Turtleman12345 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 shield (9, 1, D) a +3 large shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +4 great sword "Wuigaef" {slice, *Corrode +Fly Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It lets you fly. It may corrode you when you take damage. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 hunting sling of flaming (19, 1, D) an uncursed staff of conjuration (20, 0, D) a +1 spear of venom (20, 1, D) an uncursed staff of summoning (21, 0, D) a lamp of fire (21, 1, D) a +2 shortbow of flaming (21, 25, D) a hell hound corpse (22, 0, D) a fan of gales (22, 1, D) an uncursed staff of earth (22, 28, D) a hell hound corpse (23, 0, D) Dumuin's Papyrus of the Fiery Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Inner Flame Hexes/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 f - Ozocubu's Refrigeration Ice 6 (23, 1, D) an uncursed staff of air (23, 18, D) a +6 war axe of chopping (24, 0, D) the ring "Cuidurch" {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Nyguq" {+Blink rElec MR+ Int-5 Stlth+} [ring of protection from magic] It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. an uncursed staff of wizardry (24, 1, D) a box of beasts (24, 9, D) a +0 robe (24, 10, D) a +0 battleaxe (unseen) (24, 18, D) the +6 rapier of Attainder {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (24, 24, D) a +2 vampiric demon whip (25, 0, D) a +0 robe (25, 1, D) a book of Cantrips (25, 8, D) a +0 hand axe (25, 9, D) a cursed +0 hand axe a +2 chain mail of fire resistance (25, 18, D) a fan of gales (26, 0, D) a +0 leather armour of magic resistance (26, 1, D) the +3 great mace "Lidgh" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (26, 9, D) a +0 mace a +0 robe (27, 0, D) a +2 great mace of protection (27, 1, D) an uncursed staff of summoning (27, 9, D) the cursed +1 war axe of the Onslaught {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It has a curse placed upon it. the +8 chain mail of Fortitude {rPois rF+ Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from poison. (28, 0, D) an uncursed staff of air (28, 1, D) a +0 hand axe (29, 0, D) a crystal ball of energy (29, 1, D) a +0 robe (34, 28, D) an uncursed staff of summoning (35, 0, D) a +0 robe (35, 14, D) the cursed +2 hunting sling of Execution {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It has a curse placed upon it. (35, 15, D) an uncursed staff of cold (35, 28, D) an uncursed staff of wizardry (35, 29, D) an uncursed staff of cold (36, 1, D) a +5 ring of intelligence a cursed ring of wizardry (36, 15, D) a box of beasts (37, 0, D) a +0 trident (37, 1, D) a +1 hand axe of distortion (37, 15, D) a +2 leather armour of fire resistance (37, 28, D) a book of the Warp (37, 29, D) a +0 robe (38, 1, D) the +1 plate armour of Yceleed {*Contam rElec MR++ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. (38, 5, D) a +0 fustibalus (unseen) (38, 14, D) a +3 hand crossbow of flaming (38, 15, D) a box of beasts (38, 29, D) a +0 robe (39, 0, D) a book of Cantrips (39, 4, D) a +0 spear 16 javelins a +0 leather armour (39, 5, D) a +1 trident of protection a +1 plate armour of poison resistance (39, 14, D) an uncursed staff of earth (39, 15, D) a +0 scale mail of magic resistance (39, 20, D) a +0 bardiche a +0 chain mail a human corpse (39, 22, D) a +0 long sword a +0 chain mail a +0 shield of protection a +0 arbalest a +2 quarterstaff of protection 17 bolts a yaktaur skeleton (39, 23, D) a +0 arbalest (unseen) (39, 36, D) a +2 dagger of holy wrath a +0 robe (39, 37, D) a +0 dagger a +0 robe a cursed +0 great sword a +1 leather armour of cold resistance an uncursed amulet of magic regeneration (39, 38, D) the +7 falchion "Geiriw" {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (40, 0, D) a +1 ring mail of fire resistance (40, 1, D) the Reference Book on the Voyage and the Snowflakes Spells Type Level a - Freeze Ice 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Lesser Beckoning Translocation 3 e - Throw Icicle Conjuration/Ice 4 (40, 3, D) a +0 spear (40, 4, D) the +10 trident of the Elven Halls {drain, +Blink Dex-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It lets you blink. It makes you more stealthy. (unseen) (40, 5, D) a +0 broad axe of pain 10 javelins a +0 leather armour a +2 rapier of draining a +0 robe (40, 6, D) a +4 demon trident of electrocution a +0 robe (40, 15, D) a sack of spiders (40, 21, D) an uncursed staff of cold a +0 arbalest 10 bolts a scroll of brand weapon 5 large rocks a +3 battleaxe a +0 chain mail a +4 war axe a +0 plate armour (40, 22, D) a bolt (still there?) 3 large rocks (still there?) (40, 24, D) a bolt (40, 29, D) a +0 short sword (40, 36, D) a +1 bardiche of protection a +0 chain mail a potion of blood (40, 37, D) a +0 war axe of flaming a +0 robe a cursed -2 ring of intelligence (40, 39, D) a +0 hand axe a +3 ring mail of fire resistance (41, 0, D) the Disquisition on the Birds and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (41, 1, D) a +0 vampiric spear (41, 4, D) a +4 trident of flaming (unseen) (41, 5, D) a +0 rapier of speed a +0 robe (41, 6, D) a javelin (41, 8, D) a javelin a sling bullet (41, 15, D) a lightning rod (4/4) (41, 20, D) a +2 bardiche of flaming (unseen) (41, 21, D) a cursed -2 great sword (unseen) (41, 22, D) 3 bolts (41, 28, D) a crystal ball of energy (41, 37, D) an uncursed staff of power a +0 robe a cursed ring of loudness a ghoul corpse (41, 38, D) a +3 short sword a +0 robe (41, 39, D) a +0 glaive a cursed +0 chain mail 2 potions of blood (42, 0, D) an uncursed staff of fire (42, 1, D) a +6 ring of dexterity (42, 4, D) 2 javelins (42, 5, D) a +0 rapier a +0 robe a +2 trident of piercing a +0 robe (42, 7, D) a javelin (42, 14, D) the Papyrus of Companions Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 6 (42, 15, D) a +0 war axe of chopping (42, 19, D) a +0 war axe (unseen) (42, 21, D) a +0 broad axe (unseen) (42, 23, D) a large rock (42, 29, D) a fan of gales (42, 38, D) a +0 war axe a +2 chain mail of fire resistance (43, 15, D) a lightning rod (4/4) (43, 29, D) the +8 falchion of Entrepreneurial Spirit {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (44, 14, D) a +4 ring of protection an uncursed ring of ice (44, 28, D) a book of Beasts (49, 0, D) the +0 sword of Power (49, 1, D) a Necronomicon (49, 12, D) an uncursed staff of cold (49, 24, D) a cursed staff of air (49, 36, D) an uncursed staff of energy (49, 37, D) a phial of floods (50, 0, D) a book of Battle (50, 1, D) a book of Geomancy (50, 12, D) a +2 long sword of holy wrath (50, 13, D) an uncursed staff of power (50, 24, D) a box of beasts (50, 25, D) a lamp of fire (50, 32, D) a +2 broad axe of electrocution a +0 robe (50, 37, D) an uncursed staff of fire (50, 41, D) a cursed -1 arbalest a +0 arbalest 20 bolts a +0 battleaxe a +0 chain mail (50, 42, D) a +0 war axe a +0 chain mail (50, 43, D) a bolt (51, 0, D) a crystal ball of energy (51, 1, D) a +0 long sword (51, 4, D) a +0 rapier a +0 leather armour (51, 5, D) an arrow a +0 dagger (51, 6, D) a +0 dagger (51, 12, D) a crystal ball of energy (51, 13, D) an uncursed amulet of the gourmand (51, 24, D) a +0 dagger (51, 25, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (51, 31, D) a +0 robe (51, 32, D) a +0 robe a potion of blood (51, 33, D) a potion of blood (still there?) the +5 great sword "Dragon's Bane" {antimagic, Fragile +Fly rElec Dex-2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It insulates you from electricity. It lets you fly. It will be destroyed if unequipped. the cursed ring "Gopna" {rC+ MP-9 Str-2 Int+5} (still there?) [ring of strength] It affects your strength (-2). It affects your intelligence (+5). It protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. a potion of blood (still there?) (51, 36, D) the Tome of Cold Spells Type Level a - Ice Form Ice/Transmutation 4 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (51, 41, D) the cursed +0 battleaxe "Asydide" {venom, rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. a +0 chain mail a +3 dire flail of draining a +0 chain mail a +0 great mace a +0 plate armour (51, 43, D) a bolt (52, 0, D) a fan of gales (52, 1, D) a book of Misfortune (52, 3, D) a +0 dagger a +0 shortbow 24 arrows a cursed +0 leather armour (52, 4, D) the +11 bardiche of the Heavens {chop, rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 leather armour (52, 5, D) an arrow a +2 glaive of venom (52, 6, D) 4 arrows (52, 12, D) a +0 shortbow of freezing (52, 13, D) a lightning rod (4/4) (52, 24, D) a lightning rod (4/4) (52, 25, D) a sack of spiders (52, 31, D) a +0 robe a +0 dire flail (52, 36, D) a +0 large shield a +0 war axe (52, 37, D) a +1 trident of protection (52, 41, D) a +0 war axe a +0 chain mail 4 large rocks (53, 1, D) a Grand Grimoire (53, 3, D) a +0 dagger (unseen) (53, 5, D) an arrow (unseen) (53, 6, D) an arrow (unseen) (53, 12, D) a Fen Folio (53, 24, D) a +2 chain mail of cold resistance (53, 31, D) a +0 robe a +3 shortbow of freezing a +5 great sword of freezing (53, 36, D) a book of Geomancy (53, 37, D) a crystal ball of energy (53, 40, D) a +0 bardiche (unseen) (54, 0, D) a Fen Folio (54, 1, D) a lightning rod (4/4) (54, 3, D) a +0 long sword (unseen) (54, 6, D) a +0 long sword (unseen) (54, 12, D) a lightning rod (4/4) (54, 13, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (54, 33, D) a +0 robe (unseen) (54, 36, D) an uncursed staff of air (55, 0, D) a sack of spiders (55, 1, D) the +2 helmet of Paetoh {-Cast rF+ Str+3 SInv} It affects your strength (+3). It protects you from fire. It lets you see invisible. It prevents spellcasting. (55, 12, D) a book of Enchantments (55, 13, D) a +3 flail of protection (55, 24, D) a book of Necromancy (59, 36, D) a +2 dagger of holy wrath (59, 37, D) a +2 quarterstaff of protection (60, 37, D) a book of Party Tricks (61, 10, D) a +0 mace a +0 dagger a +0 robe (61, 37, D) a +1 short sword of venom (62, 0, D) a +0 dagger of electrocution (62, 1, D) a +4 vampiric war axe (62, 10, D) a +0 whip a +0 leather armour (62, 11, D) a +0 dagger (62, 16, D) an uncursed staff of conjuration (62, 17, D) a book of Unlife (62, 30, D) an uncursed staff of fire (62, 36, D) First Steps in Witchcraft Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Flame Tongue Conjuration/Fire 1 d - Summon Butterflies Summoning 1 e - Beastly Appendage Transmutation 1 (62, 37, D) an uncursed ring of see invisible (63, 8, D) the +6 spear of Apubuor {distort, +Fly rElec rN++ SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It lets you fly. (63, 16, D) the cursed +2 scythe of Ujaeprij {protect, -Tele rElec rN+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. a +0 war axe (63, 26, D) the cursed +0 bardiche of the Iron City of Dis {flame, Fragile rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. (63, 37, D) an uncursed staff of cold (64, 16, D) a cursed amulet of harm (64, 17, D) the +2 leather armour "Pistrung" {rElec rF+ Dex-5 Slay+5} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It insulates you from electricity. (64, 22, D) a cursed staff of death (64, 26, D) a book of Air (65, 19, D) a +0 trident (65, 26, D) an uncursed staff of fire (68, 0, D) a +4 plate armour of fire resistance (68, 36, D) a +0 trident (69, 0, D) a +4 short sword of distortion (69, 8, D) an uncursed ring of resist corrosion (69, 36, D) a lightning rod (4/4) (70, 8, D) an uncursed ring of resist corrosion (70, 26, D) a +0 scale mail (70, 31, D) a +0 dagger a +0 robe a +0 buckler (70, 36, D) an uncursed amulet of guardian spirit (70, 37, D) an uncursed staff of fire (71, 8, D) a +2 hand crossbow of flaming (71, 16, D) a +2 hand axe of electrocution (71, 17, D) a +1 mace of protection (71, 26, D) an uncursed ring of resist corrosion (71, 30, D) a +0 spear (71, 31, D) a +0 short sword (unseen) (71, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 37, D) a lamp of fire (72, 8, D) a book of Party Tricks (72, 9, D) the +4 chain mail of Devotion {Str+2 Dex+4 Stlth+} It affects your strength (+2). It affects your dexterity (+4). It makes you more stealthy. (72, 27, D) a +2 robe of resistance (72, 31, D) a +0 dagger (unseen) (72, 36, D) an uncursed staff of energy (72, 37, D) a +2 quarterstaff of speed (72, 41, D) a +1 mace of protection (73, 1, D) a Necronomicon (73, 16, D) a book of Burglary (73, 17, D) an uncursed staff of death (73, 26, D) an uncursed staff of fire (73, 27, D) +0 fire dragon scales (75, 1, D) a +7 falchion of flaming