Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 9991905175269282895 25 Tyr the Grave Robber (level 3, -5/26 HPs) Began as a Ghoul Necromancer on Mar 1, 2024. Slain by a kobold ... wielding a +1 dagger of electrocution (18 damage) ... on level 2 of the Dungeon. The game lasted 00:09:23 (4146 turns). Tyr the Grave Robber (Ghoul Necromancer) Turns: 4146, Time: 00:09:23 Health: -5/26 AC: 2 Str: 8 (11) XL: 3 Next: 6% Magic: 2/6 EV: 11 Int: 16 God: Gold: 161 SH: 0 Dex: 8 (9) Spells: 5/6 levels left rFire . . . b - +1 spear rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons b - a +1 spear (weapon) Missiles f - 36 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} d - a scroll of summoning {unknown} e - a scroll of teleportation g - a scroll of revelation {unknown} h - a scroll of noise {unknown} Skills: + Level 1.7 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 9% 3 Animate Dead Necr 16% N/A 30% 4 Curse of Agony Necr 16% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The dead are walking! The jackal barely misses you. The jackal bites you. A kobold comes into view. It is wielding a +0 whip. Your goblin skeleton barely misses the jackal. You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. The ball python bites your goblin skeleton. Your goblin skeleton is destroyed! The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal barely misses you. The kobold misses you. The ball python bites your jackal skeleton. The ball python grabs your jackal skeleton. The ball python constricts your jackal skeleton. Your jackal skeleton misses the ball python. The jackal misses you. The ball python bites your jackal skeleton. Your jackal skeleton is destroyed! The kobold attacks as it pursues you! The kobold hits you but does no damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 86%) The jackal writhes in agony. The kobold barely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 86%) The jackal writhes in agony. The jackal closely misses you. The kobold hits you with a +1 dagger of electrocution. The jackal bites you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is quite dangerous to cast! The kobold hits you with a +1 dagger of electrocution. Your memorisation is interrupted. You are electrocuted!! Ouch! That really hurt! You die... ##....##.# #..##..#.# ##.####...###### #..##..........# ##.###..........## #...............^. #.####..........## #...............# #@.###..........# #Kh# #..........# #hhS# .##..####..# #.SrK. #.....# #..).... ###..#..# #...... ...#.. You could see 3 jackals, 2 ball pythons, 2 kobolds and a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms A hobgoblin (D:1) A jackal (D:2) 5 kobolds (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tyr the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 585 | D:1 | Reached XP level 2. HP: 7/20 MP: 2/4 4136 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 4146 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, chequers_serial_rivers_marsh D:2: minmay_roachtagon, layout_rooms, minmay_vboxes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 2.3 Necromancy | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Spear || 11 Cast: Necrotise || 41 Use: Potion || 3 Scroll || 4 Armour: Robe || 32 Dodge: Dodged || 31