Tutankhamun Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 7, D:1) a cursed +0 buckler (12, 8, D:1) a +0 club (15, 14, D:1) a +0 short sword (25, -26, D:1) a +0 club (26, -23, D:1) a +0 dagger (28, -11, D:1) a +0 dagger (41, 9, D:1) a +0 club (46, -3, D:1) a +0 dagger (46, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -1, D:2) a +0 hand axe (4, 3, D:2) a +0 scale mail (4, 24, D:2) a +0 short sword (6, 21, D:2) a +0 club (15, -14, D:2) a +0 robe (29, -30, D:2) a +0 club (35, 14, D:2) a +1 leather armour of magic resistance (39, -6, D:2) a +0 club a +0 hunting sling (44, 2, D:2) a +0 club (52, -5, D:2) 15 bolts Level 3 of the Dungeon (5, -47, D:3) a ration (5, -39, D:3) a +0 dagger (5, 0, D:3) a +0 leather armour (8, -5, D:3) a +0 club (28, -38, D:3) a +3 trident (34, -41, D:3) an uncursed staff of air (35, -44, D:3) a +0 dagger a +0 robe (35, -25, D:3) a +0 leather armour (35, -22, D:3) a +0 quarterstaff (36, -29, D:3) a +0 short sword (38, -28, D:3) a +0 chain mail (39, -46, D:3) a +0 mace (41, -36, D:3) a +0 spear (43, -41, D:3) a +0 club (44, -47, D:3) a +0 club (44, -25, D:3) a +0 mace (49, -26, D:3) 19 bolts (50, -36, D:3) a +0 dagger (51, -37, D:3) a +0 club (58, -49, D:3) a +0 scale mail a +0 flail (61, -37, D:3) 2 poisoned needles a +0 blowgun (61, -35, D:3) a poisoned needle (61, -34, D:3) a poisoned needle (61, -18, D:3) 12 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (2, -4, D:4) a throwing net (2, 0, D:4) a +0 hand axe a +0 robe (3, 1, D:4) a +0 whip a +0 leather armour (4, 13, D:4) a +0 mace a +0 leather armour (14, -2, D:4) a +0 blowgun (24, -33, D:4) 23 bolts (26, -21, D:4) a +0 dagger (26, -7, D:4) 13 arrows 11 poisoned needles (32, -9, D:4) a +0 spear (37, -29, D:4) a +0 giant club (46, -37, D:4) a +2 hunting sling of velocity Level 5 of the Dungeon [Shop] Haczuk's Book Shop the Collected Works on Contamination and Fire (825 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 a book of Cantrips (300 gold) a book of Debilitation (600 gold) a book of Cantrips (300 gold) a book of Power (675 gold) a book of Maledictions (375 gold) a book of Ice (975 gold) a book of Debilitation (600 gold) a book of Cantrips (300 gold) the Grimoire of Flight (993 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 a book of Debilitation (600 gold) a book of Callings (450 gold) a book of Party Tricks (750 gold) a book of Changes (375 gold) (0, 0, D:5) a +0 flail (5, -15, D:5) a +0 leather armour (6, 0, D:5) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (11, 31, D:5) 26 sling bullets (16, -4, D:5) a +0 robe (17, -10, D:5) a +0 flail a +0 robe (27, 0, D:5) a cursed -3 flail (30, 34, D:5) a +0 giant club (33, 2, D:5) a +0 dire flail a +0 robe Level 6 of the Dungeon (2, 4, D:6) an arrow (2, 5, D:6) an arrow (2, 8, D:6) a +0 shortbow 12 arrows (4, -12, D:6) a +0 robe a +2 whip of flaming (9, -2, D:6) 13 arrows (10, -13, D:6) a +0 dagger (26, -27, D:6) a +0 falchion (26, -26, D:6) a +0 dagger a +0 robe (30, -26, D:6) a +0 mace a +0 chain mail (32, -26, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots (2, 8, D:7) a cursed -3 rapier (5, 9, D:7) a +0 giant spiked club (6, 18, D:7) a +0 scale mail a +2 vampiric hand axe (7, 17, D:7) a +0 leather armour a +0 whip (7, 18, D:7) a +0 leather armour a +0 flail (16, 29, D:7) a +0 robe (31, 4, D:7) a +0 chain mail (31, 24, D:7) a +0 giant spiked club a +0 ring mail (32, 4, D:7) a +0 shortbow 7 arrows (33, 4, D:7) a +0 dagger (34, 6, D:7) a +0 shortbow 25 arrows (34, 7, D:7) an arrow (34, 8, D:7) an arrow (35, 7, D:7) an arrow (35, 8, D:7) an arrow (35, 9, D:7) an arrow (36, 4, D:7) a +0 robe (36, 8, D:7) an arrow (40, -16, D:7) a +0 club (40, -15, D:7) a +0 dagger a cursed +0 robe (41, -16, D:7) a +0 dagger a +0 robe (41, 22, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 chain mail (0, 1, D:8) a +0 club a +0 scale mail (0, 2, D:8) a +0 leather armour a +0 club (1, 0, D:8) a cursed -1 giant spiked club (1, 7, D:8) a +0 giant club (2, -2, D:8) a +0 club (3, -2, D:8) a +0 flail (5, 1, D:8) 8 javelins (6, -2, D:8) a +0 dagger a +0 robe (15, -21, D:8) a potion of degeneration (16, -5, D:8) a +0 short sword a +0 dagger a +0 robe (16, -4, D:8) a +0 club a +0 chain mail a +0 flail a +0 chain mail a +0 short sword (26, 21, D:8) a +0 leather armour (39, -3, D:8) a +0 hand axe a +0 leather armour (43, -11, D:8) 15 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 15 arrows (1, 0, D:9) an arrow (2, 0, D:9) an arrow (5, 10, D:9) a +0 giant club (8, -11, D:9) a +0 dagger (8, -10, D:9) a +0 whip (9, -10, D:9) a poisoned needle (11, -11, D:9) a +0 blowgun 10 poisoned needles (16, -23, D:9) 21 sling bullets (27, 2, D:9) a +0 giant club (28, 0, D:9) a +0 mace (30, -32, D:9) a +0 long sword (46, -46, D:9) a +0 war axe a +0 robe (46, -43, D:9) a +0 dire flail a +0 robe (47, -42, D:9) a cursed +0 long sword a +0 robe a cursed +3 falchion a +0 robe (48, -42, D:9) a +0 long sword a +0 robe (48, 4, D:9) a +0 giant spiked club a +0 scimitar (50, -16, D:9) a potion of degeneration (50, 6, D:9) a +0 ring mail (51, -13, D:9) a scroll of fog (51, -12, D:9) a potion of curing (52, -32, D:9) 12 arrows (55, -16, D:9) a +0 robe (62, -9, D:9) 20 arrows Level 10 of the Dungeon [Shop] Ycol's Armour Shop a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) a +0 plate armour (322 gold) a +0 buckler (63 gold) a +0 chain mail (63 gold) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (763 gold) It affects your magic capacity (+5). It increases your rate of regeneration. a +0 ring mail (56 gold) a +0 helmet (63 gold) a cursed +0 leather armour (1 gold) a +0 scale mail (56 gold) a +2 robe (177 gold) (0, 0, D:10) a +0 glaive (2, -34, D:10) a +0 hand crossbow (3, -21, D:10) 12 sling bullets (4, -34, D:10) a +0 dagger (4, -33, D:10) a +0 club a +0 short sword (11, -12, D:10) a cursed +0 plate armour (19, -29, D:10) 6 poisoned needles (27, 4, D:10) a +0 cloak a +2 shield (32, -27, D:10) a +0 ring mail (38, -37, D:10) an arrow (41, -38, D:10) a +0 shortbow 15 arrows (42, -18, D:10) a +0 ring mail (53, -6, D:10) a +0 short sword a +0 short sword a +0 whip a +0 dagger a +0 short sword a +0 club a +0 whip a +1 short sword of flaming a +0 dagger a +0 robe (53, -5, D:10) a +0 club a +0 short sword a +0 dagger a +0 club a +0 whip (53, -4, D:10) a +0 dagger Level 11 of the Dungeon (6, -12, D:11) a +0 halberd a +0 plate armour (6, -6, D:11) 25 arrows (7, -13, D:11) a +0 robe (15, -30, D:11) a +0 long sword (17, -22, D:11) a +0 leather armour a +0 club (19, -5, D:11) 21 arrows (26, 11, D:11) a +0 giant spiked club a +0 giant spiked club (26, 24, D:11) 27 arrows (30, -18, D:11) a +0 robe a +3 spear a +0 robe a cursed +5 battleaxe of freezing (30, -17, D:11) 15 bolts (31, -18, D:11) a +0 robe a +0 falchion of electrocution (33, -19, D:11) a +0 robe a cursed +4 flail a +0 falchion a +0 robe (39, 4, D:11) an arrow (40, 4, D:11) an arrow (42, 4, D:11) an arrow (43, 4, D:11) an arrow (45, 4, D:11) a +0 shortbow 10 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow a +0 shortbow a +0 shortbow 43 arrows (0, 1, D:12) a +0 shortbow a +0 shortbow a +2 shortbow of flaming 44 arrows (0, 2, D:12) a +0 shortbow 32 arrows (1, 1, D:12) 4 arrows (5, 5, D:12) 4 arrows (14, 19, D:12) a tomahawk (14, 20, D:12) 2 tomahawks (22, 15, D:12) 9 poisoned needles (36, -10, D:12) a +0 dire flail a +0 flail of protection (36, -9, D:12) a +0 scimitar a +0 mace (36, -8, D:12) the +9 giant club of Youthful Indiscretion {speed, +Rage rPois MP+9 Str-2} Attacks with this weapon are significantly faster. It affects your strength (-2). It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. (36, -6, D:12) a cursed -1 club (36, -5, D:12) a +0 dagger the Ecumenical Temple (4, 16, Temple) a scroll of enchant weapon a scroll of amnesia Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 sling bullets (10, 16, Lair:1) a +4 great mace of crushing (17, 17, Lair:1) a +0 chain mail (19, 32, Lair:1) 6 curare-tipped needles (35, -14, Lair:1) a +0 giant spiked club (37, -14, Lair:1) 19 arrows (47, 28, Lair:1) an uncursed staff of conjuration (53, -13, Lair:1) a +0 rapier (53, 11, Lair:1) 3 needles of sleeping Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (4, -22, Lair:2) 5 tomahawks of returning (18, -10, Lair:2) a +0 scythe (26, 2, Lair:2) a +0 plate armour (27, -25, Lair:2) a +0 arbalest (28, -12, Lair:2) a +0 glaive (33, -8, Lair:2) 12 poisoned needles (33, 14, Lair:2) a cursed +0 chain mail (34, 7, Lair:2) a +1 quarterstaff of protection (38, 1, Lair:2) 5 large rocks 395 stones (39, -32, Lair:2) 19 stones (41, -16, Lair:2) an uncursed ring of wizardry (42, 1, Lair:2) the +1 robe of Zoxtefax {Stlth+} It makes you more stealthy. (47, 5, Lair:2) a +0 club (53, 4, Lair:2) 22 bolts (55, 5, Lair:2) 22 arrows (58, 9, Lair:2) a +4 halberd of venom 2 throwing nets a +0 ring mail (59, 12, Lair:2) a throwing net Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (36, -6, Lair:3) 19 stones (39, -41, Lair:3) a +1 short sword of venom (40, -8, Lair:3) a +0 longbow (41, -24, Lair:3) a +0 ring mail (50, -36, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 cloak (0, 39, Lair:4) a +0 club (18, 23, Lair:4) a +0 long sword (21, 18, Lair:4) a +0 trident (24, 39, Lair:4) a sack of spiders (27, 48, Lair:4) a +2 buckler (28, 54, Lair:4) a +0 plate armour (31, 57, Lair:4) 15 arrows (32, 31, Lair:4) a +0 scale mail (33, 47, Lair:4) a +0 whip (34, 59, Lair:4) a +0 leather armour (41, 17, Lair:4) 6 javelins (49, 42, Lair:4) 2 needles of paralysis (50, 30, Lair:4) a +0 war axe (55, 17, Lair:4) a +0 plate armour (57, 15, Lair:4) a +0 leather armour (58, 16, Lair:4) a +0 ring mail (61, 28, Lair:4) a +0 spear Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 scale mail (10, -40, Lair:5) a +0 quarterstaff (11, 3, Lair:5) a +0 leather armour (29, -2, Lair:5) the +9 arbalest of the Sugar Beet {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. (38, -46, Lair:5) a +0 robe (40, -46, Lair:5) a sack of spiders (66, -30, Lair:5) a +0 shortbow Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of berserk rage (30, -24, Lair:6) a +3 dagger of venom (still there?) a crocodile corpse (still there?) (31, -25, Lair:6) 2 potions of heal wounds (42, -13, Lair:6) 21 poisoned needles (47, -8, Lair:6) a yak skeleton (50, -18, Lair:6) an elephant corpse (51, -17, Lair:6) a +0 hat an elephant corpse (52, -13, Lair:6) a +0 dagger (53, -8, Lair:6) 18 arrows (55, 0, Lair:6) 10 poisoned needles