Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 4637913438285418131 912 Turtleman12345 the Conjurer (level 7, -3/50 HPs) Began as a Revenant Conjurer on Apr 19, 2025. Was an Initiate of Vehumet. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:05:23 (4663 turns). Turtleman12345 the Conjurer (Revenant Conjurer) Turns: 4663, Time: 00:05:24 Health: -3/50 AC: 2 Str: 11 XL: 7 Next: 82% Magic: 7/12 EV: 10 Int: 21 God: Vehumet [......] Gold: 192 SH: 0 Dex: 7 Spells: 3/15 levels left rFire . . . i - +9 dagger of Ditipucs {holy, rCorr Int+2 Stlth+} rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 225 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons i - the +9 dagger of Ditipucs (weapon) {holy, rCorr Int+2 Stlth+} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) Magical Staves l - a staff of earth p - a staff of alchemy Jewellery r - a ring of fire u - an amulet of reflection Wands o - a wand of warping (9) s - a wand of polymorph (2) Scrolls e - 6 scrolls of identify {unknown} j - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} q - 4 scrolls of immolation {unknown} t - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} d - 3 potions of attraction {unknown} f - a potion of haste {unknown} g - 4 potions of curing h - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} n - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 4.5 Spellcasting * Level 7.0 Conjurations + Level 3.0 Translocations + Level 1.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Fulminant Prism Conj/Alch 11% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 34% N/A 3% 1 Mercury Arrow Conj/Alch 44% 2d8 3% 2 Poisonous Vapours Alch/Air 32% 1d2 9% 1 Kinetic Grapnel Frge 16% 1d4 12% 1 Summon Small Mammal Summ 16% N/A 12% 1 Launch Clockwork Bee Frge 4% N/A 34% 3 Eringya's Surprising Cr Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Things that are here: a +0 hand axe; an orc corpse You now have 192 gold pieces (gained 8). Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. Found a hand axe. A centaur comes into view. A centaur is nearby! A centaur is nearby! A scorpion comes into view. You see here 9 gold pieces. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Found 7 gold pieces. The centaur shoots an arrow. The arrow misses you. You see here a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur but does no damage. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The scorpion stings you! The searing ray hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! You die... ##########....... .$...........<)))...... # .#...##########....... ..#.....## ##....... #.......# #........ #.......# ##........ .#..c.... ####..####### ........# ##.>..## ......s@###..##### ##.......$.......# #........######.... #........# ## ##..<...#. ..........# ######.##... #. ##.# .. .# You could see a centaur and a scorpion. Vanquished Creatures Grinder (D:3) 3 ogres (D:4) A centaur (D:3) A phantom (D:4) A scorpion (D:4) A bombardier beetle (D:4) 3 iguanas (D:4) 2 orc wizards 3 adders A dart slug (D:2) 9 orcs A ribbon worm (D:2) 2 endoplasms 4 hobgoblins (D:1) 5 quokkas 4 ball pythons 9 bats 2 giant cockroaches 8 goblins 9 jackals 4 kobolds 3 rats (D:2) 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Turtleman12345 the Revenant Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 457 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 460 | D:1 | Learned a level 2 spell: Searing Ray 488 | D:1 | Reached skill level 4 in Conjurations 1344 | D:2 | Identified the +9 dagger of Ditipucs {holy, rCorr Int+2 | Stlth+} 1346 | D:2 | Found Jenweugedwu's Distillery. 1364 | D:2 | Bought a potion of curing for 33 gold pieces 1520 | D:2 | Learned a level 1 spell: Shock 1520 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1520 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2196 | D:3 | Noticed a centaur 2205 | D:3 | Killed a centaur 2206 | D:3 | Reached skill level 5 in Conjurations 2206 | D:3 | Reached XP level 4. HP: 32/33 MP: 2/8 2211 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2441 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/8 2551 | D:3 | Noticed Grinder 2555 | D:3 | Paralysed by Grinder for 4 turns 2563 | D:3 | Killed Grinder 2564 | D:3 | Reached skill level 1 in Translocations 2564 | D:3 | Reached XP level 6. HP: 8/45 MP: 1/10 3332 | D:4 | Found a staircase to the Ecumenical Temple. 3466 | Temple | Found a transporter. 3466 | Temple | Found a transporter. 3466 | Temple | Found a transporter. 3466 | Temple | Found a transporter. 3466 | Temple | Entered the Ecumenical Temple 3482 | Temple | Became a worshipper of Vehumet 3511 | D:4 | Reached skill level 6 in Conjurations 3641 | D:4 | Reached XP level 7. HP: 50/50 MP: 3/11 3646 | D:4 | Learned a level 4 spell: Fulminant Prism 3925 | D:4 | Reached skill level 1 in Alchemy 4539 | D:5 | Entered Level 5 of the Dungeon 4552 | D:5 | Reached skill level 7 in Conjurations 4663 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms, minmay_misc_feat_x, minmay_pentomino_q2 D:2: layout_rooms, serial_shops, nicolae_shop_window_shopping, kennysheep_decorative_pillar D:3: layout_basic, uniq_grinder D:4: layout_loops_cross, minmay_temple_entry_overgrown D:5: layout_rooms, hangedman_decor_peaks_small, uniq_blorkula_the_orcula, uniq_sigmund Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 7 | 7.0 Spellcasting | 3 4 | 4.5 Translocations | 1 2 3 | 3.0 Alchemy | 1 | 1.6 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 37 | | || 37 Dagger | 4 | 10 | 6 || 20 Cast: Magic Dart | 23 | 3 | || 26 Searing Ray | 24 | 17 | 14 || 55 Iskenderun's Myst | | 1 | || 1 Ability: Enkindle | | 1 | || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 26 | 16 | 11 || 53 Dodge: Dodged | 30 | 14 | 7 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4617 | 4490 | 127 | 0 | 3951 | 6 | 769.5 | Dungeon | 4589 | 4462 | 127 | 0 | 3951 | 5 | 917.8 | Temple | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1570 daAuts D:4: 1227 daAuts D:2: 859 daAuts D:1: 809 daAuts D:5: 122 daAuts Temple: 28 daAuts