Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14317055511626683381 23 TungstenYUNOMELT the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (979 turns). TungstenYUNOMELT the Conjurer (Demonspawn Conjurer) Turns: 979, Time: 00:00:46 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/5 EV: 12 Int: 19 God: Gold: 44 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of ice d - an amulet of guardian spirit Scrolls f - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal attacks as you move away! The jackal closely misses you. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.# #.# #.# #.# #.# #.###.# #.### #.....# #.#≈# +# ####..# ##..≈# ... ####..# ###.~.≈# .... ......# #.....≈## ..... ..##.####.#.~.≈.####...... .............~≈.@hhh...... ..##.######.#.≈.####...... .###.# #.##.## ..... #....# #.#### .... #.#### #.# ... #.# #.# +# ..# #. #.# #. ### You could see 3 jackals. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 4 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TungstenYUNOMELT the Demonspawn Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 433 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 433 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 979 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, minmay_misc_feat_rows, minmay_heptomino_l4 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 3 Unarmed || 1 Cast: Magic Dart || 37 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 14