Tyryt0 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail (10, 1, D) the +9 quarterstaff "Upnuneah" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 great sword of the Turnip {pain, MR+ Str-5 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +9 morningstar of the Stork {crush, *Slow Str+6 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+5). It may slow you when you take damage. (60, 36, D) the Tome of Combat Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Force Lance Conjuration/Translocation 4 c - Iron Shot Conjuration/Earth 6 d - Bolt of Cold Conjuration/Ice 6 (60, 37, D) a manual of Air Magic (60, 40, D) a hornet corpse (61, 0, D) a +2 robe of positive energy (61, 11, D) a +0 trident (61, 16, D) a disc of storms (61, 26, D) a +1 rapier of venom (61, 37, D) an uncursed staff of conjuration (62, 0, D) a +7 trident of venom (62, 1, D) an uncursed staff of cold (62, 9, D) an uncursed ring of wizardry (62, 11, D) a +0 trident (62, 12, D) a +0 hand axe a +0 short sword (62, 16, D) a +0 mace (62, 17, D) an uncursed staff of cold (62, 20, D) a cursed -3 short sword (62, 21, D) a +0 flail a green draconian corpse (62, 22, D) a draconian skeleton (62, 26, D) the +2 leather armour of Failure {rF+} It protects you from fire. (62, 27, D) a cursed amulet of inaccuracy (62, 31, D) a scorpion corpse (62, 32, D) a jumping spider corpse (62, 37, D) the +3 great mace of Prudence {crush, rElec rF+ MR- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 8, D) a book of Annihilations (63, 16, D) a +0 scale mail of cold resistance (63, 17, D) Abemmidy's Papyrus of the Lucky Oath Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Cause Fear Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (63, 20, D) a +0 vampiric spear (63, 21, D) a +0 falchion a +0 flail (63, 26, D) a +6 halberd of venom (63, 27, D) a book of the Tempests (63, 36, D) a +4 triple crossbow of flaming (63, 37, D) a +3 great mace of venom (64, 16, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 17, D) +1 gold dragon scales (64, 22, D) a +0 hand axe a draconian corpse (64, 26, D) a +1 scale mail of cold resistance (64, 27, D) an uncursed ring of poison resistance (64, 30, D) a scorpion corpse (64, 32, D) a redback corpse (65, 26, D) a +4 fustibalus of freezing (68, 0, D) +0 gold dragon scales (68, 35, D) an arrow (68, 36, D) an arrow (68, 40, D) a +0 vampiric great sword a +0 shortbow a cursed +0 leather armour (69, 0, D) a +1 chain mail of magic resistance (69, 3, D) a +4 short sword a +0 robe a +0 buckler (69, 36, D) a +0 dagger (70, 12, D) the cursed +1 whip "Nukhlinamp" {slash, *Noise Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (70, 36, D) a +0 robe (70, 37, D) a book of Callings (70, 38, D) an arrow (70, 40, D) an arrow a +0 short sword a +0 rapier a cursed +0 leather armour (70, 41, D) a +2 battleaxe of chopping (70, 42, D) an uncursed staff of conjuration a +0 shortbow 28 arrows a +0 leather armour a +0 long sword an elf corpse (71, 8, D) an uncursed staff of wizardry (71, 16, D) a +2 robe of positive energy (71, 17, D) the +3 leather armour of Xom's Condemnation {rPois MP-9 Int+5 Stlth+} It affects your intelligence (+5). It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (71, 27, D) a +0 short sword (71, 31, D) a +0 short sword (71, 37, D) the +9 dagger of the Heart {drain, rF+ rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (71, 41, D) a +0 shortbow of freezing a +0 short sword 33 arrows a +0 leather armour a +2 dire flail of protection (71, 42, D) an arrow (71, 43, D) an arrow (72, 8, D) a phial of floods (72, 16, D) a +4 ring of strength a +0 flail a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (72, 17, D) a +4 hand crossbow of freezing (72, 26, D) a +0 long sword (72, 33, D) an arrow (72, 36, D) a +0 dagger (72, 37, D) a book of Transfigurations (73, 16, D) an uncursed amulet of guardian spirit (73, 26, D) a +0 dagger (73, 27, D) a +3 fustibalus of velocity (73, 31, D) a +2 glaive of protection (73, 33, D) a +2 halberd of freezing a +2 shortbow of freezing 25 arrows a +0 leather armour an elf skeleton (73, 36, D) a +2 scale mail of poison resistance (73, 37, D) a +1 arbalest of freezing (74, 31, D) a +0 long sword of holy wrath a +0 shortbow the +4 war axe "Tokhluary" {antimagic, Str+7 Int-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It affects your intelligence (-5). 15 arrows a +0 leather armour an elf skeleton an elf skeleton (74, 32, D) a cursed +0 dagger (75, 1, D) a crystal ball of energy