Tutankhamun Level 1 of the Dungeon (0, 0, D:1) 15 sling bullets (3, -5, D:1) a +0 whip (5, 19, D:1) a +0 dagger (7, 23, D:1) a +0 robe (17, 18, D:1) a +0 dagger a +0 dagger (23, -7, D:1) a +0 leather armour (27, 19, D:1) 5 javelins (28, 13, D:1) a +0 pair of boots (37, 16, D:1) a +0 mace (39, 21, D:1) a +0 whip of venom Level 2 of the Dungeon (1, 0, D:2) a +0 hunting sling a +0 club a +0 animal skin a +0 helmet (3, 0, D:2) a +0 dagger (4, 34, D:2) a +0 mace (6, 0, D:2) a +0 dagger of speed (10, 1, D:2) a +0 club (12, 12, D:2) a +0 dagger (14, 33, D:2) 4 boomerangs (19, 9, D:2) a +0 whip (20, -1, D:2) 14 sling bullets a +0 dagger a +0 hunting sling (20, 0, D:2) a +0 dagger (22, -13, D:2) a +0 robe (22, 0, D:2) a +0 club (25, -2, D:2) a +0 dagger (26, -2, D:2) a +0 dagger (32, 35, D:2) 12 sling bullets (34, 11, D:2) a +0 ring mail (36, 4, D:2) a +0 ring mail (38, 9, D:2) a +0 mace (47, -15, D:2) a +4 quarterstaff of chaos a +0 cloak (47, -14, D:2) a +0 mace (52, 18, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 25 bolts (14, 12, D:3) 16 sling bullets (30, 16, D:3) a +0 robe (32, -6, D:3) a +0 ring mail (34, -13, D:3) a scroll of noise (37, -13, D:3) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (42, -18, D:3) a scroll of enchant armour (51, 1, D:3) a +0 dagger (52, -23, D:3) a +1 mace of draining a +2 scale mail of poison resistance (53, -21, D:3) a +0 club a +0 robe (57, 6, D:3) a +0 hand axe (57, 29, D:3) a +0 dagger (63, 17, D:3) a +0 short sword (67, -20, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (9, -12, D:4) a +0 club 13 bolts a +0 hand crossbow (11, 13, D:4) a +0 chain mail (25, 1, D:4) a +0 leather armour (42, -1, D:4) a +0 trident Level 5 of the Dungeon (2, -1, D:5) a +0 short sword (5, 26, D:5) a +0 rapier (6, 0, D:5) a +0 flail (6, 9, D:5) a +0 scale mail (10, 29, D:5) a ring of flight (16, -9, D:5) a potion of curing (16, -8, D:5) a wand of iceblast (5) (16, -7, D:5) a +0 chain mail (17, -9, D:5) a +0 leather armour (17, -8, D:5) 3 gold pieces (17, -7, D:5) a ring of fire (18, -9, D:5) a scroll of identify (18, -8, D:5) a potion of lignification (18, -7, D:5) a scroll of identify (19, -3, D:5) a +0 dagger (30, -11, D:5) a +0 short sword a +0 leather armour (31, -10, D:5) a +0 flail a +0 chain mail (33, -9, D:5) a +0 falchion (34, -4, D:5) a +0 flail (38, 8, D:5) 18 sling bullets (42, 22, D:5) a +0 shortbow 19 arrows (44, 18, D:5) a +0 scale mail (48, 21, D:5) 15 arrows (49, 4, D:5) a +0 giant club (51, -8, D:5) a +0 ring mail (57, 28, D:5) a ring of flight Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, -43, D:6) a +0 dagger (7, -24, D:6) a +0 flail (10, -13, D:6) 22 gold pieces (11, -29, D:6) a +0 plate armour a +0 dire flail (11, -13, D:6) a scroll of teleportation (14, -46, D:6) a +0 dagger (15, -46, D:6) a +2 dagger of electrocution (15, -38, D:6) the +2 short sword "Tupliffieh" {freeze, MP+9 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). (15, -37, D:6) 3 scrolls of vulnerability (16, -49, D:6) a +0 morningstar +0 swamp dragon scales a +0 dagger (16, -1, D:6) 4 javelins (17, -49, D:6) a +0 whip a +0 flail (18, -49, D:6) a +0 dagger (18, -39, D:6) a potion of resistance (19, -49, D:6) a +0 giant club a +0 short sword (20, -38, D:6) a potion of curing (20, -37, D:6) the amulet "Damueqya" {RegenMP rElec rPois rC+} [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (21, -13, D:6) a +0 chain mail (26, -45, D:6) a +0 leather armour (28, -49, D:6) a +0 giant club (35, -29, D:6) a +0 hand axe a +0 plate armour (36, -32, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, -1, D:7) a +0 hand axe (2, 2, D:7) a +0 hand axe a +0 leather armour (6, 28, D:7) a +0 plate armour (9, 5, D:7) 15 arrows a +1 shortbow of freezing (12, 19, D:7) a +0 glaive (13, 23, D:7) a +0 whip (15, -8, D:7) a +0 dagger (18, -3, D:7) a +0 long sword (18, -2, D:7) a +0 club a +0 leather armour (18, 17, D:7) a +0 dagger (22, 6, D:7) a +0 hand crossbow (25, 21, D:7) a potion of magic (26, 20, D:7) a potion of heal wounds (26, 22, D:7) a potion of heal wounds (27, -2, D:7) 5 boomerangs (28, -3, D:7) a +0 dagger a +0 ring mail (28, -1, D:7) a +0 hand axe a +0 leather armour (30, -4, D:7) a +0 dagger a +0 robe (30, -3, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +1 short sword of speed a +0 cloak (6, -6, D:8) a +0 giant spiked club a +0 giant club (6, 7, D:8) a +0 pair of boots (7, -7, D:8) a +0 flail a +0 robe a +0 club (7, -6, D:8) a +0 club (7, 17, D:8) a +0 ring mail a +3 hand axe (12, 27, D:8) a +3 dagger of chaos a +0 robe (13, 27, D:8) a +0 trident (15, 21, D:8) a +0 robe a +3 spear of freezing (18, -6, D:8) a +3 vorpal flail (20, 8, D:8) a +0 leather armour (21, 23, D:8) a +0 mace a +0 mace (23, -3, D:8) the +7 halberd of Disintegration {freeze, rPois rN++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (23, 23, D:8) a +0 robe a +0 halberd (25, 21, D:8) a +0 robe a +0 long sword (28, -5, D:8) a +0 flail (30, 10, D:8) a +0 dagger (still there?) a +0 robe (still there?) (31, 1, D:8) a +0 robe a +1 falchion (31, 2, D:8) a +0 robe a +0 dire flail (31, 5, D:8) a +0 robe a +0 dagger (31, 12, D:8) a +0 scale mail (32, 5, D:8) a +0 plate armour a +3 vorpal scimitar (32, 7, D:8) 3 boomerangs a +0 hand axe (32, 9, D:8) a +0 dagger a +0 robe (33, 6, D:8) 19 arrows a +0 shortbow (34, 8, D:8) a +0 robe a +0 dagger (35, 12, D:8) 17 bolts (35, 15, D:8) a +0 quarterstaff (36, 27, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (6, -6, D:9) a +0 vorpal spear (9, -3, D:9) a +0 robe (9, -2, D:9) a +0 chain mail (12, -8, D:9) 20 arrows a +0 shortbow (13, -6, D:9) a +0 short sword (13, -5, D:9) a +0 hand axe (15, -5, D:9) a +0 short sword (16, -21, D:9) a +0 war axe (24, -14, D:9) a +0 short sword (32, -3, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a ring of protection from fire Level 11 of the Dungeon (1, 13, D:11) a potion of haste (3, 7, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse (4, 8, D:11) 4 large rocks (still there?) a cyclops corpse (still there?) (7, -7, D:11) a manticore corpse (7, 1, D:11) 9 gold pieces Level 12 of the Dungeon (0, 0, D:12) 16 arrows (7, 14, D:12) 16 gold pieces Level 13 of the Dungeon (0, 0, D:13) a +0 short sword (17, 5, D:13) a scroll of identify (17, 6, D:13) a +0 quarterstaff (22, 17, D:13) a +0 shortbow 16 arrows (37, -6, D:13) a poisoned dart the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a wand of iceblast (12) (0, 3, Gauntlet) a +2 hat (0, 4, Gauntlet) a +0 flail (0, 12, Gauntlet) a +1 pair of gloves of dexterity (0, 15, Gauntlet) the ring "Zucigomo" {rC++ AC+4} [ring of protection] AC: It affects your AC (+4). rC: It greatly protects you from cold. (0, 16, Gauntlet) 25 gold pieces (11, 0, Gauntlet) a scroll of identify (11, 4, Gauntlet) a +0 ring mail (13, 12, Gauntlet) a book of Dangerous Friends (13, 13, Gauntlet) a +0 ring mail (22, 0, Gauntlet) an amulet of regeneration (22, 1, Gauntlet) 2 potions of haste (26, 15, Gauntlet) a +3 plate armour of poison resistance (26, 18, Gauntlet) a potion of mutation (31, 15, Gauntlet) a throwing net