Turtleman12345 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a cursed -3 ring of intelligence (19, 1, D) a +4 broad axe of chopping (20, 0, D) a phial of floods (20, 1, D) the +9 halberd "Reseig" {flame, rPois rF+ rC- Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (21, 0, D) an uncursed staff of death (21, 1, D) a +3 falchion of slicing (22, 0, D) a crystal ball of energy (22, 1, D) a +3 mace of venom (23, 0, D) an uncursed ring of poison resistance (23, 1, D) an uncursed staff of cold (24, 0, D) the Reference Book on Mutagenic Malediction Spells Type Level a - Beastly Appendage Transmutation 1 b - Leda's Liquefaction Hexes/Earth 4 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Hydra Form Transmutation 6 (24, 1, D) the Grimoire of Unholy Arts and Weightlessness Spells Type Level a - Regeneration Charms/Necromancy 3 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (24, 8, D) a stone (25, 0, D) an uncursed staff of wizardry (25, 1, D) a +1 robe (25, 2, D) a +2 falchion of flaming (unseen) (25, 6, D) a +1 whip of holy wrath (unseen) (26, 0, D) an uncursed staff of power (26, 1, D) a +1 leather armour of positive energy (26, 5, D) a stone (26, 6, D) an apis corpse (27, 0, D) a +2 leather armour of cold resistance (27, 1, D) a book of the Warp (28, 0, D) a +3 war axe of distortion (28, 1, D) a Young Poisoner's Handbook (29, 0, D) an uncursed staff of fire (29, 1, D) the +10 great mace "Wotzuvav" {venom, rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It makes you more stealthy. (34, 28, D) a +1 great mace of holy wrath (35, 0, D) the cursed +2 flail of Bodily Harmony {speed, rF++ MR-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 14, D) a +4 scimitar of holy wrath (35, 15, D) a book of Conjurations (35, 28, D) an uncursed staff of summoning (35, 29, D) an uncursed staff of summoning (36, 0, D) a +2 leather armour of fire resistance (36, 1, D) a +2 spear of flaming (36, 14, D) a +3 morningstar of protection (36, 28, D) an uncursed staff of earth (36, 29, D) a crystal ball of energy (37, 0, D) a +5 war axe of electrocution (37, 1, D) a +3 ring mail of positive energy (37, 14, D) a +4 ring of protection the amulet "Ithrokkil" {Inacc rN+ Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It protects you from negative energy. a +1 ring of evasion a +1 ring of protection an uncursed ring of protection from cold (37, 15, D) a +0 morningstar of protection (37, 28, D) an uncursed staff of earth (37, 29, D) a Necronomicon (38, 0, D) the Incunabulum of Bewitching Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Flame Tongue Conjuration/Fire 1 d - Fireball Conjuration/Fire 5 e - Silence Hexes/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (38, 1, D) the Catalogue of Twisted Aid Spells Type Level a - Blink Translocation 2 b - Regeneration Charms/Necromancy 3 c - Portal Projectile Hexes/Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Dispersal Translocation 6 (38, 14, D) a +1 robe of cold resistance (38, 15, D) a +0 trident of piercing (38, 28, D) the +1 morningstar of Prudence {crush, *Slow +Rage Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you go berserk. It may slow you when you take damage. (39, 1, D) an uncursed amulet of magic regeneration (39, 14, D) a +3 ring mail of fire resistance (39, 15, D) a +0 short sword of holy wrath (39, 28, D) a book of Power (39, 34, D) a spiny frog corpse (39, 35, D) a blink frog skeleton (40, 14, D) a +0 hand axe of flaming (40, 17, D) a fan of gales a phial of floods (41, 0, D) a book of Necromancy (41, 1, D) a book of the Earth (41, 14, D) an uncursed staff of earth (41, 15, D) a +4 giant spiked club (41, 28, D) a +2 pair of boots of stealth (41, 29, D) a +1 plate armour of magic resistance (42, 0, D) the Compendium of Supportive Stones Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Petrify Transmutation/Earth 4 e - Summon Demon Summoning 5 (42, 1, D) the +4 arbalest of the Unseen Realm {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (42, 14, D) a +2 hand crossbow of freezing (42, 15, D) a +2 hand crossbow of flaming (42, 16, D) an uncursed ring of wizardry (42, 29, D) a +3 leather armour of poison resistance (43, 29, D) an uncursed staff of earth (43, 33, D) a yak skeleton (43, 34, D) a spiny frog corpse (44, 28, D) the +8 rapier "Huzoc" {pain, rN+ MR+ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (48, 36, D) the +7 hand axe "Adea" {speed, Fragile +Fly rN+++ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you fly. It will be destroyed if unequipped. a +0 war axe (49, 1, D) the Compendium of Dusty Ice Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Shatter Earth 9 (49, 9, D) an uncursed amulet of guardian spirit (49, 12, D) a +2 broad axe of venom (49, 37, D) the +2 leather armour of Compression {Int+4} It affects your intelligence (+4). (50, 0, D) a +1 scale mail of poison resistance (50, 1, D) a +3 rapier of flaming (50, 9, D) a +2 hunting sling of flaming (50, 12, D) a book of Conjurations (50, 13, D) a +3 short sword of freezing (50, 25, D) a +2 demon trident of venom (50, 36, D) a +1 plate armour of fire resistance (50, 37, D) a +1 chain mail of magic resistance (51, 0, D) a book of Minor Magic (51, 8, D) an uncursed staff of earth (51, 13, D) an uncursed staff of power (51, 18, D) a +0 quarterstaff (unseen) (51, 25, D) the +3 flail of Juehucops {crush, *Corrode MR++ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (51, 28, D) a +0 scythe of protection (51, 29, D) a +0 long sword (unseen) (52, 0, D) an uncursed staff of fire (52, 8, D) an uncursed staff of cold (52, 9, D) the amulet "Ittez" {Harm *Drain rN+ MR++} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Empas {Ice *Slow MR++ Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. a +6 ring of intelligence a +0 shield a +0 scale mail (52, 12, D) an uncursed staff of death (52, 13, D) a book of Enchantments (52, 18, D) a +0 quarterstaff (unseen) (52, 24, D) an uncursed staff of energy (52, 25, D) a +3 blowgun (52, 36, D) a +2 war axe of freezing (53, 13, D) an uncursed staff of poison (53, 19, D) a +0 antimagic broad axe a +0 animal skin (53, 25, D) a +1 helmet of see invisible (54, 0, D) a book of the Tempests (54, 12, D) a book of Power (54, 13, D) a +4 mace of protection (54, 24, D) the Compendium of the Frostbite and Orientation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (54, 25, D) a +1 short sword of speed (54, 36, D) a +0 morningstar of protection (55, 0, D) a crystal ball of energy (55, 1, D) a Fen Folio (55, 12, D) an uncursed staff of poison (55, 13, D) a +1 halberd of protection (55, 21, D) a +0 war axe a cursed -2 animal skin an uncursed ring of protection from fire (55, 25, D) a +5 antimagic halberd (56, 18, D) a +0 quarterstaff (unseen) (57, 18, D) a +0 spear (unseen) (57, 19, D) a +0 demon whip of venom a +0 robe a +0 buckler (57, 25, D) a +0 trident (59, 36, D) a +4 scale mail of magic resistance (59, 37, D) a lightning rod (4/4) (60, 36, D) a +0 long sword (60, 37, D) a +2 arbalest of flaming (61, 0, D) the +6 morningstar of Turmoil {crush, +Fly rF+ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (61, 8, D) a +0 broad axe of freezing (61, 16, D) a book of Alchemy (61, 26, D) the Papyrus of Flight and Beguiling Spells Type Level a - Swiftness Charms/Air 2 b - Slow Hexes 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Darkness Hexes 6 (61, 36, D) a +1 scale mail of poison resistance (61, 37, D) a +7 blowgun (61, 42, D) a +0 flail of venom a +0 robe (62, 0, D) an uncursed staff of death (62, 1, D) Maat's Papyrus of Nocuous Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Shatter Earth 9 (62, 8, D) a book of Changes (62, 9, D) a +3 spear of flaming (62, 16, D) a +0 spear of pain (62, 17, D) a +2 robe of magic resistance (62, 26, D) an uncursed staff of cold (62, 36, D) a +1 war axe of draining (62, 37, D) a phantom mirror (62, 42, D) a +0 trident (unseen) (63, 0, D) a +5 hand axe of chopping (63, 8, D) an uncursed staff of summoning (63, 16, D) a +4 blowgun (63, 17, D) a +1 ring mail of poison resistance (63, 26, D) an uncursed staff of power (63, 27, D) a book of Spatial Translocations (63, 30, D) a +0 great sword a +0 robe (63, 36, D) the +8 mace of the Viper {freeze, rC++ MR- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It greatly protects you from cold. It affects your resistance to hostile enchantments. (64, 16, D) Witchery in Simple Steps Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Lightning Spire Summoning/Air 4 f - Passage of Golubria Translocation 4 (64, 26, D) a lightning rod (4/4) (64, 27, D) a +1 halberd of flaming (65, 26, D) a +2 hunting sling of flaming (68, 0, D) an uncursed staff of energy (68, 2, D) a +3 spear of freezing a +0 robe (69, 0, D) a +0 quarterstaff of speed (69, 36, D) the cursed +0 leather armour of Fun {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (70, 8, D) a book of Enchantments (70, 9, D) an uncursed staff of summoning (70, 11, D) a +0 giant club a +0 giant club (70, 12, D) a +0 giant club (70, 36, D) a +2 flail of protection (70, 37, D) the +10 hand crossbow of Disarray {freeze, *Corrode rElec rC+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (71, 8, D) an uncursed staff of fire (71, 11, D) a +0 giant spiked club a +0 giant club (71, 16, D) a +0 dagger (71, 19, D) a +0 robe (71, 27, D) an uncursed staff of poison (71, 36, D) a +0 great mace of protection (72, 8, D) a crystal ball of energy (72, 9, D) a +3 antimagic broad axe (72, 11, D) a +0 giant spiked club (72, 12, D) a +0 giant spiked club (72, 16, D) a +4 ring mail of fire resistance (72, 19, D) a +0 hand axe (72, 26, D) a +1 war axe of venom (72, 27, D) a +1 hand crossbow of velocity (72, 36, D) a +5 shortbow of flaming (72, 37, D) an uncursed staff of wizardry (73, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 16, D) a +0 falchion (73, 19, D) a +0 dagger a +0 robe (73, 20, D) a +0 dagger a +0 robe (73, 26, D) the +5 chain mail "Ymiaf" {rElec rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (73, 27, D) a crystal ball of energy (73, 36, D) a lightning rod (4/4) (73, 37, D) the cursed +1 robe of Defiance {rElec rPois rF- Stlth+} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (75, 1, D) a book of Air