Tyryt0 the Dungeon (3, 4, D) 942 sling bullets (still there?) 944 sling bullets (still there?) 954 sling bullets (still there?) 961 sling bullets (still there?) 971 sling bullets (still there?) 975 sling bullets (still there?) 982 sling bullets (still there?) 987 sling bullets (still there?) 990 sling bullets (still there?) 1000 sling bullets (still there?) a +5 fustibalus (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 39, D) a +0 trident (49, 24, D) the ring "Gost" {rF+ Str-3 Int+8} [ring of protection from fire] It affects your strength (-3). It affects your intelligence (+8). It protects you from fire. (49, 36, D) an uncursed staff of summoning (49, 37, D) a lamp of fire (50, 24, D) the +5 hand axe of Crystal {chop, Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+5). (50, 25, D) a +3 ring mail of positive energy (50, 36, D) an uncursed staff of poison (50, 37, D) the cursed +3 great sword of Harmony {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It has a curse placed upon it. (51, 37, D) a +2 buckler of protection (52, 24, D) the cursed +0 robe of the End {rN+} It protects you from negative energy. It has a curse placed upon it. (52, 27, D) a steam dragon corpse (52, 36, D) the +12 falchion of the Blessed Realm {freeze, rPois rC+++ Str-4 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (-3). It renders you almost immune to cold. It protects you from poison. (53, 24, D) the cursed +1 scale mail of the Eight Boll Weevils {rPois rN+++ Regen+ Str-4} It affects your strength (-4). It protects you from poison. It renders you almost immune to negative energy. It increases your rate of regeneration. It has a curse placed upon it. (53, 25, D) a phial of floods (53, 36, D) the +7 mace "Awoudel" {crush, rC+ Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from cold. (53, 37, D) a +1 chain mail of cold resistance (54, 24, D) the Compendium of the Blaze and Beguiling Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (54, 36, D) the cursed +0 helmet of the Forsaken Emperors {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (55, 24, D) a phial of floods (61, 0, D) an uncursed amulet of faith (61, 8, D) a crystal ball of energy (61, 16, D) a fan of gales (61, 26, D) a +2 robe of cold resistance (62, 0, D) a +1 rapier of speed (62, 8, D) a +0 dagger (62, 9, D) a +6 ring of intelligence a +0 dagger (62, 17, D) a +6 blowgun (62, 19, D) a +0 long sword of flaming (62, 20, D) a +0 long sword (unseen) (62, 27, D) a book of the Tempests (63, 0, D) a +2 dagger (63, 8, D) the +1 dagger "Jintaom" {pain, *Corrode rF- Int+8 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It makes you vulnerable to fire. It lets you see invisible. It may corrode you when you take damage. (63, 16, D) a cursed ring of loudness (63, 17, D) the +1 pair of boots of Meoroub {rPois rN+} It protects you from poison. It protects you from negative energy. (63, 19, D) a +0 long sword (unseen) (63, 26, D) a +5 hand axe of freezing (63, 27, D) the Incunabulum of Twisted Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Fulminant Prism Conjuration/Hexes 4 c - Force Lance Conjuration/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (63, 29, D) a +2 halberd of venom a +1 mace of holy wrath a +0 rapier a +0 leather armour an elf corpse (63, 30, D) a +0 halberd of protection (64, 16, D) an uncursed staff of earth (64, 17, D) a +3 falchion of slicing (64, 19, D) a +3 trident of flaming (64, 20, D) a +0 short sword (64, 26, D) a +0 quarterstaff of protection (64, 27, D) an uncursed amulet of rage (64, 28, D) a +0 long sword an elf corpse (64, 29, D) a +0 short sword a +0 longbow 22 arrows a +0 leather armour (65, 26, D) the +5 flail "Miacraw" {vamp, rElec rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. (65, 29, D) a +0 dagger an elf corpse (69, 0, D) a Necronomicon (69, 36, D) an uncursed staff of poison (70, 9, D) the +10 plate armour "Azxoi" {rElec rC- Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. an adder corpse (70, 36, D) a lamp of fire (70, 37, D) the +7 great sword of Oneuczal {speed, rF+ Str+3 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. (70, 38, D) a +0 scimitar a +0 chain mail a +0 war axe an orc corpse an orc corpse (70, 39, D) a +0 dagger a +0 robe a cursed +0 dagger a +0 leather armour a +0 mace an orc corpse an orc corpse an orc corpse (71, 8, D) an uncursed staff of air an adder corpse (71, 16, D) a +4 hand crossbow of flaming (71, 17, D) a +0 trident an uncursed staff of fire (71, 18, D) a hippogriff corpse (71, 26, D) a +3 hunting sling of freezing (71, 27, D) a book of the Tempests (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) an uncursed staff of air (71, 38, D) a +0 dagger (unseen) (72, 9, D) an adder corpse (72, 16, D) a +0 trident a throwing net a +3 leather armour of poison resistance (72, 17, D) a +0 trident a throwing net an uncursed staff of conjuration (72, 26, D) the Volume of Darkness and Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Controlled Blink Translocation 8 (72, 38, D) a +0 dagger (unseen) (73, 1, D) a book of the Dragon (73, 16, D) a +4 hunting sling of velocity (73, 17, D) a +0 trident 4 tomahawks (73, 27, D) a +1 ring mail of fire resistance (73, 36, D) the +9 great sword "Qaoluoc" {slice, rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. (73, 37, D) a +2 trident of venom (75, 1, D) a +1 robe of magic resistance