Tutankhamun Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 5, D:1) a +0 robe (2, 3, D:1) a +0 dagger (15, 15, D:1) 13 arrows (20, -2, D:1) a +0 short sword (21, -20, D:1) a +0 dagger (24, -27, D:1) a +0 quarterstaff (29, 24, D:1) a +0 club (41, 2, D:1) a +0 short sword (49, -26, D:1) a +0 hand axe (60, 19, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Hoosturch's General Store 20 arrows (52 gold) a +0 whip (32 gold) a wand of iceblast (7) (143 gold) a scroll of teleportation (39 gold) a +0 rapier (52 gold) 11 stones (14 gold) a potion of degeneration (13 gold) a potion of degeneration (13 gold) a potion of degeneration (13 gold) a potion of heal wounds (65 gold) [Shop] Boariema's Assorted Antiques a +0 leather armour (38 gold) a wand of flame (22) (228 gold) a +4 ring of protection (684 gold) a +0 dagger (38 gold) a scroll of holy word (142 gold) a +0 ring mail (76 gold) a +6 ring of dexterity (1111 gold) a scroll of teleportation (57 gold) a scroll of identify (38 gold) a potion of cancellation (152 gold) a scroll of acquirement (988 gold) a condenser vane (760 gold) [Shop] Cuumu's Antique Weapon Shop a +0 dagger (56 gold) a +0 scimitar (112 gold) a +0 hunting sling (42 gold) a +4 vorpal shortbow (742 gold) a +0 whip (70 gold) a +0 mace (84 gold) the +5 falchion of Disembowelment {flame, +Blink rElec Dex-4} (1204 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. +Blink: It lets you blink. a +6 mace of protection (996 gold) a +0 halberd (112 gold) a +0 short sword (84 gold) the +4 broad axe of the Unliving {vorpal, rC+} (1120 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. a +0 dagger of flaming (156 gold) (0, 0, D:2) a +0 dagger (0, 2, D:2) a +0 club (1, -12, D:2) a +0 dagger a +0 dagger (4, 0, D:2) a +0 scale mail a +0 hand axe (8, -2, D:2) 17 arrows (8, 2, D:2) a +0 flail a +0 leather armour (10, 5, D:2) a +0 dagger (20, 13, D:2) a +4 club (21, 30, D:2) a +0 ring mail (25, 26, D:2) a +0 club a +0 robe (26, 31, D:2) a +0 dagger (30, 5, D:2) a +0 whip (36, 4, D:2) a +0 dagger (41, 40, D:2) 5 javelins Level 3 of the Dungeon (12, -12, D:3) 25 arrows (12, 1, D:3) a +0 leather armour a +0 club (16, -13, D:3) a +0 short sword a +0 chain mail (35, -14, D:3) a +0 falchion (35, -12, D:3) a +0 club (35, -8, D:3) a +0 giant spiked club (37, -12, D:3) a +0 robe a +0 dagger (38, -18, D:3) a +0 war axe (41, -22, D:3) a +0 hand axe a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a stone (1, -4, D:4) a +0 flail (still there?) 28 stones (still there?) 14 gold pieces (still there?) (2, -3, D:4) a stone (3, -15, D:4) a +0 whip a +0 leather armour (4, -2, D:4) a stone (4, 0, D:4) 2 stones (5, 0, D:4) 4 stones (6, -1, D:4) a +0 club (still there?) 8 gold pieces (still there?) (6, 0, D:4) a +0 short sword a +1 dagger of speed a +0 robe an orc corpse an orc corpse (6, 7, D:4) a jackal corpse (8, 6, D:4) a +0 falchion 5 boomerangs a +0 ring mail an orc corpse (9, -6, D:4) 12 arrows (10, -12, D:4) a +0 club (12, 4, D:4) a jackal corpse a hound corpse (12, 5, D:4) a jackal corpse (12, 6, D:4) a jackal corpse (15, -12, D:4) a +0 robe (19, -9, D:4) a +1 short sword of venom (21, -29, D:4) 8 gold pieces (26, -18, D:4) a hobgoblin corpse (skeletalised by now)