Tutankhamun Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -1, D:1) 3 stones (11, 16, D:1) a +0 short sword (12, 8, D:1) a +0 dagger (23, 29, D:1) a +0 dagger (33, 20, D:1) 2 large rocks (41, -16, D:1) a +0 club (54, 15, D:1) a +0 dagger (56, -17, D:1) 28 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 10, D:2) a +0 chain mail (10, -11, D:2) a stone (17, 1, D:2) a +0 leather armour (19, -8, D:2) a +0 dagger (25, -1, D:2) a +0 club (25, 16, D:2) a +0 short sword (25, 24, D:2) a +0 dagger a +0 scale mail a +0 falchion of holy wrath (26, 24, D:2) a +0 dagger of venom (29, 36, D:2) a +0 flail (31, -5, D:2) a +1 whip of venom (31, 36, D:2) a +0 war axe (34, 0, D:2) 21 stones (35, 4, D:2) a +0 dagger (36, 17, D:2) a +0 robe (38, 28, D:2) a +0 dagger (41, 35, D:2) a +0 hunting sling (42, 25, D:2) 11 stones (43, 25, D:2) a +0 ring mail (43, 34, D:2) a +0 hand axe (47, 34, D:2) a +0 hunting sling (48, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a cursed -1 club (1, -1, D:3) a +0 trident a +0 leather armour (1, 0, D:3) a +0 hand axe a +0 leather armour (8, -13, D:3) a +0 club (9, 12, D:3) a +0 dagger (10, 5, D:3) 12 stones (11, 7, D:3) a +0 whip a +0 ring mail (12, 5, D:3) a +0 falchion a +0 leather armour (13, -4, D:3) 5 javelins (13, 7, D:3) a +0 club a +0 mace a +0 club (13, 8, D:3) a +0 club (13, 9, D:3) a +0 robe a +0 dagger (17, 19, D:3) 7 javelins (25, 6, D:3) a +0 club (35, -17, D:3) a +0 dagger a cursed +0 falchion (36, -17, D:3) a +0 robe a +1 dagger of venom (36, -11, D:3) 19 bolts (36, 5, D:3) a +4 quarterstaff of chaos (37, 8, D:3) a +0 mace (44, -15, D:3) a stone (45, -16, D:3) a +2 dagger of protection Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (2, -1, D:4) a +0 leather armour (4, -32, D:4) a +0 ring mail (5, -33, D:4) a +0 morningstar (23, -3, D:4) a +0 mace (26, -28, D:4) a +0 trident (31, -20, D:4) a +0 giant club (38, 8, D:4) a +0 dagger a +0 robe a +0 club (40, -41, D:4) a +0 dagger (49, -30, D:4) a +0 flail Level 5 of the Dungeon [Shop] Zusytoan's Jewellery Emporium an uncursed amulet of faith (560 gold) the ring of the Mage {Wiz MR++ Int+3} (723 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed amulet of faith (560 gold) the ring of the Shrike {rCorr rF+ Str+3 Slay+2} (681 gold) [ring of resist corrosion] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. a cursed -2 ring of evasion (28 gold) an uncursed amulet of regeneration (420 gold) the ring "Kepselomm" {+Blink +Fly rN+ MR+++ Int-2} (597 gold) [ring of flight] It affects your intelligence (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. a cursed -2 ring of slaying (28 gold) an uncursed amulet of the acrobat (420 gold) a +2 ring of intelligence (105 gold) (0, 0, D:5) a +0 giant club (5, -46, D:5) a +0 dagger a cursed +0 leather armour an uncursed staff of cold (5, -27, D:5) a +0 giant club (7, 4, D:5) 13 sling bullets (11, -12, D:5) 21 stones a +0 flail (12, -21, D:5) a +0 hand axe (12, -18, D:5) a +0 whip a +0 rapier of speed a +0 leather armour a +0 dagger a +0 hand axe a +0 war axe a +0 ring mail (12, -11, D:5) 13 poisoned needles (15, -20, D:5) 11 stones (19, -54, D:5) 29 stones (19, -33, D:5) a +0 flail a +0 dagger a +0 leather armour (19, -32, D:5) a cursed -2 short sword a +0 club (19, -31, D:5) a cursed +0 dagger a +0 robe a +0 falchion (20, -39, D:5) a +0 dagger a cursed -2 leather armour (20, -36, D:5) a +0 hand axe a +0 leather armour (20, -34, D:5) a +0 dagger a +0 robe a +0 chain mail a +0 dagger a +0 club (20, -32, D:5) a +0 hand axe (21, -36, D:5) a +0 flail (21, -35, D:5) a +0 falchion a cursed +0 dagger a +0 hand axe a +0 leather armour a +0 short sword a +0 dagger a +0 chain mail a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 robe (46, -4, D:5) a +0 leather armour a +0 short sword a +0 chain mail a +0 mace a +0 falchion (46, -3, D:5) a +0 trident (56, -46, D:5) a +0 mace (58, -47, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) an arrow (0, 2, D:6) 20 arrows a cursed -1 shortbow (0, 10, D:6) a +0 whip (1, 1, D:6) 2 arrows (2, 1, D:6) 23 sling bullets an arrow (3, 2, D:6) a +0 scale mail a +0 mace (5, -1, D:6) 22 bolts (6, 11, D:6) a +0 leather armour (7, 5, D:6) the +3 whip of Qazlal's Hope {distort, +Inv +Fly Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It lets you turn invisible. It lets you fly. It makes you less stealthy. (8, 10, D:6) a +0 trident (8, 14, D:6) a +0 shortbow (12, 25, D:6) a +0 robe (12, 29, D:6) a +0 giant club (13, 25, D:6) a +0 helmet (13, 32, D:6) 11 sling bullets (14, 15, D:6) 23 bolts (16, 51, D:6) a +0 ring mail a +0 short sword (22, 11, D:6) a +0 quarterstaff (24, 10, D:6) 17 stones (26, 38, D:6) 2 arrows (27, 40, D:6) a +0 dagger (28, 38, D:6) a +0 shortbow 9 arrows Level 7 of the Dungeon (0, 0, D:7) 35 arrows (4, -23, D:7) 26 stones (6, -13, D:7) a +0 robe a +0 great sword (6, -11, D:7) a +0 robe a cursed +0 trident (7, -11, D:7) a +0 robe a +3 flail a +0 robe (7, -10, D:7) a +0 glaive a +0 scythe (8, -11, D:7) a +0 robe a +0 mace (14, -6, D:7) 7 arrows (18, -4, D:7) a +0 short sword (22, 6, D:7) a +0 dagger (22, 7, D:7) a +0 leather armour (38, -6, D:7) a +0 dagger a +0 robe (38, -5, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail a +1 helmet (1, 0, D:8) a cursed -2 short sword the Ecumenical Temple (14, -1, Temple) 3 throwing nets a +0 trident