Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 2415935903166752750 6 TwoHeadsTalk the Caller (level 1, -1/11 HPs) Began as an Octopode Summoner on July 26, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (201 turns). TwoHeadsTalk the Caller (Octopode Summoner) Turns: 201, Time: 00:00:25 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 2/3 EV: 13 Int: 17 God: Gold: 29 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Scrolls b - 2 scrolls of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 5% 2 Call Canine Familiar Summ 16% N/A 11% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Summon Lightning Spire Summ/Air 9% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is moderately wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. You die... #...#.####. .# #. .###.###.#.# #. #.. #.. ...........####. #.##.. .............#.. #...# .###.###........ #...# ....#.#.......... #...###b###.###..##.... #...............##.#.# #....@J............### ##.###.#.#.###...### #.#.#.# #.#.....# #.#.#.###.###...# #...............#### #†.....##..#........ #......##..#......... #.....###..†......... #.....# #.##.#.###### You could see an endoplasm (ally target) and a friendly bat (summoned). Vanquished Creatures A bat (D:1) A kobold (D:1) A ball python (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoHeadsTalk the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_cross, chequers_ecumenical_altar_simple, minmay_misc_feat_nine_boxes, st_stairs_1 Action || total ---------------------------++------- Melee: Unarmed || 26 Constrict || 5 Tentacles || 5 Cast: Summon Small Mamm || 4 Stab: Sleeping || 4 Armour: Skin || 1 Dodge: Dodged || 15