Dungeon Crawl Stone Soup version 0.34-a0-542-g6b1eaea29a (webtiles) character file. Game seed: 15427209387738220760 47 Turquoise the Magician (level 3, 0/28 HPs) Began as a Djinni Conjurer on Aug 5, 2025. Slain by a phantom (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:02 (1680 turns). Turquoise the Magician (Djinni Conjurer) Turns: 1680, Time: 00:02:03 Health: 0/28 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 46 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. You spent 70 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of cold (weapon) Scrolls g - a scroll of fog {!r} p - a scroll of poison {!r} f - a scroll of fear {!r} e - a scroll of teleportation {unknown} Potions L - 2 potions of lignification {!q} d - 2 potions of haste {unknown} c - 2 potions of curing {!q} m - a potion of might {!q} Skills: * Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:2 (![ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A phantom is nearby! A phantom is nearby! The magic dart hits the phantom but does no damage. A dart slug comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom but does no damage. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is lightly damaged. The dart slug launches a dart at you. The slug dart hits you. The searing ray hits the phantom! The phantom is moderately damaged. The searing ray hits the phantom! The phantom is severely damaged. You finish channelling your searing ray. The dart slug launches a dart at you. The slug dart misses you. The phantom hits you. The phantom blinks! You blink. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom barely misses you. The searing ray hits the phantom. The phantom is almost destroyed. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The phantom hits you! You die... . ..######## .......§.# ######## ##.....#.###....... #.....#.#......... #.....#........... ##W..........)..... #.@..w.####........ #........# #.####### #......>............. ........######.####### ...#......# #.. .. #.....g# ### . #......# ######## You could see a phantom, a dart slug and a goblin. Vanquished Creatures An adder (D:2) 3 ribbon worms (D:2) A dart slug (D:2) An orc (D:2) 3 giant cockroaches 3 hobgoblins (D:1) 2 quokkas (D:2) 2 ball pythons (D:1) 2 bats 5 endoplasms 2 frilled lizards 2 goblins 4 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Turquoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Turquoise set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 296 | D:1 | Reached skill level 1 in Fighting 583 | D:1 | Found a faded altar of an unknown god. 773 | D:2 | Found a blossoming altar of Fedhas. 793 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 793 | D:2 | Learned a level 1 spell: Slow 823 | D:2 | Identified the quill talisman of Kylukh {Fly Int+2} 1198 | D:2 | Found Gono's Distillery. 1205 | D:2 | Bought a potion of curing for 30 gold pieces 1205 | D:2 | Bought a potion of might for 40 gold pieces 1279 | D:2 | Found Qonistru's Weapon Emporium. 1562 | D:2 | Found Pion's Armour Shop. 1672 | D:3 | Noticed a phantom 1680 | D:3 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_ring, serial_shops, shop, nicolae_shop_pleasant_corner_grove, shop_statue, basic_altar D:3: minmay_chambers_of_twos, layout_basic, yredelemnul_forgotten_temple_becter, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 84 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1679 | 1583 | 96 | 0 | 1394 | 3 | 559.7 | Dungeon | 1679 | 1583 | 96 | 0 | 1394 | 3 | 559.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 861 daAuts D:1: 770 daAuts D:3: 46 daAuts