Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 30933445674891708 71 Tux the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Mar 17, 2025. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (969 turns). Tux the Conjurer (Demigod Conjurer) Turns: 969, Time: 00:01:40 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 79% Magic: 0/10 EV: 11 Int: 30 God: Gold: 57 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . c - +1 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons c - a +1 whip of electrocution (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Jewellery i - a +6 ring of intelligence (worn) Scrolls g - a scroll of identify {unknown} h - a scroll of silence {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 22% 3 Fulminant Prism Conj/Alch 8% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 28% 4 Irradiate Conj/Alch 8% 3d14 63% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a jackal (100% to hit) The magic dart hits the jackal! You annihilate the jackal!!! The jackal closely misses you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal! The jackal is heavily wounded! The jackal barely misses you! x2 You punish the jackal, causing immense pain! The jackal is severely wounded! The hobgoblin hits you! * * * don't die * * * The jackal barely misses you! You barely miss the jackal! The jackal is severely wounded! The jackal misses you! The hobgoblin hits you! * * * don't die * * * The jackal misses you! The hobgoblin hits you but does no damage! You punish the jackal, causing immense pain! The jackal is almost dead! The jackal misses you! The hobgoblin closely misses you! You barely miss the jackal! The jackal is almost dead! The jackal bites you but does no damage! x2 The hobgoblin hits you but does no damage! You closely miss the jackal! The jackal is almost dead! The jackal bites you! * * * don't die * * * The hobgoblin completely misses you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal! You annihilate the jackal!!! The hobgoblin hits you! rip .##.....†...(. .##........... .#.......##.# . .#........#.# .. .##...###.#.####### ... ....♣.♣............ .... .........h.....####..... #.♣#♣.♣#♣.#.##.......... #.....hh.g#.(..g@....... # ♣#♣.♣#♣.########...... .. #.# ....P ## #.. .[.. ... ... ... .. ..## $ You could see a hobgoblin. Vanquished Creatures A hound (D:2) An adder (D:2) 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins 2 jackals (D:2) 2 quokkas 4 ball pythons 2 frilled lizards (D:1) 4 kobolds 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tux the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 246 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 249 | D:1 | Learned a level 2 spell: Searing Ray 250 | D:1 | You fall into a shaft and drop 1 floor! 507 | D:1 | Reached skill level 4 in Conjurations 907 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 969 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring D:2: layout_basic, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_clump_curved, infiniplex_forest_lined_corner, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_clump_curved, infiniplex_forest_lined_4_way, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Whip || 32 Cast: Magic Dart || 43 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 972 | 888 | 84 | 0 | 708 | 2 | 486.0 | Dungeon | 972 | 888 | 84 | 0 | 708 | 2 | 486.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 100 daAuts