Tyryt0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance (unseen) (8, 3, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 dagger of venom (61, 8, D) the +0 short sword "Woijar" {vamp, rF- rC- rN+++ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (61, 10, D) a +0 dagger a +0 robe (62, 0, D) a +0 ring mail of magic resistance (62, 1, D) a +1 chain mail of poison resistance (62, 2, D) a +0 halberd (62, 8, D) a +0 war axe (62, 9, D) a crystal ball of energy (62, 10, D) a +0 flail (63, 0, D) an uncursed staff of cold (63, 8, D) an uncursed staff of cold (63, 10, D) a +2 scimitar of protection (63, 11, D) a +0 dagger a +0 robe (67, 0, D) an uncursed ring of flight (67, 2, D) a +0 scythe a +0 robe (68, 0, D) an uncursed ring of stealth (68, 4, D) a +0 robe (69, 0, D) an uncursed ring of magical power (69, 2, D) a +0 flail a +0 robe (70, 8, D) a +2 robe of cold resistance (70, 9, D) an uncursed staff of wizardry (70, 10, D) a +0 trident (70, 11, D) a +0 dagger a +0 robe (71, 8, D) an uncursed ring of wizardry (71, 10, D) a +1 spear of freezing (71, 16, D) the +2 leather armour of Lilacs {Str-2 Int+9 Dex-2 Slay+6} It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (71, 17, D) a +1 quarterstaff of holy wrath (71, 20, D) a +2 long sword of freezing a +0 robe (71, 26, D) a +1 great mace of venom (71, 27, D) the ring "Vafaxoo" {+Inv rC+} [ring of protection from cold] It protects you from cold. It lets you turn invisible. (72, 8, D) a +0 club (72, 11, D) a +0 dagger a +0 robe (72, 12, D) a +0 dagger a +0 robe (72, 16, D) an uncursed staff of fire (72, 17, D) a +1 robe of magic resistance (72, 20, D) a cursed +0 short sword a +0 robe (72, 26, D) a crystal ball of energy (72, 27, D) the amulet of Fixation {Gourm *Slow rF++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It greatly protects you from fire. It may slow you when you take damage. (72, 30, D) an arrow (72, 31, D) a large rock (72, 32, D) a large rock 2 tomahawks (72, 33, D) an arrow (still there?) a large rock (still there?) a tomahawk (still there?) (73, 1, D) an uncursed staff of cold (73, 17, D) a crystal ball of energy (73, 20, D) a +1 falchion the +4 shortbow of a wizard's laboratory {flame, Str+3 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+3). a +0 robe (73, 26, D) a +0 trident (73, 27, D) a lamp of fire (73, 29, D) 117 gold pieces (unseen) (75, 1, D) a +3 scale mail of fire resistance