Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 8053613607151107583 13 TwoHeadsTalk the Caller (level 2, -2/18 HPs) Began as an Octopode Summoner on Oct 6, 2023. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:01:05 (635 turns). TwoHeadsTalk the Caller (Octopode Summoner) Turns: 635, Time: 00:01:05 Health: -2/18 AC: 1 Str: 7 XL: 2 Next: 37% Magic: 5/5 EV: 13 Int: 17 God: Gold: 39 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -12), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Jewellery f - a +5 ring of evasion Scrolls e - a scroll of poison {unknown} g - a scroll of identify {unknown} h - a scroll of acquirement {unknown} Potions a - a potion of magic b - a potion of haste c - a potion of attraction {unknown} d - a potion of flight {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 b - Call Imp Summ 32% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 10% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Inner Flame Hex/Fire 1% N/A 50% 3 Summon Lightning Spire Summ/Air 9% N/A 61% 4 Flame Wave Conj/Fire 1% 2d4 88% 4 Sticky Flame Conj/Fire 1% 2d3 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the dart slug but do no damage. The dart slug is severely wounded. You constrict the dart slug. You tentacle-slap the dart slug. You kill the dart slug! Your Fighting skill increases to level 1! You enter the shallow water. A goblin comes into view. It is wielding a +2 dagger of venom. The goblin hits you with a +2 dagger of venom. You are lethally poisoned! You tentacle-slap the goblin but do no damage. You grab the goblin. You constrict the goblin. You feel very sick. The goblin hits you with a +2 dagger of venom. You are more poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the goblin. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of haste. You feel yourself speed up. You die... #### #### ## #~♣~♣♣♣P~♣##### ## ♣~ ♣~P♣♣~♣♣~~♣~~~#### #~♣♣~♣♣P~~~~P~~~♣P~♣P~.. #♣~~P♣~P~P~≈≈≈≈~~~~P~~♣♣. ♣♣P~~~~~~≈≈≈≈≈≈≈≈♣~P~~~~~. ♣P~♣~P~≈≈≈≈≈≈≈≈≈≈≈~~~~P~♣P ~PP~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~♣~P♣ ~P~~~~~≈≈@≈≈≈≈≈≈≈≈~P~~~~~~ ~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈P~P~~~~ ♣~~♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~♣♣~ P~~P~~~g≈≈≈≈≈≈≈≈≈~~♣P~~♣♣. .♣~~~P~~~~~~≈≈P~~~♣PP♣~♣#. ##♣P♣♣♣~PP~~~~~~~~♣~P♣♣#. #~ ~~♣~PP♣♣~♣P♣♣♣~##.#. # #~♣♣♣♣P♣♣~....##.#. #...........[.##.## You could see a goblin. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A kobold (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoHeadsTalk the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 15/18 MP: 5/5 289 | D:1 | Learned a level 2 spell: Call Imp 486 | D:1 | Reached skill level 1 in Fighting 635 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_pond_c, serial_bayou_shore_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Summonings | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 34 Tentacles || 10 Constrict || 9 Use: Potion || 1 Stab: Sleeping || 4 Armour: Skin || 2 Dodge: Dodged || 13