Tutankhamun Level 1 of the Dungeon (12, 1, D:1) 3 fruits (16, -13, D:1) 10 poisoned needles (18, -11, D:1) a +0 short sword (29, -9, D:1) a +0 ring mail (40, -7, D:1) a +0 dagger (47, 19, D:1) 26 stones (48, -13, D:1) a +0 dagger (48, -8, D:1) a potion of cancellation (61, -13, D:1) a +0 club (63, -6, D:1) a +0 mace Level 2 of the Dungeon (10, -26, D:2) a +0 club (15, -24, D:2) a +0 whip (15, -21, D:2) a +0 club a +0 robe (16, -38, D:2) a potion of curing (38, -6, D:2) 29 arrows (40, -13, D:2) a +0 club (41, -12, D:2) a +0 dagger (41, -10, D:2) a +0 club a +0 club (44, -33, D:2) a bread ration (48, -18, D:2) a meat ration (59, -30, D:2) 19 stones (60, -43, D:2) a +0 ring mail (68, -26, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -4, D:3) a +0 dagger (3, -7, D:3) a +0 club (4, -7, D:3) a +0 hand axe a +0 ring mail (7, -18, D:3) a royal jelly (9, -7, D:3) a +0 club a +0 trident (10, -21, D:3) a +1 mace of crushing (10, -16, D:3) a +0 club (10, -7, D:3) a +0 club a +0 leather armour (14, -48, D:3) 19 stones (20, -10, D:3) a royal jelly (22, -42, D:3) 20 stones (22, -36, D:3) a cursed -1 short sword (28, -12, D:3) 28 sling bullets (34, -36, D:3) a stone (35, -36, D:3) a stone (45, -40, D:3) a +0 club (50, -11, D:3) 14 stones (53, -8, D:3) 17 stones Level 4 of the Dungeon (6, 16, D:4) 21 sling bullets (11, 29, D:4) a +1 dagger of draining a cursed +0 ring mail (14, 10, D:4) 5 needles of frenzy (19, 13, D:4) 21 arrows (19, 14, D:4) 5 tomahawks (19, 25, D:4) a royal jelly (20, 12, D:4) 25 stones (20, 14, D:4) 2 fruits (24, 19, D:4) a +0 long sword (25, 50, D:4) 13 sling bullets (32, 46, D:4) a +0 whip a +0 leather armour (41, 39, D:4) 11 stones (44, 30, D:4) a +0 war axe (48, -7, D:4) a potion of heal wounds (48, 5, D:4) 11 poisoned needles (57, 6, D:4) a +0 robe Level 5 of the Dungeon [Shop] Qiwk's General Store the ring of Bunilige {rElec rC+ rN+} (561 gold) [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from negative energy. the +8 plate armour of the Equator {*Contam +Fly rElec Dex+2} (1010 gold) It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. a scroll of identify (26 gold) an uncursed amulet of faith (520 gold) 3 steel tomahawks (58 gold) (0, 0, D:5) a +0 scale mail (2, -14, D:5) 11 arrows (13, -33, D:5) a +0 whip (16, -21, D:5) a potion of berserk rage (16, -9, D:5) a +0 short sword (17, -44, D:5) a +0 shortbow 16 arrows (20, -20, D:5) a potion of curing (20, -18, D:5) 2 javelins (22, -15, D:5) 13 stones (23, -10, D:5) a +0 dagger (24, -42, D:5) a +0 spear (24, -41, D:5) a +0 flail (30, -40, D:5) a +0 long sword (34, -42, D:5) a +0 club (37, -39, D:5) a +0 flail (37, -7, D:5) 30 stones (41, -22, D:5) a +0 spear (41, -21, D:5) a +0 club a +0 shortbow 9 arrows (41, -19, D:5) an arrow (41, -18, D:5) an arrow (41, -17, D:5) 2 arrows (42, -22, D:5) a +0 whip of electrocution (42, -16, D:5) an arrow (42, -14, D:5) an arrow (47, -11, D:5) an arrow (48, -10, D:5) an arrow (50, -11, D:5) 2 arrows (51, -11, D:5) an arrow (52, -11, D:5) 4 arrows (53, -9, D:5) a +0 flail (53, -7, D:5) a +0 spear (54, -11, D:5) a +0 shortbow 4 arrows (54, -8, D:5) a +0 club a +0 giant spiked club (55, -7, D:5) a +0 spear Level 6 of the Dungeon (7, 12, D:6) 16 bolts (7, 20, D:6) a +0 flail (15, 22, D:6) a meat ration (28, 10, D:6) a +0 hand axe (39, -3, D:6) a +0 chain mail (41, -4, D:6) a +0 rapier (45, 42, D:6) a bread ration (48, -6, D:6) a potion of flight (48, 4, D:6) a +0 whip (49, 21, D:6) a potion of degeneration (50, -6, D:6) a potion of haste (51, 42, D:6) 3 fruits (55, -1, D:6) a +0 falchion (59, -10, D:6) 18 arrows (60, -3, D:6) a +0 falchion (65, 10, D:6) a potion of mutation Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, 23, D:7) a potion of might (8, 15, D:7) a +0 flail a +0 leather armour a +0 club (8, 21, D:7) a +0 quarterstaff (10, -7, D:7) 17 bolts (11, 15, D:7) a cursed -3 whip (13, 11, D:7) a +0 mace a +0 flail a +0 scale mail a +0 falchion (18, -6, D:7) a +0 leather armour a +0 flail (21, -6, D:7) an arrow (22, -6, D:7) a +0 leather armour a +0 club 20 arrows a +0 shortbow a +0 club (23, -6, D:7) an arrow a +0 ring mail a +0 dagger (24, -6, D:7) a +0 dagger (26, -4, D:7) a +0 spear (28, -1, D:7) 16 sling bullets (30, 39, D:7) 16 stones (32, 0, D:7) a +0 flail a +0 scale mail a potion of magic (32, 2, D:7) a +0 dagger a +0 robe (34, -4, D:7) a +0 halberd a +0 robe (36, 9, D:7) a scroll of immolation (38, 4, D:7) 16 arrows (43, 11, D:7) 12 arrows (44, -3, D:7) a potion of berserk rage (45, -8, D:7) a +0 robe a +0 halberd a +0 robe a cursed +3 long sword (45, 11, D:7) a +0 war axe a cursed +0 robe (55, 3, D:7) a +2 war axe a +0 robe (56, 10, D:7) a potion of haste Level 8 of the Dungeon (0, 0, D:8) the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (4, -26, D:8) 21 sling bullets (4, -10, D:8) a +0 dagger (unseen) (4, -8, D:8) a +0 flail (unseen) (6, -2, D:8) a meat ration (21, -15, D:8) a royal jelly the Ecumenical Temple (29, 17, Temple) 2 scrolls of immolation a +3 amulet of reflection an uncursed staff of summoning