Turtleman12345 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 fustibalus of freezing (49, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (50, 36, D) an uncursed amulet of magic regeneration (50, 37, D) a box of beasts (51, 36, D) the +0 fire dragon scales of Xepeitiyff {+Fly rF++ rC- Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. (51, 37, D) a +2 mace of venom (52, 37, D) the +1 chain mail of Pan-Flutes {MR- Str+8 Dex-3} It affects your strength (+8). It affects your dexterity (-3). It affects your resistance to hostile enchantments. (53, 35, D) a large rock (53, 36, D) a +1 ring mail of magic resistance (53, 37, D) a large rock the cursed +1 morningstar "Seasu" {antimagic, *Drain rElec Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (53, 40, D) a +0 giant club (55, 40, D) a cursed -2 giant spiked club (unseen) (55, 42, D) a +0 giant club (unseen) (59, 36, D) the Disquisition on Protection Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (59, 37, D) a +1 spear of venom (60, 37, D) a +6 blowgun (60, 40, D) a black mamba corpse (61, 16, D) a +1 leather armour of magic resistance (61, 26, D) a +3 plate armour of fire resistance (61, 27, D) a +0 trident a +0 leather armour (61, 37, D) a book of Beasts (61, 41, D) a guardian serpent corpse (62, 0, D) an uncursed amulet of guardian spirit (62, 1, D) an uncursed staff of cold (62, 9, D) an uncursed staff of wizardry (62, 11, D) a +0 mace (62, 16, D) an uncursed staff of cold (62, 17, D) a +1 whip of freezing (62, 28, D) a +0 dagger a +0 robe (62, 36, D) a +1 rapier of holy wrath (62, 37, D) a cursed ring of loudness (62, 38, D) a +0 flail (62, 40, D) a +0 glaive (63, 1, D) a +0 halberd a +0 robe (63, 16, D) an uncursed amulet of the gourmand (63, 17, D) the cursed +0 fustibalus "Fyasmam" {velocity, *Contam Str+4 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+4). It causes magical contamination when unequipped. It has a curse placed upon it. (63, 26, D) the ring "Homomew" {rN+ Str+4 Dex+3} [ring of positive energy] It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. the ring of Arominn {Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (63, 27, D) a +0 mace a cursed +0 chain mail an uncursed staff of earth (63, 28, D) a +3 falchion of electrocution 2 tomahawks a +0 trident a +0 chain mail (63, 29, D) a +0 dagger (63, 33, D) a tomahawk (63, 36, D) the Almanac of Translocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 (63, 38, D) a cursed +0 short sword a +0 shield a naga corpse (64, 16, D) a +3 mace of crushing (64, 17, D) a lightning rod (4/4) (64, 26, D) a +0 short sword (64, 27, D) an uncursed staff of cold (64, 28, D) an uncursed staff of death a +0 robe (65, 11, D) an uncursed staff of conjuration a +0 hand axe (65, 26, D) a +0 dagger (67, 0, D) a +0 short sword a +0 robe a +0 buckler (69, 0, D) a +4 spear of venom (69, 37, D) a +3 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a book of Flames (70, 8, D) a +2 scimitar of holy wrath (70, 19, D) an uncursed staff of earth (70, 36, D) a lamp of fire (71, 8, D) an uncursed ring of flight (71, 17, D) a +0 dagger (71, 18, D) a +0 war axe a +0 plate armour (71, 27, D) a +0 plate armour (71, 28, D) a +0 hand axe (71, 37, D) a +4 rapier of freezing (71, 42, D) a +0 rapier a +0 robe a +0 buckler (72, 8, D) a +2 plate armour of poison resistance (72, 9, D) the +7 hand axe of Greed {protect, *Contam rPois rF+++ rN+} It protects the one who uses it against injury (+AC on strike). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (72, 17, D) a +0 falchion a +0 long sword of slicing (72, 18, D) a +0 dagger (72, 26, D) a +1 mace of draining (72, 27, D) a cursed +0 dagger a +0 robe a +2 glaive of venom (72, 28, D) a +0 dire flail a +0 chain mail a +0 battleaxe the +1 plate armour of the Gloaming {Str+4} It affects your strength (+4). (72, 36, D) a cursed -4 ring of evasion (72, 37, D) an uncursed staff of wizardry (72, 41, D) a +0 spear a +0 buckler (73, 3, D) a +0 hand crossbow of velocity (73, 17, D) a +1 rapier of speed (73, 18, D) a cursed +0 flail a +0 plate armour (73, 26, D) a +0 robe (73, 27, D) a +0 flail a +0 flail a +0 leather armour (73, 38, D) a +0 short sword a cursed +0 robe (74, 3, D) a +2 short sword of speed