Turgon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-21, 19, D:1) a +0 club (-14, 21, D:1) a +0 dagger (-12, 26, D:1) a +0 dagger (-15, 27, D:1) a +0 scale mail (7, 27, D:1) a cursed -1 dagger (-8, 29, D:1) a +0 short sword (-20, 33, D:1) a +0 chain mail (10, 41, D:1) a +0 club Level 2 of the Dungeon (5, 8, D:2) a stone (-27, 10, D:2) a +0 dagger (-22, 11, D:2) a +0 scale mail (-25, 12, D:2) a +0 scale mail (9, 15, D:2) a +0 dagger (-15, 17, D:2) a +0 dagger (-28, 22, D:2) a +0 dagger (-21, 28, D:2) a cursed +0 hammer (-11, 33, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) 21 stones (5, 6, D:3) a +0 falchion (6, 7, D:3) a +0 spear (7, 7, D:3) a +0 dagger (8, 8, D:3) a +0 club (31, 8, D:3) a +0 leather armour (9, 9, D:3) a potion of mutation a +0 robe (16, 9, D:3) a +0 club (3, 12, D:3) a +0 ring mail (35, 18, D:3) 12 bolts (15, 32, D:3) a stone (21, 32, D:3) a +0 ring mail a cursed -2 hand axe (23, 32, D:3) a +0 club a +0 hunting sling (33, 37, D:3) a +0 robe (12, 38, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (21, 10, D:4) a +0 club (3, 13, D:4) 8 gold pieces (-20, 14, D:4) a +0 short sword (-6, 29, D:4) a +0 dagger (19, 34, D:4) 9 bolts (4, 44, D:4) 26 stones Level 5 of the Dungeon (0, 0, D:5) 24 stones (12, 1, D:5) 26 bolts (19, 12, D:5) a +0 flail (20, 12, D:5) a +0 spear (21, 14, D:5) a +0 dagger (16, 15, D:5) a +0 ring mail (-4, 20, D:5) a +0 giant spiked club (-13, 25, D:5) 2 potions of degeneration Level 6 of the Dungeon [Shop] Thrunk's Magic Scroll Emporium a scroll of blinking (82 gold) a scroll of remove curse (33 gold) a scroll of vulnerability (82 gold) a scroll of amnesia (38 gold) 3 scrolls of remove curse (99 gold) a scroll of magic mapping (38 gold) a scroll of vulnerability (82 gold) [Shop] Twamnaiw's Weapon Shoppe a +0 long sword (38 gold) the +7 flail of the Sage {flame, Stlth+ Curse} (562 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It may recurse itself when equipped. It makes you more stealthy. a +0 dagger (22 gold) a cursed -2 trident (1 gold) a +0 long sword (38 gold) a +0 quarterstaff (44 gold) a +0 quarterstaff (44 gold) a +0 cutlass (44 gold) a +0 falchion (33 gold) (-18, 15, D:6) a +0 club (-28, 18, D:6) a bat corpse (skeletalised by now) (-25, 22, D:6) a +0 whip a +0 chain mail (-24, 22, D:6) a +0 club (-20, 22, D:6) a +0 flail a +0 leather armour (-34, 23, D:6) a +0 dagger (-50, 26, D:6) a +0 whip (-29, 30, D:6) a +0 giant club (-29, 38, D:6) a rat corpse (skeletalised by now) (-41, 43, D:6) 28 stones Level 7 of the Dungeon (0, 0, D:7) an arrow (2, 1, D:7) an arrow (3, 1, D:7) an arrow (4, 1, D:7) an arrow (-1, 2, D:7) an arrow (1, 2, D:7) an arrow (4, 8, D:7) a scroll of random uselessness (19, 17, D:7) a +0 leather armour (-10, 19, D:7) a +0 dagger (-4, 21, D:7) 5 gold pieces (21, 41, D:7) 25 bolts (62, 49, D:7) a +0 club a cursed +0 leather armour (60, 50, D:7) a +0 dagger a +0 robe a +0 mace (59, 51, D:7) a +0 dagger a +0 robe (62, 55, D:7) a +0 club a +0 leather armour