TypeO the Dungeon (0, 0, D) a +0 mace (10, 0, D) a +1 chain mail (11, 0, D) a +0 pair of gloves (12, 0, D) a +0 pair of boots (13, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of draining the +2 halberd "Jela Xen" {antimagic, *Corrode rN+ Dex+9 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+9). It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. the +2 morningstar "Giug" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). a +1 broad axe of chopping a +2 rapier of venom (14, 0, D) an uncursed staff of energy (26, 4, D) a water moccasin corpse (still there?) a komodo dragon corpse (still there?) (27, 4, D) a crocodile corpse (35, 4, D) a crocodile skeleton a wyvern skeleton a basilisk corpse (45, 4, D) a +0 leather armour (49, 4, D) a potion of mutation (53, 0, D) a +0 club a +0 whip (54, 0, D) a +0 club (55, 0, D) a stone