Turgon Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-21, 27, D:1) a +1 leather armour (7, 32, D:1) a +0,+0 dagger (17, 32, D:1) a cursed -2,-2 club (-9, 36, D:1) a +0,+0 orcish club (20, 40, D:1) a -1,+0 orcish club (-9, 41, D:1) a +0,+0 club (-2, 47, D:1) a +0,+0 whip Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (0, 1, D:2) a +0,+0 club (-53, 18, D:2) a +0,+0 club (-50, 18, D:2) a dart (-37, 35, D:2) 21 bolts (-14, 35, D:2) a +0,+0 dagger (-32, 47, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) a +0,+0 whip (-52, 3, D:3) a cursed -3,+0 orcish club (-55, 7, D:3) a +0 leather armour (-58, 21, D:3) a +0,+0 club (-12, 32, D:3) a +0,+0 orcish dagger Level 4 of the Dungeon (0, 0, D:4) a potion of heal wounds (-38, 38, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a poisoned needle (1, 0, D:5) a poisoned needle (-2, 1, D:5) a giant gecko skeleton (7, 11, D:5) the +7,+1 mace "Backscratcher" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (-14, 13, D:5) a chunk of jackal flesh (rotten by now) (-15, 16, D:5) a -1,+1 orcish club (unseen)