Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 2610960734078721960 95 Tux the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Mar 17, 2025. Slain by Toucan's ghost (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:45 (1676 turns). Tux the Conjurer (Demigod Conjurer) Turns: 1676, Time: 00:04:46 Health: 0/33 AC: 2 Str: 8 XL: 4 Next: 17% Magic: 2/11 EV: 11 Int: 30 God: Gold: 66 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . c - +0 dagger rCold . . . i - orb {light} rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of intelligence HPRegen 0.25/turn h - ring of positive energy MPRegen 0.12/turn %: no passive effects @: glowing A: high MP 1, forlorn, divine attributes, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 2 javelins Armour a - a +0 robe (worn) i - an orb of light (worn) Magical Staves g - a staff of air Jewellery f - a +6 ring of intelligence (worn) h - a ring of positive energy (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 82% 2d7 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:2 *= D:3 = Annotations: D:3 Toucan's ghost, amateur CoHs Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Your spells are a little harder to cast, but a little more powerful. Message History Toucan's ghost hits you!!! * * * don't die * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Toucan's ghost (severely damaged, haloed, 85% to hit) The searing ray hits Toucan's ghost! Toucan's ghost is severely damaged! (Press ! to maintain the ray!) Toucan's ghost barely misses you! The searing ray hits Toucan's ghost but does no damage! Toucan's ghost is severely damaged! Toucan's ghost hits you! * * * don't die * * * The searing ray hits Toucan's ghost! Toucan's ghost is severely damaged! Toucan's ghost hits you! * * * don't die * * * The searing ray hits Toucan's ghost! Toucan's ghost is almost destroyed! You finish channelling your searing ray! Toucan's ghost hits you! * * * don't die * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Toucan's ghost (severely damaged, haloed, 85% to hit) Okay, then! Unknown command! Unknown command! Press: ? - help, v - describe, ! - travel Here: Toucan's ghost (severely damaged, haloed) The floor! Unknown command! It was a potion of mutation! You feel extremely strange! You feel less in control of your magic! Toucan's ghost hits you! rip ####.## ##.......###.....<. #....# ##.....## #.#.###. #.#### #####...### #.#.# #. #.# ##.....+...# #.#.# .. #.# ###..###.....###.#.# ## ####.####...##.#####...#.#.#. #...........#......###...#.. #.##.#.##..##......(.##........ #.##.#.###.#..@###....##.###.## #.##.#.###.#...W.##....#.###.# #.##.......##.....#....#....( #.####.#....#.....##...'.### #.####.##...#...=.)#...'.# #......##..##.#...$#...'.# #########..#..#...##...#.# #..#..##.##....#.# #..#...###....##.# You could see Toucan's ghost. Vanquished Creatures 3 adders A hound simulacrum (D:3) A dart slug (D:3) A ribbon worm (D:2) 10 bats 4 endoplasms 4 giant cockroaches 2 goblins (D:1) 7 hobgoblins 8 ball pythons A ball python simulacrum (D:3) 4 frilled lizards A jackal simulacrum (D:3) 4 kobolds A quokka simulacrum (D:3) 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tux the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 173 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/7 176 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:1 | Reached skill level 4 in Conjurations 688 | D:2 | Found Wevapt's Antique Potions. 804 | D:2 | Found Xonilao's Jewellery Shoppe. 861 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1302 | D:3 | Found a runed translucent gate. 1303 | D:3 | Found a runed translucent gate. 1304 | D:3 | Found a runed translucent gate. 1411 | D:3 | Noticed Toucan's ghost (amateur CoHs) 1500 | D:3 | Reached XP level 4. HP: 23/33 MP: 11/11 1577 | D:3 | Found Vaiq's Jewellery Boutique. 1617 | D:3 | Learned a level 4 spell: Fulminant Prism 1676 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1676 | D:3 | Slain by Toucan's ghost Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, grunt_decor_one_mirror D:2: layout_rooms, serial_shops, shop, minmay_liquid_box, nicolae_shop_antique_consumables, grunt_ministairs_4, minmay_tripent D:3: layout_loops_corners, marbit_many_paths, serial_shops, shop, gammafunk_ghost_icy, dk_vineyard_3 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 47 | || 47 Cast: Magic Dart | 54 | 8 || 62 Searing Ray | 6 | 2 || 8 Use: Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 51 | 9 || 60 Dodge: Dodged | 27 | 3 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1674 | 1595 | 79 | 63 | 1103 | 3 | 558.0 | Dungeon | 1674 | 1595 | 79 | 63 | 1103 | 3 | 558.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 752 daAuts D:2: 527 daAuts D:3: 394 daAuts