Turbonekonecno Level 1 of the Dungeon [Shop] Suqi's Antique Weapon Emporium a +0 short sword (75 gold) a +0 club (25 gold) a +0 hand axe (75 gold) a +0 mace (75 gold) a +2 long sword of holy wrath (457 gold) a +0 spear (75 gold) a +3 arbalest of freezing (627 gold) a +0 war axe of venom (155 gold) [Shop] Weemnot's Weapon Boutique a +0 hunting sling (15 gold) 15 stones (15 gold) 30 stones (30 gold) a +0 hand axe (30 gold) a +3 trident of pain (257 gold) a +0 mace (30 gold) 12 stones (12 gold) a +0 hunting sling (15 gold) the +5 glaive "Ryock" {venom, *Noise rN++ Will+++ SInv} (622 gold) It poisons the flesh of those it strikes. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make noises in combat. Will: It greatly increases your willpower. 17 stones (17 gold) (0, 0, D:1) a +0 ring mail (1, 0, D:1) a +0 hunting sling (1, 14, D:1) a +1 dagger (3, -34, D:1) a +0 hunting sling (3, 2, D:1) a +0 whip of flaming 3 stones (9, 6, D:1) a +0 short sword (17, -8, D:1) a +0 club (18, -31, D:1) a +0 robe (21, -23, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (0, 1, D:2) a +0 robe (1, 1, D:2) a +0 whip (4, -10, D:2) a +0 club (unseen) (5, 6, D:2) a +0 dagger (6, 2, D:2) 24 stones (8, 13, D:2) 5 boomerangs (14, 11, D:2) a +2 scale mail of poison resistance (42, -7, D:2) a +0 club a +0 hunting sling (58, -8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (5, 16, D:3) a +0 leather armour (13, -21, D:3) a +0 scale mail a +0 short sword (15, -17, D:3) a +0 club (18, -28, D:3) a +0 whip (23, 12, D:3) a +0 dagger (28, -22, D:3) 2 atropa-tipped darts (29, 13, D:3) a +0 scythe a +0 robe (34, 16, D:3) a +0 chain mail (51, -8, D:3) a +0 mace (56, -4, D:3) a +0 club a boomerang a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +4 quarterstaff of chaos a +0 cloak (4, 12, D:4) a scroll of immolation (8, -2, D:4) a +0 mace (11, -10, D:4) a +0 dagger (13, -1, D:4) a +0 club (22, 1, D:4) a +0 leather armour a +0 whip (23, 20, D:4) a +0 ring mail (24, 18, D:4) a +0 dagger (29, -6, D:4) a scroll of vulnerability (30, 12, D:4) a +0 dagger (31, 6, D:4) a +0 hand axe (31, 13, D:4) a staff of cold a +0 robe (32, -21, D:4) a +0 plate armour (37, -14, D:4) a +0 rapier (39, -6, D:4) a +0 war axe a +0 robe (47, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (7, -10, D:5) a +0 robe (7, 5, D:5) the +0 plate armour of the Final Orbs {rC++ SInv Stlth-} rC: It greatly protects you from cold. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (16, -13, D:5) a staff of air (17, 5, D:5) a +0 giant club (21, -26, D:5) 29 stones (21, -12, D:5) 15 stones (24, -22, D:5) 15 stones (25, 11, D:5) a +0 spear (28, -2, D:5) a +0 flail (34, -24, D:5) a +0 hand axe (35, 18, D:5) a +0 mace (39, -25, D:5) a +2 flail of protection (39, 0, D:5) a +0 club a +0 hand axe (40, -28, D:5) 13 stones (41, 1, D:5) a +0 dagger a +0 robe (42, -28, D:5) a +0 falchion a +0 whip a +0 ring mail (43, -25, D:5) a +0 dagger (45, -10, D:5) a +0 dagger a +0 robe (51, -27, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Tyolas's Assorted Antiques a +0 war axe (105 gold) a +0 pair of boots (135 gold) a potion of heal wounds (150 gold) a scroll of identify (60 gold) a +4 glaive of venom (894 gold) a scroll of immolation (105 gold) a staff of air (750 gold) a potion of ambrosia (240 gold) a wand of acid (4) (480 gold) a +0 short sword (90 gold) (8, -6, D:6) a +0 giant club (17, -14, D:6) a +0 dagger (21, 18, D:6) a +0 falchion a +0 leather armour (27, -32, D:6) a +0 dagger a +0 robe (28, -33, D:6) a +0 short sword a +0 whip (30, -30, D:6) a +0 flail a +0 leather armour (45, -5, D:6) 24 stones (51, -30, D:6) a +0 falchion (52, -16, D:6) 2 boomerangs (59, 7, D:6) a +0 kite shield (69, -27, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 4 poisoned darts (2, -26, D:7) a +0 robe (still there?) a +2 flail (still there?) (2, -25, D:7) the +7 falchion "Ockonaow" {vorpal, rElec Str+7 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (3, -36, D:7) a +0 ring mail (6, -16, D:7) a +0 mace (9, -29, D:7) a +0 spear (12, -25, D:7) a +0 robe (still there?) a +2 mace of freezing (still there?) (14, -13, D:7) a +0 long sword (15, 0, D:7) a +0 trident (21, -23, D:7) a +0 quarterstaff (23, -9, D:7) a scroll of immolation (24, -31, D:7) 4 poisoned darts (27, -21, D:7) a +0 hand axe (28, -7, D:7) a +0 ring mail (30, -5, D:7) 2 poisoned darts (42, 16, D:7) a +0 shortbow (47, 9, D:7) a +0 shortbow (55, -30, D:7) a +0 mace a +0 ring mail a +0 war axe (56, -30, D:7) a +0 leather armour a +0 dagger of venom a +0 whip +0 swamp dragon scales a +2 vorpal long sword (61, 2, D:7) a +0 leather armour (65, -9, D:7) the +3 hand axe "Santokif" {venom, rC- Dex+4 SInv Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. Level 8 of the Dungeon (0, 0, D:8) an Everburning Encyclopedia (7, 18, D:8) a +0 flail a +0 club (7, 19, D:8) a +0 robe a +2 war axe (7, 28, D:8) a +0 hand axe (9, 18, D:8) a +0 leather armour a +0 club (11, 18, D:8) a +0 halberd (12, 20, D:8) a +0 robe a +4 trident (13, 14, D:8) a +0 leather armour a +0 club (16, 13, D:8) a +0 buckler (16, 28, D:8) 9 stones (20, 5, D:8) a +0 leather armour (still there?) a +0 club (still there?) (21, 14, D:8) a +0 robe (22, 7, D:8) a +0 robe (still there?) a +0 dagger (still there?) (29, -1, D:8) a +0 whip 2 stones (29, 0, D:8) a +0 short sword 2 stones a +0 dagger 4 poisoned darts (29, 8, D:8) the +6 quarterstaff "Daseungy" {spect, rC+ rN++ Will+ Int-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). rC: It protects you from cold. rN: It greatly protects you from negative energy. Will: It increases your willpower. (31, 2, D:8) a +0 whip a curare-tipped dart (34, -4, D:8) a +0 short sword 3 poisoned darts (35, -4, D:8) a +0 whip 4 stones (37, 9, D:8) 21 stones Level 9 of the Dungeon (0, 0, D:9) a scroll of vulnerability (6, -15, D:9) a +0 giant club a +0 vorpal dire flail (7, -14, D:9) a +2 dagger of venom (9, -32, D:9) a +0 mace (10, -10, D:9) a book of Necromancy (12, -15, D:9) a +0 dagger a +0 robe (14, -12, D:9) a +0 cloak (17, -15, D:9) a +0 robe a +0 giant club (20, 2, D:9) 18 stones (22, -11, D:9) a +0 robe a +0 mace (23, -22, D:9) a +0 ring mail (24, -27, D:9) a +0 hunting sling (25, 11, D:9) a +0 dagger a +0 animal skin (36, -9, D:9) a +0 chain mail a +0 dagger (36, -8, D:9) a +0 club (37, -8, D:9) a +0 short sword (37, -7, D:9) a +0 robe a +0 dagger a +0 mace (38, -7, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (38, -1, D:9) 27 stones (39, -7, D:9) a +0 rapier a +0 chain mail (43, 5, D:9) a +0 war axe (45, -21, D:9) 2 boomerangs (49, -9, D:9) a scroll of vulnerability Level 10 of the Dungeon [Shop] Reprium's Serpentskin Sales the Catalogue of Contamination (476 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Eringya's Noxious Bog Transmutation/Poison 6 a ring of poison resistance (280 gold) a +2 leather armour of poison resistance (224 gold) a +1 hand axe of venom (148 gold) 5 poisoned darts (28 gold) 3 curare-tipped darts (25 gold) a ring of poison resistance (280 gold) (0, 0, D:10) a +4 hand axe of electrocution (16, -42, D:10) a +0 robe (16, -34, D:10) 15 stones (29, -12, D:10) 17 stones (32, -21, D:10) a +0 robe (52, -8, D:10) a +1 pair of gloves (56, -27, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club (0, 1, D:11) a +0 dagger a +0 dagger of venom 7 poisoned darts a +0 short sword (0, 2, D:11) a +0 morningstar (0, 3, D:11) a +0 whip (1, 0, D:11) a +3 leather armour (3, -5, D:11) a +0 whip (3, 2, D:11) an orb of mayhem (4, -6, D:11) a +0 short sword (4, -5, D:11) 5 stones a +0 club (4, -4, D:11) a +0 spear (4, 15, D:11) a +0 giant spiked club a +0 giant club (5, -8, D:11) 4 poisoned darts a +0 dagger (6, -7, D:11) a +0 spectral lajatang (9, -4, D:11) a staff of death (10, -10, D:11) a +0 giant club a +0 giant club (13, 24, D:11) a +0 robe (14, -9, D:11) a +0 giant club a +0 giant spiked club (14, -7, D:11) a +0 giant club a +0 giant spiked club (15, -6, D:11) a +0 robe a +0 whip (16, -6, D:11) a +0 giant club a +0 giant club (20, 41, D:11) a +0 leather armour (21, -10, D:11) 11 stones (21, 13, D:11) a +0 mace (24, 6, D:11) an amulet of guardian spirit (32, 3, D:11) a +0 kite shield (33, -1, D:11) a scroll of vulnerability (40, -9, D:11) a +0 robe (50, -3, D:11) a +0 hand axe (51, -3, D:11) a +0 scale mail a +0 club (52, -3, D:11) a +0 robe a +0 dagger (54, 3, D:11) a +0 war axe a +0 chain mail Level 12 of the Dungeon [Shop] Mivveul's Weapon Emporium 22 stones (26 gold) a +2 dagger of electrocution (204 gold) the +7 demon trident of Nightmares {vamp, Dex+6} (1195 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+6). 16 stones (19 gold) 7 stones (8 gold) 19 stones (22 gold) a +0 whip (30 gold) a +7 hand crossbow of freezing (519 gold) a +0 dagger (24 gold) (0, 0, D:12) a +0 club (1, 2, D:12) a +0 plate armour a +0 mace a +0 leather armour a +0 club a +0 leather armour a +0 mace (1, 13, D:12) a +0 whip (1, 14, D:12) a +0 leather armour a +0 hand axe (1, 15, D:12) a +0 ring mail a +0 mace a +0 leather armour a +0 hand axe (2, 2, D:12) a +0 ring mail a +0 hand axe (4, 14, D:12) 6 poisoned darts (8, 13, D:12) 3 large rocks (11, -6, D:12) a +0 rapier (15, 21, D:12) the ring "Onno" {Fire rPois rN+ Str-5 Int+3 Stlth+} [ring of fire] It enhances your fire magic. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (16, 21, D:12) a +4 ring of evasion the amulet "Fefilop" {Reflect Dex+2 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). SH: It affects your SH (+5). Stlth: It makes you more stealthy. a ring of fire (17, 21, D:12) an amulet of guardian spirit an amulet of regeneration a +6 ring of intelligence an amulet of regeneration (18, 20, D:12) a ring of poison resistance a ring of flight a ring of poison resistance (19, 12, D:12) a +1 troll leather armour {Snorg} (19, 19, D:12) a ring of flight (26, 18, D:12) 3 large rocks (32, 8, D:12) 13 stones (33, 18, D:12) 24 stones (36, 22, D:12) the +7 spear of Otheisoir {protect, *Noise rF++ rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (42, -7, D:12) a +0 mace (43, -4, D:12) a +0 long sword (45, 24, D:12) a +0 rapier a +0 leather armour (48, 11, D:12) a +0 dagger (49, 25, D:12) a +0 dagger a +0 chain mail (50, 12, D:12) a +0 giant club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) 3 poisoned darts (2, 13, D:13) a +0 longbow (2, 14, D:13) a +0 shortbow (3, 14, D:13) a +0 shortbow (8, 13, D:13) 4 large rocks (12, -3, D:13) a potion of curing (14, -6, D:13) a potion of haste (31, 2, D:13) Great Wizards, Vol. VII (33, -1, D:13) a +0 hat (36, 4, D:13) a scroll of amnesia (43, -5, D:13) an Inescapable Atlas the Ecumenical Temple Level 1 of the Orcish Mines (1, -1, Orc:1) a +0 hand axe a +0 leather armour (1, 10, Orc:1) a +0 robe (2, -1, Orc:1) a +0 dagger a +0 robe (3, -1, Orc:1) a +0 whip (7, -34, Orc:1) a +0 giant spiked club a +0 giant spiked club (8, -36, Orc:1) a +2 dagger of speed a +0 chain mail a +0 hand axe (8, -34, Orc:1) a +0 club (8, 7, Orc:1) a +0 short sword a +0 chain mail (9, 9, Orc:1) a +0 whip a +3 scimitar a +0 plate armour (10, 11, Orc:1) a +0 dagger a +0 robe (10, 12, Orc:1) a +0 war axe 2 boomerangs a +0 plate armour a +0 trident a +0 chain mail (10, 13, Orc:1) a +0 dagger a +0 ring mail (11, 12, Orc:1) a +0 dagger a +0 robe (12, 7, Orc:1) a +0 whip (12, 8, Orc:1) a +0 morningstar a +0 hand axe a +0 leather armour a +0 club (12, 9, Orc:1) a +0 scale mail a +0 short sword (13, 7, Orc:1) a +0 short sword (13, 16, Orc:1) a +0 flail (14, -4, Orc:1) a manual of Summonings (14, 7, Orc:1) a +0 plate armour a +0 hand axe (14, 19, Orc:1) a +0 halberd a +0 plate armour (15, -2, Orc:1) a +0 trident (16, 19, Orc:1) a +1 short sword of holy wrath a +0 ring mail (21, -11, Orc:1) a +0 plate armour a +0 short sword (21, -2, Orc:1) a potion of haste (22, 1, Orc:1) a +2 great sword of distortion a +0 plate armour (23, 1, Orc:1) a +0 dagger a +1 robe of fire resistance a +0 mace a +0 scale mail Level 2 of the Orcish Mines [Shop] Taahapsu's Book Shop a book of Decay (450 gold) a book of Unlife (540 gold) a Grand Grimoire (510 gold) a book of Minor Magic (270 gold) a book of Touch (390 gold) a book of Dangerous Friends (600 gold) a book of the Hunter (390 gold) a book of Winter (510 gold) (0, 0, Orc:2) a +5 mace of distortion a +0 chain mail (3, -31, Orc:2) a +0 dagger (3, -30, Orc:2) a +0 hand axe (4, -32, Orc:2) a +0 whip a +0 plate armour a +0 dire flail (5, 6, Orc:2) a +0 flail (5, 7, Orc:2) a +0 short sword a +1 dagger of venom a +0 robe (5, 8, Orc:2) a +0 hand axe (12, -33, Orc:2) a +0 scale mail a +0 mace (14, -31, Orc:2) a +0 plate armour a +0 flail (15, 9, Orc:2) a +0 scimitar a +0 chain mail (17, -31, Orc:2) a +0 leather armour a +0 short sword of freezing (17, 5, Orc:2) a +0 long sword a silver boomerang a +0 chain mail (18, 2, Orc:2) a +0 giant club (18, 7, Orc:2) a +0 hand axe a +0 leather armour (19, 6, Orc:2) a +0 mace a +0 ring mail a +0 hand axe a +0 hand axe (19, 7, Orc:2) a +0 whip a +0 ring mail (19, 8, Orc:2) a +0 trident (21, -14, Orc:2) a +0 plate armour a +0 war axe (23, -14, Orc:2) a +0 club (23, -13, Orc:2) a boomerang a +0 club (24, -13, Orc:2) a +0 robe a +0 dagger (25, -24, Orc:2) a +0 robe a +0 dagger (25, 16, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +2 vorpal dire flail (25, 17, Orc:2) a +0 flail (26, -25, Orc:2) a +0 leather armour a +0 short sword a +0 plate armour a +0 battleaxe (31, 15, Orc:2) a +0 flail (34, -20, Orc:2) a +0 leather armour a +0 whip a +0 chain mail a +0 hand axe a +0 chain mail a +0 great mace (36, -27, Orc:2) a piece from Xom's chessboard (15/15) (36, -20, Orc:2) a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of immolation (8, -8, Lair:1) a scroll of vulnerability (8, -2, Lair:1) a +0 scale mail (12, 20, Lair:1) 22 stones (16, 5, Lair:1) the +3 war axe of Virtue {vorpal, Will+ Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). Will: It increases your willpower. (24, -5, Lair:1) 17 stones (26, -9, Lair:1) a +0 robe (33, 8, Lair:1) a +0 leather armour (37, 6, Lair:1) a +0 scale mail (39, 26, Lair:1) a +0 ring mail (43, -11, Lair:1) a +0 trident (43, -10, Lair:1) a scroll of vulnerability (44, 13, Lair:1) 3 javelins (54, -15, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 stones (3, 5, Lair:2) a +0 club (3, 10, Lair:2) a +0 ring mail (14, 27, Lair:2) a +0 rapier of flaming a +1 short sword of freezing (21, -11, Lair:2) 19 stones (44, 1, Lair:2) 27 stones (44, 4, Lair:2) an amulet of the acrobat (45, 4, Lair:2) a +6 ring of strength (51, 5, Lair:2) a +0 club Level 3 of the Lair of Beasts (5, 27, Lair:3) 11 stones (6, 32, Lair:3) a +0 robe (12, 19, Lair:3) a +0 hand axe (12, 23, Lair:3) a +0 mace (16, 19, Lair:3) a +0 mace a +0 robe (16, 23, Lair:3) a +0 war axe (19, -9, Lair:3) a +0 demon whip of venom (28, -5, Lair:3) a +0 leather armour (32, 11, Lair:3) 10 stones (54, 20, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (4, -23, Lair:4) 22 stones (5, 12, Lair:4) a +0 helmet (8, -4, Lair:4) 3 poisoned darts (10, -12, Lair:4) a +0 quarterstaff (18, 4, Lair:4) a +0 scale mail (25, 2, Lair:4) 3 large rocks (25, 3, Lair:4) a potion of mutation (31, -9, Lair:4) 3 poisoned darts (36, -20, Lair:4) 6 stones (36, -19, Lair:4) 18 stones (37, -22, Lair:4) 19 stones (38, -20, Lair:4) 15 stones (39, -16, Lair:4) 24 stones (40, -19, Lair:4) 25 stones (40, -18, Lair:4) 16 stones (52, -1, Lair:4) 3 atropa-tipped darts Level 5 of the Lair of Beasts (5, -7, Lair:5) a ring of protection from fire an ice cave (0, 0, IceCv) a yak corpse (25, -25, IceCv) a potion of brilliance (26, -26, IceCv) 2 potions of heal wounds