Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 8817484000977515418 225 Tutankhamun the Conjurer (level 5, 0/38 HPs) Began as a Demigod Conjurer on Aug 16, 2021. Slain by a centaur skeleton (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:20 (4740 turns). Tutankhamun the Conjurer (Demigod Conjurer) Turns: 4740, Time: 00:04:21 Health: 0/38 AC: 3 Str: 8 XL: 5 Next: 40% Magic: 1/13 EV: 12 Int: 24 God: Gold: 113 SH: 0 Dex: 18 Spells: 4/10 levels left rFire . . . SeeInvis . g - +0 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... h - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.12/turn o - +6 ring of dexterity MPRegen 0.13/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons g - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Jewellery o - a +6 ring of dexterity (left hand) Wands l - a wand of acid (8) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of silence {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of fear {unknown} j - 3 scrolls of fog {unknown} k - a scroll of noise {unknown} Potions f - a potion of attraction {unknown} i - 2 potions of curing {unknown} m - a potion of ambrosia {unknown} n - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 c - Vampiric Draining Necr 2% 2d6 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Animate Skeleton Necr 8% N/A 11% 1 Pain Necr 16% 1d4 11% 1 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Malign Gateway Summ/Tloc 2% N/A 100% 7 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The magic dart hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +4 long sword of freezing!! Ouch! That really hurt! The wight freezes you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword of freezing and wearing a +0 robe (almost destroyed, 79% to hit) The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword of freezing and wearing a +0 robe (almost destroyed, 79% to hit) The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) The centaur skeleton closely misses you. The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 long sword of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 long sword of freezing and wearing a +0 robe (almost destroyed, 79% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The centaur skeleton hits you. You die... #### ###...### ###.... .# #...#####.## ######...#...#..# #.......#...#@Z.# #.####...#...#z.# #.######.#####..... #.....>...$ ..#### #.########... ..# #.# ##.##.# ####.####### . .. ...........# .. .....#####.# You could see a wight and a centaur skeleton. Vanquished Creatures A necrophage (D:3) An orc wizard (D:3) 2 adders A worm (D:3) 3 dart slugs 4 orcs 7 ball pythons 9 endoplasms 2 giant cockroaches 2 goblins 2 hobgoblins (D:2) 11 jackals 6 quokkas 15 bats A frilled lizard (D:1) 3 kobolds 5 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tutankhamun the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 259 | D:1 | Reached skill level 4 in Conjurations 324 | D:1 | Reached XP level 2. HP: 14/20 MP: 5/7 427 | D:1 | Learned a level 2 spell: Searing Ray 1942 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/8 3914 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/10 4092 | D:3 | Reached skill level 5 in Conjurations 4402 | D:4 | Noticed a necrophage 4412 | D:3 | Killed a necrophage 4413 | D:3 | Reached XP level 5. HP: 26/38 MP: 4/13 4731 | D:4 | Learned a level 3 spell: Vampiric Draining 4740 | D:4 | Slain by a centaur skeleton Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_b, serial_bayou_pond_a, serial_bayou_crossing, shapermc_ecumenical_altar_venn, kennysheep_small_spiral D:2: layout_loops_ring D:3: layout_basic D:4: layout_loops_ring, cheibrodos_worm_habitat, minmay_distorted Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.4 Spellcasting | 2 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Dagger | 14 | 9 || 23 Cast: Magic Dart | 117 | 42 || 159 Searing Ray | | 4 || 4 Stab: Sleeping | 1 | || 1 Armor: Robe | 11 | || 11 Dodge: Dodged | 38 | 12 || 50