TwoHeadsTalk Level 1 of the Dungeon (2, 2, D:1) a +0 flail (5, 7, D:1) a rat corpse (skeletalised by now) (7, 33, D:1) a +0 robe (10, 32, D:1) a +1 whip of pain (21, 13, D:1) a +0 whip (23, 0, D:1) a +0 club (23, 9, D:1) a +0 club (25, 20, D:1) a +0 club 2 stones (27, 1, D:1) a frilled lizard corpse (skeletalised by now) (31, 18, D:1) a +0 dagger (31, 20, D:1) a +0 dagger (36, 17, D:1) a stone (39, 29, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +2 short sword of freezing (1, 12, D:2) 7 stones (10, 18, D:2) a +1 dagger of draining a goblin corpse (10, 24, D:2) the +9 sling of the Weasel {drain, Fly rN+} rN: It protects you from negative energy. Fly: It grants you flight. (14, 10, D:2) a scarf of harm (14, 19, D:2) a quokka corpse (16, -5, D:2) a +0 short sword (17, -5, D:2) a worm corpse (18, 7, D:2) a +0 robe (21, 20, D:2) a ring of positive energy