Tutankhamun Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (17, -19, D:1) a +0 club (19, 2, D:1) 18 stones (24, -27, D:1) a +0 club (37, -35, D:1) 30 sling bullets (50, -32, D:1) a cursed -1 club (51, -30, D:1) 20 stones (51, -15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 7, D:2) a +0 robe (10, -1, D:2) a +0 club (12, -11, D:2) a +0 club (13, 9, D:2) 28 stones (25, -10, D:2) a +0 short sword (26, -14, D:2) a stone (27, -14, D:2) 2 stones (36, 6, D:2) 10 bolts (40, 8, D:2) 25 arrows (41, 6, D:2) a +0 spear (53, 6, D:2) a +0 whip (53, 9, D:2) 28 arrows (56, 10, D:2) a +0 spear (58, -5, D:2) a +0 ring mail Level 3 of the Dungeon (15, 8, D:3) a +2 whip of venom (16, -1, D:3) 30 stones (16, 52, D:3) a +0 dagger (17, 20, D:3) a +0 short sword (18, 45, D:3) a +0 leather armour (18, 48, D:3) a +0 long sword (21, 40, D:3) a +0 robe (22, 48, D:3) 12 sling bullets (25, 42, D:3) 18 sling bullets (34, 43, D:3) a +0 hand axe a +0 leather armour a +0 dagger (34, 44, D:3) a +0 leather armour (37, 45, D:3) 21 stones (44, 31, D:3) a +0 club (48, 40, D:3) a +0 club (51, 22, D:3) a +0 club a +0 ring mail of fire resistance (55, 32, D:3) a +0 rapier Level 4 of the Dungeon (2, 26, D:4) 22 arrows (4, -4, D:4) 7 needles of confusion (7, 7, D:4) a +0 hunting sling (9, 8, D:4) a +0 ring mail (12, -9, D:4) a +0 flail (12, 7, D:4) a +0 flail (13, -9, D:4) a +0 club a +0 short sword (13, 7, D:4) a +0 spear (14, -10, D:4) a +0 dagger a +0 robe (14, -9, D:4) a +0 ring mail (16, 25, D:4) a +0 whip (18, 14, D:4) a +0 ring mail (20, 6, D:4) 20 stones (39, 27, D:4) a +0 blowgun (43, -4, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Pokk's Antique Weapon Boutique a +0 rapier (112 gold) a +0 long sword (98 gold) a +0 mace (84 gold) a +0 longbow (126 gold) the +3 scimitar of Cheese {flame, MR+} (974 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +3 hand axe of freezing (627 gold) a +1 scythe of freezing (347 gold) a +5 blowgun (826 gold) a +0 glaive (182 gold) a +0 flail (98 gold) a +0 quarterstaff (112 gold) [Shop] Urphacall's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Hiokop's Antique Armour Emporium a cursed +0 ring mail (21 gold) a +0 robe (14 gold) a +0 cloak (94 gold) a +0 leather armour of poison resistance (126 gold) a +0 leather armour (42 gold) a +0 robe (14 gold) a +0 leather armour (42 gold) a cursed +0 buckler (31 gold) a +0 cloak (94 gold) the +1 ring mail of Idiskiv {rN+ MR- Int+4} (512 gold) It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 buckler (94 gold) a +0 robe (14 gold) [Shop] Ohunwiad's Food Shop a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:5) a +0 leather armour (2, -21, D:5) 18 bolts (3, -11, D:5) a +0 flail (11, -52, D:5) an uncursed staff of conjuration (12, -31, D:5) 12 stones (36, -12, D:5) a +0 scale mail (37, -40, D:5) 8 arrows (39, -19, D:5) a +0 giant spiked club (43, -31, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:6) 16 sling bullets (1, -10, D:6) 22 arrows (5, -4, D:6) a +0 war axe (13, -15, D:6) a +0 flail (13, 17, D:6) 3 stones (20, -30, D:6) a +0 leather armour (32, -25, D:6) a +0 trident (61, -18, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a cursed +0 leather armour (2, -1, D:7) a +0 flail (7, -8, D:7) a +0 war axe (15, -15, D:7) a +0 flail (18, -4, D:7) a +0 robe a cursed +0 flail a +0 robe a +1 great sword of slicing (18, 0, D:7) a +0 robe a cursed +4 hand axe (19, 0, D:7) a +0 robe a cursed +0 flail (26, -28, D:7) a +2 dagger of draining (28, -2, D:7) a +0 leather armour (29, -28, D:7) a +0 dagger (30, -28, D:7) a +0 flail a +0 mace (31, -28, D:7) a +0 dagger a +0 robe (38, -13, D:7) 23 arrows (42, -20, D:7) a +1 whip of flaming a +0 robe (42, -16, D:7) a cursed +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 centaur barding (1, 6, D:8) 2 arrows a cursed -1 dagger a +0 robe (1, 7, D:8) a +0 hand axe an arrow a +0 whip (1, 9, D:8) a +0 scale mail a +0 trident a +0 leather armour (3, 4, D:8) 5 arrows a +0 shortbow (8, 6, D:8) 2 arrows (9, -3, D:8) a +0 ring mail (9, 5, D:8) an arrow (10, 5, D:8) an arrow (11, -14, D:8) a +1 falchion of flaming (11, 5, D:8) an arrow (11, 6, D:8) an arrow (21, -19, D:8) a cursed -1 robe (23, -29, D:8) a stone a +0 club (26, -24, D:8) 12 arrows (26, -22, D:8) an uncursed staff of fire (29, -9, D:8) 15 stones (29, 7, D:8) a +0 chain mail a +0 morningstar (30, -30, D:8) the cursed +1 halberd "Fenarr" {speed, Fragile rC+ rN+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (31, 10, D:8) a throwing net (33, -10, D:8) a +0 giant club (37, 6, D:8) a +0 scale mail a +0 dagger a +0 robe a +0 dagger (38, 6, D:8) a +0 mace a +0 dagger of freezing a +0 robe (40, 14, D:8) an uncursed staff of air Level 9 of the Dungeon (1, -13, D:9) 15 arrows a +0 shortbow (2, -13, D:9) an arrow (5, 22, D:9) 28 sling bullets (6, 24, D:9) 27 stones (7, -13, D:9) an arrow (10, 19, D:9) 19 stones (12, -2, D:9) a +0 dagger a +0 ring mail (12, -1, D:9) a +0 robe a +0 dagger (12, 1, D:9) a +0 short sword a +0 chain mail (13, -2, D:9) a +0 short sword (13, -1, D:9) a +0 robe a +0 dagger (14, -4, D:9) a +0 ring mail (14, -2, D:9) a +0 robe a +0 flail a +0 leather armour a +0 mace a +0 plate armour a cursed -3 dagger a +0 whip (14, 0, D:9) a +0 leather armour a cursed -1 short sword (16, -16, D:9) a stone (17, -15, D:9) a +0 robe a +2 dagger of draining (17, -3, D:9) a +0 ring mail a +0 dagger (21, 21, D:9) a +0 spear (21, 22, D:9) a +1 halberd of chopping (23, 22, D:9) a +0 flail (27, -7, D:9) a +0 leather armour a +0 war axe (27, 5, D:9) 12 poisoned needles (29, -18, D:9) a +0 leather armour (29, -7, D:9) 21 stones a +2 vampiric hand axe (32, -18, D:9) a +0 war axe (38, 5, D:9) a +0 giant spiked club (38, 7, D:9) a +0 plate armour a +0 mace (39, 6, D:9) a +0 troll leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (1, -13, D:10) a +0 dagger a +0 giant club a +0 giant club (2, 2, D:10) a +0 whip (4, -21, D:10) a +0 quarterstaff (11, -25, D:10) a +0 whip (12, -25, D:10) a +1 mace of protection a +0 ring mail (13, -25, D:10) a +0 flail a +0 leather armour (13, -24, D:10) a +0 flail a +0 dagger (16, -34, D:10) 14 stones (18, -15, D:10) 8 stones (18, -5, D:10) a +0 giant spiked club (21, -14, D:10) a +0 giant spiked club a +0 giant spiked club (27, -13, D:10) 29 stones (28, -17, D:10) a +0 flail (33, 0, D:10) 18 stones (34, 6, D:10) a +0 spear (35, 4, D:10) a +0 ring mail (37, -13, D:10) a +6 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a cursed -3 dagger a +0 robe (8, 9, D:11) 18 poisoned needles (10, -3, D:11) a +0 eveningstar (14, -1, D:11) 16 poisoned needles (19, -13, D:11) a +0 whip (20, -13, D:11) a +0 whip (22, -13, D:11) a +0 whip (23, -14, D:11) a +0 glaive a +0 plate armour (24, 4, D:11) a +0 dagger (25, -3, D:11) a +0 hand axe (27, 34, D:11) a +0 giant club a +0 giant club (32, 0, D:11) the +9 hand axe of Calamity {pain, +Blink rElec MR+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (43, 21, D:11) 2 arrows (43, 26, D:11) an arrow (43, 28, D:11) a +0 shortbow 16 arrows (44, 22, D:11) 2 arrows (44, 24, D:11) an arrow (50, -5, D:11) a +0 pair of boots the Ecumenical Temple (0, 0, Temple) an uncursed staff of earth (0, 1, Temple) a potion of degeneration Level 1 of the Orcish Mines (0, 0, Orc:1) a tomahawk (1, 1, Orc:1) 2 tomahawks (2, 2, Orc:1) a +0 dagger (unseen) (3, 8, Orc:1) 20 gold pieces (5, -3, Orc:1) 34 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (5, -16, Lair:1) a +0 robe (14, -39, Lair:1) a +0 long sword (24, -9, Lair:1) a +0 shortbow (31, 3, Lair:1) 19 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) 13 stones (6, 1, Lair:2) a +0 pair of boots (8, -10, Lair:2) a +0 long sword (18, -2, Lair:2) the +2 chain mail of Ykab {rElec} It insulates you from electricity. (27, 33, Lair:2) a +0 plate armour (31, -13, Lair:2) 15 stones (31, 43, Lair:2) a scroll of fog (31, 44, Lair:2) 22 gold pieces (32, 43, Lair:2) a scroll of identify (35, 36, Lair:2) a tomahawk (35, 40, Lair:2) 4 gold pieces (40, -4, Lair:2) a +0 dagger (40, 25, Lair:2) the +1 robe "Wamneomo" {rElec rN+} It insulates you from electricity. It protects you from negative energy. (50, 3, Lair:2) 12 stones (50, 26, Lair:2) a +1 quarterstaff (50, 33, Lair:2) 22 arrows (54, 2, Lair:2) a potion of degeneration (54, 38, Lair:2) a +0 robe (59, 35, Lair:2) 2 javelins Level 3 of the Lair of Beasts (7, 11, Lair:3) a +0 war axe (10, 23, Lair:3) 8 poisoned needles (27, 2, Lair:3) 20 sling bullets (28, -4, Lair:3) 25 arrows (30, 19, Lair:3) a potion of degeneration (50, -16, Lair:3) a +0 double sword (51, 0, Lair:3) a +1 ring mail of fire resistance (57, -1, Lair:3) 10 poisoned needles (60, 8, Lair:3) 24 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 falchion (2, 0, Lair:4) a +0 scimitar (11, 2, Lair:4) a +1 glaive of freezing (15, 2, Lair:4) a +0 pair of gloves (19, 21, Lair:4) +0 ice dragon scales (39, 27, Lair:4) 25 arrows (42, 4, Lair:4) a +2 vampiric great sword (44, -18, Lair:4) a +0 falchion of slicing (44, 15, Lair:4) 20 stones (52, -12, Lair:4) a +0 quarterstaff of flaming a cursed ring of attention (52, -6, Lair:4) 25 stones (53, 3, Lair:4) a +0 buckler (59, 0, Lair:4) a +0 spear (61, 0, Lair:4) 24 stones (63, 25, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (2, 22, Lair:5) a +0 rapier (7, 47, Lair:5) 24 stones (8, 10, Lair:5) 28 stones (15, 48, Lair:5) a +2 dagger of speed a +2 robe of resistance (17, 1, Lair:5) 16 arrows (17, 10, Lair:5) a +0 scale mail (24, 15, Lair:5) a +0 scale mail (29, 0, Lair:5) 23 stones (33, 16, Lair:5) a +0 pair of gloves (33, 19, Lair:5) 6 poisoned tomahawks (33, 28, Lair:5) 16 stones (33, 42, Lair:5) 13 poisoned needles (42, 23, Lair:5) 19 arrows (43, 5, Lair:5) a +0 quick blade (45, 31, Lair:5) a cursed -3 giant club (46, 15, Lair:5) 27 bolts (48, 14, Lair:5) a +0 halberd (54, 2, Lair:5) a +0 trident (54, 16, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a yak skeleton (1, 0, Lair:6) a yak skeleton (4, -4, Lair:6) a crocodile skeleton (7, -9, Lair:6) a water moccasin corpse (7, 31, Lair:6) 3 scrolls of fear (9, -8, Lair:6) a water moccasin skeleton (21, 26, Lair:6) a torpor snail corpse (23, 1, Lair:6) a scroll of summoning (27, -7, Lair:6) a scroll of summoning (27, -6, Lair:6) a +5 short sword of speed (27, -5, Lair:6) an uncursed staff of conjuration (27, -4, Lair:6) an uncursed staff of power (28, -7, Lair:6) a potion of ambrosia (28, -4, Lair:6) a +0 pair of gloves (28, 6, Lair:6) a +0 leather armour