Tyryt0 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (18, 1, D:1) 2 potions of lignification (-19, 5, D:1) a +2 dagger of venom (20, 6, D:1) 17 poisoned needles (-19, 10, D:1) a +0 club (-20, 11, D:1) 20 stones (26, 11, D:1) a +0 hand axe (7, 12, D:1) a +0 club (13, 14, D:1) a potion of heal wounds (0, 25, D:1) a potion of degeneration (6, 29, D:1) a +0 club (25, 31, D:1) a +0 dagger (28, 31, D:1) a +0 club (24, 35, D:1) a +0 club (7, 40, D:1) a slice of pizza (-17, 44, D:1) a meat ration (-16, 44, D:1) a royal jelly Level 2 of the Dungeon (23, 2, D:2) 14 stones (45, 2, D:2) a +0 ring mail (23, 5, D:2) a +0 club a potion of ambrosia (24, 5, D:2) a +0 short sword 2 stones (21, 7, D:2) a stone (12, 10, D:2) a potion of haste (21, 10, D:2) a stone (23, 10, D:2) a stone (16, 12, D:2) a +0 whip (16, 14, D:2) a stone (17, 15, D:2) a stone (26, 19, D:2) a stone (23, 21, D:2) a cursed +0 short sword (31, 22, D:2) a meat ration (33, 25, D:2) a +0 whip (28, 34, D:2) a +0 club (27, 36, D:2) a +0 dagger a +0 robe a +0 club (30, 38, D:2) a +0 club (-9, 39, D:2) a stone (-9, 42, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (21, 5, D:3) a +0 leather armour a +0 war axe (2, 7, D:3) 21 bolts (20, 7, D:3) a +0 club (19, 8, D:3) a potion of degeneration 2 potions of curing (-5, 10, D:3) a +2 dagger of electrocution (14, 10, D:3) a +0 trident (12, 11, D:3) a +0 club (27, 16, D:3) 24 stones (-13, 19, D:3) a +0 leather armour (19, 20, D:3) a +0 scale mail (6, 21, D:3) a +0 dagger (5, 22, D:3) a +0 dagger a +0 ring mail (5, 26, D:3) a +0 dagger (6, 26, D:3) a +0 whip (2, 28, D:3) 2 potions of degeneration (5, 28, D:3) a +0 whip a +0 ring mail (14, 28, D:3) a +0 robe (14, 33, D:3) 13 stones (23, 34, D:3) a stone a meat ration (24, 37, D:3) 4 stones (26, 38, D:3) 14 stones Level 4 of the Dungeon [Shop] Bareqome's Weapon Emporium 13 arrows (31 gold) the +8 scimitar of Grace {flame, Dex+4} (751 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a +0 flail (42 gold) a +0 spear (36 gold) 10 stones (12 gold) a +0 hand axe (36 gold) a +0 broad axe (48 gold) a +0 club (12 gold) a +0 mace (36 gold) a +0 dagger (24 gold) 7 stones (8 gold) 23 stones (27 gold) the +5 scimitar of Conversion {speed, rF+ Str+4} (712 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. (2, 1, D:4) 7 steel bolts (-41, 6, D:4) a +0 giant club (1, 6, D:4) a +0 giant spiked club (21, 8, D:4) 20 arrows (-37, 9, D:4) 28 stones (-2, 14, D:4) a +0 large shield (18, 17, D:4) a cursed -1 hand axe (-45, 20, D:4) a potion of cure mutation (-31, 20, D:4) 28 arrows (-12, 31, D:4) a potion of ambrosia (-31, 35, D:4) a potion of curing (-19, 40, D:4) a potion of brilliance (9, 41, D:4) a +0 whip a +0 leather armour (10, 41, D:4) a +0 hand axe a +0 scale mail a +0 club a +0 mace (11, 41, D:4) a +0 club (-45, 49, D:4) 2 potions of curing (-36, 50, D:4) a +0 hand axe (11, 51, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) an arrow of frost (0, 1, D:5) an arrow of frost (0, 2, D:5) an arrow of frost (0, 3, D:5) an arrow of frost (36, 4, D:5) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (2, 6, D:5) an arrow of frost (3, 7, D:5) an arrow of frost (4, 8, D:5) 2 arrows of frost (9, 12, D:5) a +0 dagger a +0 leather armour (9, 35, D:5) a bread ration (0, 37, D:5) a cursed +0 trident a +0 robe (1, 37, D:5) a +0 robe (-3, 40, D:5) a +0 great sword a +0 robe a cursed +0 hand axe a +0 robe (-3, 41, D:5) a cursed +0 dagger a +0 robe