Tux the Dungeon (0, 2, D) a +0 whip (still there?) a jackal corpse (still there?) (2, 3, D) a +2 falchion (3, 3, D) a +2 dagger of pain (4, 3, D) a +2 trident (2, 4, D) a +2 hand axe (3, 4, D) a +2 quarterstaff (4, 4, D) a +2 mace (9, 4, D) 10 stones an uncursed staff of energy (10, 6, D) a rotting green rat corpse (4, 9, D) a +0 club a green rat corpse (rotten by now) a jackal corpse (rotten by now) (4, 14, D) 5 potions of heal wounds (5, 14, D) a +3 trident of piercing (6, 14, D) a +1 quarterstaff of protection (7, 14, D) a +4 long sword of flaming (5, 15, D) a +1 dagger of draining (6, 15, D) a +0 hand axe of chopping (7, 15, D) a +0 mace of crushing (0, 16, D) a gnoll corpse (1, 17, D) a +0 spear (still there?) a +0 club (still there?)