Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 18381522153385921174 84 Tutankhamun the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Aug 16, 2021. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:09 (3377 turns). Tutankhamun the Conjurer (Demigod Conjurer) Turns: 3377, Time: 00:03:10 Health: -1/33 AC: 2 Str: 6 (8) XL: 4 Next: 3% Magic: 0/10 EV: 12 Int: 23 (24) God: Gold: 109 SH: 0 Dex: 10 (12) Spells: 1/7 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn f - ring of protection from fire MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -12) A: high mp 1, forlorn a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of death Jewellery f - a ring of protection from fire (left hand) Scrolls c - a scroll of vulnerability {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of amnesia {unknown} g - 2 scrolls of magic mapping {unknown} k - a scroll of immolation {unknown} Potions b - a potion of degeneration j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 c - Dazzling Flash Conj/Hex 28% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:2 ( Annotations: D:3 1 runed translucent door, Lakmaran's ghost, amateur SpGl Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History (Press . to maintain the ray.) You feel sick. The scorpion stings you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) You feel sick. The scorpion stings you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. You are no longer poisoned. The scorpion stings you but does no damage. x2 It was a potion of curing. You feel better. The scorpion barely misses you. You see here a +0 hunting sling. The scorpion stings you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. You die... #.......................# +.).............[.......# #.......................# #..............)........# #.......................# #.......................# #................s......# #.......................# #...............@.......# #.......................# #################.......# ######### You could see a scorpion. Vanquished Creatures 3 adders 5 ball pythons 6 bats 5 endoplasms 2 giant cockroaches 8 hobgoblins 2 jackals (D:1) A kobold (D:1) 5 quokkas 2 frilled lizards 6 goblins 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tutankhamun the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 166 | D:1 | Reached skill level 4 in Conjurations 875 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1032 | D:1 | Learned a level 2 spell: Searing Ray 1405 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 1476 | D:2 | Learned a level 3 spell: Dazzling Flash 1715 | D:2 | Found Hoci's Weapon Boutique. 2874 | D:3 | Found a runed translucent door. 2874 | D:3 | Noticed Lakmaran's ghost (amateur SpGl) 2960 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/10 3353 | D:4 | Noticed an ogre 3377 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_rooms, hex_medium, minmay_liquid_box, minmay_bisected D:2: layout_basic, serial_shops, nicolae_diamond_shop D:3: layout_basic, mainiacjoe_overflow_brackets, mainiacjoe_overflow_24_doors, gammafunk_ghost_grave, st_stairs_11 D:4: layout_rooms, kennysheep_mini, gup_sewer_entry_bowl Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.9 Spellcasting | 2 | 2.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 92 | 9 || 101 Searing Ray | | 4 || 4 Use: Potion | | 2 || 2 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 23 | 5 || 28