Dungeon Crawl Stone Soup version 0.32-a0-1434-gd50b3fb463 (webtiles) character file. Game seed: 14946484802025959433 14 Turtleman12345 the Conjurer (level 2, -7/19 HPs) Began as a Demonspawn Conjurer on June 14, 2024. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:09 (814 turns). Turtleman12345 the Conjurer(Demonspawn Conjurer) Turns: 814, Time: 00:01:09 Health: -7/19 AC: 2 Str: 7 XL: 2 Next: 31% Magic: 0/5 EV: 11 Int: 18 God: Gold: 85 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} d - 2 potions of curing {unknown} f - 2 potions of berserk rage {unknown} g - a potion of might {unknown} h - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History (Press . to maintain the ray.) Magic restored. You see here a rat corpse. There is an escape hatch in the floor here. You pick up a book of the Wilderness and begin reading... You add the spells Summon Forest, Summon Mana Viper and Summon Cactus Giant to your library. Found a stone staircase leading down. There is a stone staircase leading down here. Terence shouts! Terence shouts, "Now you die!" A jackal comes into view. Terence zaps a wand. The puff of flame hits you. A jackal comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 72% to hit) Okay, then. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of flame (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray misses Terence. Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence! Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Time to find some more victims." ### #.######### ### #.........# #.###########.#######.# #......@..@...# #.# #.############# #.# #.# #.##### #######.######## #...... ................ ######. .......>######## #. ..........# #. #######@#.# #> @.......#.# #† You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Turtleman12345 the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | Found Pucueteh's Weapon Emporium. 208 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 208 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 211 | D:1 | Learned a level 2 spell: Searing Ray 639 | D:2 | Noticed Terence 814 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_basic, nrook_loot_triangle, uniq_terence Action || total ---------------------------++------- Melee: Spear || 15 Cast: Magic Dart || 10 Searing Ray || 6 Armour: Robe || 12 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 815 | 773 | 42 | 0 | 664 | 2 | 407.5 | Dungeon | 815 | 773 | 42 | 0 | 664 | 2 | 407.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 681 daAuts D:2: 133 daAuts