SInv Stlth-} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. Stlth: It makes you less stealthy. If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (10, -9, Slime:5) the +5 morningstar "Sarphaj" {spect, Fragile rN+ Int+4 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (10, -3, Slime:5) a staff of fire (10, -2, Slime:5) a staff of conjuration (10, -1, Slime:5) a staff of conjuration (10, 0, Slime:5) a potion of degeneration (11, -13, Slime:5) a +1 quarterstaff of draining (11, -11, Slime:5) a ring of resist corrosion (11, -10, Slime:5) a potion of attraction (11, -2, Slime:5) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (11, -1, Slime:5) 28 boomerangs (12, -11, Slime:5) a +0 long sword (12, -9, Slime:5) a +2 longbow of freezing (12, -2, Slime:5) 2 stones (17, -11, Slime:5) a spear (17, -9, Slime:5) a +3 vorpal shortbow (17, -2, Slime:5) a +0 shortbow (18, -12, Slime:5) a scroll of noise (18, -10, Slime:5) a +0 triple crossbow (18, -3, Slime:5) a scroll of noise (19, -13, Slime:5) a robe (19, -10, Slime:5) a staff of conjuration (19, -9, Slime:5) a +0 club (19, -2, Slime:5) a scroll of identify (19, -1, Slime:5) a ring of resist corrosion (20, -12, Slime:5) a scroll of identify (20, -11, Slime:5) a +1 rapier of speed (20, -10, Slime:5) a +0 dagger (20, -2, Slime:5) a staff of poison (21, -11, Slime:5) a ring of willpower (21, -10, Slime:5) an amulet of magic regeneration Level 1 of the Vaults [Shop] Fuyqioli's Weapon Shop 6 stones (11 gold) a +0 mace (57 gold) a +2 scimitar of draining (364 gold) a +0 arbalest (85 gold) a +2 battleaxe of flaming (450 gold) 4 atropa-tipped darts (45 gold) a +3 mace of protection (391 gold) [Shop] Zihoyzoa's Assorted Antiques a scroll of identify (50 gold) a scroll of noise (25 gold) a hand axe (75 gold) (0, 0, Vaults:1) a +0 arbalest (1, 0, Vaults:1) a +0 arbalest (2, -49, Vaults:1) a +0 scale mail a +0 dire flail a +0 animal skin a +0 war axe of flaming a +0 plate armour a +2 kite shield (2, -47, Vaults:1) a +0 morningstar a +0 scale mail (3, -53, Vaults:1) a +0 arbalest (3, -52, Vaults:1) a +0 arbalest (3, -50, Vaults:1) a +0 ring mail (4, -52, Vaults:1) a +0 arbalest a +0 arbalest (5, -54, Vaults:1) a +0 arbalest (5, -20, Vaults:1) a spear (11, -39, Vaults:1) a scale mail (13, -34, Vaults:1) a +0 ring mail (13, -33, Vaults:1) a +0 longbow (14, -34, Vaults:1) a +0 arbalest a +0 arbalest (15, -35, Vaults:1) a +0 scale mail a +0 falchion a +0 ring mail a +0 morningstar (15, -34, Vaults:1) a +0 leather armour a +0 great mace (15, -33, Vaults:1) a +0 scale mail a +0 great mace (15, -2, Vaults:1) an orb of energy (16, -35, Vaults:1) a +0 ring mail a +0 great mace (17, -36, Vaults:1) a +0 arbalest (17, -32, Vaults:1) a +0 ring mail a +0 falchion a +0 arbalest (18, -32, Vaults:1) a +0 chain mail a +0 long sword (18, -12, Vaults:1) a +0 scale mail (19, -35, Vaults:1) a +0 ring mail a +0 dire flail (20, -35, Vaults:1) a +0 leather armour a +0 dire flail (20, -34, Vaults:1) a +0 ring mail (21, -35, Vaults:1) a +0 leather armour a +0 morningstar (21, 0, Vaults:1) a +0 morningstar a +0 leather armour (30, -40, Vaults:1) a +0 scale mail (30, -10, Vaults:1) a +2 ring mail of willpower (31, -8, Vaults:1) a +0 robe (31, -7, Vaults:1) a +0 ring mail (32, -10, Vaults:1) a +0 scale mail a +0 falchion (38, -36, Vaults:1) an amulet of regeneration (39, -42, Vaults:1) a +0 leather armour a +0 flail (45, -16, Vaults:1) a +0 club (50, -37, Vaults:1) a scale mail (53, 1, Vaults:1) the +1 chain mail "Saptenath" {-Tele Str+3} Str: It affects your strength (+3). -Tele: It prevents most forms of teleportation. If you switch to wearing this armour, your AC would decrease by 20 (53 -> 33). (62, 5, Vaults:1) a +0 ring mail (65, -45, Vaults:1) a scale mail (66, 7, Vaults:1) 5 stones (67, -51, Vaults:1) a +0 mace a +0 ring mail Level 2 of the Vaults (0, 0, Vaults:2) a +0 ring mail a +0 mace (5, -6, Vaults:2) a +0 scale mail a +0 war axe a +0 arbalest (6, -1, Vaults:2) a +0 ring mail a +0 war axe a +0 arbalest (7, -2, Vaults:2) a +0 ring mail a +0 morningstar a +0 plate armour a +2 great sword of holy wrath (8, -3, Vaults:2) a +0 scale mail a +0 flail (8, -2, Vaults:2) a +0 arbalest (9, 15, Vaults:2) a +4 eudemon blade of holy wrath a +0 tower shield (13, 19, Vaults:2) a +0 leather armour a +0 morningstar (15, 14, Vaults:2) a +0 ring mail a +0 long sword (15, 15, Vaults:2) a +0 scale mail a +0 falchion (15, 16, Vaults:2) a +0 chain mail a +2 vorpal great mace (15, 19, Vaults:2) a +0 chain mail a +4 broad axe (16, 21, Vaults:2) a battleaxe (17, -3, Vaults:2) a +0 plate armour a +0 war axe (17, 19, Vaults:2) 4 stones (18, -22, Vaults:2) a +0 scale mail a +0 great mace (18, -21, Vaults:2) a +0 chain mail a +0 great sword of electrocution (18, -19, Vaults:2) a +0 animal skin a +0 dire flail (18, 14, Vaults:2) a +0 leather armour a +0 mace (20, -14, Vaults:2) a +0 ring mail (21, -9, Vaults:2) a +0 arbalest (25, -28, Vaults:2) a +0 leather armour (26, -21, Vaults:2) a +0 chain mail (29, -7, Vaults:2) a +0 plate armour a +0 war axe (30, -19, Vaults:2) a +0 shortbow (31, -19, Vaults:2) a +0 shortbow (31, -18, Vaults:2) a +0 shortbow (32, -19, Vaults:2) a +0 shortbow (32, -18, Vaults:2) a +0 shortbow (38, 17, Vaults:2) a +2 arbalest of flaming (38, 18, Vaults:2) a +0 arbalest a +2 arbalest of flaming (38, 19, Vaults:2) a +0 falchion a +0 arbalest (38, 21, Vaults:2) a +0 scale mail (38, 25, Vaults:2) a +0 animal skin a +0 dire flail (45, -12, Vaults:2) a +0 robe a +0 dagger of draining (45, 25, Vaults:2) a +0 arbalest (47, -21, Vaults:2) a scroll of identify (49, 21, Vaults:2) a +0 vorpal glaive (50, -24, Vaults:2) a +0 scale mail a +0 falchion a +0 arbalest (56, 9, Vaults:2) a +0 arbalest (56, 16, Vaults:2) a +1 ring mail of willpower (57, -25, Vaults:2) a +0 scale mail a +0 long sword (57, -7, Vaults:2) a +0 longbow 2 poisoned darts (58, -9, Vaults:2) a +0 longbow (58, -6, Vaults:2) a +0 longbow (58, 3, Vaults:2) a +0 arbalest (58, 7, Vaults:2) a +0 arbalest (59, 4, Vaults:2) a +0 arbalest a +0 plate armour a +1 long sword a +0 scale mail a +0 leather armour a +0 morningstar (59, 5, Vaults:2) a +0 shortbow a +0 ring mail (59, 7, Vaults:2) a +0 scale mail a +0 war axe a +0 plate armour a +0 great sword a +0 arbalest (59, 8, Vaults:2) a +0 arbalest (60, -23, Vaults:2) a +0 scale mail a +0 great mace (60, 3, Vaults:2) a +1 morningstar of protection (67, -6, Vaults:2) a +0 ring mail a +1 vorpal long sword a +0 arbalest (68, -19, Vaults:2) a +0 robe (69, -26, Vaults:2) 2 stones Level 3 of the Vaults (1, -21, Vaults:3) a +0 arbalest (2, -56, Vaults:3) a war axe (6, -58, Vaults:3) a plate armour (6, -36, Vaults:3) a cloak (7, -44, Vaults:3) a +0 ring mail a +0 war axe (7, -42, Vaults:3) a long sword (7, -8, Vaults:3) a chain mail (10, -43, Vaults:3) a +0 shortbow (11, -46, Vaults:3) a robe (11, -42, Vaults:3) the +2 glaive of the Blind Eye {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). (11, -29, Vaults:3) a mace (12, -45, Vaults:3) a +0 scale mail a +0 falchion a +0 arbalest a +0 shortbow (15, -54, Vaults:3) a +0 dire flail 3 stones a +0 chain mail a scroll of identify (15, -27, Vaults:3) a +0 robe a +0 dagger (15, -26, Vaults:3) a +0 scale mail a +2 falchion of holy wrath (18, -50, Vaults:3) a +1 helmet (21, -56, Vaults:3) a +0 leather armour (21, -9, Vaults:3) a shortbow (23, -7, Vaults:3) a mace (25, -14, Vaults:3) a +0 ring mail (25, -13, Vaults:3) a +2 war axe a +0 chain mail a +0 kite shield (25, -12, Vaults:3) a +0 long sword a +0 mace a +0 ring mail (27, -13, Vaults:3) a +0 plate armour (27, -8, Vaults:3) a +0 ring mail (28, -3, Vaults:3) a +1 long sword of flaming a +0 plate armour (30, -17, Vaults:3) a +0 dire flail a +0 scale mail (33, -27, Vaults:3) a +0 arbalest (34, -43, Vaults:3) a +2 dire flail of draining a +0 animal skin (36, -53, Vaults:3) a +0 dagger a +0 robe (43, -43, Vaults:3) a +0 dire flail a +0 ring mail (43, -34, Vaults:3) a +0 arbalest (43, -29, Vaults:3) a +2 executioner's axe of freezing a +1 ring mail of cold resistance (44, -54, Vaults:3) a great sword (44, -3, Vaults:3) a +0 leather armour (48, -27, Vaults:3) a Fen Folio (52, -40, Vaults:3) a +0 scale mail a +0 falchion a +0 arbalest (58, -57, Vaults:3) a +0 ring mail (59, -55, Vaults:3) a +3 great mace (60, -39, Vaults:3) a +0 arbalest (60, -13, Vaults:3) a demon whip (63, -35, Vaults:3) a chain mail (64, 0, Vaults:3) a +0 dire flail a +0 animal skin (65, -41, Vaults:3) a +0 hand crossbow (66, -56, Vaults:3) a +0 shortbow (66, 3, Vaults:3) a +0 arbalest a +0 falchion of holy wrath (67, -33, Vaults:3) 3 stones Level 4 of the Vaults [Shop] Jerchob's Antique Armour Emporium a runed orb (408 gold) a robe (23 gold) a runed plate armour (884 gold) a plate armour (782 gold) a scale mail (136 gold) a helmet (153 gold) (0, 0, Vaults:4) a +0 great mace (2, -23, Vaults:4) 3 stones (4, -32, Vaults:4) a +0 great mace a +0 ring mail (5, -38, Vaults:4) a +0 robe (5, -33, Vaults:4) a +2 scale mail of fire resistance (5, 0, Vaults:4) a +2 cloak (6, -17, Vaults:4) a +0 robe a +0 dagger (7, -44, Vaults:4) a pair of gloves (7, -5, Vaults:4) a +0 kite shield a +0 chain mail a +1 long sword of freezing (10, -21, Vaults:4) a +0 arbalest a scroll of identify (11, -22, Vaults:4) a +0 arbalest a +0 plate armour a +0 battleaxe (11, -21, Vaults:4) a +0 arbalest (12, -3, Vaults:4) a +0 arbalest (13, -5, Vaults:4) a +0 arbalest (13, -4, Vaults:4) 2 large rocks (14, -8, Vaults:4) 8 stones (19, -16, Vaults:4) the +3 buckler "Xyggeroi" {rElec Will- rCorr Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (20, -40, Vaults:4) a +0 ring mail a +0 long sword (20, -2, Vaults:4) a +0 tower shield a +0 plate armour a +2 war axe (22, -41, Vaults:4) a +0 scale mail a +0 long sword a +1 arbalest of flaming a +0 arbalest of freezing a +0 arbalest of flaming a +0 ring mail a +0 flail a +0 arbalest 2 scrolls of enchant weapon (22, -5, Vaults:4) a +0 dagger (22, 0, Vaults:4) a +0 arbalest (23, -43, Vaults:4) 11 stones a +0 plate armour a +0 battleaxe a +0 arbalest (23, -42, Vaults:4) a +0 dire flail a +0 arbalest a +0 arbalest (23, -3, Vaults:4) a +0 robe (23, -2, Vaults:4) a +0 arbalest a +0 arbalest (25, -10, Vaults:4) a +0 ring mail (25, -1, Vaults:4) a +0 arbalest (25, 0, Vaults:4) a +0 arbalest (27, -10, Vaults:4) a +0 morningstar a +0 ring mail a +0 arbalest a +0 war axe a +0 ring mail (29, -12, Vaults:4) a +0 morningstar a +0 ring mail (29, -1, Vaults:4) a +0 broad axe a +0 chain mail (31, 0, Vaults:4) a +0 long sword a +0 chain mail (32, -8, Vaults:4) a +0 flail a +0 ring mail (32, 0, Vaults:4) a +0 battleaxe a +0 plate armour (34, -2, Vaults:4) a +0 dire flail a +0 animal skin (36, -4, Vaults:4) a +0 dire flail a +0 animal skin (43, -12, Vaults:4) a +2 dire flail of holy wrath a +0 animal skin (44, -36, Vaults:4) a +0 scale mail a +2 great mace of protection (44, -18, Vaults:4) a +2 war axe of freezing a +0 ring mail (44, -17, Vaults:4) a +0 dire flail a +0 scale mail (44, -16, Vaults:4) a +0 war axe a +0 plate armour (46, -13, Vaults:4) a +0 falchion a +0 scale mail (52, -43, Vaults:4) a +0 arbalest (53, -44, Vaults:4) a +0 arbalest (54, -44, Vaults:4) a +0 arbalest (54, -43, Vaults:4) a +0 arbalest (54, -32, Vaults:4) a +0 robe a +3 sacred scourge of holy wrath (54, -15, Vaults:4) a +0 chain mail (54, -5, Vaults:4) a +0 falchion (54, 0, Vaults:4) 5 potions of attraction (55, -43, Vaults:4) a +0 arbalest (55, -32, Vaults:4) a +0 robe a +1 whip of holy wrath (57, -43, Vaults:4) a +0 battleaxe a +0 plate armour (59, -9, Vaults:4) a +0 dagger a +0 robe (60, -11, Vaults:4) a +0 spear a +0 robe (61, -4, Vaults:4) a +0 dagger a +0 robe (62, -15, Vaults:4) a ring of see invisible (62, -10, Vaults:4) a +0 short sword (62, -9, Vaults:4) a +0 trident a +0 robe (62, -4, Vaults:4) a +0 dagger a +0 robe (63, -15, Vaults:4) the +0 pair of gloves of Ylisi {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, -14, Vaults:4) a book of the Tundra (63, -10, Vaults:4) a +0 bardiche a +0 ring mail (63, -8, Vaults:4) a +0 short sword a +0 ring mail (63, -7, Vaults:4) a +2 vorpal great sword a +0 scale mail a +0 long sword a +0 robe (63, 2, Vaults:4) a staff of cold (64, -10, Vaults:4) a +0 long sword a +0 robe a +0 flail a +0 robe a +0 long sword a +1 leather armour of cold resistance (66, -2, Vaults:4) a wand of polymorph (7) (71, -27, Vaults:4) a +0 dire flail a +0 dire flail (71, -26, Vaults:4) a +0 plate armour a +0 battleaxe (72, -11, Vaults:4) a +0 falchion Level 5 of the Vaults (0, 0, Vaults:5) a +0 dagger (2, -29, Vaults:5) 5 large rocks (5, -38, Vaults:5) 5 large rocks (8, -26, Vaults:5) a +0 scale mail a +0 flail (11, -1, Vaults:5) a +0 chain mail a +3 long sword of holy wrath a ring of fire (14, -40, Vaults:5) a +0 pair of boots (15, -52, Vaults:5) a +0 dagger (15, -42, Vaults:5) a falchion (15, -40, Vaults:5) a +0 kite shield (15, -16, Vaults:5) a +0 dagger (15, -15, Vaults:5) a +0 robe (15, -11, Vaults:5) a long sword (15, -4, Vaults:5) the +1 robe of Youthful Indiscretion {rF+} rF: It protects you from fire. If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (16, -41, Vaults:5) a +1 helmet (16, -40, Vaults:5) 6 atropa-tipped darts (20, -37, Vaults:5) a +0 chain mail a +0 long sword (22, -45, Vaults:5) a +0 dire flail a +0 dire flail (23, -36, Vaults:5) a +4 ring of slaying (24, -33, Vaults:5) 6 large rocks (24, -32, Vaults:5) a +0 flail of pain (25, -32, Vaults:5) a +0 plate armour a +2 great mace of protection (25, -30, Vaults:5) a +2 great sword of flaming a +0 leather armour a +4 short sword of distortion (25, -23, Vaults:5) a ring of wizardry a +9 dagger of electrocution (25, -22, Vaults:5) a +0 scale mail a +0 long sword a +0 dire flail a +0 dire flail a +2 sling of flaming (26, -30, Vaults:5) a +0 dire flail a +2 dire flail of protection (26, -28, Vaults:5) a +1 great sword of flaming (26, -23, Vaults:5) a +0 chain mail a +3 great mace (27, -50, Vaults:5) a +0 long sword a +0 leather armour a +0 shortbow (27, -27, Vaults:5) a +0 chain mail a +0 great mace (27, -26, Vaults:5) a +0 chain mail a +0 bardiche (27, -25, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword (27, -21, Vaults:5) 5 stones a +0 scale mail a +0 war axe a +0 arbalest an amulet of guardian spirit (28, -52, Vaults:5) the +2 war axe of the Everdark {venom, *Noise rN++ Int+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. (28, -29, Vaults:5) 5 stones a +0 ring mail a +0 great mace a +0 chain mail of poison resistance a +0 great sword (28, -27, Vaults:5) a +0 chain mail a +0 great mace (28, -26, Vaults:5) a +0 chain mail a +0 battleaxe (29, -51, Vaults:5) a +0 ring mail a +0 long sword (29, -29, Vaults:5) a +0 chain mail a +0 great mace (29, -28, Vaults:5) a +0 chain mail a +0 war axe (29, -27, Vaults:5) a +0 arbalest a +0 plate armour a +0 dire flail (29, -25, Vaults:5) a +0 plate armour a +0 great sword (29, -24, Vaults:5) 2 large rocks a +0 tower shield a +0 plate armour a +0 long sword (29, -23, Vaults:5) a +0 tower shield a +0 plate armour a +0 broad axe (29, -22, Vaults:5) a +0 club 3 large rocks (30, -47, Vaults:5) a +0 longbow a +0 dagger a +0 leather armour (30, -31, Vaults:5) a +0 scale mail a +1 short sword of holy wrath (30, -30, Vaults:5) a +0 battleaxe of freezing (30, -28, Vaults:5) a +0 chain mail a +1 battleaxe (30, -27, Vaults:5) a +0 plate armour a +0 great sword (30, -26, Vaults:5) a +0 dire flail a +0 dire flail (30, -24, Vaults:5) a +0 chain mail a +0 halberd (30, -23, Vaults:5) a +0 chain mail a +0 dire flail (31, -28, Vaults:5) a scroll of identify (31, -27, Vaults:5) a +0 plate armour a +0 glaive (31, -26, Vaults:5) a +0 arbalest (31, -25, Vaults:5) a +0 dire flail a +0 dire flail (31, -24, Vaults:5) a +0 leather armour a +0 great mace a +0 chain mail a +0 bardiche 6 atropa-tipped darts (31, -23, Vaults:5) a +0 chain mail a +0 great mace (31, -20, Vaults:5) 3 large rocks (31, -19, Vaults:5) a +0 scale mail a +0 short sword of venom (32, -49, Vaults:5) a +0 long sword (32, -48, Vaults:5) a +0 dire flail a +0 dire flail (32, -35, Vaults:5) a +1 arbalest of flaming a +1 glaive 2 stones (32, -27, Vaults:5) a +0 tower shield a +0 plate armour a +3 war axe (32, -26, Vaults:5) a +0 chain mail a +0 halberd a +0 plate armour a +0 halberd a +0 chain mail a +0 battleaxe (32, -25, Vaults:5) a +0 chain mail a +0 bardiche a ring of ice (32, -24, Vaults:5) a +0 chain mail a +0 great mace (32, -22, Vaults:5) a +0 scale mail a +0 long sword (32, -20, Vaults:5) 3 large rocks (33, -50, Vaults:5) a +0 arbalest a +0 glaive 13 stones a +0 plate armour a scroll of identify (33, -28, Vaults:5) a +0 arbalest (33, -27, Vaults:5) a +0 arbalest a +0 plate armour a +0 hand axe (33, -26, Vaults:5) a +0 chain mail a +0 long sword (33, -24, Vaults:5) a +0 chain mail a +0 war axe (34, -51, Vaults:5) a +0 ring mail (34, -40, Vaults:5) a +1 shortbow of flaming (34, -39, Vaults:5) a plate armour (34, -30, Vaults:5) a +0 arbalest (34, -27, Vaults:5) a +0 buckler (34, -23, Vaults:5) a +0 dire flail a +0 dire flail (35, -43, Vaults:5) a wand of flame (9) (35, -42, Vaults:5) a staff of fire (35, -40, Vaults:5) a +0 vorpal long sword (35, -39, Vaults:5) a short sword (35, -25, Vaults:5) a +0 dagger (36, -47, Vaults:5) a +0 long sword 4 stones a +0 scale mail (36, -42, Vaults:5) a +0 mace of distortion (36, -41, Vaults:5) 5 stones (36, -13, Vaults:5) a +0 ring mail a +0 morningstar (38, -5, Vaults:5) a leather armour (42, -18, Vaults:5) the +8 halberd of the Elven Halls {vorpal, Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). a +3 chain mail of poison resistance an amulet of faith (45, -23, Vaults:5) a +0 leather armour (47, -23, Vaults:5) 6 datura-tipped darts (48, -44, Vaults:5) a +0 arbalest a potion of degeneration (48, -31, Vaults:5) a +0 pair of boots of stealth (48, -22, Vaults:5) a +1 spear of venom (49, -32, Vaults:5) a +0 club (50, -32, Vaults:5) a staff of air (50, -31, Vaults:5) a chain mail (50, -26, Vaults:5) a +4 scimitar the +1 chain mail of Supple Strength {Str+3} Str: It affects your strength (+3). If you switch to wearing this armour, your AC would decrease by 20 (53 -> 33). (51, -31, Vaults:5) a book of Fire (54, -23, Vaults:5) a +0 arbalest a +2 vampiric hand axe a +0 arbalest a +0 battleaxe 4 large rocks (57, -27, Vaults:5) 2 large rocks (57, -25, Vaults:5) a +0 shortbow a +3 war axe a +0 plate armour (57, -24, Vaults:5) a +0 long sword a +0 long sword a +0 scale mail of cold resistance (57, -23, Vaults:5) a +0 battleaxe of freezing (58, -29, Vaults:5) a +0 battleaxe the +1 robe of Idwaov {rN+} rN: It protects you from negative energy. If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (58, -15, Vaults:5) a plate armour (58, -14, Vaults:5) a phantom mirror (59, -30, Vaults:5) a +0 great mace a +0 plate armour a scroll of enchant weapon (59, -28, Vaults:5) a +0 great sword of freezing a +0 plate armour Level 1 of the Crypt (0, 0, Crypt:1) a plate armour (4, 15, Crypt:1) 5 stones (5, 2, Crypt:1) a +0 leather armour (10, 4, Crypt:1) a scroll of enchant weapon (11, 14, Crypt:1) a +0 pair of boots (13, 24, Crypt:1) a club (21, 46, Crypt:1) a +0 longbow (22, 27, Crypt:1) a +0 trident (23, 27, Crypt:1) a +0 war axe of electrocution (24, -5, Crypt:1) a +0 robe (27, 27, Crypt:1) a +0 flail (32, 14, Crypt:1) a +0 chain mail a +0 broad axe a +2 vorpal falchion (32, 16, Crypt:1) a scroll of enchant armour (32, 18, Crypt:1) a +0 plate armour a +0 long sword (32, 29, Crypt:1) a +1 long sword of pain (32, 34, Crypt:1) a +0 war axe (32, 37, Crypt:1) a +0 plate armour a +2 great sword of draining (33, 15, Crypt:1) 4 silver boomerangs (34, 14, Crypt:1) a staff of death (39, -8, Crypt:1) a kite shield (41, 4, Crypt:1) a stone (45, 26, Crypt:1) a +0 chain mail a +3 great sword (46, 8, Crypt:1) a leather armour (46, 28, Crypt:1) 8 stones (53, 15, Crypt:1) a staff of death (54, -2, Crypt:1) a +0 robe (68, 31, Crypt:1) a +0 scale mail Level 2 of the Crypt (0, 0, Crypt:2) 4 curare-tipped darts (8, -13, Crypt:2) a +0 robe a +0 dagger (18, -1, Crypt:2) a +1 dagger of speed (21, -33, Crypt:2) a +0 flail a +2 vorpal great sword a +0 plate armour (21, -23, Crypt:2) a +0 chain mail (24, -32, Crypt:2) a +2 scimitar (29, -26, Crypt:2) a +2 broad axe a +0 plate armour (32, -24, Crypt:2) a +0 long sword a +0 robe (43, -24, Crypt:2) a staff of fire (49, -43, Crypt:2) a +0 rapier (49, -8, Crypt:2) a +0 robe (49, 1, Crypt:2) a +0 war axe a scroll of identify (50, -8, Crypt:2) a +0 flail a scroll of enchant weapon (51, -44, Crypt:2) a +0 dire flail (51, -8, Crypt:2) a +3 great mace a +0 chain mail (55, -1, Crypt:2) a +0 halberd Level 3 of the Crypt (0, 7, Crypt:3) a potion of degeneration (0, 33, Crypt:3) 7 stones (5, 27, Crypt:3) 8 stones (6, 35, Crypt:3) a +0 mace (6, 43, Crypt:3) a +0 robe (7, 39, Crypt:3) a +0 halberd (7, 44, Crypt:3) a +0 war axe (8, 8, Crypt:3) a staff of earth a +0 robe (8, 39, Crypt:3) a +0 mace (8, 40, Crypt:3) a +0 battleaxe (8, 42, Crypt:3) a +0 long sword (8, 43, Crypt:3) a +0 flail of protection (8, 45, Crypt:3) a +2 scythe of protection (9, -4, Crypt:3) a glaive (9, -2, Crypt:3) a staff of poison a phial of floods (10, -2, Crypt:3) a +2 cloak (10, 47, Crypt:3) a Fen Folio (11, 30, Crypt:3) a scale mail (13, 18, Crypt:3) a +0 robe (15, 35, Crypt:3) a pair of boots (15, 48, Crypt:3) a book of Unlife (16, 22, Crypt:3) a +0 robe (17, 24, Crypt:3) a club (18, 24, Crypt:3) a chain mail (19, 24, Crypt:3) a scroll of noise (20, 23, Crypt:3) a +0 ring mail (20, 26, Crypt:3) a +0 long sword a +0 plate armour (21, -8, Crypt:3) a staff of death (unseen) (22, 18, Crypt:3) a +0 robe a +0 dire flail a +0 chain mail (24, 7, Crypt:3) a +0 robe (24, 9, Crypt:3) a staff of poison 14 stones (25, 10, Crypt:3) a +2 glaive of venom a +0 plate armour of willpower a +6 ring of strength (25, 45, Crypt:3) a +0 robe (26, 15, Crypt:3) a +0 bardiche of freezing a +1 plate armour of poison resistance (26, 43, Crypt:3) a +0 robe (30, -10, Crypt:3) a chain mail (30, -9, Crypt:3) a quarterstaff of pain (unseen) (31, 14, Crypt:3) a +2 battleaxe a +0 chain mail (31, 15, Crypt:3) a +0 long sword a +0 plate armour (31, 28, Crypt:3) a +0 robe (31, 41, Crypt:3) 6 atropa-tipped darts (33, -10, Crypt:3) a scroll of identify (36, 15, Crypt:3) a +0 great mace of protection a +0 chain mail (36, 48, Crypt:3) 5 stones (37, 15, Crypt:3) a +0 robe (38, 28, Crypt:3) a +0 broad axe a +0 plate armour (41, -2, Crypt:3) a chain mail (44, 2, Crypt:3) a +0 great sword a +0 plate armour (45, -2, Crypt:3) a +0 dagger of venom (45, 23, Crypt:3) a +0 plate armour a +2 battleaxe of flaming (48, 1, Crypt:3) a +0 great sword a +0 plate armour (56, -1, Crypt:3) a leather armour (56, 41, Crypt:3) a +0 leather armour (57, 24, Crypt:3) 7 stones (58, -2, Crypt:3) a leather armour (59, 46, Crypt:3) a stone (60, 40, Crypt:3) a stone (60, 42, Crypt:3) a stone (60, 43, Crypt:3) a stone (60, 44, Crypt:3) a stone (61, 46, Crypt:3) a stone (61, 47, Crypt:3) a stone (61, 49, Crypt:3) a large rock (62, 46, Crypt:3) a large rock Level 1 of the Tomb of the Ancients (1, 8, Tomb:1) a scroll of identify (2, -11, Tomb:1) 4 stones (4, -26, Tomb:1) a flail (15, -35, Tomb:1) a staff of conjuration (22, -2, Tomb:1) a +0 hand axe (23, 10, Tomb:1) a +0 sling (25, -40, Tomb:1) a +0 robe (25, -36, Tomb:1) a chain mail (35, 2, Tomb:1) a scroll of poison (36, -39, Tomb:1) a wand of polymorph (6) (37, 2, Tomb:1) a +0 plate armour a +1 vorpal battleaxe (39, -32, Tomb:1) a scroll of identify (43, -3, Tomb:1) a +0 hand axe (43, -2, Tomb:1) a +0 dire flail a +0 leather armour (54, -1, Tomb:1) a scale mail (57, 4, Tomb:1) 4 boomerangs Level 2 of the Tomb of the Ancients (4, -16, Tomb:2) a potion of flight (4, -7, Tomb:2) 9 gold pieces (8, -11, Tomb:2) a mace (12, -27, Tomb:2) a mace (15, -11, Tomb:2) a +0 mace (17, -34, Tomb:2) a scroll of identify (18, -32, Tomb:2) 4 stones (19, -20, Tomb:2) a scroll of magic mapping (19, -16, Tomb:2) a +0 trident (21, -21, Tomb:2) a war axe (22, -30, Tomb:2) a +2 great sword a +0 chain mail (26, -10, Tomb:2) 3 poisoned darts (28, -33, Tomb:2) 6 stones (31, -19, Tomb:2) 4 stones Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a pair of gloves (0, 12, Tomb:3) a robe (1, 13, Tomb:3) 8 stones (2, 2, Tomb:3) 9 stones (2, 4, Tomb:3) 4 stones (3, 1, Tomb:3) a piece from Xom's chessboard (15/15) (3, 7, Tomb:3) a quarterstaff (4, -6, Tomb:3) a +0 flail of protection (4, 0, Tomb:3) a potion of degeneration (4, 1, Tomb:3) 5 stones (7, -6, Tomb:3) a chain mail (7, -4, Tomb:3) a +1 falchion of holy wrath (8, -7, Tomb:3) a staff of cold (9, -6, Tomb:3) a +0 broad axe of electrocution (10, 24, Tomb:3) 2 stones (11, 5, Tomb:3) a +0 leather armour (11, 6, Tomb:3) a +0 flail (12, 4, Tomb:3) a +0 dire flail (15, -1, Tomb:3) a +0 plate armour a +2 vorpal great mace (15, 4, Tomb:3) a +0 mace (16, 9, Tomb:3) a scroll of identify (17, 3, Tomb:3) a +0 morningstar (18, 5, Tomb:3) a +0 hand axe (20, 5, Tomb:3) a +0 dire flail (21, 4, Tomb:3) a +0 plate armour a +1 vorpal great sword (21, 5, Tomb:3) a +0 halberd (22, -6, Tomb:3) a plate armour (22, 7, Tomb:3) a +6 ring of intelligence (24, 0, Tomb:3) a cloak (24, 23, Tomb:3) 6 stones (25, -4, Tomb:3) a +0 eveningstar (25, 19, Tomb:3) a chain mail (27, -6, Tomb:3) a book of Ice (27, -5, Tomb:3) a mace (28, -8, Tomb:3) the +0 scale mail "Ytzamp" {*Slow rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. *Slow: It may slow you when you take damage. If you switch to wearing this armour, your AC would decrease by 26 (53 -> 27). (28, -7, Tomb:3) a book of Displacement (28, -6, Tomb:3) a +6 ring of intelligence (28, 23, Tomb:3) a chain mail (29, -7, Tomb:3) a +2 falchion of freezing (29, -6, Tomb:3) 9 stones a book of Geomancy (29, -5, Tomb:3) a +5 rapier of holy wrath (29, -4, Tomb:3) a staff of air (29, -1, Tomb:3) a scroll of identify (29, 21, Tomb:3) a book of the Earth (30, -6, Tomb:3) a ring of see invisible (30, -5, Tomb:3) a ring of willpower (30, -4, Tomb:3) a tin of tremorstones (2/2) (30, -3, Tomb:3) a condenser vane (30, -2, Tomb:3) a staff of air (31, -5, Tomb:3) a phial of floods (31, -4, Tomb:3) a staff of air (31, -3, Tomb:3) the +3 sling of the Brain {freeze, Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (31, -2, Tomb:3) a staff of cold (31, -1, Tomb:3) a box of beasts (32, -4, Tomb:3) a book of the Spheres (32, -3, Tomb:3) a +1 short sword of venom (32, -2, Tomb:3) the +3 lajatang of Dissolution {vorpal, +Blink rC- Str+4 Int+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. +Blink: It lets you blink. (32, -1, Tomb:3) an amulet of faith (33, -2, Tomb:3) a ring of protection from fire (33, -1, Tomb:3) the +8 sling of Trial by Ordeal {vorpal, rPois Will+ Str+4 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. Will: It increases your willpower. (33, 2, Tomb:3) 4 boomerangs (34, -2, Tomb:3) a condenser vane (34, -1, Tomb:3) a book of the Dragon (34, 0, Tomb:3) the Dissertation on Helpful Stones (34, 4, Tomb:3) 4 stones (34, 19, Tomb:3) a +0 glaive (35, -1, Tomb:3) a +2 robe (35, 0, Tomb:3) a +2 ring mail of poison resistance (35, 1, Tomb:3) a book of Geomancy the Vestibule of Hell [Shop] Ypuf's Assorted Antiques a runed ring mail (189 gold) a shiny plate armour (702 gold) a scorched sling (175 gold) [Shop] Fuitang's Distillery a potion of degeneration (13 gold) a potion of berserk rage (65 gold) a potion of attraction (39 gold) [Shop] Tutrof's Antique Weapon Emporium a runed falchion (264 gold) a glowing dagger (220 gold) a glimmering dagger (308 gold) a glowing dagger (220 gold) a runed quarterstaff (308 gold) a runed sling (198 gold) a runed halberd (308 gold) [Shop] Obrokeck's Antique Weapon Shoppe a runed great mace (370 gold) a runed dagger (195 gold) a glowing trident (253 gold) a glowing spear (234 gold) a runed trident (253 gold) a runed long sword (253 gold) [Shop] Fyelagh's General Store a +2 dagger of protection (273 gold) 4 stones (7 gold) 2 potions of degeneration (38 gold) a +3 mace of holy wrath (425 gold) a scroll of identify (38 gold) a staff of air (475 gold) (13, -6, Hell) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (13, -5, Hell) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (13, -4, Hell) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (13, -3, Hell) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (13, -2, Hell) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (13, -1, Hell) the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (14, -6, Hell) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. (14, -5, Hell) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (14, -4, Hell) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (14, -3, Hell) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. If you switch to wearing this armour, your AC would decrease by 31 (53 -> 22). (14, -2, Hell) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (14, -1, Hell) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). (15, -6, Hell) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (15, -5, Hell) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (15, -4, Hell) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (15, -3, Hell) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (15, -2, Hell) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (15, -1, Hell) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] AC: It affects your AC (+2). EV: It affects your evasion (+2). rF: It protects you from fire. HP: It affects your health (+2). SH: It affects your SH (+2). (16, -6, Hell) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (16, -5, Hell) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 3 (53 -> 50). (16, -4, Hell) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (16, -3, Hell) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 26 (53 -> 27). (16, -2, Hell) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (16, -1, Hell) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC: It affects your AC (+2). EV: It affects your evasion (+2). rC: It protects you from cold. HP: It affects your health (+2). SH: It affects your SH (+2). (17, -6, Hell) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (17, -5, Hell) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (17, -4, Hell) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (17, -3, Hell) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (17, -2, Hell) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (17, -1, Hell) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SInv: It lets you see invisible. SH: It affects your SH (+2). (18, -6, Hell) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (18, -5, Hell) the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. (18, -4, Hell) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (18, -3, Hell) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (18, -2, Hell) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (18, -1, Hell) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). (19, -6, Hell) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (19, -5, Hell) the horn of Geryon (19, -4, Hell) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (19, -3, Hell) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (19, -2, Hell) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (19, -1, Hell) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] AC: It affects your AC (+2). EV: It affects your evasion (+2). rN: It protects you from negative energy. HP: It affects your health (+2). SH: It affects your SH (+2). (20, -6, Hell) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (20, -5, Hell) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (20, -4, Hell) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (20, -3, Hell) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. If you switch to wearing this armour, your AC would decrease by 28 (53 -> 25). (20, -2, Hell) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (20, -1, Hell) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+2). (20, 8, Hell) a +13 figurine of a ziggurat (21, -6, Hell) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (21, -5, Hell) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (21, -4, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. If you switch to wearing this armour, your AC would increase by 5 (53 -> 58). (21, -3, Hell) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (21, -2, Hell) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (21, -1, Hell) a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SH: It affects your SH (+2). (22, -6, Hell) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (22, -5, Hell) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (22, -4, Hell) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (22, -3, Hell) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (22, -2, Hell) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (22, -1, Hell) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (23, -6, Hell) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (23, -5, Hell) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (23, -4, Hell) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 2 (53 -> 51). (23, -3, Hell) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would decrease by 30 (53 -> 23). (23, -2, Hell) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (23, -1, Hell) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (24, -6, Hell) the +3 woodcutter's axe {vorpal} It inflicts extra damage upon your enemies. (24, -5, Hell) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). If you switch to wearing this armour, your AC would decrease by 31 (53 -> 22). (24, -4, Hell) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 5 (53 -> 58). (24, -3, Hell) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (24, -2, Hell) the amulet of Vitality {RegenMP++ Regen++} [amulet of magic regeneration] It increases your rate of magic regeneration. Regen: It increases your rate of health regeneration. (24, -1, Hell) the +18 Lear's hauberk (25, -6, Hell) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (25, -5, Hell) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (25, -4, Hell) the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. (25, -3, Hell) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (25, -2, Hell) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (25, -1, Hell) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (25, 2, Hell) the ring of Wutez {rElec rPois} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. the ring "Soingowi" {+Blink rC+ Str+6} [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. +Blink: It lets you blink. the +4 eveningstar of Benevolence {drain, rF+ Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rF: It protects you from fire. 4 scrolls of acquirement an orb of mayhem +10 pearl dragon scales 110 potions of experience the amulet of Fyasmo {Reflect rElec Str+4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+4). rElec: It insulates you from electricity. SH: It affects your SH (+5). 7 potions of ambrosia the ring "Beruix" {EV+4 Str+7} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+7). 11 scrolls of torment 43 scrolls of silence the ring "Xeizoyz" {MP+9 Str+3 Int+6 Stlth+} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. the ring of Entrepreneurial Spirit {rCorr Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. the +14 crystal plate armour "Qeek Mikhliq" {Regen+} Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would increase by 6 (53 -> 59). the +4 cloak "Waarag" {rCorr MP+9 Dex+4} Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would increase by 3 (53 -> 56). the ring "Abenar" {Fly rElec rC+ Int+7} [ring of flight] Int: It affects your intelligence (+7). rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. the ring of Kogaut {rN+ Str+6 Int+4 SInv} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. the amulet of Loaso {Reflect SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. SInv: It lets you see invisible. SH: It affects your SH (+5). the amulet of Balance {Reflect Will+ Int+3 Slay+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SH: It affects your SH (+5). Will: It increases your willpower. the ring "Lumuxan" {AC+4 Str+2 Int+2} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). Int: It affects your intelligence (+2). 15 javelins 11 throwing nets a phial of floods 16 scrolls of enchant armour 12 scrolls of poison the ring "Boitaecu" {EV+4 Int+2 Dex+5} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). the ring of Okawaru's Regard {+Blink rC+ MP+9 Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. MP: It affects your magic capacity (+9). +Blink: It lets you blink. the ring of Tuanuar {rC+ Int+6 SInv} [ring of see invisible] Int: It affects your intelligence (+6). rC: It protects you from cold. SInv: It lets you see invisible. the ring of Kipn {Fly rN+ rCorr MP+9} [ring of magical power] rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. the ring "Tiyhys Qal" {rCorr Int+4 Dex+3} [ring of resist corrosion] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. the ring "Osmotuah" {rPois rF+ Int+6} [ring of protection from fire] Int: It affects your intelligence (+6). rF: It protects you from fire. rPois: It protects you from poison. the ring of Xasigotu {rElec rCorr Str+10 Dex-2 Stlth+} [ring of resist corrosion] Str: It affects your strength (+10). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the amulet of Surprise {rC+ Regen+} [amulet of regeneration] rC: It protects you from cold. Regen: It increases your rate of health regeneration. the amulet of Otrio {Acrobat Will+ Regen+} [amulet of the acrobat] It increases your evasion while moving and waiting. Regen: It increases your rate of health regeneration. Will: It increases your willpower. the ring "Nongiz" {rPois rN+ Int+2} [ring of poison resistance] Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It protects you from negative energy. the ring "Tuhuvof" {rElec rC+ Int+2 Dex+6} [ring of dexterity] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rC: It protects you from cold. rElec: It insulates you from electricity. the ring "Uffuz" {rElec rPois rN+} [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. the ring of Feseesaa {rElec rF++ rC+ Str-3 Int+2 Stlth+} [ring of protection from cold] Str: It affects your strength (-3). Int: It affects your intelligence (+2). rF: It greatly protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a phantom mirror 5 potions of berserk rage 12 scrolls of amnesia a wand of roots (23) a wand of light (20) (26, -6, Hell) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (26, -5, Hell) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. If you switch to wearing this armour, your AC would increase by 4 (53 -> 57). (26, -4, Hell) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 30 (53 -> 23). (26, -3, Hell) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. (26, -2, Hell) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. If you switch to wearing this armour, your AC would increase by 4 (53 -> 57). (26, -1, Hell) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (26, 0, Hell) the +2 giant spiked club "Demonspawn's Foe" {holy, rElec rPois rF- Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (27, -6, Hell) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). (27, -5, Hell) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. If you switch to wearing this armour, your AC would remain unchanged. (27, -4, Hell) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. If you switch to wearing this armour, your AC would decrease by 32 (53 -> 21). (27, -3, Hell) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. If you switch to wearing this armour, your AC would decrease by 29 (53 -> 24). (27, -2, Hell) the dreamshard necklace {*Dream Drain} [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. (27, -1, Hell) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). If you switch to wearing this armour, your AC would decrease by 31 (53 -> 22). (27, 0, Hell) the +6 sword of Cerebov {flame} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It temporarily reduces the fire resistance of those it strikes. Level 1 of the Iron City of Dis (4, 12, Dis:1) a +0 dire flail of protection (8, 12, Dis:1) a +2 vorpal flail (9, 17, Dis:1) a +3 vorpal great mace a +0 chain mail (11, 6, Dis:1) a +0 vorpal great sword a +0 plate armour (12, 14, Dis:1) a +0 flail of protection (14, 6, Dis:1) a +5 flail of draining (15, 18, Dis:1) a +0 dire flail Level 2 of the Iron City of Dis (0, 0, Dis:2) 5 gold pieces (still there?) a +3 great mace of draining (still there?) a +0 plate armour (still there?) (2, 4, Dis:2) a +3 flail of venom (7, 1, Dis:2) a +3 battleaxe of flaming a +0 plate armour (7, 5, Dis:2) a +3 great sword of freezing a +0 plate armour Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 great mace (14, -6, Dis:4) a +1 flail of holy wrath Level 5 of the Iron City of Dis (14, 8, Dis:5) a +0 dire flail (15, 9, Dis:5) a +0 giant club Level 6 of the Iron City of Dis Level 7 of the Iron City of Dis (0, 0, Dis:7) a book of Changes (0, 1, Dis:7) a staff of death (0, 2, Dis:7) a phial of floods (0, 9, Dis:7) a scroll of enchant weapon (0, 12, Dis:7) a staff of earth (3, 57, Dis:7) a +0 great mace a +1 plate armour of willpower (5, 58, Dis:7) a +0 morningstar (7, 60, Dis:7) a +1 battleaxe of draining a +0 chain mail (8, 60, Dis:7) a +2 battleaxe of draining a +0 plate armour (10, 45, Dis:7) a +0 flail (14, 58, Dis:7) a +3 battleaxe a +0 chain mail (15, 56, Dis:7) a +0 great mace (16, 52, Dis:7) a +0 dire flail (17, 51, Dis:7) a +1 great sword of draining a +0 chain mail (17, 53, Dis:7) a +0 flail a +0 great mace of draining a +0 plate armour (17, 54, Dis:7) a +1 great sword of freezing a +0 plate armour (18, 14, Dis:7) a +1 battleaxe a +0 chain mail (18, 54, Dis:7) a +0 great mace (24, 27, Dis:7) a +0 giant spiked club (24, 35, Dis:7) a +3 great mace a +0 plate armour of positive energy (27, 21, Dis:7) a +2 great mace a +0 plate armour (27, 28, Dis:7) a +0 flail (27, 43, Dis:7) a +2 battleaxe of flaming a +2 plate armour of fire resistance (27, 47, Dis:7) a +0 giant club (28, 33, Dis:7) a +0 giant spiked club (29, 27, Dis:7) a +0 giant club (29, 33, Dis:7) a +0 giant club (30, 44, Dis:7) a +0 flail (31, 45, Dis:7) a +0 morningstar (32, 29, Dis:7) a +0 morningstar (32, 46, Dis:7) a +2 great mace of draining a +0 plate armour (32, 52, Dis:7) a +1 great sword a +0 plate armour (34, 40, Dis:7) a +1 great mace of draining a +0 chain mail (35, 40, Dis:7) a +0 dire flail a +3 great sword of draining a +0 plate armour (36, 41, Dis:7) a +0 flail (38, 41, Dis:7) a +1 vorpal flail (44, 13, Dis:7) a book of the Sky (46, 11, Dis:7) the +7 trident "Linoskil" {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). (47, 16, Dis:7) the Compendium of the Undead (47, 19, Dis:7) a +0 chain mail an amulet of magic regeneration (53, 14, Dis:7) a short sword (53, 16, Dis:7) a scale mail (54, 11, Dis:7) a scroll of enchant armour (55, 3, Dis:7) a +0 giant spiked club (55, 4, Dis:7) the +2 robe of Dithmenos's Supremacy {+Blink rPois rCorr Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would decrease by 33 (53 -> 20). (56, 13, Dis:7) a +0 great mace (58, 60, Dis:7) a book of Unlife (59, 60, Dis:7) Great Wizards, Vol. VII (60, 47, Dis:7) a ring of fire (60, 50, Dis:7) a wand of charming (5) (60, 58, Dis:7) the +2 hand axe of Causality {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (60, 59, Dis:7) a tin of tremorstones (2/2) (60, 60, Dis:7) a phantom mirror Level 1 of Gehenna (1, -5, Geh:1) a +0 great sword of flaming (3, -9, Geh:1) a +1 great sword of flaming (11, 0, Geh:1) a +2 great sword of flaming Level 2 of Gehenna (0, 0, Geh:2) a +2 antimagic demon whip (3, 1, Geh:2) a +1 great sword of flaming (4, 0, Geh:2) a +0 great sword of flaming (4, 7, Geh:2) a +0 demon whip of electrocution (11, -14, Geh:2) a +2 great sword of flaming Level 3 of Gehenna (6, 21, Geh:3) a +2 great sword of flaming (8, 20, Geh:3) a +1 great sword of flaming Level 4 of Gehenna (0, 0, Geh:4) 5 gold pieces (2, 7, Geh:4) 5 gold pieces (7, 0, Geh:4) a +1 demon whip of electrocution (10, 1, Geh:4) a +1 demon whip of electrocution (16, 3, Geh:4) 11 gold pieces a +3 demon whip Level 6 of Gehenna (25, 9, Geh:6) a +0 demon whip of draining (28, 5, Geh:6) a +2 demon whip of electrocution Level 7 of Gehenna (0, 0, Geh:7) a +3 great sword of flaming a +6 ring of dexterity (1, 9, Geh:7) a +1 great sword of flaming (2, 10, Geh:7) a +0 demon whip (9, -42, Geh:7) a +0 flail (10, -6, Geh:7) a +0 morningstar (16, -6, Geh:7) a +0 mace (17, -3, Geh:7) a +0 flail (19, -3, Geh:7) a +0 mace (20, 7, Geh:7) a +0 flail (22, -24, Geh:7) a +5 vampiric rapier (23, -24, Geh:7) a +4 ring mail of poison resistance (24, -24, Geh:7) a +1 scimitar of holy wrath (28, -18, Geh:7) a +0 great sword of flaming (29, -14, Geh:7) a +0 demon whip (30, -18, Geh:7) a +0 demon whip (30, -16, Geh:7) a staff of conjuration (34, -13, Geh:7) the +4 long sword of Useanusu {flame, rN++ Int-2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. (35, -32, Geh:7) a staff of poison (36, -32, Geh:7) the +6 dagger of Imamudwa {holy, rCorr Int+3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (36, -31, Geh:7) a +2 vorpal flail (37, -32, Geh:7) a +0 cloak of poison resistance (37, -31, Geh:7) the Book of Forking Paths (37, -30, Geh:7) a lightning rod (4/4) (37, -26, Geh:7) a +0 demon whip (38, -31, Geh:7) the +3 buckler of Howling Wind {rPois rN+ Will+ Int-2} Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. (45, -14, Geh:7) a +2 demon whip of venom (48, -21, Geh:7) a +3 demon whip of draining Level 1 of Cocytus Level 2 of Cocytus (0, 0, Coc:2) a +0 battleaxe of freezing Level 3 of Cocytus (0, 0, Coc:3) a +2 battleaxe of freezing Level 4 of Cocytus (0, 0, Coc:4) a +2 battleaxe of freezing (2, 0, Coc:4) a +2 battleaxe of freezing (6, 0, Coc:4) a +1 battleaxe of freezing Level 5 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a staff of air (0, 1, Coc:7) the +1 whip of the Writhing Gods {venom, *Slow rPois Dex+5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (0, 2, Coc:7) a staff of death (0, 4, Coc:7) a staff of fire (1, 1, Coc:7) a +3 leather armour of poison resistance (1, 2, Coc:7) a +0 flail of protection (1, 3, Coc:7) a +2 falchion of draining (40, -1, Coc:7) a +1 trident of protection (40, 1, Coc:7) an amulet of regeneration (40, 3, Coc:7) the +6 falchion "Peofrax" {vorpal, Drain rN+ Will+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (41, 0, Coc:7) a book of Spectacle (41, 1, Coc:7) a +3 broad axe of pain (41, 2, Coc:7) a +3 scale mail of cold resistance (44, 1, Coc:7) a +4 morningstar of venom the amulet of Sudd {Spirit Will+ Int+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+3). Will: It increases your willpower. Level 1 of Tartarus (20, -8, Tar:1) a +1 whip Level 2 of Tartarus (0, 0, Tar:2) a +2 whip (0, 3, Tar:2) a +2 scythe of freezing (6, -1, Tar:2) 6 large rocks (7, -4, Tar:2) a +2 whip of venom Level 3 of Tartarus (13, -6, Tar:3) 5 large rocks Level 4 of Tartarus (0, 0, Tar:4) 3 large rocks (3, 1, Tar:4) a +2 whip Level 5 of Tartarus (2, 7, Tar:5) a +1 vampiric scythe (3, 7, Tar:5) a +1 scythe of flaming Level 6 of Tartarus (11, 6, Tar:6) a +3 whip of freezing (12, 5, Tar:6) 5 large rocks Level 7 of Tartarus (0, 0, Tar:7) a ring of magical power (0, 1, Tar:7) a +2 rapier of venom (0, 16, Tar:7) runed gold dragon scales (unseen) (0, 17, Tar:7) a There-And-Back Book (1, 1, Tar:7) a staff of death (1, 16, Tar:7) a book of the Wilderness (1, 17, Tar:7) an amulet of guardian spirit (2, 0, Tar:7) a ring of resist corrosion (2, 1, Tar:7) a +2 ring mail of poison resistance (2, 4, Tar:7) 2 large rocks (2, 5, Tar:7) 5 large rocks (2, 16, Tar:7) a phial of floods (2, 17, Tar:7) a +3 plate armour of willpower (3, 16, Tar:7) a ring of flight (3, 17, Tar:7) a lightning rod (4/4) (4, 16, Tar:7) a runed demon whip (unseen) (4, 17, Tar:7) a condenser vane (5, 11, Tar:7) 6 large rocks (7, 9, Tar:7) 4 large rocks (10, 0, Tar:7) a +0 pair of gloves of infusion (10, 1, Tar:7) a +2 scimitar of venom (11, 0, Tar:7) a book of Hexes (11, 1, Tar:7) a book of Lightning (25, 4, Tar:7) 5 large rocks (26, 4, Tar:7) 6 large rocks (27, 1, Tar:7) a +2 demon whip of flaming (27, 3, Tar:7) 6 large rocks (27, 17, Tar:7) 2 large rocks (28, 19, Tar:7) 3 large rocks (29, 17, Tar:7) a +1 demon whip of venom (32, 1, Tar:7) a staff of cold (32, 2, Tar:7) a +0 ring mail of willpower (32, 3, Tar:7) a staff of conjuration (32, 14, Tar:7) a +1 whip (33, 1, Tar:7) a staff of earth (33, 3, Tar:7) a condenser vane (43, 1, Tar:7) a +3 ring mail of poison resistance (44, 1, Tar:7) a staff of death (45, 1, Tar:7) a staff of poison (46, 1, Tar:7) a staff of poison (47, 1, Tar:7) a +0 vorpal quarterstaff (48, 1, Tar:7) a book of Touch (54, 34, Tar:7) a +1 demon whip of venom Level 1 of the Realm of Zot (0, 0, Zot:1) 2 stones (2, 5, Zot:1) a trident 3 stones (5, 4, Zot:1) a +0 war axe (7, 7, Zot:1) a +0 long sword a +0 cloak (9, 9, Zot:1) a +0 short sword a +0 trident (10, 8, Zot:1) a +2 halberd of venom (10, 9, Zot:1) a +0 mace of holy wrath a +0 dagger a +2 cloak (11, 9, Zot:1) a +1 war axe of flaming a +0 cloak (12, 9, Zot:1) a +0 battleaxe a +0 war axe a +0 rapier a +1 cloak (13, 15, Zot:1) a +0 scimitar (14, 9, Zot:1) a +2 great sword of holy wrath a +2 cloak (15, 15, Zot:1) a +1 cloak (16, 9, Zot:1) a +0 whip a +0 cloak (16, 12, Zot:1) a +0 hand axe (17, 11, Zot:1) a +0 long sword a +0 cloak a +0 dagger a +0 cloak (17, 12, Zot:1) a +0 rapier a +0 cloak (18, 14, Zot:1) a +0 long sword a +1 cloak (18, 16, Zot:1) a +0 long sword a +0 cloak a +0 dire flail (20, 12, Zot:1) a +1 cloak of willpower a +0 whip a +2 cloak a +0 dagger a +0 cloak (20, 14, Zot:1) a +0 battleaxe (20, 15, Zot:1) a +0 pair of boots (21, 9, Zot:1) a longbow (21, 11, Zot:1) a +0 glaive (21, 12, Zot:1) a +0 short sword a +0 cloak (22, 10, Zot:1) a +4 short sword a +0 cloak (36, 14, Zot:1) a +2 cloak a +0 long sword (37, 19, Zot:1) a +0 dire flail (38, 19, Zot:1) a +0 cloak a +3 battleaxe of flaming (40, 19, Zot:1) a +0 dire flail (42, 25, Zot:1) a +0 halberd (43, 25, Zot:1) a +0 hand axe (44, 20, Zot:1) a +0 war axe (48, 9, Zot:1) 6 stones (59, -3, Zot:1) a halberd Level 2 of the Realm of Zot (1, -3, Zot:2) a +9 club (13, 3, Zot:2) a +0 hand axe (14, 5, Zot:2) a +0 cloak a +0 long sword (15, 13, Zot:2) a scroll of identify (15, 15, Zot:2) a +0 short sword (16, 15, Zot:2) a +0 flail a +0 glaive (17, -22, Zot:2) a +1 glaive of freezing (17, 15, Zot:2) a +0 cloak a +0 whip a +0 cloak a +2 cloak of poison resistance a +0 dagger (18, -27, Zot:2) a +0 halberd (18, 9, Zot:2) a +0 halberd (18, 14, Zot:2) a +0 kite shield a +0 cloak a +2 vorpal long sword (19, 13, Zot:2) a +0 short sword of draining (28, 22, Zot:2) a +0 flail a +0 halberd (29, 22, Zot:2) a +11 club of electrocution (29, 23, Zot:2) a +0 halberd (30, 22, Zot:2) a +0 flail (31, 23, Zot:2) a +0 battleaxe (32, 23, Zot:2) a +0 vampiric morningstar a +0 halberd (32, 25, Zot:2) a +0 cloak a +0 long sword (33, -9, Zot:2) 7 stones (34, -15, Zot:2) a quarterstaff (38, -3, Zot:2) 2 poisoned darts (38, 21, Zot:2) 4 large rocks (54, -19, Zot:2) a robe Level 3 of the Realm of Zot (8, -4, Zot:3) a war axe (9, 10, Zot:3) a barding (10, -1, Zot:3) a +0 glaive a +0 flail a +0 cloak of poison resistance a +0 dagger (10, 1, Zot:3) a +0 cloak a +2 long sword of draining (10, 7, Zot:3) a +0 dire flail (13, -5, Zot:3) a +0 broad axe a +0 cloak a +0 rapier (17, 11, Zot:3) a scroll of identify (19, -23, Zot:3) a shortbow (34, 8, Zot:3) a +3 battleaxe (36, -11, Zot:3) a +0 halberd (36, -10, Zot:3) a +0 barding a +0 leather armour (38, -9, Zot:3) a +0 cloak a +0 dagger (38, -7, Zot:3) a +0 hand axe (38, -6, Zot:3) a +2 cloak a +2 long sword of electrocution (38, -4, Zot:3) a +0 dire flail (39, -13, Zot:3) a +0 long sword (39, -9, Zot:3) a +0 long sword (39, -3, Zot:3) a +0 cloak a +0 whip (40, -8, Zot:3) a +1 cloak a +0 long sword (41, -3, Zot:3) a +1 flail of protection (42, -3, Zot:3) 6 atropa-tipped darts (43, -4, Zot:3) a +2 trident of venom (46, 15, Zot:3) a +0 glaive (47, 16, Zot:3) a +0 battleaxe (48, -32, Zot:3) a +0 glaive (51, -21, Zot:3) a staff of fire Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 flail (0, 4, Zot:4) a +0 mace (1, -2, Zot:4) a +0 hand axe (1, 0, Zot:4) a +0 glaive (1, 1, Zot:4) a +4 battleaxe (3, 7, Zot:4) a +10 club of electrocution (4, -25, Zot:4) a scroll of identify (4, 4, Zot:4) a lightning rod (4/4) (5, 3, Zot:4) a +1 spear of venom (5, 4, Zot:4) a whip (13, -18, Zot:4) a book of Touch (14, -18, Zot:4) a staff of earth (22, -5, Zot:4) a +0 antimagic halberd (23, -6, Zot:4) a +0 battleaxe (25, -18, Zot:4) a short sword (25, -9, Zot:4) a +1 vorpal war axe 2 potions of degeneration (25, -8, Zot:4) a +1 long sword of flaming a +0 cloak (27, -11, Zot:4) a +0 battleaxe a +0 cloak (34, -26, Zot:4) a shortbow (34, 4, Zot:4) a +1 vampiric trident a +0 war axe (35, -27, Zot:4) a book of Storms (35, 4, Zot:4) a staff of air (53, -46, Zot:4) a +2 cloak of preservation a +3 vampiric battleaxe (53, -31, Zot:4) a scale mail (55, -49, Zot:4) a +0 battleaxe (55, -46, Zot:4) a +1 cloak (55, -41, Zot:4) a +11 club of venom (56, -46, Zot:4) a +0 mace (56, -44, Zot:4) 2 poisoned darts (64, 1, Zot:4) a wand of polymorph (3) (64, 3, Zot:4) 6 stones (67, 3, Zot:4) a +2 robe of fire resistance Level 5 of the Realm of Zot (5, -12, Zot:5) a +0 cloak a +0 flail (8, -12, Zot:5) a +0 hand axe (8, 7, Zot:5) 5 stones (10, -8, Zot:5) a +0 dire flail (14, -10, Zot:5) a +0 short sword a +0 cloak a +0 war axe (15, -12, Zot:5) a +0 scimitar (16, -12, Zot:5) a +0 hand axe (18, -12, Zot:5) a +0 cloak a +0 great sword (28, -13, Zot:5) a staff of poison (37, 1, Zot:5) a +0 flail Level 1 of the Depths [Shop] Zobaec's Serpentskin Sales a +1 robe of poison resistance (145 gold) a ring of poison resistance (300 gold) 6 poisoned darts (36 gold) a staff of poison (375 gold) 2 poisoned darts (12 gold) a scroll of poison (60 gold) 6 poisoned darts (36 gold) [Shop] Syla's Jewellery Boutique a ring of resist corrosion (400 gold) a ring of flight (350 gold) a ring of wizardry (600 gold) a ring of see invisible (300 gold) a +6 ring of intelligence (720 gold) a ring of resist corrosion (400 gold) a ring of fire (500 gold) the ring "Bucohoes" {rPois Str+7 Dex+5} (1044 gold) [ring of poison resistance] Str: It affects your strength (+7). Dex: It affects your dexterity (+5). rPois: It protects you from poison. a ring of see invisible (300 gold) an amulet of the acrobat (600 gold) [Shop] Etogusam's Antique Armour Boutique a leather armour (54 gold) an ancient robe (153 gold) a plate armour (621 gold) a plate armour (621 gold) a leather armour (54 gold) a shiny chain mail (202 gold) a pair of gloves (121 gold) (0, 0, Depths:1) 5 stones (4, 11, Depths:1) a potion of degeneration (8, 12, Depths:1) a +0 sling (10, 47, Depths:1) a +0 pair of gloves (14, 46, Depths:1) a +0 trident (24, 42, Depths:1) a +2 antimagic hand axe (24, 46, Depths:1) a +0 plate armour a +2 great mace of freezing (25, 47, Depths:1) a scroll of noise (26, 7, Depths:1) a wand of polymorph (7) (28, 11, Depths:1) a +0 chain mail a +2 great sword of draining (29, 26, Depths:1) a +0 halberd (29, 27, Depths:1) a +0 robe (35, 10, Depths:1) a +2 battleaxe of freezing (36, 25, Depths:1) a +0 great sword of flaming a +0 robe (38, 1, Depths:1) a scroll of enchant weapon (39, 25, Depths:1) a morningstar (39, 45, Depths:1) 5 stones (44, 21, Depths:1) 6 stones Level 2 of the Depths [Shop] Kityig's Magic Scroll Shoppe a scroll of identify (42 gold) a scroll of identify (42 gold) (0, 0, Depths:2) a wand of digging (23) a wand of mindburst (5) (1, -5, Depths:2) a +0 chain mail a +5 battleaxe of flaming (2, -36, Depths:2) a +2 robe of positive energy (2, -32, Depths:2) a +0 glaive a +0 ring mail (2, -10, Depths:2) a staff of earth (4, 1, Depths:2) a +0 plate armour a +1 great sword (5, -3, Depths:2) a halberd (5, 2, Depths:2) a +0 chain mail a +5 vorpal scimitar (6, -32, Depths:2) a staff of fire (7, -28, Depths:2) a +0 battleaxe of freezing (7, -2, Depths:2) a +0 chain mail a +3 long sword of flaming (8, 1, Depths:2) a +0 plate armour a +4 broad axe (10, 4, Depths:2) 8 stones (12, 4, Depths:2) a potion of degeneration (13, -27, Depths:2) a glaive (17, 2, Depths:2) a +0 tower shield a +0 chain mail a +5 demon trident of electrocution (18, -24, Depths:2) a +0 long sword (20, -17, Depths:2) a +1 battleaxe of freezing (22, -22, Depths:2) a +1 great mace a +0 ring mail (23, -28, Depths:2) a +0 robe (23, -3, Depths:2) a +0 plate armour a +1 battleaxe (24, -6, Depths:2) a +0 robe a +0 whip (25, -41, Depths:2) a ring of protection from fire (25, -30, Depths:2) a +1 battleaxe of freezing a +0 plate armour (26, -32, Depths:2) a +1 long sword of protection (26, -14, Depths:2) a box of beasts (28, -4, Depths:2) a +0 robe a +0 long sword (30, -36, Depths:2) +2 acid dragon scales (30, -10, Depths:2) the +3 chain mail of Noon {Rampage Regen+ Dex+4} Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 18 (53 -> 35). (34, -48, Depths:2) a club (34, -1, Depths:2) a +1 robe of fire resistance a +0 whip (43, 7, Depths:2) a leather armour (49, -34, Depths:2) a +0 war axe a +0 ring mail a +2 kite shield (49, -33, Depths:2) a +0 dire flail a +0 dire flail (49, -9, Depths:2) a +0 spectral quarterstaff (58, -22, Depths:2) a +0 flail a +0 demon trident of freezing a +3 scythe of venom a +0 robe a +0 dagger a +2 scythe of protection a +1 scythe of venom a +0 chain mail a +0 great sword Level 3 of the Depths (0, 0, Depths:3) a book of Dangerous Friends (8, -1, Depths:3) 7 stones (9, -7, Depths:3) a +0 war axe a +0 plate armour (10, 1, Depths:3) a scroll of identify (12, -13, Depths:3) a +0 animal skin a +0 rapier (23, 14, Depths:3) a staff of earth (32, -18, Depths:3) a ring of ice (32, -9, Depths:3) a +0 war axe (32, 3, Depths:3) a +0 buckler a +0 ring mail a +0 broad axe a +2 scale mail of cold resistance a +2 triple sword of electrocution (32, 4, Depths:3) a +0 animal skin a +0 hand axe a +2 buckler of fire resistance a +0 ring mail a +0 long sword (33, -22, Depths:3) a +0 ring mail a +0 halberd (34, 25, Depths:3) a +0 pair of boots (42, 25, Depths:3) 5 large rocks (46, -20, Depths:3) a +0 robe (55, 1, Depths:3) a wand of flame (3) (58, -16, Depths:3) a +0 battleaxe of freezing Level 4 of the Depths [Shop] Rettaymut's Assorted Antiques a great mace (221 gold) a dagger (68 gold) a ring mail (136 gold) a wand of flame (6) (142 gold) a halberd (136 gold) (0, 0, Depths:4) a scroll of amnesia (1, -1, Depths:4) a staff of air (1, 0, Depths:4) a wand of light (5) (1, 1, Depths:4) 4 stones (2, 0, Depths:4) 5 stones (2, 1, Depths:4) a wand of charming (6) (3, -6, Depths:4) the +0 helmet "Asops" {Rampage Drain MP+9} MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would increase by 4 (53 -> 57). (3, 12, Depths:4) a +0 robe (4, 7, Depths:4) a +0 battleaxe a +3 plate armour (4, 8, Depths:4) a +0 robe (7, -3, Depths:4) a +0 robe a +0 dagger (7, 12, Depths:4) a +6 quick blade a +0 robe a +0 buckler of protection (7, 25, Depths:4) a plate armour (7, 27, Depths:4) 2 large rocks (8, -4, Depths:4) a +0 robe of willpower a +0 dagger (10, 24, Depths:4) a +0 dire flail a +0 dire flail (11, 5, Depths:4) a +0 robe a +0 dagger (13, 8, Depths:4) 4 large rocks (13, 10, Depths:4) a +0 chain mail a +5 demon whip of flaming (14, 1, Depths:4) a +0 chain mail a +1 great mace of flaming (16, 30, Depths:4) 6 stones (24, 0, Depths:4) a +2 battleaxe of freezing (24, 26, Depths:4) 3 large rocks (25, 26, Depths:4) a +0 scimitar (27, -10, Depths:4) 4 stones (27, 32, Depths:4) a +0 morningstar (30, 37, Depths:4) a +2 trident of venom (31, 34, Depths:4) a +0 flail a +1 short sword of speed (31, 39, Depths:4) a +0 cloak (32, 32, Depths:4) a +0 long sword a +0 cloak (32, 33, Depths:4) a +0 dire flail (32, 34, Depths:4) a +0 battleaxe (33, 34, Depths:4) a +2 scimitar of electrocution a +0 war axe (34, 22, Depths:4) a staff of poison (34, 34, Depths:4) a +0 cloak (35, 27, Depths:4) a +0 hand axe (36, 33, Depths:4) a +0 cloak of stealth a +0 whip a +0 trident (36, 41, Depths:4) 3 datura-tipped darts (37, 41, Depths:4) a +0 short sword (38, 21, Depths:4) a +0 halberd (38, 32, Depths:4) a +0 mace (38, 33, Depths:4) a +0 war axe (38, 34, Depths:4) a +0 trident (39, -10, Depths:4) a battleaxe (39, -5, Depths:4) 4 boomerangs (39, -1, Depths:4) a book of Callings (39, 30, Depths:4) a +0 hand axe (39, 31, Depths:4) a +0 mace a +0 trident a staff of poison (40, 22, Depths:4) a +0 halberd (40, 23, Depths:4) a +0 cloak a +0 war axe (40, 27, Depths:4) a +0 mace (41, -2, Depths:4) 5 stones (41, 23, Depths:4) a +0 cloak a +0 rapier (41, 25, Depths:4) a +0 cloak a +0 whip a +0 battleaxe an amulet of guardian spirit (41, 27, Depths:4) a +2 spear of freezing (41, 34, Depths:4) a +0 glaive (41, 41, Depths:4) a tin of tremorstones (2/2) (42, 41, Depths:4) a +0 short sword (44, 7, Depths:4) 5 stones (44, 38, Depths:4) a +0 flail (45, 41, Depths:4) a staff of poison (52, 22, Depths:4) a +0 war axe (54, 20, Depths:4) a +0 spear (54, 22, Depths:4) a +0 animal skin a +1 antimagic war axe