Tutankhamun Level 1 of the Dungeon (0, 0, D:1) 22 stones (3, -3, D:1) a +0 club (8, -27, D:1) a +0 club (8, -26, D:1) 5 stones (15, -14, D:1) a +0 club (29, -19, D:1) 18 arrows (33, -9, D:1) a +0 club (33, -8, D:1) a +0 short sword (34, -7, D:1) a +0 club (37, -32, D:1) a +0 club (37, -28, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club (14, 17, D:2) a +0 short sword (23, 14, D:2) a +0 short sword (24, -6, D:2) a +0 dagger (24, -2, D:2) 21 stones (32, -11, D:2) a +0 dagger (54, 27, D:2) a +4 quarterstaff of chaos (55, 27, D:2) a +0 robe (56, 27, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -8, D:3) a +0 war axe a +0 chain mail (9, -8, D:3) 14 sling bullets (11, 23, D:3) 14 bolts (14, -3, D:3) 8 stones (14, -1, D:3) a stone (15, -3, D:3) 5 stones (15, -2, D:3) 6 stones (15, -1, D:3) a stone (16, -3, D:3) 2 stones (16, -1, D:3) 6 stones (27, 18, D:3) a +0 plate armour (30, -19, D:3) a +0 club (32, -4, D:3) a +0 short sword (33, -17, D:3) a +0 ring mail (37, 7, D:3) a +0 whip (44, -21, D:3) a +0 club (44, -14, D:3) a +0 mace (48, 3, D:3) a +0 dagger a +0 robe (48, 14, D:3) a +0 dagger (49, 3, D:3) a +2 short sword of electrocution (50, -13, D:3) a +0 rapier (50, 2, D:3) a +0 flail (50, 3, D:3) a +0 leather armour (62, -5, D:3) a +0 club (62, -4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 whip (5, -10, D:4) a +0 short sword (12, 23, D:4) 21 arrows (14, -9, D:4) a +0 giant club (23, 10, D:4) a +0 quarterstaff (28, 7, D:4) a +0 giant club (28, 8, D:4) a +0 flail (37, 27, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) 14 bolts (2, 1, D:5) a cursed -2 falchion a cursed +0 leather armour (8, 8, D:5) a +0 scale mail (8, 29, D:5) a +0 scythe a +0 robe of the Archmagi (11, -20, D:5) a +0 hunting sling (11, -15, D:5) a +0 animal skin (13, -16, D:5) a +0 animal skin a +0 robe a +0 whip of freezing (17, -22, D:5) a +0 robe (21, 10, D:5) a +0 ring mail (24, 8, D:5) a +0 shortbow 16 arrows (25, 22, D:5) 18 arrows (41, 9, D:5) 25 arrows (41, 10, D:5) a +0 club (42, 11, D:5) a +3 falchion (46, 13, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (5, 11, D:6) a +0 robe (9, -4, D:6) a +0 dagger (16, -25, D:6) a +0 scale mail (17, -39, D:6) 17 sling bullets (29, -20, D:6) a +0 hunting sling (51, 4, D:6) a +0 giant spiked club (54, -16, D:6) a +0 club (56, 11, D:6) 6 tomahawks Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, 2, D:7) a +0 robe (8, 1, D:7) a +0 leather armour (10, 22, D:7) a +0 robe (13, -12, D:7) 14 stones (15, -14, D:7) 10 stones (30, -4, D:7) 10 stones (31, -12, D:7) an uncursed staff of summoning (33, -14, D:7) a +0 shortbow 13 arrows (39, 10, D:7) 25 sling bullets (42, -4, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 16 stones (1, -16, D:8) the cursed +0 arbalest "Esmeif" {elec, +Inv rF- rN+ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (1, 2, D:8) a +0 trident (2, 5, D:8) a +2 flail of protection a +0 ring mail (9, -21, D:8) a +0 giant club (13, -6, D:8) a +0 buckler a +0 ring mail a +2 spear of venom (14, -7, D:8) a +0 whip (15, 25, D:8) a +0 scimitar of flaming a +2 robe of magic resistance (17, 1, D:8) 11 sling bullets (17, 19, D:8) 13 bolts (21, 10, D:8) a +0 short sword (22, 10, D:8) a +0 long sword a +0 chain mail (22, 11, D:8) a cursed +0 whip a +0 ring mail a +0 dagger a +0 robe (28, -19, D:8) a +0 robe (46, 4, D:8) a cursed +0 whip (46, 5, D:8) a +0 flail (51, 4, D:8) a +1 spear of piercing (52, -16, D:8) a +0 dagger of electrocution a +0 ring mail (52, -14, D:8) a +0 scale mail (53, -17, D:8) a +0 whip (53, -16, D:8) a +0 dagger a +2 dagger of speed a +0 robe (54, -16, D:8) a +0 club (56, 4, D:8) a +0 halberd (62, 13, D:8) 14 stones Level 9 of the Dungeon (8, -47, D:9) a +0 dagger of chaos (8, -3, D:9) 26 stones (16, -35, D:9) a +0 ring mail (17, -20, D:9) a cursed +0 rapier (25, -25, D:9) a +0 giant spiked club (25, -24, D:9) 13 stones Level 10 of the Dungeon [Shop] Haenemih's Antique Armour Boutique a +0 scale mail (96 gold) a +0 leather armour (48 gold) a +0 ring mail (96 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (1132 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +0 chain mail (108 gold) a +0 ring mail (96 gold) a +2 robe of fire resistance (424 gold) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (914 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). a +0 cloak (108 gold) a +0 cloak (108 gold) (0, 0, D:10) a +0 short sword (4, 27, D:10) 26 rations (8, 12, D:10) 21 sling bullets (16, 26, D:10) 19 stones (18, -7, D:10) a +0 great sword (22, 15, D:10) a +0 flail (26, 3, D:10) a +0 hand axe (28, 23, D:10) a +0 hand axe (32, 9, D:10) a +0 falchion a +0 club a +0 leather armour (33, 9, D:10) a +1 flail of protection (33, 10, D:10) a +0 war axe a +0 plate armour a +0 dagger a +0 robe (34, 0, D:10) a +0 leather armour (34, 19, D:10) a +0 robe a +0 dagger (35, 3, D:10) a +0 dagger (36, 19, D:10) a +0 club a +0 mace of crushing a cursed -3 dagger a +0 robe (37, 19, D:10) a +0 robe a +0 dagger (38, 19, D:10) a +3 quarterstaff of protection a +0 leather armour (39, 19, D:10) a +0 pair of gloves (48, 5, D:10) 17 bolts (51, 39, D:10) 3 javelins Level 11 of the Dungeon [Shop] Ocezad's Magic Scroll Emporium a scroll of teleportation (39 gold) a scroll of summoning (123 gold) a scroll of remove curse (39 gold) 3 scrolls of teleportation (117 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of magic mapping (45 gold) a scroll of remove curse (39 gold) a scroll of acquirement (676 gold) a scroll of identify (26 gold) (0, 0, D:11) a scroll of remove curse (9, 21, D:11) 4 large rocks (10, 20, D:11) a potion of blood (31, 17, D:11) a book of Changes (42, 22, D:11) a +0 quarterstaff (47, 20, D:11) 23 stones (51, -10, D:11) a +3 scale mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a porcupine corpse (8, -12, Lair:1) 16 bolts (11, -19, Lair:1) 27 stones (15, -19, Lair:1) 15 sling bullets (22, 15, Lair:1) 18 arrows (48, -2, Lair:1) 27 arrows (50, -28, Lair:1) a +0 ring mail (53, -12, Lair:1) a +0 plate armour (54, -11, Lair:1) a +0 short sword of electrocution (56, 21, Lair:1) 6 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger of venom (unseen) (1, 0, Lair:2) a curare-tipped needle