Version: Dungeon Crawl Stone Soup 0.21-a0-28-g9a7844a Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-9a7844af83 -name Tyryt0 -rc /dgldir/rcfiles/crawl-git/Tyryt0.rc -macro /dgldir/rcfiles/crawl-git/Tyryt0.macro -morgue /dgldir/morgue/Tyryt0/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Tyryt0:2017-05-26.16:01:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-9a7844af83(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x680b03]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-9a7844af83(_Z13do_crash_dumpv+0x330) [0x68a090]: do_crash_dump() /usr/games/crawl-git-9a7844af83(_Z20crash_signal_handleri+0x74) [0x680d84]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x351c0) [0x7fbc78c0a1c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fbc78cb0fa0]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fbc78c49503]: /lib/x86_64-linux-gnu/libc.so.6(+0x73bc3) [0x7fbc78c48bc3]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x186) [0x7fbc78c49b16]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x94) [0x7fbc78c3f454]: /usr/games/crawl-git-9a7844af83(_Z3endibPKcz+0x335) [0x72fe85]: end(int, bool, char const*, ...) /usr/games/crawl-git-9a7844af83(_Z9save_gamebPKc+0x166) [0x74e926]: save_game(bool, char const*) /usr/games/crawl-git-9a7844af83() [0xc408ef] /usr/games/crawl-git-9a7844af83() [0xc41da5] /usr/games/crawl-git-9a7844af83(main+0x2ef) [0x5e358f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fbc78bf6b45]: /usr/games/crawl-git-9a7844af83() [0x5e3cfa] /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 4.9.2 on May 26 2017 at 00:04:08 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9a7844af83/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9a7844af83/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9a7844af83/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 170 at (73, 6): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Tyryt0 the Ogre Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 rats, a hobgoblin, a kobold and a dart slug come into view. The kobold shouts! The hobgoblin shouts! There is an open door to the Dungeon here. You hit the dart slug. The dart slug is heavily wounded. The dart slug bites you. You hit the dart slug. The dart slug is severely wounded. The dart slug bites you but does no damage. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug completely misses you. You hit the dart slug. You kill the dart slug! Your Maces & Flails skill increases to level 3! The rat bites you. You completely miss the rat. The rat bites you. You hit the rat but do no damage. The rat bites you but does no damage. You hit the rat. You kill the rat! Your Dodging skill increases to level 3! You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The hobgoblin hits you with a club. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. You sock the hobgoblin! You kill the hobgoblin! You closely miss the rat. The rat barely misses you. x2 You thump the rat! You kill the rat! The kobold hits you with a short sword. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You completely miss the kobold. The kobold is moderately wounded. The kobold hits you with a short sword. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a short sword. You hit the kobold. You kill the kobold! Items here: ( )) †††† You start resting. HP restored. Items here: ( )) ÷÷÷ There isn't anything to butcher here. Sorry, you're not good enough to have a special ability. You open the door. An adder, a worker ant, an orc, a crimson imp and a howler monkey come into view. The howler monkey howls! The orc shouts! The crimson imp shouts! The crimson imp picks up a beetle and eats it. The adder hisses angrily. You hit the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. The crimson imp lashes its tail. You hit the worker ant. The worker ant is heavily wounded. The worker ant waves its antennae. The worker ant bites you. The crimson imp blinks! The worker ant bites you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The worker ant misses you. You thump the worker ant! You kill the worker ant! Your Fighting skill increases to level 5! Your Maces & Flails skill increases to level 4! Your Armour skill increases to level 1! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 11, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You sock the orc! You kill the orc! You miss the adder. The adder bites you. You sock the adder! The adder is severely wounded. The adder closely misses you. You miss the adder. The adder is severely wounded. The adder bites you. You sock the adder! You kill the adder! Your Fighting skill increases to level 6! You sock the crimson imp! The crimson imp is severely wounded. The crimson imp hits you. You sock the crimson imp! You kill the crimson imp! Your Maces & Flails skill increases to level 5! Your Dodging skill increases to level 4! You have reached level 4! You completely miss the howler monkey. The howler monkey closely misses you. You completely miss the howler monkey. The howler monkey hits you. You thump the howler monkey! The howler monkey is heavily wounded. The howler monkey hits you! You thump the howler monkey! You kill the howler monkey! Your Fighting skill increases to level 7! Your Armour skill increases to level 2! Your Stealth skill increases to level 2! You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door, spattered with blood here. Items here: ) ††† a whip; an adder corpse; an orc corpse; a worker ant corpse Butcher an adder corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the adder corpse. You butcher the orc corpse. You butcher the worker ant corpse. h - 2 chunks of flesh; h - 3 chunks of flesh (gained 1) h - 5 chunks of flesh (gained 2) There is an open door, spattered with blood here. Things that are here: a whip; an orc skeleton You start resting. You feel yourself speed up. You open the door. Found six altars. Found a hazy altar of Hepliaklqana. There is an open door to the Temple here. Found a viscous altar of Jiyva. There is a roughly hewn altar of Beogh here. Found an ancient bone altar of Kikubaaqudgha. There is a snail-covered altar of Cheibriados here. You recover from your berserk rage. Found a corrupted altar of Lugonu. There is a shadowy altar of Dithmenos here. Found a burning altar of Makhleb. There is a white marble altar of Elyvilon here. Found a sparkling altar of Nemelex Xobeh. There is a blossoming altar of Fedhas here. Found an iron altar of Okawaru. There is an opulent altar of Gozag here. Found a stormy altar of Qazlal. There is a hazy altar of Hepliaklqana here. Found a sacrificial altar of Ru. There is a viscous altar of Jiyva here. Found a deep blue altar of Sif Muna. There is an ancient bone altar of Kikubaaqudgha here. Found a bloodstained altar of Trog. There is a corrupted altar of Lugonu here. Found a hide-covered altar of Uskayaw. There is a burning altar of Makhleb here. Found a radiant altar of Vehumet. There is a sparkling altar of Nemelex Xobeh here. Found an ornate altar of the Wu Jian Council. There is an iron altar of Okawaru here. Found a shimmering altar of Xom. There is a stormy altar of Qazlal here. Found a basalt altar of Yredelemnul. There is a sacrificial altar of Ru here. Found a glowing silver altar of Zin. There is a deep blue altar of Sif Muna here. Found a glowing golden altar of the Shining One. There is a bloodstained altar of Trog here. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. You can now call upon Trog for regeneration and protection from hostile enchantments. You can now call upon Trog to burn spellbooks in your surroundings. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You open the door. Found six items. Found a +1 chain mail. There is an open door here. Found a +2 ring of evasion. g - 4 potions of magic (gained 2); j - a potion of invisibility e - 3 potions of heal wounds (gained 2); d - 5 potions of curing (gained 4) Found a +3 ring of strength. k - 3 scrolls of remove curse; i - 2 scrolls of blinking (gained 1) You see here 2 scrolls of amnesia. l - a wand of lightning (7/15) You see here an uncursed staff of energy. Items here: )))))) m - a +2 dire flail of protection Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dire flail of protection hums with potential! m - a +2 dire flail of protection (weapon) Drop what? 13/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 mace. You see here a +0 pair of boots. You see here a +0 pair of gloves. You see here a +1 chain mail. a - a +2 ring of evasion n - a +3 ring of strength Put on which piece of jewellery? (? for menu, Esc to quit) a - a +2 ring of evasion (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. n - a +3 ring of strength (right hand) You start resting. HP restored. You open the door. An ice beast, a sky beast, a gnoll sergeant, an orc warrior, a hungry ghost and a zombie come into view. The orc warrior shouts! The sky beast hits you but does no damage. There is an open door to the Dungeon here. You sock the sky beast! Your weapon exudes an aura of protection. The sky beast is moderately wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. You thump something! Something barely misses you. You miss something. Something hits you but does no damage. You miss something. Something hits you. Something shocks you. You puncture something! Trog accepts your kill. Reactivating autopickup. Your Fighting skill increases to level 8! Your Maces & Flails skill increases to level 6! Your Dodging skill increases to level 5! You have reached level 5! You feel a bit more experienced. You miss the hungry ghost. The hungry ghost closely misses you. You barely miss the hungry ghost. The hungry ghost closely misses you. You barely miss the hungry ghost. You closely miss the hungry ghost. The hungry ghost hits you. You feel a lot more hungry. You miss the hungry ghost. The hungry ghost hits you. You feel a lot more hungry. You sock the hungry ghost! Your weapon exudes an aura of protection. The hungry ghost is moderately damaged. The hungry ghost hits you. You are feeling very hungry. You barely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel quite a bit more hungry. You hit the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost closely misses you. You bludgeon the hungry ghost!! The hungry ghost is almost destroyed. You are near starving! The hungry ghost hits you. You feel quite a bit more hungry. You barely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You are starving! You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost barely misses you. You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel somewhat more hungry. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost completely misses you. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost completely misses you. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel somewhat more hungry. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You are fainting from starvation! You barely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel slightly more hungry. Eat one of 5 chunks of flesh? (ye/n/q) You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You are near starving! The hungry ghost closely misses you. You sock the hungry ghost! Your weapon exudes an aura of protection. You destroy the hungry ghost! Trog accepts your kill. Your Fighting skill increases to level 9! Your Maces & Flails skill gained 2 levels and is now at level 8! Your Armour skill increases to level 3! Your Dodging skill increases to level 6! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 16, Int 11, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel stronger. You puncture the ice beast! The ice beast is heavily wounded. The ice beast barely misses you. You barely miss the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. You sock the ice beast! The ice beast is severely wounded. The ice beast closely misses you. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast closely misses you. You puncture the ice beast! You kill the ice beast! Trog accepts your kill. Your Fighting skill increases to level 10! You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. You closely miss the orc warrior. The orc warrior is lightly wounded. The orc warrior barely misses you. You puncture the orc warrior! The orc warrior is heavily wounded. You closely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a scimitar! You sock the orc warrior! The orc warrior is almost dead. The orc warrior misses you. You sock the orc warrior! You kill the orc warrior! Trog accepts your kill. Your Maces & Flails skill increases to level 9! Your Dodging skill increases to level 7! You have reached level 7! You bludgeon the giant cockroach zombie!! You destroy the giant cockroach zombie! Trog accepts your kill. The gnoll sergeant hits you with a spear. Things that are here: a scimitar; a plate armour; an orc corpse You hit the gnoll sergeant but do no damage. The gnoll sergeant hits you with a spear! You hit the gnoll sergeant but do no damage. The gnoll sergeant closely misses you. You hit the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you with a spear. You hit the gnoll sergeant but do no damage. The gnoll sergeant is lightly wounded. You barely miss the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you but does no damage. You barely miss the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant closely misses you. You hit the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant barely misses you. You puncture the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant closely misses you. You hit the gnoll sergeant but do no damage. The gnoll sergeant is almost dead. You barely miss the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you but does no damage. You puncture the gnoll sergeant! You kill the gnoll sergeant! Trog accepts your kill. Things that are here: a spear; a scale mail; a gnoll corpse You butcher the gnoll corpse. h - 5 chunks of flesh (gained 1) Things that are here: a spear; a scale mail; a gnoll skeleton Eat one of 5 chunks of flesh? (ye/n/q) You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. Eat one of 4 chunks of flesh? (ye/n/q) You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Things that are here: a scimitar; a plate armour; an orc corpse You butcher the orc corpse. h - 7 chunks of flesh (gained 4) Things that are here: a scimitar; a plate armour; an orc skeleton You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Things that are here: a spear; a scale mail; a gnoll skeleton You open the door. A crocodile, a vampire mosquito, a big kobold, an orc, an ogre and a zombie come into view. The vampire mosquito buzzes angrily. The big kobold shouts! The orc shouts! The ogre shouts! You hit the crocodile. Your weapon exudes an aura of protection. The crocodile is lightly wounded. The crocodile bites you! You closely miss the crocodile. The crocodile is lightly wounded. The crocodile completely misses you. You hit the crocodile but do no damage. The crocodile is lightly wounded. The crocodile bites you but does no damage. You completely miss the crocodile. The crocodile is lightly wounded. You closely miss the crocodile. The crocodile is lightly wounded. The crocodile bites you but does no damage. You sock the crocodile! The crocodile is heavily wounded. The crocodile bites you! You bludgeon the crocodile!! You kill the crocodile! Trog accepts your kill. Your Armour skill increases to level 4! You thump the quokka zombie! You destroy the quokka zombie! Trog accepts your kill. Your Fighting skill increases to level 11! You bludgeon the ogre!! The ogre is almost dead. The ogre hits you with a giant club!! You hit the ogre. You kill the ogre! Trog accepts your kill. You can now call in reinforcements. Your Maces & Flails skill increases to level 10! You are feeling hungry. You thump the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito barely misses you. You puncture the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! You sock the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. You miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito misses you. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! You closely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you but does no damage. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito closely misses you. You closely miss the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito closely misses you. You thump the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito misses you. The vampire mosquito bites you but does no damage. You miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito closely misses you. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito closely misses you. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito closely misses you. You feel much better. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. You puncture the vampire mosquito! You destroy the vampire mosquito! Trog accepts your kill. You have reached level 8! You hit the orc. The orc is lightly wounded. The orc barely misses you. You hit the orc. You kill the orc! Trog accepts your kill. You puncture the big kobold! The big kobold is moderately wounded. The big kobold hits you but does no damage. You miss the big kobold. The big kobold is moderately wounded. You sock the big kobold! The big kobold is severely wounded. The big kobold hits you with a club! * * * LOW HITPOINT WARNING * * * You puncture the big kobold! You kill the big kobold! Trog accepts your kill. There is an open door, spattered with blood here. Items here: ))) ††† o - a giant club Butcher a crocodile corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the crocodile corpse. You butcher the orc corpse. You butcher the vampire mosquito corpse. h - 9 chunks of flesh (gained 4); h - 11 chunks of flesh (gained 2) There is an open door, spattered with blood here. Items here: % )) ÷ a club x2; an inedible chunk of flesh; an orc skeleton Eat one of 11 chunks of flesh? (ye/n/q) You eat one of the 11 chunks of flesh. This raw flesh tastes terrible. Your +2 dire flail of protection goes still. o - a +0 giant club (weapon) You start resting. Some of the chunks of flesh in your inventory have rotted away. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. You open the door. You are feeling hungry. There is an open door here. Joseph, a Mercenary comes into view. He is wielding a quarterstaff. The helpless Joseph fails to defend himself. You flatten Joseph like a pancake!!! Joseph is severely wounded. Joseph misses you. You sock Joseph! Joseph is almost dead. Joseph hits you with a quarterstaff! You hit Joseph. Joseph is almost dead. Joseph hits you with a quarterstaff. You barely miss Joseph. Joseph is almost dead. Joseph hits you with a quarterstaff! You completely miss Joseph. Joseph is almost dead. Joseph completely misses you. You sock Joseph! You kill Joseph! Trog accepts your kill. Your Fighting skill increases to level 12! Your Maces & Flails skill increases to level 11! Your Dodging skill increases to level 8! Items here: ( )) [ a quarterstaff; a hunting sling; 24 sling bullets; a glowing leather armour You start resting. HP restored. You open the door. There is an open door here. h - a potion of resistance Found 3 scrolls of remove curse. d - 6 potions of curing (gained 1) You are feeling very hungry. Found a scroll of identify. d - 7 potions of curing (gained 1) Found a scroll of recharging. p - a potion of brilliance Found a scroll of fog. p - 2 potions of brilliance (gained 1) Found a scroll of remove curse. You now have 6 gold pieces. q - a book of the Tempests Drop what? 17/52 slots (_ for help) (? for menu, Esc to quit) You drop a book of the Tempests. The spellbook bursts into flames. Trog is delighted! Trog will gift you weapons as your piety grows. You now have 13 gold pieces (gained 7). k - 6 scrolls of remove curse (gained 3) q - a scroll of identify r - a scroll of recharging s - a scroll of fog k - 7 scrolls of remove curse (gained 1) You open the door. A water moccasin, 2 porcupines, 2 yaks and a spiny frog come into view. The spiny frog gives a loud, deep croak! The yak bellows! Your ogre goes berserk! You feel quite a bit more hungry. Trog will no longer gift you weapons. The water moccasin hisses angrily. The yak bellows! The yak gores you. You swap places. Your ogre barely misses the yak. The yak gores your ogre! Your ogre hits the yak with a giant spiked club! The yak gores your ogre. Your ogre barely misses the yak. The yak gores your ogre! Your ogre hits the yak but does no damage. The yak gores your ogre. Your ogre hits the yak with a giant spiked club!!! The yak dies! Trog accepts your kill. Your ogre hits the yak with a giant spiked club!! The yak gores your ogre. Your ogre hits the yak with a giant spiked club! The yak dies! Trog accepts your kill. Trog will gift you weapons as your piety grows. Your ogre hits the spiny frog with a giant spiked club!! The spiny frog stings your ogre. Your ogre barely misses the spiny frog. The spiny frog stings your ogre!! Your ogre dies! Your ogre's corpse disappears in a puff of smoke! The porcupine twitches its whiskers. You pound the spiny frog like an anvil!!! You kill the spiny frog! Trog accepts your kill. Your Maces & Flails skill increases to level 12! Your Armour skill increases to level 5! Your Evocations skill increases to level 1! A basilisk comes into view. You barely miss the water moccasin. The water moccasin misses you. The basilisk hisses angrily. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The water moccasin misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. A wolf comes into view. You hammer the water moccasin like a gong!!! You kill the water moccasin! Trog accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 17, Int 11, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel stronger. You are near starving! You are struck by the porcupine's spines. You hit the porcupine. The porcupine is lightly wounded. The porcupine completely misses you. Okay, then. You miss the porcupine. The porcupine is lightly wounded. The porcupine barely misses you. You hit the porcupine. The porcupine is lightly wounded. The porcupine closely misses you. The porcupine bites you. You are struck by the porcupine's spines. You sock the porcupine! You kill the porcupine! Trog accepts your kill. You are struck by the porcupine's spines. You flatten the porcupine like a pancake!!! You kill the porcupine! Trog accepts your kill. The basilisk gazes at you. You resist with some effort. Things that are here: a water moccasin corpse; a spiny frog corpse You closely miss the basilisk. The basilisk barely misses you. Your skin crawls. You feel resistant to hostile enchantments. You feel somewhat more hungry. The basilisk bites you!! You hit the basilisk. The basilisk is lightly wounded. The basilisk gazes at you. You resist with almost no effort. You hit the basilisk. The basilisk is lightly wounded. The basilisk bites you. You closely miss the basilisk. The basilisk is lightly wounded. The basilisk bites you but does no damage. You bludgeon the basilisk!! The basilisk is almost dead. The basilisk gazes at you. You resist with almost no effort. You bludgeon the basilisk!! You kill the basilisk! Trog accepts your kill. Something appears at your feet! Trog grants you a gift! Your Stealth skill increases to level 3! Your Evocations skill increases to level 2! The wolf barely misses you. You sock the wolf! The wolf is heavily wounded. The wolf misses you. You hammer the wolf like a gong!!! You kill the wolf! Trog accepts your kill. You see here a yak corpse. Things that are here: a runed dire flail {god gift}; a water moccasin corpse; a spiny frog corpse t - a runed dire flail {god gift} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 dire flail of holy wrath softly glows with a divine radiance! t - a +1 dire flail of holy wrath (weapon) You see here a yak corpse. You butcher the yak corpse. u - 3 chunks of flesh Okay, then. You feel the effects of Trog's Hand fading. Things that are here: a water moccasin corpse; a spiny frog corpse Butcher a water moccasin corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the water moccasin corpse. You butcher the spiny frog corpse. Things that are here: 2 inedible chunks of flesh; 4 inedible chunks of flesh Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Your skin stops crawling. You feel less resistant to hostile enchantments. There is an open door to the Lair, spattered with blood here. A yak comes into view. The yak gores you. You hit the yak but do no damage. The yak gores you! You hit the yak. The yak is lightly wounded. You impale the yak!! The yak is severely wounded. The yak gores you. You puncture the yak! You kill the yak! Trog accepts your kill. You see here a yak corpse. You butcher the yak corpse. u - 5 chunks of flesh (gained 4) You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. HP restored. You open the door. A komodo dragon, a porcupine, a hydra, a hippogriff and 2 giant frogs come into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_WIELD_WEAPON repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Tyryt0] Species: Ogre Job: Monk HP: 109/109; mods: 0/0 MP: 10/10; mod: 0 Stats: 21 (21) 11 (11) 13 (13) Position: (43, 10), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 18 | 12 | 2951 | 454/505 Short Blades | | 1 | 0 | 0 | 0 | 0/84 Long Blades | | 1 | 0 | 0 | 0 | 0/84 Axes | | 1 | 0 | 0 | 0 | 0/84 Maces & Flails | X | 2 | 48 | 12 | 5951 | 957/1011 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/84 Bows | | 1 | 0 | 0 | 0 | 0/84 Crossbows | | 1 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 2 | 11 | 5 | 1230 | 170/424 Dodging | X | 2 | 10 | 8 | 2451 | 311/535 Stealth | X | 1 | 2 | 3 | 427 | 3/283 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/42 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 2 | 11 | 2 | 330 | 118/212 Spell bugs: Durations: Attributes: #12: 13 #23: 384 #24: -375492463 #27: 3169 #49: 1930 #59: 1 Mutations: tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #19: +1 dire flail of holy wrath eq slot #6, inv slot #1: +0 robe eq slot #7, inv slot #0: +2 ring of evasion eq slot #8, inv slot #13: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [)|?.'________________________'.. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ...............)................. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ rlDFHF'@........'.%..... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (8, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (8, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (8, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 3 at (9, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (10, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (10, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (10, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (11, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 8 at (11, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 9 at (11, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (12, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 11 at (12, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 12 at (12, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (12, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (13, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 15 at (13, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 16 at (14, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 17 at (14, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 18 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (15, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (15, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 22 at (15, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 23 at (15, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 24 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (16, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 26 at (16, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 27 at (17, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 28 at (17, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 29 at (18, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (18, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 31 at (18, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 32 at (19, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (19, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 34 at (19, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 35 at (19, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 36 at (19, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 37 at (19, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 39 at (20, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 40 at (20, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 41 at (20, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 42 at (20, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 43 at (21, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 44 at (21, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 45 at (21, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 46 at (21, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 47 at (22, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (22, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 49 at (22, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 50 at (22, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 51 at (22, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 52 at (22, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 53 at (23, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 54 at (23, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 55 at (23, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 56 at (23, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 57 at (23, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (24, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 59 at (24, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 60 at (24, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 61 at (24, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (24, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 63 at (24, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 64 at (24, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (24, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 66 at (25, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 67 at (25, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 68 at (26, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 69 at (26, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 70 at (27, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 71 at (27, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 72 at (28, 21): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 73 at (28, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 74 at (28, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 75 at (28, 23): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 76 at (28, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (30, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (30, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (30, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 80 at (31, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (31, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 82 at (31, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (31, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 84 at (32, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (32, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (32, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 87 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 89 at (34, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (37, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (37, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 92 at (37, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (38, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (38, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 95 at (38, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (38, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 97 at (38, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (39, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (40, 6): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 100 at (42, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 101 at (44, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (44, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 106 at (47, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 108 at (47, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 109 at (47, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 110 at (48, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (48, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 112 at (48, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 113 at (48, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 114 at (49, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 115 at (49, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 116 at (50, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 117 at (50, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 118 at (51, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 119 at (51, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 120 at (52, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 121 at (52, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 122 at (52, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (52, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 124 at (52, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 125 at (52, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 126 at (53, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (53, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 128 at (53, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 129 at (54, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 130 at (54, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 131 at (55, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 132 at (55, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 133 at (55, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (56, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (56, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 136 at (56, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 137 at (56, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 138 at (57, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 139 at (57, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 140 at (57, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 141 at (57, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 142 at (58, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (58, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 144 at (58, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 145 at (58, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (58, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 147 at (58, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 148 at (60, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (60, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 150 at (60, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (63, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (63, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 155 at (64, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (64, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 158 at (66, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 159 at (66, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (66, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 161 at (66, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (68, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (68, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 164 at (69, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 165 at (69, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 166 at (70, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (70, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 168 at (70, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (70, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} >>>>>>>>>>>>>>>>>>>>>>