Dungeon Crawl Stone Soup version 0.33-a0-1068-g4f4ccd14fd (webtiles) character file. Game seed: 6014823203653490150 3 Tux the Conjurer (level 1, -1/14 HPs) Began as a Demigod Conjurer on Mar 10, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (57 turns). Tux the Conjurer (Demigod Conjurer) Turns: 57, Time: 00:00:15 Health: -1/14 AC: 2 Str: 8 XL: 1 Next: 33% Magic: 0/5 EV: 11 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History d - a scroll labelled MULEITZ SUECISCH You now have 13 gold pieces! e - a scroll labelled KODIFUPOCA Found a leather armour! You see here a +0 leather armour! A goblin comes into view! It is wielding a +0 club! The goblin shouts!!! A jackal comes into view! A goblin comes into view! It is wielding a +0 dagger! The magic dart hits the goblin! You annihilate the goblin!!! The goblin shouts!!! The jackal barks!!! You hear a bark!!! You hear a shout!!! A jackal comes into view! You hear a bark!!! The magic dart hits the jackal! The jackal is almost dead! The magic dart hits the jackal! The jackal is severely wounded! The magic dart hits the jackal! The jackal is almost dead! A jackal comes into view! The magic dart hits the jackal! You annihilate the jackal!!! The jackal bites you! You closely miss the jackal! The jackal is almost dead! The jackal bites you! You barely miss the jackal! The jackal is almost dead! The jackal bites you! x2 * * * don't die * * * The goblin hits you with a +0 dagger! * * * don't die * * * You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! The jackal closely misses you! x2; The goblin hits you with a +0 dagger! * * * don't die * * * A hobgoblin comes into view! The jackal bites you! rip g ### #. #.. #.###.## ...... .....###### +# #..##....### #. .#####hh##.#....### ##. .)....g@..........####.. #######..[##........##.. #...#####.....###. ##..# #.....# ## #..# ###....## # ##..##......# ### ##.#......####.. ....#....##.... ..###...#...... You could see 2 jackals, a hobgoblin and a goblin. Vanquished Creatures A goblin (D:1) A jackal (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tux the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 57 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 6 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 42 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 0 | 42 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts