TypeO the Dungeon (0, 0, D) a +0 whip (0, 1, D) a +0 giant club a +0 giant club (0, 2, D) a +0 scimitar of flaming (0, 8, D) a stone (0, 9, D) a +0 mace (0, 10, D) a +0 animal skin a +0 mace (0, 15, D) a +2 scimitar of holy wrath the +4 quarterstaff "Ibam" {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. a +2 halberd of protection a +3 antimagic war axe a +2 rapier of electrocution (0, 16, D) an uncursed staff of energy (0, 17, D) 2 scrolls of amnesia (0, 50, D) a +0 giant club (2, 40, D) a +0 rapier of protection a +0 leather armour (4, 18, D) a tyrant leech corpse (4, 19, D) a lindwurm corpse (4, 25, D) an inedible chunk of flesh (4, 27, D) a water moccasin corpse a blink frog corpse a spiny frog corpse a dream sheep corpse (4, 28, D) a water moccasin corpse (4, 29, D) a water moccasin corpse (4, 30, D) a +3 antimagic bardiche (4, 37, D) a hippogriff skeleton (4, 38, D) a bullfrog corpse (4, 40, D) a +6 fustibalus of flaming (4, 46, D) a +0 scale mail (4, 47, D) a +0 scale mail