Tutankhamun Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -23, D:1) a +0 mace (9, 3, D:1) a +0 whip (9, 4, D:1) a +0 whip 3 stones (25, -15, D:1) a +0 club (31, 7, D:1) 26 arrows (33, -3, D:1) a +0 spear (36, -6, D:1) a +0 dagger (40, -11, D:1) 13 poisoned darts (42, 10, D:1) 14 bolts (46, 8, D:1) a +0 club (48, -3, D:1) a +0 buckler (49, -5, D:1) 23 stones Level 2 of the Dungeon (17, 26, D:2) a +0 club (17, 30, D:2) a +0 club a stone (23, 17, D:2) a +0 club a +0 robe (28, 1, D:2) a +0 dagger (30, 20, D:2) a +0 whip (34, 17, D:2) a +0 club (35, 19, D:2) a +0 dagger a +0 short sword (37, 2, D:2) a +0 mace (41, 23, D:2) a +0 dagger (45, -7, D:2) 9 poisoned darts (46, 9, D:2) a +0 scale mail a +2 quarterstaff of chaos (47, -9, D:2) a +0 robe (47, -5, D:2) 3 stones a +0 short sword (49, 8, D:2) a +0 mace (57, -9, D:2) a +0 hand axe a +0 chain mail Level 3 of the Dungeon [Shop] Qoeclelu's Assorted Antiques a scroll of magic mapping (94 gold) a scroll of blinking (202 gold) a wand of polymorph (8) (270 gold) a +0 glaive of protection (264 gold) a +0 leather armour (54 gold) the +0 mace "Cary" {freeze, rF+ Dex+3} (693 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rF: It protects you from fire. a potion of curing (81 gold) a scroll of identify (54 gold) a +0 hand axe (81 gold) a potion of invisibility (216 gold) (0, 0, D:3) a +0 club (still there?) a +0 chain mail (still there?) (0, 1, D:3) a +0 whip (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (8, 40, D:3) a +0 hand axe of holy wrath (12, 1, D:3) a dart slug corpse (12, 30, D:3) a +0 long sword (18, 27, D:3) a quokka corpse (19, -2, D:3) a +0 ring mail (28, 27, D:3) 14 poisoned darts (28, 29, D:3) a +0 club a +0 scale mail (29, 29, D:3) a +0 club 5 stones a kobold corpse (31, 33, D:3) 11 stones