Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 16500519618244187596 1692 Tux the Destroyer (level 8, -3/57 HPs) Began as a Demigod Conjurer on Mar 17, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:09:13 (4510 turns). Tux the Destroyer (Demigod Conjurer) Turns: 4510, Time: 00:09:13 Health: -3/57 AC: 4 Str: 8 XL: 8 Next: 44% Magic: 8/22 EV: 11 Int: 28 God: Gold: 345 SH: 0 Dex: 12 Spells: 13/20 levels left rFire . . . B - +5 war axe of Ruxuf {flame, rC+ Stlth+} rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . w - +1 hat rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ d - ring of willpower HPRegen 0.29/turn l - +4 ring of slaying MPRegen 0.18/turn %: no passive effects @: lethally poisoned (-3 -> -20) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 345 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom t - a +1 dagger of holy wrath B - the +5 war axe of Ruxuf (weapon) {flame, rC+ Stlth+} (You found it on level 5 of the Dungeon) rC+: It protects you from cold. Stlth+: It makes you more stealthy. C - a +2 whip of electrocution Missiles D - a throwing net Armour a - a +0 robe (worn) j - a +0 cloak (worn) p - a scarf of shadows w - a +1 hat (worn) Magical Staves r - a staff of air Jewellery d - a ring of willpower (worn) e - a ring of fire l - a +4 ring of slaying (worn) q - a ring of protection from cold Scrolls g - 4 scrolls of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of silence {unknown} s - a scroll of torment {unknown} v - a scroll of enchant weapon {unknown} y - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} f - 2 potions of heal wounds {unknown} i - 2 potions of curing k - a potion of mutation {unknown} o - a potion of haste {unknown} u - a potion of might {unknown} x - a potion of berserk rage {unknown} z - a potion of attraction {unknown} A - 2 potions of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.8 Spellcasting + Level 8.1 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 64% 2d8 1% 2 Mephitic Cloud Conj/Alch/Air 24% N/A 5% 3 Construct Spike Launche Frge 18% 2d3 9% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 9% 2 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 11% 4 Dazzling Flash Hex/Fire 18% N/A 17% 3 Launch Clockwork Bee Frge 9% N/A 17% 3 Passwall Erth 9% N/A 17% 3 Sigil of Binding Hex 9% N/A 17% 3 Swiftness Air 9% N/A 17% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 17% 3 Freezing Cloud Conj/Ice/Air 12% 6-21 45% 5 Eringya's Surprising Cr Summ 9% N/A 50% 4 Starburst Conj/Fire 16% 6d6 85% 6 Forge Monarch Bomb Fire/Frge 4% 4d6 100% 6 Diamond Sawblades Frge 4% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Fulsome Fusillade Conj/Alch 16% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You enter a dispersal trap!!! You blink! The water moccasin hisses angrily! You open the door! The water moccasin barely misses you! The water moccasin bites you but does no damage! There is an open door here! Casting: Searing Ray (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (72% to hit) The searing ray misses the water moccasin! (Press ! to maintain the ray!) The water moccasin barely misses you! The searing ray misses the water moccasin! The water moccasin barely misses you! The water moccasin bites you but does no damage! The searing ray hits the water moccasin!!! The water moccasin is moderately wounded! The water moccasin bites you but does no damage! The searing ray hits the water moccasin!!! The water moccasin is heavily wounded! You finish channelling your searing ray! The water moccasin bites you!!! * * * don't die * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded! (Press ! to maintain the ray!) The water moccasin closely misses you! The water moccasin bites you! * * * don't die * * * You are lethally poisoned!!! The water moccasin poisons you!!! The searing ray hits the water moccasin!!! You annihilate the water moccasin!!! rip #.#......###.......# ##### #.#......#.........# #.... #.###.†###.........# #.### #.# ##..##.........# # #.# ##.##...####### #.# #.##...# #.### ####'## #..#...# #.... ......#####.....######## ...... ...(...........†@....... ...... ...........#....######## ...... ...........##..## ###... ...........#..... #... ######.....+...... .... #...$.#....... ##... #.....#....... #####.#. There were no monsters in sight! Vanquished Creatures Pikel (D:6) Menkaure (D:5) 2 water moccasins (D:6) An ice beast (D:5) 2 lemures (D:6) 2 scorpions (D:6) 3 wights (D:6) A bombardier beetle (D:4) A hound (D:6) A gnoll bouda (D:5) 2 orc priests 3 jellies 2 sleepcaps 3 iguanas 2 orc wizards (D:3) 7 gnolls 12 adders A shadow imp (D:5) 2 ribbon worms (D:3) 12 orcs 4 ball pythons 3 bats 5 endoplasms 4 giant cockroaches 5 goblins 7 hobgoblins 3 jackals (D:1) 4 frilled lizards 5 kobolds 12 rats 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tux the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 126 | D:1 | You fall into a shaft and drop 1 floor! 274 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 505 | D:1 | Reached skill level 4 in Conjurations 933 | D:2 | Learned a level 2 spell: Searing Ray 1048 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 1592 | D:3 | Reached XP level 4. HP: 31/33 MP: 6/11 1885 | D:3 | Reached skill level 5 in Conjurations 1885 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/13 2723 | D:4 | Reached XP level 6. HP: 18/45 MP: 15/15 3107 | D:5 | Entered Level 5 of the Dungeon 3294 | D:5 | Reached skill level 6 in Conjurations 3377 | D:5 | Learned a level 4 spell: Fulminant Prism 3568 | D:5 | Noticed Menkaure 3579 | D:5 | Killed Menkaure 3580 | D:5 | Reached skill level 5 in Spellcasting 3580 | D:5 | Reached XP level 7. HP: 29/50 MP: 3/18 3913 | D:5 | Identified the +5 war axe of Ruxuf {flame, rC+ Stlth+} 3930 | D:6 | Noticed Pikel 3941 | D:6 | Killed Pikel 3942 | D:6 | Reached skill level 7 in Conjurations 3943 | D:6 | Reached XP level 8. HP: 28/57 MP: 7/20 4459 | D:6 | Reached skill level 8 in Conjurations 4509 | D:6 | HP: 1/57 [water moccasin (3)] 4510 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, st_stairs_8, minmay_misc_feat_plants, item_on_display_a_b, chequers_decorated_corner D:2: layout_loops_ring D:3: layout_loops_corners, hangedman_glass_teeth, saegor_snake_ambush D:4: layout_loops_ring, nicolae_overflow_hidden_temple, gammafunk_temple_overflow_pools D:5: layout_basic, uniq_menkaure D:6: layout_basic, enter_ossuary_1, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 4 5 6 | 6.8 Conjurations | 4 5 6 7 8 | 8.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 32 | 37 | || 69 Cast: Magic Dart | 58 | 43 | 9 || 110 Searing Ray | 4 | 13 | 20 || 37 Fulminant Prism | | 3 | 1 || 4 Use: Potion | | | 1 || 1 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 17 | 25 | 33 || 75 Dodge: Dodged | 17 | 22 | 17 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4522 | 4415 | 107 | 389 | 3178 | 6 | 753.7 | Dungeon | 4522 | 4415 | 107 | 389 | 3178 | 6 | 753.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 994 daAuts D:1: 893 daAuts D:5: 819 daAuts D:4: 703 daAuts D:6: 582 daAuts D:2: 528 daAuts