Tyranth Level 1 of the Dungeon (1, -24, D:1) 17 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 spear (19, 20, D:2) a stone (21, 23, D:2) a stone (22, 23, D:2) 2 stones (22, 24, D:2) a +0 club 11 stones (23, 24, D:2) a +0 club 2 stones (25, 21, D:2) a +0 flail (29, 15, D:2) a +0 club (31, 1, D:2) a +0 scale mail a +0 short sword (33, 3, D:2) a +0 dagger (37, 14, D:2) a +0 club (48, 16, D:2) a +0 whip (52, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -4, D:3) a +0 lajatang (8, 8, D:3) a +0 club (20, 9, D:3) a +0 club a +0 dagger (21, 10, D:3) a +0 war axe (29, -1, D:3) a +0 falchion (33, 6, D:3) a stone (33, 8, D:3) a +0 robe (35, 6, D:3) a stone (36, 6, D:3) a stone (38, -2, D:3) 20 stones (43, 8, D:3) 19 stones Level 4 of the Dungeon [Shop] Wekh's Jewellery Emporium an uncursed ring of poison resistance (260 gold) the ring "Cuir" {MP+9 Int+9 Slay-6} (269 gold) [ring of magical power] It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). a cursed ring of teleportation (58 gold) a +4 ring of protection (468 gold) an uncursed ring of protection from fire (325 gold) an uncursed amulet of regeneration (390 gold) an uncursed ring of protection from fire (325 gold) a +6 ring of strength (760 gold) an uncursed amulet of faith (520 gold) [Shop] Dumibiosh's Jewellery Shoppe an uncursed ring of protection from fire (350 gold) the ring "Suraq" {+Fly MR+ Str+2 SInv} (595 gold) [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. an uncursed ring of protection from fire (350 gold) an uncursed ring of see invisible (210 gold) a cursed ring of teleportation (63 gold) a cursed ring of teleportation (63 gold) (0, 0, D:4) a cursed +0 scale mail a +0 mace (6, 20, D:4) a +0 flail a +0 leather armour (10, 20, D:4) a +0 dagger (11, 20, D:4) a +0 flail a +0 leather armour a +0 ring mail (11, 27, D:4) a +0 dagger a +0 robe (12, 29, D:4) a +0 mace (20, 10, D:4) a +0 hand axe (27, 0, D:4) a +0 ring mail a +0 flail (27, 1, D:4) a +0 robe a +0 dagger (28, 2, D:4) a +0 robe a +0 dagger (28, 7, D:4) a +0 ring mail a cursed +0 leather armour a +0 leather armour a +0 short sword a +4 hand axe a +0 flail a +0 flail a +0 club a +0 long sword a +0 short sword a +0 mace a +0 club a +0 spear a +0 robe a cursed -4 ring of strength (32, 3, D:4) a +0 trident (33, 7, D:4) a potion of curing (34, 7, D:4) 13 gold pieces (44, -14, D:4) a +0 robe a +0 whip of freezing Level 5 of the Dungeon (0, 0, D:5) a +0 mace (7, -28, D:5) a +0 mace (8, -6, D:5) a cursed -1 dagger a +0 leather armour a +0 dagger a +1 robe of magic resistance a +0 hand axe (17, -34, D:5) a +0 mace (20, -40, D:5) 15 gold pieces (22, 6, D:5) a +0 scale mail (23, -42, D:5) a potion of curing (29, -39, D:5) a stone (38, -36, D:5) 12 bolts (39, -13, D:5) 17 poisoned darts (40, -38, D:5) the +10 bardiche "Taschick" {flame, rN+ Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (40, -37, D:5) 2 gold pieces (40, -35, D:5) a scroll of enchant armour (40, -33, D:5) the cursed +1 quarterstaff of the Wary Friars {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (40, -31, D:5) 13 gold pieces (40, -30, D:5) a +0 ring mail (44, -25, D:5) a +0 robe (46, -29, D:5) a ration (47, -39, D:5) a ration (49, -30, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (4, -3, D:6) a +0 rapier (6, 0, D:6) a +0 leather armour (11, -1, D:6) a +0 plate armour (21, -11, D:6) a +0 giant club (unseen) (21, -7, D:6) a scroll of random uselessness (24, -13, D:6) an uncursed amulet of magic regeneration (29, -21, D:6) a +0 leather armour (43, -9, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Xumeam's Antique Weapon Shoppe a +2 shortbow of freezing (522 gold) a +1 great sword of holy wrath (561 gold) a +0 arbalest (135 gold) a +2 vorpal hand axe (495 gold) a +0 quarterstaff (120 gold) a +0 war axe (105 gold) a +0 quarterstaff (120 gold) a +4 morningstar of venom (804 gold) a +1 vampiric bardiche (1020 gold) a +1 great mace of pain (696 gold) a +0 flail of venom (186 gold) (0, 0, D:7) a +0 hand axe a +0 leather armour (1, 1, D:7) a +0 club a +0 dagger a +0 robe (2, 1, D:7) a +0 flail 2 boomerangs (11, 22, D:7) +0 storm dragon scales (25, 18, D:7) an uncursed staff of death (27, -2, D:7) a +0 shortbow (44, -4, D:7) a +0 dagger (56, -9, D:7) a cursed +0 mace a +0 leather armour a +0 glaive (57, -5, D:7) a +0 club (59, -5, D:7) a +0 mace a +0 robe Level 8 of the Dungeon (0, 0, D:8) 21 gold pieces (4, 3, D:8) a +0 falchion an orc corpse the Ecumenical Temple