Dungeon Crawl Stone Soup version 0.33-a0-1087-g28ef6d8391 (webtiles) character file. Game seed: 2657798876668935354 42 Tux the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Mar 15, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (608 turns). Tux the Magician (Djinni Conjurer) Turns: 608, Time: 00:01:55 Health: -5/25 AC: 3 Str: 6 XL: 3 Next: 77% Gold: 107 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +1 dagger (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons e - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls b - a scroll of fear {unknown} f - a scroll of revelation {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of experience {unknown} g - a potion of attraction {unknown} h - a potion of mutation {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then! Casting: Searing Ray (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You miscast Searing Ray! You are very lightly contaminated with residual magic! Nothing appears to happen! Casting: Searing Ray (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund!!! Sigmund is heavily wounded! (Press ! to maintain the ray!) The searing ray hits Sigmund! Sigmund is heavily wounded! Sigmund gestures wildly while chanting! Sigmund flickers and vanishes!!! Deactivating autopickup; reactivate with Ctrl-A! The searing ray hits something! You hear some strange, mumbled words! A puff of flame appears from out of thin air!!! The puff of flame hits you! You resist! You finish channelling your searing ray! You hear some strange, mumbled words! Something tries to affect you, but you resist! Casting: Searing Ray (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press ! to maintain the ray!) Something hits you!!! * * * don't die * * * * * * don't die * * * * * * don't die * * * Something hits you!!! rip #.# #.. #.# #.. #####.# ### ### #.....# .. #.##### #. #.############ #######.###............. #....{.#.........>..###. #@#.#####.###.# #. #.#.# #.)..†###. ..#.# #####..... ####.# #......... #.#####.###.###. #...........# #. #######.#######. #......... #####.######## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) 4 bats (D:1) 4 endoplasms 5 goblins (D:1) 2 hobgoblins (D:2) A frilled lizard (D:1) 5 kobolds 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tux the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tux set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 358 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 358 | D:1 | Learned a level 1 spell: Apportation 568 | D:2 | Found Jekureko's One-of-a-Kind Rings. 600 | D:2 | Noticed Sigmund 608 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, minmay_tall_x D:2: layout_loops_ring, nicolae_shop_unique_rings, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 3 Cast: Magic Dart || 42 Searing Ray || 5 Stab: Sleeping || 2 Armour: Robe || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 606 | 595 | 11 | 78 | 392 | 2 | 303.0 | Dungeon | 606 | 595 | 11 | 78 | 392 | 2 | 303.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 476 daAuts D:2: 129 daAuts