Turgon Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 14, D:1) a +0 club (13, -7, D:1) a +0 whip (23, -9, D:1) a +0 short sword (36, 16, D:1) 4 stones a +0 short sword (40, -10, D:1) a +0 dagger a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) 8 gold pieces (0, 21, D:2) a +0 rapier (1, 3, D:2) 24 sling bullets (5, 13, D:2) a +0 robe (35, -1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 15 gold pieces (3, 6, D:3) 4 gold pieces (6, -3, D:3) a +0 war axe (unseen) (11, -4, D:3) a scroll of identify Level 4 of the Dungeon [Shop] Siyros's Antique Armour Emporium a +0 robe (14 gold) a +0 scale mail of poison resistance (168 gold) a +0 chain mail (94 gold) a +0 helmet of see invisible (241 gold) the +4 plate armour of Loss {Int+3} (1182 gold) It affects your intelligence (+3). a +0 ring mail (84 gold) the +5 plate armour "Dahomemp" {rCorr} (1272 gold) It protects you from acid and corrosion. the +1 robe of Disguise {Str+6 Int+5 Slay-4} (399 gold) It affects your strength (+6). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). [Shop] Lepunim's Antique Weapon Shoppe a +0 whip (52 gold) the +6 war axe of Gitad {flame, rF+ Str+2 Dex+3} (1276 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. a +0 quarterstaff (84 gold) a +0 dire flail (84 gold) the +2 mace of Variability {chaos} (1470 gold) Each time it hits an enemy it has a different, random effect. a +0 great sword (136 gold) a +0 fustibalus (315 gold) a +0 quarterstaff (84 gold) (0, 0, D:4) a +0 dagger (2, 0, D:4) a +0 leather armour (10, -15, D:4) a +0 quarterstaff (11, -14, D:4) a +0 leather armour (16, -10, D:4) a +0 long sword (17, -19, D:4) a worker ant corpse