Tyryt0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) 3 potions of berserk rage 6 potions of haste (7, 4, D) 4 scrolls of blinking (10, 1, D) a +0 long sword a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 broad axe "Tormentor" {protect, +Inv rElec MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 hand axe (61, 3, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (61, 8, D) an uncursed staff of earth (61, 11, D) a +0 dagger a +0 robe (61, 26, D) a +7 blowgun (62, 2, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 3, D) a +0 mace a draconian corpse (skeletalised by now) (62, 8, D) a +2 plate armour of positive energy (62, 9, D) the +11 shortbow of Midsummer {freeze, *Corrode rElec rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (62, 11, D) a +0 mace a +0 whip a +0 short sword a +0 ring mail (62, 27, D) a book of Annihilations (63, 0, D) a lamp of fire (63, 8, D) a disc of storms (63, 16, D) an uncursed staff of fire (63, 17, D) a +2 mace of protection (63, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +3 ring of protection (63, 20, D) a +4 war axe of chopping (63, 26, D) the +6 plate armour of the Eternal Fruit {-Tele rPois rF++} It greatly protects you from fire. It protects you from poison. It prevents most forms of teleportation. (63, 27, D) a crystal ball of energy (64, 17, D) a +2 scimitar of slicing (64, 26, D) an uncursed staff of conjuration (64, 27, D) an uncursed staff of wizardry (65, 26, D) a +1 plate armour of fire resistance (67, 2, D) an uncursed staff of poison (68, 2, D) a +0 vampiric war axe (70, 8, D) a +3 antimagic war axe (70, 9, D) a +4 shortbow (71, 8, D) a +0 quarterstaff of protection (71, 17, D) a book of Callings (71, 19, D) a +0 arbalest a yaktaur corpse (71, 20, D) a cursed +0 battleaxe a +0 chain mail (71, 21, D) a +0 battleaxe a +0 chain mail (71, 26, D) an uncursed ring of stealth (71, 27, D) an uncursed staff of air (72, 8, D) an uncursed staff of air (72, 9, D) a +0 buckler of poison resistance (72, 16, D) a book of Frost (72, 17, D) a phial of floods (72, 19, D) a +0 morningstar a +0 arbalest a +0 scale mail (72, 26, D) a +0 whip of holy wrath (72, 27, D) a disc of storms (73, 16, D) an uncursed staff of energy (73, 17, D) an uncursed amulet of faith (73, 19, D) a +0 halberd a +0 plate armour (73, 20, D) a +0 arbalest (73, 26, D) a crystal ball of energy (73, 27, D) a book of Frost (74, 3, D) a +0 flail (75, 1, D) a +0 mace of protection (75, 3, D) a +2 mace of draining