Turtleman12345 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (10, 6, D:1) a +0 whip (11, -3, D:1) a +0 club (11, 28, D:1) 33 bolts (15, -1, D:1) a +0 leather armour (33, 35, D:1) a +0 hunting sling (40, 3, D:1) a +0 scale mail (44, 20, D:1) a +0 short sword (49, 10, D:1) a +0 dagger (50, -6, D:1) a +0 hunting sling (55, -6, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (8, 18, D:2) a +0 scale mail (8, 19, D:2) a +0 spear (12, -5, D:2) a cursed +0 club (23, -39, D:2) a +0 dagger (38, 4, D:2) a +0 club (38, 9, D:2) a +0 robe (40, 7, D:2) a +0 scale mail (43, -28, D:2) a +0 robe (45, -40, D:2) a +2 hunting sling of flaming (45, -6, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 scale mail (15, -10, D:3) a +0 robe (23, -35, D:3) a +0 leather armour a +0 flail (24, -37, D:3) a cursed +0 chain mail a +0 club (25, -36, D:3) a +0 leather armour a +0 club (25, -35, D:3) a +0 dagger a +0 ring mail a +0 mace (29, -2, D:3) a +0 dagger (32, -30, D:3) a +1 mace of crushing (38, -30, D:3) a +0 dagger (39, -2, D:3) 20 bolts (41, -1, D:3) a +0 ring mail (42, -29, D:3) a +0 leather armour a +0 club (43, -28, D:3) a +0 short sword a +0 leather armour a +2 mace of draining (44, -29, D:3) a +0 leather armour a +0 whip (45, -28, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 25, D:4) a +0 giant club (8, 28, D:4) a cursed +0 helmet (9, 26, D:4) a +0 animal skin (10, 26, D:4) a +0 whip of freezing (13, 27, D:4) a +0 whip (15, 25, D:4) a +0 flail a +0 leather armour (15, 26, D:4) a +0 club (15, 27, D:4) a +0 dagger a +0 robe (15, 29, D:4) 12 bolts (33, -21, D:4) a +0 dagger a throwing net (33, -20, D:4) a +0 dagger a +0 blowgun (40, -19, D:4) 15 bolts (44, -19, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (11, -5, D:5) a +0 falchion a +0 leather armour (12, -5, D:5) a +0 club (12, -4, D:5) a +0 dagger a +0 hand axe (20, -29, D:5) a +0 club a +0 flail a +0 whip (25, -19, D:5) a +0 robe (25, -9, D:5) a +0 quarterstaff (38, 20, D:5) a +0 robe (41, -3, D:5) a +0 robe (45, 9, D:5) a +0 mace a +0 chain mail a +0 dagger a +0 leather armour (49, 11, D:5) a +0 club a +0 leather armour (52, -6, D:5) a +0 dagger a +0 robe (56, -1, D:5) a +0 morningstar (56, 0, D:5) a +0 dagger a +0 robe a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (2, -3, D:6) 11 sling bullets (6, -5, D:6) a +0 robe (19, -8, D:6) a +0 whip (30, -2, D:6) a +0 flail (31, 9, D:6) a +2 mace of protection (36, -5, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (7, 1, D:7) a +0 mace (10, -1, D:7) a +0 shortbow (12, -21, D:7) a cursed -2 shortbow (12, -20, D:7) a +0 giant club a +0 war axe a +0 hand axe a +0 leather armour (13, -20, D:7) a +0 club a +0 leather armour (13, -18, D:7) a cursed +0 dagger (15, -22, D:7) a +0 chain mail (24, 4, D:7) a +0 quarterstaff (25, -27, D:7) a +0 shortbow (27, 1, D:7) 25 sling bullets (28, -31, D:7) a +0 dagger a +0 robe (28, -30, D:7) a +2 mace of draining (31, -29, D:7) an uncursed ring of wizardry a +0 scythe a +1 dagger of draining a +0 dagger of venom a +0 club a book of Necromancy a +0 short sword a +0 ring mail a +0 flail a +0 plate armour (34, -28, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 flail (4, -4, D:8) a +0 dagger a +0 robe a +0 flail (5, -5, D:8) a +0 trident a +0 plate armour (11, -1, D:8) a +0 short sword (11, 0, D:8) a +0 hat a +0 trident (12, -1, D:8) a +0 whip a +0 blowgun a +0 dagger a +0 robe (14, -1, D:8) a +0 dagger a +0 robe (17, -6, D:8) a +0 cloak (18, -41, D:8) a +0 leather armour (26, -35, D:8) a +0 mace (26, -31, D:8) a cursed +3 scimitar a +0 robe (30, -1, D:8) a +0 leather armour (31, 1, D:8) a +0 robe (33, -23, D:8) a +0 short sword a +0 blowgun (33, -22, D:8) a +0 dagger (34, -23, D:8) a +0 dagger (34, 9, D:8) a +0 club a +0 whip (36, -23, D:8) a cursed +0 short sword (36, 7, D:8) a +0 dagger (36, 8, D:8) a +0 club (37, -17, D:8) a +0 giant club a +0 giant spiked club a +0 mace a cursed +0 robe a +0 quarterstaff a +4 hunting sling of flaming 39 sling bullets a +0 ring mail of fire resistance (37, -16, D:8) a +0 robe (37, -15, D:8) a sling bullet (38, -28, D:8) a cursed +3 battleaxe a +0 robe (43, -40, D:8) a +5 halberd a +0 cloak a +2 robe of cold resistance 6 curare-tipped needles 74 poisoned needles a +0 scimitar a +0 scale mail (49, -42, D:8) a +0 leather armour (51, -33, D:8) a +0 scale mail Level 9 of the Dungeon (0, 1, D:9) a +0 giant club (0, 2, D:9) a +0 club (1, -1, D:9) a +0 giant club a +0 giant club (11, 5, D:9) a +0 flail (13, -1, D:9) a +0 mace (20, 0, D:9) a +0 pair of gloves (23, 8, D:9) a +0 giant club a +2 robe of resistance (23, 9, D:9) a +0 cloak (31, -1, D:9) a cursed -2 short sword (32, -1, D:9) a +0 short sword a +0 blowgun 7 poisoned needles a +0 club a +0 club a +0 short sword (38, -1, D:9) 22 bolts (41, 12, D:9) a +0 blowgun (53, -1, D:9) an uncursed amulet of inaccuracy a +2 flail of draining a +0 leather armour (54, 12, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Xistrick's Antique Armour Shoppe a +3 leather armour (513 gold) a +0 scale mail (108 gold) a +1 buckler of protection (445 gold) the +0 robe "Xaanu" {rF- rN++ Int+8 Slay+3} (1096 gold) It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. a +1 chain mail of fire resistance (445 gold) a +0 ring mail (108 gold) a +1 chain mail of fire resistance (445 gold) a +0 leather armour (54 gold) a +0 robe (18 gold) (0, 0, D:10) 2 javelins (0, 1, D:10) a javelin (2, 5, D:10) a cursed +0 robe (2, 17, D:10) a +0 war axe (3, -3, D:10) a +3 great sword 4 javelins a +0 chain mail (5, 16, D:10) a +0 giant club (9, -7, D:10) the +1 robe of Loss {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (13, -9, D:10) an uncursed ring of protection from magic a +0 longbow of velocity (14, -19, D:10) a +0 giant club (14, 0, D:10) a +0 robe a +0 long sword (15, -1, D:10) a +0 robe a +0 trident a +0 robe (16, -2, D:10) a +0 robe a +0 halberd (16, -1, D:10) a +0 robe (17, 4, D:10) a +0 ring mail (35, -24, D:10) a +0 battleaxe a +0 ring mail a +0 chain mail (36, -24, D:10) a +0 mace a +0 hand axe a +0 club a +0 leather armour a +0 hand axe a +0 mace a +0 leather armour a +0 battleaxe a +0 chain mail (37, -24, D:10) a +0 club (38, -24, D:10) a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (10, 13, Lair:1) a cursed -3 rapier (25, 7, Lair:1) a +0 robe (26, 20, Lair:1) 2 tomahawks 4 needles of confusion a +0 blowgun (29, 24, Lair:1) a +0 scale mail (30, 19, Lair:1) a +0 leather armour (41, 19, Lair:1) 8 poisoned needles (42, -17, Lair:1) the +11 dagger "Niger" {elec, rPois rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. (43, -13, Lair:1) a +0 robe a +2 scimitar of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 poisoned needles (8, 12, Lair:2) a +0 quarterstaff of freezing a +2 robe of cold resistance (26, -25, Lair:2) a +0 halberd (27, -17, Lair:2) a +0 long sword (28, -26, Lair:2) a +0 battleaxe (28, -25, Lair:2) a +0 glaive a +0 robe (29, -26, Lair:2) a +0 short sword (33, -23, Lair:2) a +0 helmet (33, 0, Lair:2) a +0 lajatang (35, -7, Lair:2) a +4 scimitar an uncursed ring of ice (43, -28, Lair:2) a +0 battleaxe (55, 11, Lair:2) a +0 fustibalus Level 3 of the Lair of Beasts (0, 0, Lair:3) 13 poisoned needles (16, -7, Lair:3) 26 bolts (26, 20, Lair:3) a +0 dagger (34, -23, Lair:3) a +2 centaur barding (37, 2, Lair:3) 24 sling bullets (38, -16, Lair:3) 21 bolts (38, -2, Lair:3) a cursed +0 helmet Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 shield (3, -13, Lair:4) a +0 hand crossbow (5, -8, Lair:4) a +0 leather armour (11, 16, Lair:4) a +0 flail (22, -11, Lair:4) a +0 shortbow a +0 shortbow (23, -13, Lair:4) a +0 shortbow (24, -12, Lair:4) a +0 shortbow (27, -14, Lair:4) a +0 plate armour Level 5 of the Lair of Beasts (0, 0, Lair:5) 10 arrows (4, -2, Lair:5) a +0 rapier (4, 17, Lair:5) an uncursed ring of protection from magic (5, 15, Lair:5) a book of Minor Magic (14, 5, Lair:5) an uncursed staff of earth (16, 13, Lair:5) a +2 battleaxe of freezing 3 scrolls of immolation (37, -19, Lair:5) a +0 dagger (37, 0, Lair:5) a +6 dagger of draining a +0 robe (40, -21, Lair:5) a +0 ring mail (46, -19, Lair:5) 21 arrows (54, -19, Lair:5) 16 stones (54, -3, Lair:5) 26 stones (58, -2, Lair:5) 17 stones Level 6 of the Lair of Beasts (10, 9, Lair:6) a cursed +0 robe (11, 8, Lair:6) a +2 short sword of venom (13, 6, Lair:6) 17 stones (14, 5, Lair:6) a +0 shortbow (14, 6, Lair:6) a +1 trident of protection (15, 26, Lair:6) 16 stones (43, 3, Lair:6) 6 javelins (48, 59, Lair:6) a cursed -2 long sword (53, 39, Lair:6) 16 arrows (54, 55, Lair:6) a +0 chain mail (58, 12, Lair:6) a +0 robe (62, 58, Lair:6) a +0 robe (66, 50, Lair:6) a +0 cloak Level 1 of the Shoals (0, 0, Shoals:1) a +0 whip (3, 12, Shoals:1) a +1 trident of venom a +0 robe (4, 2, Shoals:1) a +0 quarterstaff (6, 16, Shoals:1) 27 arrows (6, 17, Shoals:1) a +0 trident a cursed +0 leather armour an uncursed ring of poison resistance (7, 10, Shoals:1) a stone (8, 11, Shoals:1) a sling bullet 2 stones (9, 16, Shoals:1) a +0 spear a +0 hunting sling 23 sling bullets (9, 37, Shoals:1) a +0 spear a +0 hunting sling 9 sling bullets (9, 38, Shoals:1) a +0 quarterstaff a +0 hunting sling 13 stones (9, 39, Shoals:1) a -3 longbow a +0 spear 21 arrows (10, 13, Shoals:1) 2 stones (10, 16, Shoals:1) a +0 spear a +0 hunting sling 12 stones (10, 38, Shoals:1) 4 arrows 2 sling bullets (11, 0, Shoals:1) a +0 shortbow (11, 16, Shoals:1) a +0 quarterstaff a +0 hunting sling 26 sling bullets a faun corpse (skeletalised by now) (11, 38, Shoals:1) a sling bullet a stone (12, 37, Shoals:1) a cursed -1 quarterstaff a +0 hunting sling 14 stones a +0 trident 4 tomahawks (12, 38, Shoals:1) an arrow a sling bullet a cursed +0 quarterstaff a +0 hunting sling 25 stones (13, 20, Shoals:1) a +0 trident (13, 22, Shoals:1) a +0 spear (13, 38, Shoals:1) an arrow 2 stones (14, 42, Shoals:1) a sling bullet (15, 39, Shoals:1) a tomahawk (24, -3, Shoals:1) a wand of random effects (15/48) (25, -9, Shoals:1) a +0 war axe (29, 22, Shoals:1) a tomahawk (29, 23, Shoals:1) a tomahawk (33, 17, Shoals:1) a +0 trident 3 tomahawks (33, 41, Shoals:1) a +0 trident (38, 39, Shoals:1) a throwing net (43, 36, Shoals:1) a +0 trident (47, 13, Shoals:1) 5 large rocks (48, 1, Shoals:1) a stone (49, 6, Shoals:1) a +0 spear (49, 7, Shoals:1) a +0 spear a +0 hunting sling 10 stones (50, 6, Shoals:1) a sling bullet (50, 7, Shoals:1) a large rock a +0 fustibalus a +0 club 17 sling bullets (50, 8, Shoals:1) a +0 quarterstaff a +0 hunting sling 18 sling bullets (51, 6, Shoals:1) 2 sling bullets 5 stones (51, 7, Shoals:1) 3 stones (51, 8, Shoals:1) a +0 club a +0 hunting sling 17 sling bullets (52, 8, Shoals:1) a +0 quarterstaff a +0 hunting sling 29 stones a sling bullet (54, 1, Shoals:1) 2 sling bullets (56, 3, Shoals:1) a stone (57, 27, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a +0 troll leather armour a +3 ring of evasion (11, 16, Shoals:2) a +0 dagger (11, 17, Shoals:2) a +0 ring mail (14, 4, Shoals:2) a +0 trident (27, 7, Shoals:2) the +3 falchion "Grim" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). The Shining One disapproves of the use of such an item. a +0 spear 16 stones (27, 22, Shoals:2) a +0 trident (28, 6, Shoals:2) a +0 trident